Can someone please tell me why my cpu is running at 90% while im playing cox
probably because it's a game and it uses as many processing cycles as it can possibly use.
Okay, I know that's a smart alec response, and I know what you are getting at. You are thinking something along the lines of... "hey, I have a dual-core Socket AM3 processor from AMD with a high clock speed, loads of ram, and pretty powerful graphics card... surely this thing is going to be fast enough to play my graphics intensive 3D game, burn a DVD movie, rip my audio CD's to FLAC, and print out my 500 page essay on the living habits of the South American BotFly... all at the same time."
Well, the reality is... modern computer operating system's don't quite... operate like that. Most applications applications are, in general, not given fixed limitations on how many resources they can take up, or how many resources they use. Most applications will automatically use every bit of resources that is available to them, and simply leave the sorting out of those resources to the Operating System.
If you really are interested in the theory and implementation of how an Operating System and applications handle available resources, head over to http://www.kerneltrap.org/ and do a search for scheduler: http://www.kerneltrap.org/search/node/scheduler
You are pretty much looking for emails involving Con-(man) Kolivas, and his interactions with other Linux Kernel maintainers like Andrew Morton, Alan Cox, and Ingo Molnar over the Completely Fair Scheduler... and then more recent discussions about this topic can be found at http://lkml.org/ when looking up the BF-scheduler. And yes, I know what BF stands for. It's also why I have more respect for Jack Emmert than I do Con Kolivas.
You'd also want to look into assigning processing priority: again, the theory and implementation of processing priority can be found by looking up the *nix nice / renice
***
If you aren't really interested in the details on why a single application can take up so much of a processors reported power output... here's the short version:
Microsoft has been on a slow process to emulate a *nix type operating system with it's WinNT operating system for several years now. Among the improvements to the WinNT 6 kernel systems are changes that allow programs to better utilize available resources.
Games, at least under the latest updates to WinNT 6, are automatically given a higher processing priority by the WIndows system, allowing the game to take up more of the available resources.
What this means is that City of Heroes is taking up 90% of your processing power because it can take up 90% of your processing power.
Or if you want the simpler version
Vista introduced a change in the way the OS allocated processor usage such that the OS will attempt to fully utilise the processor.
Win 7 being based in the Vista codebase does this also.
Win XP does not.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
thanks for the quick info i know jack about pcs i had some wild notion that maybe the game was using only one side of the cpu or sumthim
thanks for the quick info i know jack about pcs i had some wild notion that maybe the game was using only one side of the cpu or sumthim
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You can improve your performance by playing with some of the settings. If you type: /showfps 1 then you can see how many frames per second you're running at (type /showfps 0 to make the counter go away). If you think its choppy, then lower settings. If you're running nice and fast, maybe try turning things up and see how pretty you can make things while the framerate still being playable to you.
Enjoy!

Paragon City Search And Rescue
The Mentor Project
System Manufacturer: eMachines Motherboard Manufacturer: eMachines |

---System information gathered by CoH Helper version 0.1.1.8---
DxDiag gathered at March 8, 2010 06:29 (-06:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
System Manufacturer: eMachines
System Model: ET1331G
BIOS: Default System BIOS
Central Processor: AMD Athlon(tm) II X2 235e Processor (2 CPUs), ~2.7GHz
Memory: 6144MB
.Net Memory Report: 4914MB out of 6143MB available
Page File: 5850MB (1290MB currently in use)
C Drive: (ST375052 8AS SCSI Disk Device) 660123MB out of 703013MB (93%) free
D Drive: (HL-DT-ST DVDRAM GH40N SCSI CdRom Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: ATI Radeon HD 5500 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x68D9)
Video Memory: 3828 MB
Driver Version: 8.670.0.0
Driver Date: 10/19/2009 7:50:42 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5898
Driver Date: 7/20/2009 4:52:38 AM
Sound Device Description: Headset Earphone (Microsoft LifeChat LX-3000 )
Driver File: USBAUDIO.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 6:06:32 PM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5898
Driver Date: 7/20/2009 4:52:38 AM
WMI Information
Motherboard Manufacturer: eMachines
Motherboard Model: (empty)
Motherboard Product: MCP61PM-GM
Motherboard Version:
BIOS Manufacturer: AMI
BIOS Name: Default System BIOS
BIOS Version: ACRSYS - 20090915
BIOS Release: 20090915000000.000000+000
Registry Information for Current User
Resolution: 1680x987
3D Resolution: 1680x987 (Not using renderscale)
Full Screen: No
Maximized: No
Screen Position: -4, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: None
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: High Quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Low (with world bumpmaps)
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Gamma Correction: 0.499
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.115
Music Sound Volume: 0.000
Show Advanced Graphics Options: No
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 137859 bytes/second
Current Game Version: 1600.20100114.8T
Installation Directory: C:\Program Files (x86)\City of Heroes
Mod files in the Data directory
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 32 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files