Ice/Kin Build Help


AWRocketman

 

Posted

Hey everyone,
I've just started an Ice/Kin Corruptor, and I was wondering if there is anyone out there with decent builds? If you could share them, that would be great.

Primarily I'm looking for a build that would allow me to solo well, but since I'm a kin it goes without saying I will be in a team. Thanks in advance.


 

Posted

Bump

Really? No one? Are Ice/Kin Corruptors that bad?


 

Posted

Quote:
Originally Posted by Jags_Powar View Post
Bump

Really? No one? Are Ice/Kin Corruptors that bad?
ARe you looking for an IO build or leveling build?


 

Posted

Quote:
Originally Posted by Jags_Powar View Post
Bump

Really? No one? Are Ice/Kin Corruptors that bad?
I think they may be that good. Can you screw it up? It used to be the template PvP corruptor build. I have played Ice blast on my Ice/Cold and I have played Sonic/Kin. Right off the bat at lower levels I would play the slow game on tough targets. Someone correct me if I am wrong but the debuff in Siphon Speed is irresistible. It does have the accuracy check still. On defenders, you can hedge on getting stamina before transference. Taking stamina is almost required on a corruptor kinetic.

If it were me, take all the kinetics except maybe repel but again I am a freak that likes repel. Take a mix of single target ice and AoE attacks. For me, Aim isn't optional for the secondary powers. The ice storm/blizzard combo is nice since you can cast it from outside of line of sight. Kinetics should nuke at will since a blue inspy + transference puts you right back in the fight.

Hasten is good for recharging the clock. I wouldn't take leadership, but if you do, manuvers would be preferable to assault after fulcrum shift since you can hit the damage cap without assault.

Good luck!


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

There's a very good Ice/Kin guide by AWRocketman that you should read. It's pretty much dead on for advice.

Ice/Kin is a lot of fun but you almost have to be a bit spastic/manic in the way that you play it. Ice attacks refresh very fast and when you throw in Hasten and Siphon Speed, you find yourself clicking them quickly. Throw in a few kinetics buttons and your fingers are flying over the keyboard.

I didn't take Repel on mine yet but I would really like to just because I get a kick out of it and it's very satisfying to Repel something into the corner and watch it bounce around like a guppyfish.

For Ice, skip Frost Breath and Bitter Freeze Ray. If you have an opportunity though, try each one out. They both take a bit too long to use and I did debate keeping the Bitter Freeze Ray but opted out. It was nice pulling with it and following up with your other Freeze Ray but I eventually had other things I wanted to pull with and didn't need it.

In Kinetics, Repel was mentioned as being skippable but everything else should be taken. I do take Increase Density just for IO's and it's not the end of the world (or your team) if you don't take it.

As far as pools go, you don't have to take Stamina once you have Transference but I wouldn't recommend it. I mash all those buttons too fast not to have it. Hasten was mentioned and is great to have. You can get it mighty close to perma. Hover is good to take and with Siphon Speed, you can fly at a pretty good clip with just it. On teams, Sprinting is always too slow and Super Speed is too fast and I bump into walls and miss doorways. Siphon Speeding Hover is perfect. Also, find a spot for Air Superiority early on and you can get rid of it later if you want. It's a great attack that causes some knockdown and has saved my bacon plenty of times before.

For the Patron, get the Defense Shield from Mr. Scorpion Guy. I haven't tried any of the others with Ice/Kin though so you might think differently. I much prefer +Def over +Res if I have a choice.

Hope that helps!


 

Posted

Quote:
Originally Posted by Graile View Post
There's a very good Ice/Kin guide by AWRocketman that you should read. It's pretty much dead on for advice.
Thanks for this, anyone looking for advice should head over from this thread to AWRocketman's. Here is the link:

http://boards.cityofheroes.com/showthread.php?t=114914


 

Posted

I've been playing with an alternative build lately trying to max out ranged defense. I've found that I tend to survive quite a bit more than with the chance to hold procs. While those provide a nice boost for the occasional hold against bosses and AVs, in overall play the defense helps more.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Bolt

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (5) Thunderstrike - Damage/Endurance: Level 50
  • (5) Thunderstrike - Damage/Recharge: Level 50
  • (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (31) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (37) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 1: Transfusion
  • (A) Touch of the Nictus - Accuracy/Healing: Level 50
  • (40) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (40) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
  • (50) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
  • (50) Touch of the Nictus - Healing: Level 50
Level 2: Ice Blast
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (3) Thunderstrike - Damage/Endurance: Level 50
  • (3) Thunderstrike - Damage/Recharge: Level 50
  • (17) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (29) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (31) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 4: Siphon Power
  • (A) Accuracy IO: Level 50
Level 6: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (7) Flight Speed IO: Level 50
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 8: Freeze Ray
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (9) Lockdown - Accuracy/Recharge: Level 50
  • (9) Lockdown - Recharge/Hold: Level 50
  • (17) Lockdown - Endurance/Recharge/Hold: Level 50
  • (23) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (23) Lockdown - Chance for +2 Mag Hold: Level 50
Level 10: Siphon Speed
  • (A) Accuracy IO: Level 50
  • (11) Accuracy IO: Level 50
  • (11) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
Level 12: Swift
  • (A) Flight Speed IO: Level 50
Level 14: Ice Storm
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (15) Positron's Blast - Accuracy/Damage: Level 50
  • (15) Positron's Blast - Damage/Recharge: Level 50
  • (27) Detonation - Damage/Recharge: Level 50
  • (37) Air Burst - Damage/Recharge: Level 50
  • (37) Slow IO: Level 50
Level 16: Health
  • (A) Healing IO: Level 50
  • (50) Healing IO: Level 50
Level 18: Bitter Ice Blast
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (19) Thunderstrike - Damage/Endurance: Level 50
  • (19) Thunderstrike - Damage/Recharge: Level 50
  • (34) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (34) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Endurance Modification IO: Level 50
Level 22: Speed Boost
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 24: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 26: Increase Density
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 28: Inertial Reduction
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 30: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 32: Blizzard
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (33) Positron's Blast - Damage/Recharge: Level 50
  • (33) Detonation - Damage/Recharge: Level 50
  • (33) Air Burst - Damage/Recharge: Level 50
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 38: Fulcrum Shift
  • (A) Accuracy IO: Level 50
  • (39) Accuracy IO: Level 50
  • (39) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 44: Bitter Freeze Ray
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (45) Lockdown - Accuracy/Recharge: Level 50
  • (45) Lockdown - Recharge/Hold: Level 50
  • (45) Lockdown - Endurance/Recharge/Hold: Level 50
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (46) Lockdown - Chance for +2 Mag Hold: Level 50
Level 47: Air Superiority
  • (A) Accuracy IO: Level 50
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 8.31% Defense(Fire)
  • 8.31% Defense(Cold)
  • 23.9% Defense(Energy)
  • 23.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 33.6% Defense(Ranged)
  • 13.6% Defense(AoE)
  • 2.25% Max End
  • 5% Enhancement(Held)
  • 39% Enhancement(Accuracy)
  • 15% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 22% FlySpeed
  • 64.3 HP (6%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 4.4%
  • 15% (0.25 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 22% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Ice Bolt)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of the Nictus
(Transfusion)
  • 20.1 HP (1.87%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Thunderstrike
(Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Blessing of the Zephyr
(Hover)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Lockdown
(Freeze Ray)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast
(Ice Storm)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
Thunderstrike
(Bitter Ice Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Blessing of the Zephyr
(Speed Boost)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Steadfast Protection
(Increase Density)
  • 3% Defense(All)
Blessing of the Zephyr
(Inertial Reduction)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Gaussian's Synchronized Fire-Control
(Aim)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Positron's Blast
(Blizzard)
  • 2.5% (0.04 End/sec) Recovery
Efficacy Adaptor
(Transference)
  • 12 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Luck of the Gambler
(Scorpion Shield)
  • 10% (0.45 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Lockdown
(Bitter Freeze Ray)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)



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