Psyrene

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  1. Quote:
    Originally Posted by CptShwan View Post
    Being rooted to the ground for long periods of time while you are one of the easiest and most sought after targets around is horrible and no one will convince me otherwise. If he isn't going to take Hibernate or Phase then the best bet for not being hit is flying, whereas only Spiders, other /Devs or /Traps, and whoever buys the temp webnades can bring him down. Hover also minimizes the effects of knockback from opponents. You can slot the LOTG and Karma into Hover, I wouldn't even bother for the 1.88% health bonus. ~250-300hp isn't much when you only have 7% resistance to things.
    The cast times of AR's attacks are on par with every other blast set. 1sec for burst and 1.67 for slug. If you don't know how to attack while you are jumping then I can't help you. There are many people that use sonic/em blasters and their 3 attacks are 1s, 1.67 and 2.67 secs so an AR using a 1s and 1.67s attack spam while jumping around will not be rooted any longer than anyone else. And I will tell you that if there was a blaster in a zone and I was on an opposing team and saw that that blaster has 1300ish hp vice cap hp then he will definately be the target everytime he is out. If said blaster was at the hp cap and depending on his evasion skills he would maybe not be targeted as often but 250-300hp below cap, that is definately a farm target.

    Quote:
    Originally Posted by CptShwan View Post
    The reason someone "really" wants to use surveillance is because trying to spam burst and slug in anything past Siren's Call is ridiculous. By the time you hit RV if anyone DOESN'T have decent lethal resistance then they probably have ridiculous ranged defense. Surveillance gives the Assault Rifle a chance with it's resistance debuff.
    Yes I know what surveillance is but it only has a -14%resistance debuff and about -20%ish defense debuff. The good part is that in the build I made it would be perma with the 16 sec recharge and 20sec duration but what would be even better is if he had PFF and his aid self or hibernate to stay alive and was on a team that had a debuffer but if he is solo his best bet would be to take hibernate/PFF/Phase for survivability.

    Quote:
    Originally Posted by CptShwan View Post
    Slotting Positron's blast in Buckshot would give a similar but smaller bonus as the fort hypnosis in sleep gas, and you have an actual attack because who the hell would bring sleep to a PvP zone? Dominators/Controllers don't even do that babytown frolicks stuff.
    You don't have to use the power to get the bonuses and the 10%recharge 15%acc and 4% recovery is definately worth it for him since he is using munitions mastery. Almost every blaster that uses cold mastery has flash freeze, and why is that...oh yeah, that is for the bonuses of the cheap sleep purple set. Have you looked at the craptastic damage that buckshot does, it is not worth it even with the .9 sec cast time.

    Quote:
    Originally Posted by CptShwan View Post
    I don't know how you elite PvP'ers do things but in my experience when doing large scale PvP, deciding who to kill in what order helps out tremendously. So having someone usually airborne, calling out and being targeted off of/through to concentrate firepower helps tremendously. That's the definition of Command and Control, and that's what AR/Dev is good for because your not going to do well 1 on 1, or 2 on 2.
    Well I will tell you that us "Elite" PvPr's either talk on vent and "call" a target or have a targeting bind in team chat that calls out a target, everyone locks on that target and then everyone shoots said target at the same time...target dies or evades etc. rinse and repeat. We don't have someone flying high above. It is just one of the people on the team and if it is an arena match we talk about the targets right before it starts and if it is a zone then just go in see who is in there, check builds/hp etc, call a target and either target dies or it phases or hibernates or evades. rinse and repeat then call initial target while the no phase timer is active unless they are the type that only comes out of the base when hiber/phase is up. And I really hope you don't think you can target through someone in a PvP zone because you just can't do that. Also I never said that it would be a good 1v1 or 2v2 toon, the OP asked for a better build than the one he has and I will say that the one provided is better, if you want to gimp his build by lowering his hp and adding a poor damaging power then it is his perogative; but I can see that your style of PvP is much much different than what I do so there is no use in arguing the points because we just will never see it eye to eye.
  2. To complete this build you have to switch to a villian and run the patron arc so you have access to hibernate. There are purples in the build, but if you want to get rid of them just slot stupefy's for the absolute amazements, the apocs well I would rather have their +30 hp vice the +11 hp you would get for slotting 3 decimations but if you really don't want any purples then yeah slot 3 decimations. nevertheless here ya go:

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    coldsonichib: Level 50 Mutation Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Infrigidate -- LdyGrey-%Dam(A), LdyGrey-DefDeb/Rchg(33), Achilles-ResDeb%(33)
    Level 1: Shriek -- GJ-Dam%(A), GJ-Acc/Dmg(3), GJ-Acc/Dmg/End/Rech(3), Dev'n-Acc/Dmg(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9)
    Level 2: Scream -- Apoc-Dam%(A), Apoc-Dmg(21), Apoc-Acc/Dmg/Rchg(21), GJ-Dam%(23), GJ-Acc/Dmg(23), GJ-Acc/Dmg/End/Rech(25)
    Level 4: Ice Shield -- SW-Def(A), SW-Def/EndRdx(5), SW-ResDam/Re TP(5), Krma-ResKB(7), S'fstPrt-ResKB(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 8: Grant Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(34)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(11), Krma-ResKB(11)
    Level 12: Arctic Fog -- LkGmblr-Rchg+(A), SW-Def(13), SW-Def/EndRdx(13), SW-Def/EndRdx/Rchg(15), S'fstPrt-ResKB(46)
    Level 14: Super Speed -- HO:Micro(A), HO:Micro(17), Zephyr-ResKB(17)
    Level 16: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(33)
    Level 18: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19), Krma-ResKB(19)
    Level 20: Benumb -- Acc-I(A), Acc-I(31), RechRdx-I(34), RechRdx-I(46)
    Level 22: Shout -- Apoc-Dmg/Rchg(A), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(27), GJ-Dam%(27), GJ-Acc/Dmg(31), GJ-Acc/Dmg/End/Rech(31)
    Level 24: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37)
    Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit/Rchg(40), Rec'dRet-Pcptn(40)
    Level 28: Super Jump -- HO:Micro(A), HO:Micro(29), Zephyr-ResKB(29)
    Level 30: Vengeance -- SW-Def(A), SW-Def/EndRdx/Rchg(43), SW-Def/EndRdx(45)
    Level 32: Acrobatics -- KBDist-I(A)
    Level 35: Heat Loss -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(36), Adrenal-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Acc/Rchg(37)
    Level 38: Sleet -- LdyGrey-%Dam(A), LdyGrey-DefDeb(40), LdyGrey-DefDeb/Rchg(43)
    Level 41: Shark Skin -- GA-RechRes(A), GA-ResDam(42), GA-RechEnd(42), GA-End/Res(42), GA-3defTpProc(43)
    Level 44: Hibernate -- Numna-Heal/Rchg(A), Numna-Heal(45), Numna-Heal/EndRdx(45), Efficacy-EndMod/Rchg(50), Efficacy-EndMod(50)
    Level 47: Screech -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A), Empty(46)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 52.5% Enhancement(RechargeTime)
    • 24% Enhancement(Accuracy)
    • 22.5% Enhancement(Range)
    • 5% FlySpeed
    • 335.73 HP (33.01%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -43)
    • Knockup (Mag -43)
    • MezResist(Confused) 20%
    • MezResist(Held) 20%
    • MezResist(Immobilize) 20%
    • MezResist(Repel) 4000% (8% chance)
    • MezResist(Sleep) 20%
    • MezResist(Stun) 20%
    • MezResist(Terrorized) 20%
    • 20% Perception
    • 25% (0.418 End/sec) Recovery
    • 86% (3.652 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed)
    • 10% ResEffect(RechargeTime)
    • 10% ResEffect(RunSpeed)
    • 3% Resistance(Smashing)
    • 3% Resistance(Lethal)
    • 5.52% Resistance(Fire)
    • 5.52% Resistance(Cold)
    • 4.26% Resistance(Energy)
    • 4.26% Resistance(Negative)
    • 4.575% Resistance(Toxic)
    • 4.575% Resistance(Psionic)
    • 5% RunSpeed



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  3. To complete this build you have to switch to a villian and run the patron arc so you have access to hibernate. The extra slot shown in brawl is for health once I19 goes live and it is inherent. Slot it and the other slot in health with a Numina Regen/recov and a Miracle +recov. There are purples in the build, but if you want to get rid of them just slot stupefy's for the absolute amazements, the apocs well I would rather have their +30 hp vice the +11 hp you would get for slotting 3 decimations but if you really don't want any purples then yeah slot 3 decimations. nevertheless here ya go:

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    coldsonichib: Level 50 Mutation Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Infrigidate -- LdyGrey-%Dam(A), LdyGrey-DefDeb/Rchg(33), Achilles-ResDeb%(33)
    Level 1: Shriek -- GJ-Dam%(A), GJ-Acc/Dmg(3), GJ-Acc/Dmg/End/Rech(3), Dev'n-Acc/Dmg(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9)
    Level 2: Scream -- Apoc-Dam%(A), Apoc-Dmg(21), Apoc-Acc/Dmg/Rchg(21), GJ-Dam%(23), GJ-Acc/Dmg(23), GJ-Acc/Dmg/End/Rech(25)
    Level 4: Ice Shield -- SW-Def(A), SW-Def/EndRdx(5), SW-ResDam/Re TP(5), Krma-ResKB(7), S'fstPrt-ResKB(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 8: Grant Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(34)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(11), Krma-ResKB(11)
    Level 12: Arctic Fog -- LkGmblr-Rchg+(A), SW-Def(13), SW-Def/EndRdx(13), SW-Def/EndRdx/Rchg(15), S'fstPrt-ResKB(46)
    Level 14: Super Speed -- HO:Micro(A), HO:Micro(17), Zephyr-ResKB(17)
    Level 16: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(33)
    Level 18: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19), Krma-ResKB(19)
    Level 20: Benumb -- Acc-I(A), Acc-I(31), RechRdx-I(34), RechRdx-I(46)
    Level 22: Shout -- Apoc-Dmg/Rchg(A), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(27), GJ-Dam%(27), GJ-Acc/Dmg(31), GJ-Acc/Dmg/End/Rech(31)
    Level 24: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37)
    Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit/Rchg(40), Rec'dRet-Pcptn(40)
    Level 28: Super Jump -- HO:Micro(A), HO:Micro(29), Zephyr-ResKB(29)
    Level 30: Vengeance -- SW-Def(A), SW-Def/EndRdx/Rchg(43), SW-Def/EndRdx(45)
    Level 32: Acrobatics -- KBDist-I(A)
    Level 35: Heat Loss -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(36), Adrenal-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Acc/Rchg(37)
    Level 38: Sleet -- LdyGrey-%Dam(A), LdyGrey-DefDeb(40), LdyGrey-DefDeb/Rchg(43)
    Level 41: Shark Skin -- GA-RechRes(A), GA-ResDam(42), GA-RechEnd(42), GA-End/Res(42), GA-3defTpProc(43)
    Level 44: Hibernate -- Numna-Heal/Rchg(A), Numna-Heal(45), Numna-Heal/EndRdx(45), Efficacy-EndMod/Rchg(50), Efficacy-EndMod(50)
    Level 47: Screech -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A), Empty(46)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 52.5% Enhancement(RechargeTime)
    • 24% Enhancement(Accuracy)
    • 22.5% Enhancement(Range)
    • 5% FlySpeed
    • 335.73 HP (33.01%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -43)
    • Knockup (Mag -43)
    • MezResist(Confused) 20%
    • MezResist(Held) 20%
    • MezResist(Immobilize) 20%
    • MezResist(Repel) 4000% (8% chance)
    • MezResist(Sleep) 20%
    • MezResist(Stun) 20%
    • MezResist(Terrorized) 20%
    • 20% Perception
    • 25% (0.418 End/sec) Recovery
    • 86% (3.652 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed)
    • 10% ResEffect(RechargeTime)
    • 10% ResEffect(RunSpeed)
    • 3% Resistance(Smashing)
    • 3% Resistance(Lethal)
    • 5.52% Resistance(Fire)
    • 5.52% Resistance(Cold)
    • 4.26% Resistance(Energy)
    • 4.26% Resistance(Negative)
    • 4.575% Resistance(Toxic)
    • 4.575% Resistance(Psionic)
    • 5% RunSpeed



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  4. Quote:
    Originally Posted by CptShwan View Post
    I'd switch to fly.

    SS/Leap isn't going to do much for you when you have to plant yourself to ridiculously long animation times especially since your two big powers are Snipe and 5 seconds of Camera Spin. At least with fly/hover you can webnade any opposition, and if you slot for a little distance you can hit them but they can't hit you. Also fly is more suitable since your build (like my AR/Dev) is suited for Command and Control so with fly you'll have an easier time calling out targets and hamstringing them for your teammates.

    Vengeance won't do you good when you're usually the first one targeted for death (AR/Dev rates probably 2 points below a Defender), so I'd cut it.

    I'd substitute Sleep Grenade for Buckshot. Buckshot has the quickest animation time of all your attacks so it's either a good lead off attack to get your weapon drawn or in case you need that last few points of damage in a hurry before your opponent takes off.

    Finally I'd reslot for more damage and less accuracy, usually at around 60% you'll have enough to hit things that are reasonable to hit (80% still won't help you with slotted stalkers or Widows who really don't want to be hit.)
    no, no, and no.

    First off fly is horrible in PvP and no one will ever convince me or anyone else that it will ever be good.

    Command and control...blah, then I see you play on virtue.......NO RPvPing goin on here.

    Next. Vengeance is not there to be used(although if a teammate dies go ahead and hit it) but it is there for a Lotg Proc, some +hp bonus from the Gaussians and a Karma KB io.

    Sleep Grenade is there for the cheap sleep purple set and its associated bonuses. Same for Cryo Ray. (Like I said I would go with Force Mastery but someone really wants to use surveillance)

    Full Auto is again really there for the set bonuses. Burst and slug are the 2 powers that you will want to just repeatedly spam hence the double proc's in slug.(looking at the build I posted, I see that I put in the wrong GJ's in Slug. Use the quad and the proc.) Also you can get a running snipe off once you get a little practice at doing it, it really isn't that hard but sniping is not really a power that you are gonna spam anyway.

    Slotting for much more +dam bonuses will gimp this more than it already is so I would not mess with that at all.

    Quote:
    I forgot ot mention how do you slot PFF in PvP?
    Lotg Proc, Lotg Def, Lotg Def/Rech, Lotg Def/End/Rech, Karma Kb
  5. I will only be able to do this on Wed. the 24th or Sunday the 28th and not sure about anyone else on the team. Pretty sure Rice said he wouldn't be able to be there this weekend either.
  6. Quote:
    Originally Posted by Sneaky Speedie View Post
    3.I will not be getting phase, hibernate, or PFF. I've been playing, and I've rarely used hibernate on my current build. Not because I don't die, but rather I'm used to it. I mostly view those powers as slot mules, and not survivability/utility.
    This statement alone really made me laugh. How is almost being dead and hitting hibernate so that you heal up and not die not survivablity. Same thing goes with phase or PFF almost dead, hit phase/pff and then use Aid Self and heal up again..survivablity, you are not dead. Other question are you "used to it" or just don't notice in time that you are the target and die before you can attempt to evade/ use your escape power. There are things you can do to see that you are the target and start evading/hiber/phase/pff before dieing instead of just dieing but hey whatever floats your boat.

    Changed slotting of some things, when I19 goes live you should only need the performance shifter +end in stamina and then the extra slot in rest is for putting in health so you can slot a numina proc and a miracle proc. Got you HP capped because when you are not then you will be called as a target very often(the other thing that makes you a target often is not having hiber/phase or Pff btw). But here ya go:
    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(5), GJ-Acc/Dmg(5), GJ-Dam%(23)
    Level 1: Web Grenade -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Acc/Rchg(7), GravAnch-Immob/Rchg(9), GravAnch-Immob(43), GravAnch-Hold%(46)
    Level 2: Slug -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Apoc-Dam%(11), GJ-Acc/Dmg(13), GJ-Acc/Dmg/End/Rech(13)
    Level 4: Caltrops -- P'ngTtl-Rng/Slow(A), P'ngTtl-Acc/EndRdx(34), P'ngTtl-Acc/Slow(34), P'ngTtl-EndRdx/Rchg/Slow(36)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15)
    Level 10: Aid Other -- Heal-I(A)
    Level 12: Sniper Rifle -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(19), Mantic-Acc/ActRdx/Rng(19), Mantic-Dmg/ActRdx/Rchg(21), Mantic-Dam%(21)
    Level 14: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17)
    Level 16: Super Speed -- HO:Micro(A), Zephyr-ResKB(17), HO:Micro(33)
    Level 18: Super Jump -- HO:Micro(A), Zephyr-ResKB(25), HO:Micro(27)
    Level 20: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(23)
    Level 22: Acrobatics -- KBDist-I(A)
    Level 24: Targeting Drone -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(25), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33)
    Level 26: Assault -- EndRdx-I(A)
    Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(29), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37)
    Level 30: Vengeance -- LkGmblr-Rchg+(A), GSFC-ToHit/Rchg(31), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(37), Krma-ResKB(39)
    Level 32: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(42), Krma-ResKB(42), Ksmt-ToHit+(43)
    Level 35: Beanbag -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(40)
    Level 38: Full Auto -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(40), JavVoll-Acc/Dmg/End/Rech(45)
    Level 41: Body Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(42), S'fstPrt-ResDam/Def+(43)
    Level 44: Cryo Freeze Ray -- GladNet-Dam%(A), GladNet-Acc/Hold(45), GladNet-Acc/EndRdx/Rchg/Hold(45), GladNet-Acc/Rchg(46), GladNet-EndRdx/Rchg/Hold(46)
    Level 47: Sleep Grenade -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(48), FtnHyp-Acc/Sleep/Rchg(48), FtnHyp-Acc/Rchg(48), FtnHyp-Sleep/EndRdx(50)
    Level 49: Surveillance -- HO:Lyso(A), ShldBrk-Acc/DefDeb(50), ShldBrk-Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A), Empty(27)
    Level 1: Defiance
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3.938% Defense(Energy)
    • 3.938% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 4.875% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 32.5% Enhancement(Range)
    • 2.5% Enhancement(Held)
    • 2.5% Enhancement(JumpSpeed)
    • 85% Enhancement(RechargeTime)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 81% Enhancement(Accuracy)
    • 5% FlySpeed
    • 167.16 HP (13.87%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -28)
    • Knockup (Mag -28)
    • MezResist(Confused) 10%
    • MezResist(Held) 10%
    • MezResist(Immobilize) 10%
    • MezResist(Sleep) 12.75%
    • MezResist(Stun) 10%
    • MezResist(Terrorized) 10%
    • 20% Perception
    • 23% (0.384 End/sec) Recovery
    • 72% (3.622 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed)
    • 10% ResEffect(RechargeTime)
    • 10% ResEffect(RunSpeed)
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    • 5% RunSpeed



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  7. Did you look at the post date for the last post previous to yours??? Yeah 5 years and 13 days before it.
  8. not to try it because it is really not ever going to be good and all it will do is frustrate you. Roll a km/regin or sp/regin and use some search fu to find a build in these forums, there have been plenty of posts. Claws damage is just laughable and SR is only good when in elude and even then it is not that great.
  9. just do what a ton of people alerady do and set up an afk farm in a PvP zone with a toon with a rez power and another toon killing it over and over and over and over and over..........
  10. elec/wp, or spines/wp

    wp is easily hp capped with minimal slotting of HPT. There are many /wp builds available in these forums just use some search fu and you will find them.
  11. like scrappers much???................ok so

    the spines/regin scrapper is probably the one I would say to search for a build for and use(even though I am not a fan of yet another person playing a regin). Make it a villian, run the patron arc, get hibernate and unless you stop breathing you should pretty much never die.
  12. umm..........ok...........lol
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    start with this and go from there....

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fingonzo: Level 50 Magic Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Dev'n-Hold%(7)
    Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(11)
    Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15), Dev'n-Hold%(17)
    Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx(19), AdjTgt-Rchg(21)
    Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(21), Zephyr-ResKB(45)
    Level 8: Shout -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(23), Apoc-Dmg/EndRdx(25), Apoc-Dam%(25), GJ-Dam%(27)
    Level 10: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
    Level 12: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(33), AdjTgt-Rchg(33)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(34)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(34), Numna-Regen/Rcvry+(34)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
    Level 22: Acrobatics -- EndRdx-I(A)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(36)
    Level 26: Screech -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(37), Amaze-ToHitDeb%(39)
    Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40), Rec'dRet-Pcptn(45)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 32: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43)
    Level 41: Snow Storm -- P'ngTtl--Rchg%(A)
    Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46), S'fstPrt-ResKB(46), Krma-ResKB(48)
    Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50), Dct'dW-Rchg(50), S'fstPrt-ResKB(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run

    Hp not capped, recharge is a bit low, not a fan of how the travel powers are slotted. So yeah, here ya go.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    sonemice: Level 50 Magic Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Shriek -- Apoc-Dam%(A), Apoc-Dmg(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), GJ-Dam%(7)
    Level 1: Power Thrust -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11)
    Level 2: Scream -- GJ-Acc/Dmg(A), GJ-Dam/Rech(11), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(13), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(15)
    Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(19), AdjTgt-Rchg(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 8: Shout -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg(23), GJ-Dam/Rech(25), GJ-Acc/Dmg/End/Rech(25), GJ-Dam%(27), GJ-Acc/End/Rech(27)
    Level 10: Super Speed -- HO:Micro(A), HO:Micro(29), Zephyr-ResKB(46)
    Level 12: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(33)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(33)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(36)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23), Krma-Def/EndRdx(34), Krma-Def/Rchg(36), Krma-ResKB(36)
    Level 24: Super Jump -- HO:Micro(A), HO:Micro(37), Zephyr-ResKB(37)
    Level 26: Screech -- Amaze-EndRdx/Stun(A), Amaze-Stun(37), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-ToHitDeb%(42)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(39), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(42), AdjTgt-EndRdx/Rchg(42)
    Level 32: Conserve Power -- RechRdx-I(A), RechRdx-I(40)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Acrobatics -- KBDist-I(A)
    Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Sleep/EndRdx(43), FtnHyp-Acc/Rchg(45)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(50)
    Level 47: Hoarfrost -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-EndRdx/Rchg(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(50), S'fstPrt-ResKB(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13.03% Defense(Energy)
    • 13.03% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 6.125% Defense(Ranged)
    • 3% Defense(AoE)
    • 86% Enhancement(Accuracy)
    • 92.5% Enhancement(RechargeTime)
    • 15% Enhancement(Range)
    • 5% FlySpeed
    • 176.2 HP (14.62%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -34)
    • Knockup (Mag -34)
    • MezResist(Confused) 10%
    • MezResist(Held) 10%
    • MezResist(Immobilize) 10%
    • MezResist(Sleep) 10%
    • MezResist(Stun) 10%
    • MezResist(Terrorized) 10%
    • 20% Perception
    • 23.5% (0.392 End/sec) Recovery
    • 38% (1.912 HP/sec) Regeneration
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 3.78% Resistance(Energy)
    • 3.78% Resistance(Negative)
    • 5% RunSpeed
    • 1.5% XPDebtProtection



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  14. when you respec it will become inherent at lvl 2
  15. Psyrene

    Rad/Psy Defender

    I still enjoy playing my Rad/Psy in arena matches not as much in zones because of HD and TS.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    RadPsy: Level 50 Mutation Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Psychic Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37), Mrcl-Heal/Rchg(37), Mrcl-Heal(39), HO:Golgi(39)
    Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), GJ-Acc/Dmg(5), GJ-Acc/Dmg/End/Rech(5), GJ-Dam%(7)
    Level 2: Subdue -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg(9), GJ-Dam%(9), GJ-Acc/Dmg(11), GJ-Acc/Dmg/End/Rech(11)
    Level 4: Accelerate Metabolism -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(13), Adrenal-EndMod/Acc/Rchg(13), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Zephyr-ResKB(17)
    Level 6: Enervating Field -- Range-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(19), Krma-ResKB(21)
    Level 12: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17), Krma-ResKB(39), SW-Def/EndRdx(40), SW-Def/Rchg(42), SW-EndRdx/Rchg(42)
    Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(23), HO:Micro(23)
    Level 16: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(25), SprngFt-EndRdx/Jump(25), ULeap-EndRdx(27), ULeap-Jump(27), ULeap-Stlth(29)
    Level 18: Telekinetic Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(31), Dev'n-Acc/Dmg(31), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(33)
    Level 20: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(33)
    Level 22: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(40), SW-Def/EndRdx(43), SW-Def/Rchg(43), SW-EndRdx/Rchg(43)
    Level 24: Phase Shift -- RechRdx-I(A)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(33), Krma-ResKB(40), Krma-Def/Rchg(45)
    Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(34), GSFC-ToHit/Rchg(34)
    Level 30: Vengeance -- LkGmblr-Rchg+(A), SW-Def/EndRdx(34), SW-Def/Rchg(46), SW-EndRdx/Rchg(46), Krma-ResKB(50)
    Level 32: Radiation Infection -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(46), DarkWD-ToHitDeb(48), DarkWD-ToHitDeb/Rchg(48)
    Level 35: Scramble Thoughts -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
    Level 38: Acrobatics -- KBDist-I(A)
    Level 41: Dominate -- GladNet-Dam%(A), UbrkCons-Dam%(42), GJ-Dam%(48), GJ-Acc/Dmg(50), GJ-Acc/Dmg/End/Rech(50)
    Level 44: Mind Over Body -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45)
    Level 47: Grant Invisibility -- SW-ResDam/Re TP(A)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 47.5% Enhancement(RechargeTime)
    • 15% Enhancement(Accuracy)
    • 22.5% Enhancement(Range)
    • 5% FlySpeed
    • 389.14 HP (38.26%) HitPoints
    • 11% JumpHeight
    • 11% JumpSpeed
    • Knockback (Mag -36)
    • Knockup (Mag -36)
    • MezResist(Confused) 15%
    • MezResist(Held) 15%
    • MezResist(Immobilize) 17.75%
    • MezResist(Repel) 3000% (8% chance)
    • MezResist(Sleep) 15%
    • MezResist(Stun) 15%
    • MezResist(Terrorized) 15%
    • 24% (0.401 End/sec) Recovery
    • 86% (3.652 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 3% Resistance(Lethal)
    • 5.52% Resistance(Fire)
    • 5.52% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
    • 1.5% XPDebtProtection



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  16. well all of our blaster builds on test used PFF, you just have to recognize you are the target then click a couple of greens as you start to evade and immediately hit PFF but remember to take into account the activation time. Once you are used to it, it is much better than hibernate.
  17. Psyrene

    Stalker Elec/WP

    here is a build that is semi i19 compliant, the extra slots that are in sprint are for stamina with the exception of the stealth io there. Havent really thought too much about builds for post i19, sort of waiting on it to go live to start, but here is one for ya to use as a guide or whatever.

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ele-wp: Level 50 Mutation Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch -- GS-Acc/Dmg(A), GS-Acc/Dmg/End/Rech(11), GS-Acc/End/Rech(33), GS-Dam/End/Rech(36), GS-%Dam(36), Mako-Dam%(37)
    Level 1: Hide -- LkGmblr-Rchg+(A), Krma-ResKB(3), GftotA-Run+(40)
    Level 2: High Pain Tolerance -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(33)
    Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
    Level 6: Assault -- EndRdx-I(A)
    Level 8: Assassin's Shock -- HO:Nucle(A), GS-%Dam(11), HO:Nucle(13), HO:Nucle(13), Mako-Dam%(15), Hectmb-Dam%(15)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(19), Rec'dRet-Pcptn(19), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx(23)
    Level 14: Super Speed -- HO:Micro(A), HO:Micro(23)
    Level 16: Placate -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(46)
    Level 18: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(31), GSFC-Build%(31)
    Level 20: Vengeance -- Ksmt-Def/Rchg(A), Ksmt-Def/EndRdx/Rchg(29)
    Level 22: Indomitable Will -- SW-ResDam/Re TP(A), SW-Def(33), SW-Def/EndRdx(34), LkGmblr-Rchg+(37)
    Level 24: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(31), Ksmt-ToHit+(46), Ksmt-Def/EndRdx(46)
    Level 26: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(34)
    Level 28: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39)
    Level 30: Thunder Strike -- ExStrk-Dam%(A), Armgdn-Dam%(39), Oblit-%Dam(39), Oblit-Dmg(40), Oblit-Acc/Dmg/Rchg(40), HO:Nucle(43)
    Level 32: Invisibility -- Krma-ResKB(A), GftotA-Run+(42)
    Level 35: Phase Shift -- RechRdx-I(A)
    Level 38: Fast Healing -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(43), Mrcl-Heal(43)
    Level 41: Spirit Shark -- Apoc-Dam%(A), ExStrk-Dam%(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg(45), GJ-Dam%(48), GJ-Acc/Dmg(50)
    Level 44: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45)
    Level 47: Super Jump -- HO:Micro(A), HO:Micro(50)
    Level 49: Hibernate -- Dct'dW-Heal/Rchg(A), Efficacy-EndMod/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A), Empty(25), Empty(36), Empty(37), Empty(48), Empty(48)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 6.125% Defense(Smashing)
    • 6.125% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.563% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 18% Enhancement(Accuracy)
    • 57.5% Enhancement(RechargeTime)
    • 7.5% Enhancement(Range)
    • 8% Enhancement(Heal)
    • 121.98 HP (10.13%) HitPoints
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 5%
    • MezResist(Repel) 2000% (10% chance)
    • MezResist(Sleep) 5%
    • MezResist(Stun) 7.2%
    • MezResist(Terrorized) 9.4%
    • 20% Perception
    • 14.5% (0.242 End/sec) Recovery
    • 56% (2.815 HP/sec) Regeneration
    • 4.89% Resistance(Smashing)
    • 4.89% Resistance(Lethal)
    • 5.52% Resistance(Fire)
    • 5.52% Resistance(Cold)
    • 5.52% Resistance(Energy)
    • 5.52% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 15% RunSpeed



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  18. that was repel ball, kickball is where you have a bunch of people show up for an arena match, be it 8v8,7v7 or whatever. 2 captains are chosen and they pick their teams from the remaining players a la kickball style from grade school.
  19. This has mega fail written all over it.
  20. Quote:
    Originally Posted by x2crunner View Post
    Oops. Forgot to specify zone in that comment. ^_^ My bad. But i've seen it off in zone too so i guess it can go any way.
    heal decay is not able to be turned off when you are in a zone......
  21. Psyrene

    Stalker Elec/WP

    buildup,AS,placate,shark rinse and repeat..
    and there are multiple builds posted in this forum, just work on your search-fu.
  22. Quote:
    Originally Posted by x2crunner View Post
    With heal decay i dont see a point in a full tray of greens unless you pop them every 10 seconds.
    Most people turn the heal decay crap off when doing matches...
  23. Quote:
    Originally Posted by fur_nes View Post
    the spression when doing...anything is awesome. Makes team buffing interesting. I came back to try the pvp and zones is terribad and I can't seem to find any areana beyond 1v1.
    There is a league going on champion and that is about it for team arena matches.