Fort Hold Stacking Build viable anymore?
Mag stacking in PvP is completely useless due to the removal of mez protection. One application will mez anyone for a short bit of time, after which they'll be in mez suppression.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Gotcha. I guess I could use the build for a boss/EB mezzer.....ugh. PvP FTL.
Ping me at @Psion or Psion2.
The way mez works now, is the way it should be IMO. There is no toggle dropping anymore so anyone being held in one shot isnt broken, its balanced. Mez armors reduce the time you are mezzed, so tanks brutes stalkers and scrappers arent mezzed as long as others. The base mez durations in pvp are 4 seconds for controllers and doms, 2 seconds for everyone else. Enhanceable of course. Hold stacking and toggle dropping was horribly broken IMO.
The way mez works now, is the way it should be IMO. There is no toggle dropping anymore so anyone being held in one shot isnt broken, its balanced. Mez armors reduce the time you are mezzed, so tanks brutes stalkers and scrappers arent mezzed as long as others. The base mez durations in pvp are 4 seconds for controllers and doms, 2 seconds for everyone else. Enhanceable of course. Hold stacking and toggle dropping was horribly broken IMO.
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The new mez system is garbage. The only improvement over the old system is that a squishy doesn't need to carry a tray of Break Frees if they don't have an Emp/Sonic/Therm/Pain, but if you think that a 4-8 second mez you can do literally nothing about is balanced then I really don't have much else to say to you. In short, the people that thought mez stacking was broken either needed to figure out how to use inspirations, find the "invite to team" or "accept invite" buttons, or put more pressure on mezzers. Apparently these things were too hard, so now we're stuck with a system where powersets that rely on offensive toggles are largely worthless, a Stalker can hold a Tanker without having to do anything other than click one button, and a target can do literally nothing while they're mezzed except wait for it to wear off and hope they don't get mobbed before it does.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
No toggle dropping, eh? My Storms, Colds, and Rads would like to have a word with you.
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The only improvement over the old system is that a squishy doesn't need to carry a tray of Break Frees if they don't have an Emp/Sonic/Therm/Pain, but if you think that a 4-8 second mez you can do literally nothing about is balanced then I really don't have much else to say to you. |
In short, the people that thought mez stacking was broken either needed to figure out how to use inspirations, find the "invite to team" or "accept invite" buttons, or put more pressure on mezzers. |
Apparently these things were too hard, so now we're stuck with a system where powersets that rely on offensive toggles are largely worthless, a Stalker can hold a Tanker without having to do anything other than click one button, and a target can do literally nothing while they're mezzed except wait for it to wear off and hope they don't get mobbed before it does. |
Just to be clear I am not trying to pick a battle with you, just stating my opinions as I happen to disagree with you :P Am I the only one here that sees the devs moving (very slowly) in the right direction with pvp?
Maybe I missed something, but I was aware that mez's do not drop defensive toggles.. unless you are talking about total endurance drain.
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Only doms/controllers can hold for 4-8 seconds and even then most people have acrobatics which cuts that time in half.
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You defend offensive toggle dropping by saying that their use requires skill now. But are against having to carry a diverse inspiration tray. Using and rationing inspirations was a skill, and could determine the outcome of a fight. Now the only useful inspiration is green.
Yes. There have been many opportunities to improve the pvp system. It's coming up on 2 years we've had to play with crap. Since the devs don't care, most of the community doesn't care any more either.
If you look at what you quoted, those are all sets with offensive toggles.
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I shouldn't have called it "skill" my bad. Timing my offensive toggles right by predicting a mez is just something I adapted to. I have a rad, and it is still very very good. I dunno you guys should give it a chance, you know you kind of like it otherwise you wouldnt be here.. right?
I can time my offensive toggles. I can predict a mez (because knowing that you'll get mezzed every 15 seconds isn't exactly hard, nor a prediction, but an observation of the way things are). I can't make my toggles recharge instantly so even if I'm hit with an instantaneous sleep (i.e. Mesmerize) I'm stuck waiting for a few seconds for my toggles to recharge and then another 3-5 seconds for those toggles to activate once they're recharged. At that point I'm already almost 2/3 of the way through the mez suppression window and I have done nothing to my opponent that entire time.
It's one thing when you can do something to avoid having your offensive toggles dropped, but it's another thing entirely when there is nothing at all you can do to prevent them from dropping short of avoiding fighting anything with mez.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I can time my offensive toggles. I can predict a mez (because knowing that you'll get mezzed every 15 seconds isn't exactly hard, nor a prediction, but an observation of the way things are). I can't make my toggles recharge instantly so even if I'm hit with an instantaneous sleep (i.e. Mesmerize) I'm stuck waiting for a few seconds for my toggles to recharge and then another 3-5 seconds for those toggles to activate once they're recharged. At that point I'm already almost 2/3 of the way through the mez suppression window and I have done nothing to my opponent that entire time.
It's one thing when you can do something to avoid having your offensive toggles dropped, but it's another thing entirely when there is nothing at all you can do to prevent them from dropping short of avoiding fighting anything with mez. Probably. If you ignore concessions to players (i.e. options to turn off HD, TS, DR) the only positive PvP-related changes that have been made since I13 are the arena tweaks we got in I14, namely selectable maps. Unfortunately, while selectable maps is a nice feature and everyone's glad to have it, I don't know a single person who wouldn't give that feature up to have some semblance of pre-I13 PvP back. |
Then again.. I'm not a dev and this would be considered something "minor" by them soooo yea.
Am I the only one here that sees the devs moving (very slowly) in the right direction with pvp?
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Now the only useful inspiration is green. |
But i'm no hardcore PvP'er (for the moment). I don't like dealing with the immaturity of some folks in zone so i tend to stay to arena. If i do hit the zones i turn off broadcast or stay on a smaller server.
-X2-
@x2crunner and @x2crunner2
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Why is the rum always gone???
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
-X2-
@x2crunner and @x2crunner2
Diminishing returns aside, (Less concerned about defense because I have a Darkest Night/Gloom high def Fort build, I'm wondering if the hold stacking (via Procs) Fort build is viable any longer? I havent PVPed in quite awhile and can;t say I know how holds are currently handled, or if theyre even effective at shutting some AT's down if you can stackt he right mag.
For instance....the combo of Dominate w/ 2 Hold Procs + Total Domination w/ 1 Hold Proc- that was usually a 10 Magnitude at the least to start off with in a matter of 3 seconds when just 1 out of the 3 Hold Procs fired. Pretty nasty. 2 of them on a team could render my /Regen useless and burn a tray of break frees in a matter of minutes.
Those two coupled with Subdue w/ 2 hold procs, and a hold proc in Gloom and Mental Blast as well, and you would definitely have mag stacking extremely fast if you can get off your attack chain. Is this still effective, or useless due to the LOLness of current PvP?
Ping me at @Psion or Psion2.