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Posts
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Hmm... question... for those folks with spiritual beliefs, what do you make of "everything is relative?" As a Christian I've got my views already, but wonder how that works with karma (and similar things). After all, if you've got good karma/bad karma, or some sort of karmic debt where you're going through things because of things done in previous lives, wouldn't that indicate some sort of universal value call?
Or is there too much pop-culture mixed in with things so I'm getting it all wrong?
*shrugs* My Buddhist grandparents raised their kids (including my dad) by sending them to a Christian church. Go figure. As such I'm not entirely sure on these things -
Quote:If you mean well and do well but what you're doing goes against norms (socially, legally, etc), you will have consequences to face as well.Combination of both
If you mean well, but do bad, you're not evil (but you may go to jail).
If you mean bad, but do well, you're not evil (you can always get away with saying you meant well).
If you mean bad AND do bad, then you're evil (which includes kicking puppies and clubbing baby seals).
You can also mean well, try to do well, but not see the consequences of your actions ("I was trying to help!"). -
I would be scared to meet anyone who could seriously look at the **** of Nanjing, the Holocaust, or any number of things in our history and still say "everything is relative." If everything is relative, then every "evil" (and I say that loosely because if everything is relative then there really isn't an evil) is justifiable, somehow, someway, and noone should say anything except the narrow minded people who can't open their minds to see the full picture of things (and even then, that's just how they were raised).
In newspapers, gray is made up of black ink and white space. Something that looks gray is made up of both in varying densities. The overall look of things will depend on how much of which is there. Some terrible people are have done some good things, but the overall picture of their lives and what they've done...? Hitler was a vegetarian and probably likes puppies, but I can't "everything is relative" away the sum of his legacy...
Heaven help me if I look back and think he was a good guy that got thwarted. Then *my* perspective is screwed up all to hell. -
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Quote:Hard to say without actual recommended/required specs right. Positron has the tentative suggested cards that will likely be updated with i17 goes into open beta.I have an AMD 9600 Dual Core 2.31 GHz Processor with 3.25GB of RAM and an ATI 4890 Graphics card. I really want to run Ultra Mode at near max power without having framerate issues. What sort of replacement parts should I be getting if I need to be ordering replacements?
So, right now, I'd not worry too much about the cards and CPUs out there (hard, I know) and look to see what your power supply is in case you do have to upgrade stuff. -
Quote:True. Very true. And that's not something I'd want to see.If purchasable frankenfodder was introduced, people like me would mass-produce it for influence/infamy, and the raw power of frankenslotting would become quite standard very quickly. At the moment, the devs can stick to their statement that the game is balanced around SO's. This change would tip that over the edge.
Oh well... dreams can be nice, can't they? -
The trick is with the IO bonuses is that they're not ED-bound, have to potential to benefit a whole build (versus a single power), and offer a wonderful level of customization (including offering bonuses normally not achievable through frankenslotting). They all have their place based on the desires of the player for that character.
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Quote:Well, you're going to be hard-pressed a more streamlined crafting system than ours.As a relatively new player, I'm not sure they need to make slotting/crafting yet more complicated.
I did figure it out eventually (first ebil post!) but I wonder if the crafting system needs streamlining, not more wrinkles.
* No skill levels. There's no making tons of X to be good enough to make Y.
* There are rewards for people who want to do crafting (recipe memorization).
* Anybody can make anything if they've got the needed recipe and salvage.
As for slotting, that's the trick with IO's. They're only as complicated as you want them to be. You can go crazy trying to really max things out for your particular wants/needs (and there are a lot of things to consider if you want!), or you can just slot Common IO's the exact same way you would TO/DO/SO's. -
Okay - I can see that, then. If it was to remain typed it would likely have to be just for the most popular/usable types? No secondaries and the like. But then, that again limits things... Hmm...
Glad my paycheck doesn't depend on my thinking up this stuff -
Can't be too cheap - I think they should be more expensive than regular enhancements as sold by the vendors, certainly.
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Quote:Nice. Still a number of gaps in the levels/availability, but nice.Last I looked (admittedly before 2XP) there were at least 10 of each of these recipes for sale, either side. Would those pretty much cover what you were looking for?
If they didn't rely upon the fickleness of the market (supply and demand) I'd like it better.
Basically using the commons as an ingredient? That's interesting.
Avoiding the Hami exploit would have to be high-priority, yeah.
I'll have to disagree about not being typed, though. You gain something so you should lose something too. If they were customizable and untyped, then, to me, that really steps on the toes of the Hami/Synth-Hami's. There needs to be a clear reason why you'd want to upgrade them and to me the restrictions are part of it.
"Good enough to use, not good enough to keep." -
Quote:Heh - don't feel like you poo-poo'd anything. Just bringing about things I didn't think of. Some things are obviously wrong (like making purples as common as Commons), some things... not so obvious. At least to me. ThanksSorry to poo-poo the idea. It just doesn't seem to me that it would be that halpful, and might make some things worse, depending on how it was done.
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Quote:I think that's the trick for me - availability. In my friends' case, the unpopular IO's wouldn't help him with his primary, and Taunt was virtually worthless in terms of giving him useful enhancement to his powers.Thing is, this is basically already "filled" (no pun intended) with the unpopular set IOs, and with "frankenslotting". If you ignore their bonuses by not trying to get more than 1-2 of any given set in a power, such IOs basically become what you're describing. They're usually dirt cheap on the market, when available. The main problem is finding them at arbitrary level ranges, not because they aren't common, but often because people delete them rather than list them.
Very good point, and certainly the opposite of what I'd want. If they were available from from the invention bench or specific contacts/vendors? -
I was just chatting with some friends on this and the following idea came out. What if there was an IO type inbetween Common and Set IO's? How would that work out? And how would that affect the market? The game? This was wondered as we were discussing using Set IO's in builds and slotting via secondaries of a power. One of my friends noted that his Fire/WP brute couldn't really do that - all he had to go with was Taunt and Melee Damage. Bummer for him compared to some of us other folks with different types of brutes.
Here's the idea: Generic IO's.
Pros:
Like Set IO's they provide bonuses to two or more attributes of a power.
Like Common IO's they would be more common/available than Set IO's (drops? bought in shops to be used as an influence sink?)
Disadvantages:
Like Set IO's they're still typed - Ranged, Melee, Stuns, Heals, etc.
Like Common IO's they do not offer any sort of set bonus.
Like Set IO's you can't have more than one of the exact same one in a power.
Like all IO's they cannot be combined.
In theory they're placeholders for moderate to advanced players - something to tide you over until you can afford the particular IO you really wanted. Once you get something better you likely won't think twice about ditching it. You've got clear reasons to upgrade from them, but they're still good enough.
For casual players? Might be great. Hard to say, there. Maybe it'll lessen the need some folks feel to hire gold farmers. I dunno.
Thoughts? Ideas? I'm no expert at these things but it was an idea I figured would be worth pondering. -
Quote:I can't tell you how badly your name was Arbiter Hall.Greetings! I am very pleased to be part of the Arachnos family and I look forward to working with the community going forward. Have no fearÂ…I have traded my assault rifle in for the most advanced in bug-squashing technology! Your vigilance will help us with our mission and your support is very much appreciated. - Arbiter Curry
Darn my 80's upbringing! -
Quote:Fair enough. My SG rather enjoys taking on GM's when we can. The hero "OMGGIANTMONSTER" channel you can add to chat tabs was a big bonus for us. They certainly can stink to play against, especially if you don't have enough folks to do it (trouble we ran into with Lusca this past Sunday, sadly).You'll have to forgive me, as I never saw what was so fun about fighting giant monsters that aren't part of accolade requirements, OUT OF AE, let alone in it.
That being said, hopefully the other changes will help make AE stuff you'll enjoy -
Basically if they did that then IO's would be too perfect. It would seriously need some sort of disadvantage to balance that out.
Also, honestly, equipment upgrading is a staple activity not easily replaced in many games. It gives players something to shoot for, to do. -
Well, since I didn't see anything, couldn't find anything with "benchmark" in it, etc., I went ahead and made one.
Okay! #385083
Psyte's Benchmarking Arc v0.1.
You will receive no tickets or XP for doing this arc.
All missions will be on the same map: the burning Arachnos base.
#1 - no enemies. This will provide a baseline.
#2 - 8 patrols of Longbow.
#3 - 4 patrols of Longbow, 4 patrols of a custom enemy.
#4 - 8 patrols of a custom enemy.
The custom enemy is very special-effects heavy. It has Hurricane, Steaming Mist, a loud aura, the magic bolero (cape-like elements plus see-through in parts), and a shiney helmet.
I recommend turning your difficulty up so the game spawns mobs for an 8-player team.
For reference, I'm getting used to playing at 1920x1200 @ Recommended settings. Usually I'm 45+ FPS, many times staying closer to 60fps. The very last test can get me under 10 fps. As noted in the arc it is a contrived situation - I'm really trying to stress things out. Its not a good measure for normal gameplay, but there are some situations (Rikti/Zombie raids, costume contests under Atlas, etc) that this might mirror.
Hopefully folks will find this to be a useful tool and point of comparison when making upgrades and such. -
http://arstechnica.com/software/news...ure-parity.ars
Great if you understand this stuff. And if you don't (like me), well... its still a good thing. -
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Question: how feasible do you think it would be to attempt to make a benchmarking AE arc? Basically, load up a map with a bunch of high FX enemies and friendly NPC's in an attempt to, well, stress things by emulating a high-ish level encounter with a full team? Something easily repeatable, at anyrate.
Just curious. I think that would be interesting to have as a resource.
Maybe:
#1 - Low resource map plus high-fx enemies.
#2 - High resource map plus high-fx enemies.
#3 - High resource map plus high-fx enemies and helper NPCs
Given that most tech sites don't use COH for benchmarking, I think this could be useful. Thoughts? Or is there one? I did a search in this forum for benchmark but the thing said "no results." -
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Congratulations on the new gig - I hope you find it rewarding
We'll be nice to your replacement - Rikti Scout's honor -
Quote:I still like the Expanshalone concept (works great in Guild Wars), but I see what you're getting at.Depends alot on the circumstances. When it becomes more expensive to deal with divergent install-bases, it may be 'gifted' out like CoH and CoV were merged together. The concept of an expandalone really failed, so that's part of the reason for that.
Well, you want to keep the player base together with any game. That's why other MMOs with paid expansions eventually roll the older expansions into the core game - otherwise it would get daunting to new players wanting to join in.
Could you imagine if you had to buy COH then COV then Going Rogue ? All separately? Full price ($50+$50+$30)? Eeek! Not as bad as some other games (I can think of one with an original game plus 9 paid expansions!), but still...
Its for the health of the game, keeping it more financially and practically accessible (how many stores would keep all the expansions on hand after a few years? not many).
I bought COH, the COV:CE, GVE, and just bought GR from NCSoft (too weak to resist! Sorry Stardock!). I've got no problems with COH and COV merging, nor with the fact that GR will eventually be merged as well. Its for the best and for the long-term health/benefit of not only the game but the game's community. Its a smart move as far as I'm concerned! -
Quote:Nope! COH likes CPU's and can use at least two cores (can it use more? I dunno). So, really, what you've got here is ideal - the game is using your nice hardware as best it can. If COH only made use of one of your cores (and many older games will only use one core), then you'd have a whole core sitting still, twiddling its thumbs, and you wouldn't be nearly as happy with the game's performance.thanks for the quick info i know jack about pcs i had some wild notion that maybe the game was using only one side of the cpu or sumthim
You can improve your performance by playing with some of the settings. If you type: /showfps 1 then you can see how many frames per second you're running at (type /showfps 0 to make the counter go away). If you think its choppy, then lower settings. If you're running nice and fast, maybe try turning things up and see how pretty you can make things while the framerate still being playable to you.
Enjoy!