Benchmarking arcs


Psyte

 

Posted

Question: how feasible do you think it would be to attempt to make a benchmarking AE arc? Basically, load up a map with a bunch of high FX enemies and friendly NPC's in an attempt to, well, stress things by emulating a high-ish level encounter with a full team? Something easily repeatable, at anyrate.

Just curious. I think that would be interesting to have as a resource.

Maybe:
#1 - Low resource map plus high-fx enemies.
#2 - High resource map plus high-fx enemies.
#3 - High resource map plus high-fx enemies and helper NPCs

Given that most tech sites don't use COH for benchmarking, I think this could be useful. Thoughts? Or is there one? I did a search in this forum for benchmark but the thing said "no results."


 

Posted

Well, since I didn't see anything, couldn't find anything with "benchmark" in it, etc., I went ahead and made one.

Okay! #385083
Psyte's Benchmarking Arc v0.1.

You will receive no tickets or XP for doing this arc.

All missions will be on the same map: the burning Arachnos base.

#1 - no enemies. This will provide a baseline.
#2 - 8 patrols of Longbow.
#3 - 4 patrols of Longbow, 4 patrols of a custom enemy.
#4 - 8 patrols of a custom enemy.

The custom enemy is very special-effects heavy. It has Hurricane, Steaming Mist, a loud aura, the magic bolero (cape-like elements plus see-through in parts), and a shiney helmet.

I recommend turning your difficulty up so the game spawns mobs for an 8-player team.

For reference, I'm getting used to playing at 1920x1200 @ Recommended settings. Usually I'm 45+ FPS, many times staying closer to 60fps. The very last test can get me under 10 fps. As noted in the arc it is a contrived situation - I'm really trying to stress things out. Its not a good measure for normal gameplay, but there are some situations (Rikti/Zombie raids, costume contests under Atlas, etc) that this might mirror.

Hopefully folks will find this to be a useful tool and point of comparison when making upgrades and such.