Psylenz

Renowned
  • Posts

    2510
  • Joined

  1. I inferred that taking tohit in nova would mean less slots to dedicate to accuracy in the nova blasts. I guess I am asking for slotting help.

    Concealment I have used with kinetics, just didn't click with no speed boost 'push' to helping ghost. This might help with my level 40 power selections.

    For some reason, I don't purple out, pvp with any character once they hit 50, sigh.

    I try many attacks styles tri-form. TP in with Lobster mode, hit a mire. After aggro has shot, maybe 2 seconds, switch to human form, mire, look for body with bind to hit unchain essence. BAM, first big boom. Go Quasar, hit blue pez, hit Stygian, hit Dark Extraction. Set up for next group.

    But I am just as happy to 'tank' for a team and duke it out with piles of bad guys. Get a couple mires and then finish off the battleground with AoE of death from above.

    I slotted mostly for AoEs, mires, recharges. I very much like unchain essence, dark extraction, quasar, and the stygian. Stygian is the defining power.
  2. I suggest Bots/Poison with the self-repairing bots, the defensive bubbles coupled with mastermind debuffs like envenom, weaken, and noxious gas.

    It has been noted that heat exhaustion and melt armor are not to be trifled with either.

    Bots/poison or Bots/thermal
  3. First let me say I haven't posted in a long time in the Kheldian forum. It's good to see Dechs likes the tri-form-shade, too. I have a couple questions, not to get up in anyone's face, it's just me trying to figure this one out.

    Superspeed on a warshade? For the stealth? I know teleport and fly are available.

    Concealment?

    Resistance in Black Dwarf, yay us! I put to-hit in Nova; I guess that's a no-go.

    Here is what I am working with. I will have to look at all these options for slotting. I don't have nearly enough slots either.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Quark Scampi: Level 48 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed

    Hero Profile:
    Level 1: Shadow Bolt -- Empty(A)
    Level 1: Absorption -- Empty(A)
    Level 2: Gravity Shield -- Empty(A)
    Level 4: Gravimetric Snare -- Empty(A)
    Level 6: Dark Nova -- Empty(A)
    Level 8: Hasten -- Empty(A)
    Level 10: Shadow Blast -- Empty(A)
    Level 12: Sunless Mire -- Empty(A)
    Level 14: Orbiting Death -- Empty(A)
    Level 16: Shadow Cloak -- Empty(A)
    Level 18: Gravity Well -- Empty(A)
    Level 20: Black Dwarf -- Empty(A)
    Level 22: Stygian Circle -- Empty(A)
    Level 24: Essence Drain -- Empty(A)
    Level 26: Gravitic Emanation -- Empty(A)
    Level 28: Unchain Essence -- Empty(A)
    Level 30: Dark Detonation -- Empty(A)
    Level 32: Dark Extraction -- Empty(A)
    Level 35: Quasar -- Empty(A)
    Level 38: Eclipse -- Empty(A)
    Level 41: Stygian Return -- Empty(A)
    Level 44: Twilight Shield -- Empty(A)
    Level 47: Inky Aspect -- Empty(A)
    Level 49: Penumbral Shield -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- Empty(A)
    Level 10: Shadow Recall -- Empty(A)
    ------------
    Level 6: Dark Nova Bolt -- Empty(A)
    Level 6: Dark Nova Blast -- Empty(A)
    Level 6: Dark Nova Emanation -- Empty(A)
    Level 6: Dark Nova Detonation -- Empty(A)
    Level 20: Black Dwarf Strike -- Empty(A)
    Level 20: Black Dwarf Smite -- Empty(A)
    Level 20: Black Dwarf Mire -- Empty(A)
    Level 20: Black Dwarf Drain -- Empty(A)
    Level 20: Black Dwarf Step -- Empty(A)
    Level 20: Black Dwarf Antagonize -- Empty(A)


    I really didn't know what to take after level 41
  4. Quote:
    Originally Posted by Jags_Powar View Post
    Bump

    Really? No one? Are Ice/Kin Corruptors that bad?
    I think they may be that good. Can you screw it up? It used to be the template PvP corruptor build. I have played Ice blast on my Ice/Cold and I have played Sonic/Kin. Right off the bat at lower levels I would play the slow game on tough targets. Someone correct me if I am wrong but the debuff in Siphon Speed is irresistible. It does have the accuracy check still. On defenders, you can hedge on getting stamina before transference. Taking stamina is almost required on a corruptor kinetic.

    If it were me, take all the kinetics except maybe repel but again I am a freak that likes repel. Take a mix of single target ice and AoE attacks. For me, Aim isn't optional for the secondary powers. The ice storm/blizzard combo is nice since you can cast it from outside of line of sight. Kinetics should nuke at will since a blue inspy + transference puts you right back in the fight.

    Hasten is good for recharging the clock. I wouldn't take leadership, but if you do, manuvers would be preferable to assault after fulcrum shift since you can hit the damage cap without assault.

    Good luck!
  5. I like the powers that you took, especially waiting just a bit for stamina. Your endurance shouldn't crash since you put off snowstorm. This is also what I would refer to as a 'growing' build. When you get to level 28, you would be advised to grow up your build, put on your big boy pants, and either respec or use a 2nd build to switch out Dual Wield, move up Snow Storm to level 4, and bring tactics to a nifty slot at level 30.

    I am not saying you have to plug along without mastermind attacks especially in the low levels. My Thug mastermind also took dual wield. Tactics will bring a significant thing to your team in addition to the increased accuracy for your minions. Tactics has plus perception for dealing with Arachnos Night Widows, and that ain't shabby.
  6. Yeah, it reminds me of that line by the Supremes:

    "I've got this burning, burning yearning living inside me, ooooo deep inside me and it hurts so bad."

    Sorry for the threadjack... um go Broncos... um go Empaths, yeah.
  7. How about this situation: teams with 5 or more masterminds. I would definitely consider dismissing one or two first tiers to reduce constricting tunnels and such. I would want one tier one to fill the hall/tunnel with a nice cone of full-auto laser light show.
  8. Psylenz

    why robots?

    Quote:
    Originally Posted by HomsikPanda View Post
    it seems like robot's are the most popular mm, imo, followed by thugs, then ninjas and necros are tied for 3rd and mercs are dead last =/

    why does everybody always go with robots?
    and why are mercs so over looked? imo mercs are pretty good, they have alot of debuffs/holds, and they're the only build that can heal everybody in your team (3rd summoned soldier is a medic and he has the ability to heal your minions, you, and you're teammates automaticly)
    Later after this post, you posted about a theme, a backstory, and roleplaying for your mercs. You have found your niche. Mercs definitely do things differently than bots, but it doesn't mean it's wrong. Which secondary are you going, did I miss that? I think Merc/traps is very valid. Enjoy the ride to level 50. From my limited experience, the mercs aren't nearly as flighty as the ninjas, who can get in a lot of trouble.
  9. [tongue firmly in place] - Empthy - does not suck .... it's the kinetics that suck [/tongue firmly in place].... the endurance, the health, the damage potential, the speed and recharge... right out of those nasty enemies.

    Usually the best sign that your empath teammate at least gets part of it is if you can spot *TWO* teammates with fortitude glowies on their heads.

    My favorite secondary powers to see on empaths are: howl, irradiate, tenebrous tentacles, rain of arrows , ice storm or frost breath. Powers that say, nah, I ain't soloing anything here but I can sure debuff.
  10. I agree entirely with what brophog02 posted. It's a crystal clear posting on the hurricane mastermind. I would also suggest teleportation as a travel power for combat tp positioning for quickly getting in place for timely gales and hurricanes.

    On my necros, I like when they upchuck a few times on the way in to melee attacks because it diversifies the damage type. To me the zombies seem faster than when City of Villains was released.
  11. When you slot more heal in your protector bots, they heal for more, but they wait until the fellow minion requires more healing. It's counterintuitive. You may prefer to slot for defense. I think another valid slotting strategy is slotting for stun. I use the stun grenades in the mastermind build; the protector bots seekers and grenades with howling twilight all stack the stuns, which means you have a great chance of stunning lieutenants like longbow nullifiers.
  12. I duo'd my Robots/Storm with my cousin's Necro/Storm. It was an unstoppable duo. It's dual focus you should remember. The necros will advance to the foes while you are free to round up, debuff, herd, and emasculate the toughest foes with your storm ensemble. You can provide support from behind your minions. Your hurricane doesn't automatically knockback as soon as the cane is in tohit debuff range. Likewise, your hurricane will debuff, the knockback prior to foes being in the repel range. It's fun to learn the nuances of hurricane. So you kiss with tohit debuff, kick with knockback, then shove anything you like as you wade into spawns.

    In short, as you learn to control hurricane to bring down foes faster, the tohit debuff stacks and less damage is sustained by everybody. It's a very powerful build.
  13. Here I was all poised to go off on another rez-less build on a Dark Miasma, and realized you said reS not reZ. Good job for taking Howling Twilight as early as you did. It's marvelous for stunning, debuffing and coincidentally raising fallen comrades. I mention as I always do, the debuffs are AUTOHIT as is the rez.

    Now my wandering eye hits the selection of Fearsome Stare at level 26. It's a bit late for my tastes. With experience, I hope you agree on the nice big cone of tohit debuff and coincidental fear state.

    Don't take fighting, your dark miasma makes you a debuffing machine. Share your shadowfall with teammates, it has a hefty resistance to psychic damage. Dropping boxing means you can get darkest night before level 30. Aim really shines in usage previous to two powers: Fearsome Stare and Inferno.

    Finally, there are some patron powers worth taking if you wanted to plan around taking 3 travel set powers in the 40s.
  14. Quote:
    Originally Posted by Jade_Dragon View Post
    As an alternative you can take Tier 1 and skip Tier 2, but I would NOT recommend this with Thugs. It might be workable with Mercs or Bots, although this would obviously lose you a lot of their defense.
    This sounds like a challenge, but I wouldn't try it on ninja, thugs, or necros. Protector bots do a lot more than shield and heal fellow robots. They chuck out a lot of damage. I would think the three attack drones would match the protector bots in damage. Then, there is the stream of stuns with seeker drones and the stun grenades that will sometimes, more than never less than always, stun lieutenants like Longbow nullifiers.

    In short, keep your mastermind summons, and try the alternatives when you get bored for a challenge.
  15. Quote:
    Originally Posted by Energizing_Ion View Post
    Do you have "Special" marked (on) in the map options? Those are how you see the banners on the map. If that is on and you still don't see 'em, are the banners still up or have they been defeated already?
    Note I said numerous not all. We got to the zones, there were broadcast mesages about progress on specific banners. There were subsequent big yellow zone announcements about finding the last GM. In other words, the fighting was still going on. It's a big, big bug.

    I would rather play ding dong ditch myself.
  16. This new holiday feature is borked, THE WORST EVAR, worse than Winter Lords. Numerous times teammates and I would enter zones with the Deadly Apocalypse going on and no waypoints to the banners (which are disgustingly too similar to the Lent season crosses) appear on the zone map. After the fighting is done, teams don't get credit for damage done to the banners they attacked. It seems random to me, and random means SUCKS.
  17. I suggest checking out the relatively newish */thermal set, too. It has served me well in the early levels of my Necro/Thermal. Flaming Zombies are just fun, too.
  18. I have always liked the */dark sets on villains. Especially the

    Quote:
    ToHit -3.75% for 20s
    DMG(All Types) -7.5% for 20s [Ignores Enhancements & Buffs]
    Regeneration -0.5 for 20s [Ignores Enhancements & Buffs]
    you get in a power that also coincidentally heals you and your teammates and pets.

    I am extra pleased with Bots/storm. The debuff focus is separate from the attack focus. In other words my mastermind is free to tackle situations from different positions from the bots attack position. It makes my storm defender very jealous. I can tp my mastermind in to a position to gale/hurricane foes to better strategic positions while the bots don't attack from Stay/Defensive until some guy gives my mastermind a dirty look.

    Dark vs. Storm, the Dark mastermind doesn't have the position tools to corner, back up, blow away groups and get things in better burn patch position. Don't underestimate the tornado either. Bottled up conference rooms, kb resistant bosses bouncing in corners on a hurricane, small dead ends beg for the tornado treatment. Freezing Rain is better than Tar Patch. Freezing Rain knocks foes down. Freezing rain debuffs defense plus debuffing resistance along with the slow -- which of course gets stacked with snow storm to bring recharge way down on foes, too. Lightning Storm can used for positioning, too. On the other hand darkest night is such a solid power. Dark servant is a mobile debuffing machine who also happens to heal. Fearsome stare is a ranged fear/tohit debuff monster. I wouldn't ever say either build is gimp.

    If you have played */dark, I would suggest */storm just to take a walk on the 'windy' side. In my experience, more 'well-played' knockback is better than less on a debuff/kb set like storm.
  19. Quote:
    Originally Posted by Firewasp View Post

    I know, this is a Defender board so I will stop. I would say that 30% of the replies here have been very good information for a Defender prospects, while 70% of the replies were nothing more than flamers. Squash any good idea people.
    I won't band-wagon on the pure support comments other than to contrast your support opinion with your opinion that the 8 defender teams rock out. I started with Kleine Teufel an all defender supergroup on Triumph just to exploit the strengths of that premise.

    I would submit ArticQuark's rule of 4: any team with any 4 defenders is unstoppable. Most of the defenders in the Triumphant Defender's would have at the very least 2 blasts plus a nuke. We liked the use of rolling nukes A LOT. (You might except 4 Forcefield bubblers, but when was the last time 4 bubblers were in a single zone at one time?)

    In short, I think most folks could meet a compromise between all support defender and all 8 blasting defenders.
  20. Psylenz

    MM & healing

    Forcefields, Dark, Pain, and Thermal are good. You can also be successful with the debuff sets: poison, trick arrow, and traps. Actually until you get the uber buff in poison, trick arrow with the medicine pool compares very well with poison and traps. Poison is good for when you want that one target DEAD and I mean now. Weaken counters some of the nastier effects of foes. Personally I appreciate just as much the sets that enable the minions to be killing machines as much as 'support' sets (which technically I don't consider dark primarily as support).
  21. Quote:
    Originally Posted by Rush_Bolt View Post
    It's like this:

    Heat Loss is used pre-nuke. Say on the spawn before the nuke is used. If that Heat Loss was fully saturated AND fully slotted, that would give the Blaster 1337% +Recovery (10 targets plus 1 caster).

    The game caps that at the Blaster's Recovery cap (500%), but also remembers that the Blaster actually does have 1337%. It basically says, "OK, you've got this much, but I'm only going to let you use this much."

    The Blaster then nukes the next spawn. This zeroes his END, but also applies a 1000% -Recovery debuff on him. This is where the game says, "OK, you had 1337%, now you just lost 1000%. You're now at 337% +Recovery."

    And that's how a slotted, saturated Heat Loss can bypass the Recovery crash. It can't avoid the END crash. Nothing can do that except lucky timing*. But it will let you start regaining END immediately instead of after 10s.

    Also note that we're talking about the Recovery crash, not the END crash. There's 2 crashes. The END crash zeroes your blue bar. The Recovery crash keeps it zeroed for 10s after. Nukes have both, tier 9s tend to have just the END crash (only Elude, Overload and Power Surge come with both).


    * - By lucky timing, I mean that you're zeroing out right as you get a Recovery tick, thus you drop to zero inbetween server ticks and thus don't lose your toggles.
    Thank you for the clarification. This was more of my experience. It's also very hard to get groups to understand the mechanics of heat loss, especially blue side. It's like fulcrum recovery aura folks, huddle with the tank or the defender.
  22. I am still unclear that all the pre-nuke heat loss buff can negate a 1000% end loss, but I do know if a blaster nukes and kills everything in a group, we go to the next group directly and fire off heat loss then and his end bar is filled, plus some recovery. Am I off point? If I were this nuker, I pop a blue and advance to a nearby foe to replenish the end bar.
  23. Quote:
    Originally Posted by Eiko-chan View Post
    Just over 5 minutes.
    And of course I throw Hasten on top of that, too.
  24. Quote:
    Originally Posted by Firewasp View Post
    ~Scientist

    Like I said, I didn't ever have to use blasts to level. Why would anyone else?
    Simple, it's dead dull boring for 4 minutes just wearing a dispersion bubble when my particular FF/psy would be rotating psy scream and repulsion bomb and other powers to further assist the team, waiting for the bubble refresh time.