Psylenz

Renowned
  • Posts

    2510
  • Joined

  1. I admit I do like this build better. Splitting up the pet uniques is good to make sure you don't gimp the damage side too much. I do like the chill mastery for defense. The lethal/smashing portion will stack nicely with your protector bot defense. Maneuvers and tactics are very beneficial to your first tier guys. This build should server you VERY well.
  2. Quote:
    Originally Posted by Emberly View Post
    ***The following is based on my own experience and discussion with others in-game, I welcome any confirmed/dev-sourced/Arcanaville-based information that refutes it.***

    Try running a TF with a bunch of SK'd folks and then run the same one, in the same fashion, with all 50s. On the one with SK'd people, the 50s get more shards, because the game seems to be able to generate a shard for each player but will only allocate them to 50s. This concentrates the shard drops in to the 50s who are present and might explain why you sometimes get two or even three shards when a mob dies. On a TF with all 50s, the same mean number of shards are dropped, but they are spread amongst more 50s, so each player gets fewer. This has been my experience with the system, and I regularly find that the ITF generates more shards for me when I am SKing people along rather than running a doom train of Incarnated 50s.
    The following is based on my own feeble understanding and discussion with others in-game, I welcome any confirmed/dev-sourced/Arcanaville-based information that refutes it.

    When a boss is defeated in a mission or task force that generates shards for level 50s, each of the 50s has a random roll to determine if he gets a shard. Bosses generate more drops than lieutenants and lieutenants more than minions, but then all have a 'random roll' upon defeat for each eligible character. However, by increasing the spawn sizes by filling teams and getting the max x8 occurrences there are more opportunity for shard rolls.
  3. There are speed runs, for folks short on time or who have ADHD There are what we call on Triumph 'plow throughs'; we don't intend to kill all but God help you if you get in our way And there are kill-alls for the OBCD population. I like the plow throughs on LGTF, and the Imperious Task Force. They don't take that much longer, maybe 15-30 minutes at most, and the Lady Grey has the extra benefit for the Vanguard merits and additional alpha ability component of grai matter.
  4. Oh my, I love my Forcefield Defender. I took detention field for the tower battles against Lord Recluse in the Statesman task force. I used force bubble, repulsion bomb, insulation shield to great effect against Director 11 in the Tin Mage II task force. Good ole insulation shield is still good for endurance draining making teams sapper proof.

    In the ITF, people like to think they are soft-capped until the defense debuff kicks their butt. Extra layers of defense help.

    I took an involuntary break from the game right when BAF and Lambda went live due to medical constraints. I have been working back into the game. In most situations, my bubbler and my stormy also, look for little wrinkles that really kick in to help teams. As was noted the +4 of incarnate gameplay means many folks who think they are soft-capped ARE NOT.
  5. Quote:
    Originally Posted by Angelic_EU View Post
    Some one did the math a (long) while ago showing a sonic/sonic Defender will outdamage a sonic/sonic Corruptor in a fight. I think it was before the change to vigilance too, which would mean that these days a Defender will certainly out-do a Corruptor.

    Need to find that post again to varify the claim.

    Anyway, other than sonic attack, what goes well with sonic resonance? The reason I ask is because I have a sonic/kin corr already and I prefer to try something other than sonic attack.

    Thanks
    One suggestion that popped to mind is Ice blast. I haven't done it ... yet, but you get a single target hold. You are able to stand in the liquefy to keep the foes attention and hit them with ice storm and blizzard for that blaster sized AoE damage on debuffed foes.

    I really like Sonic/* blast defenders better on teams for the shields and the sonic disruption.
  6. Part of my feeling on permadom is that components of it can be built even in the 30s. Basilisk Gaze is an enhancement that doesn't go to level 50. Luck of the Gamblers can be earned with hero merits prior to level 50. Even in my level 50 build I frankenslot static field and conductive aura. Especially conductive aura, I want the accuracy, endurance modification AND the regen portion of it for when I am super sapping even lowbie large groups.

    Other ranged damage sets like Entropic can be utilized for the recharge bonus and the good features of having more of an enhancement set prior to the later levels.
  7. I agree with Biowraith. I wish there were a way each of the masterminds could get a recharge intensive pet like the posse and hell on earth. Even the extraction on necros isn't a bad place to put the uniques. Mercs need something like a 'local militia' that rushes in to support the mercs instead of serum. Robots could get something like box of gears that the clockwork have in lower levels of hero mission content. Are there any suggestions for the ninja guys - perhaps something like the multiplication illusion trick that Loki used in Thor ?
  8. In the days after the Japanese earthquake, our game hosts decided to donate a big chunk of change to the relief effort. I was really impressed by this action. Su much so, I donated some funds to a secular relief effort on the list of donees. I also decided I would ante up my support of NCSoft and purchased the Animal Pack.

    You may question my motives in this, but having the Animal Pack available on each and every character means I have a travel power with features of superjump and features of increased linear ground travel. I call it a Win Win Win situation. Another thing: the flight/raptor packs available through sales at the auction house or a trip to Fire Base Zulu or Grandville are fairly easy to acquire. None of these options require a power selection.

    If I double up on travel pools it is usually for the hover/recall friend/teleportation combo.
  9. Sonic barrier on defenders is 20%. Sonic haven is 20%. Sonic Dispersion is 15%

    Sonic barrier on corruptors is 15%. Sonic haven is 15%. Sonic Dispersion is 11.25%

    It's nice mitigation.
  10. Level 20-24 is a rough period. My mastermind with thermal took assault in the teens. It's easier now with inherent stamina to take leadership earlier. Level 24 is the second spec ops, level 26 command, and importantly, level 28 boiler plate forge in your build. This will help your damage, too.

    Another trick is to put achille's heals resistance debuff in your pets to increase damage.
  11. Quote:
    Originally Posted by babyscid View Post
    Oh ok I have the def one In assault bot. I mashed the build together last night and just rolled him this morning so only level 10. Lol are you going to suggest a re roll?
    No, not at all, people post builds differently however if they are already level 50 to max out abilities.
  12. Specifically: Edict of the master: Defensive Aura for Pets and Sovereign Right Aura Increased Resistance.

    What level is your mastermind now?
  13. Psylenz

    Teaming Question

    Exsqueeze me? Infinite content? Isn't that what AE was intended for rather than repeating the same farm over and over and over and over and over and over and over ad infinitum?
  14. At a quick glance it looks good for the regular powers. You know what to emphasize. I would throw some love to the pets with the two mastermind pet damage and recharge intensive set defense bonus IOs. I am not a big fan of the fighting pool, especially on pain and thermal masterminds. They have self heal. In your patron choices, in my opinion you need a 'problem foe' stopper. If you take char, you can hold that nasty sapper in one shot. With enough recharge and duration you can hold tougher stuff.
  15. There are a few items that make sonic/sonic very special to teams. First, very few players will say, no, no thanks, i have enough resistance and that silly disruption resistance debuff from longbow means nothing to me. The sonic shields are very good. The issue with the pulsing shields in the older issues has been fixed. Some folks didn't like the orange outline on shielded players. This can be fixed, too.

    Second, Sonic/sonic has very good stacking debuff of foes' resistances. Although your teammate anchor costs a lot of end, your anchor is intended to stay alive, unlike rad anchors. Unless someone is confused, no one is smacking your tanker teammate .

    Third, sonic dispersion is quietly understated, but the additional resistance and mezz protection are good as gold! I can't think of any squishy teammates that don't appreciate another layer of mezz protection.

    Other gems to note are Liquefy and sonic cage. Sonic cage can make a difference in specialized situations, but that's how defenders roll. Specifically, you can cage towers on the last map of the Lord Recluse Task Force. It's an edge, not game-breaking, but it can help your tank. Communicate well and it will serve you well. Sonic siphon is a single target debuff and is very useful on the hardest targets. Again, hitting the resistance debuff cap is nigh impossible.

    Sonic blast has a good mix. Howl is bread and better cone resistance debuff that also isn't worthless for damage. Screech is a nice stun for neutralizing targets like skyraider engineers, sappers, and stacks with other forms of stun for bosses and such. Siren song is great for accidental extr group aggro.

    I have a level 50 on Triumph and it works well.
  16. Psylenz

    Perma-Dom

    When you refer to 'cost', some set and recharge bonuses are more easily explained in terms of 'time' rather than influence. For instance, with hero/villain alignment merits, you can play through to get the more expensive recipes like basilisk's gaze and Luck of the Gambler-Recharge bonus. The purple sets are truly costly and you can earn them in time but that would take a long, long amount of playing level 50 content.
  17. Sorry, late to the discussion and I didn't read all 90+ posts. Back in the long long ago, folks use to make costumes for the hammy raid that were 'low profile' and didn't need so much to render: no aura, no cape, no flashy costumes, and since you can change costumes quickly, think of it as a ninja outfit.
  18. Psylenz

    Teaming Question

    First, you got all the xp due you since it was your mission. Procedure or manners, my favorite thing is to get folks together and get missions up, On 8 man teams you can get more xp before you do someone's mission to outlevel it. That said, I prefer to get the missions while a friend recruits for PuG alignment tip missions and such. To me it flows faster, simply because I must be slower than most team leaders.
  19. Even in a duo, fortitude can kick your scrapper up a notch with some better slotting. Is this a level up build? NOTHING precludes taking Adrenaline Boost.
  20. Yep, bouncing in and out can be tremendously effective.
  21. You are going to run out of end quickly on your ember demon, and shortly thereafter on your demon prince. Going for maximum recharge is worthwhile for the debuffs. You have two generic heals in Demons, I would at least switch to a whole IO worth of End Reduction.

    Demon Prince is going to take some frankenslotting. I split between Pet Damage enhancements and Pacing of the Turtles. Fortunately, slotting different IOs for End reduction isn't too costly to experiment.
  22. Quote:
    Originally Posted by Schismatrix View Post
    Oh, i welcome the heal in TG as an occasionally handy bonus, but i slot it with debuff sets.
    Howling Twilight rarely rezzes when i use it because teammates rarely have the good sense to die just before i finish debuffing that spawn into nearly helpless sacks of XP.

    Heh, If I wanted to heal I would summon a Dark Servant
  23. Quote:
    Originally Posted by Ameniphis View Post
    This is just a personal opinion but I wouldn't choose empath...agian. I did once and he was my first 50. I had a hell of a lot of fun but that was years ago, he was my first charector after Beta. Now days I can't even play him, it seems like other powersets like Rad, Dark, Kin push heroes or villians over the edge so much that I pretty much haven't thrown out one heal in...god I don't remember when. I haven't gotten into any groups that need me to heal. I also didn't know at the time I created him but for my secondary...I choose Energy. What a living hell, nobody needs my heals, yes the buffs are always nice but also, nobody wants my damange either unless I take a bunch of time to set up my attacks to where it won't disrupt the melees. So sad, I can't bring myself to delete him because he's the oldest toon on my account. But I probably will never play him again. Healing great, if you actually get a chance to use it.
    I hear what you are saying. "Twilight Grasp heals in addition to the target debuffs? Howling Twilight rezzes? I thot it was for auto-hit stun, regen debuff, and slows!"
  24. Quote:
    Originally Posted by Sugar_Rush View Post
    I'm leaving out an extra sherry this year.
    So that's how santa's and rudolph's nose get so red!
  25. I like the powers you have taken, but Aid Other makes my little head swim. You could slot extra slots in health to get the Miracle: +Recovery. Twilight Grasp has been modified so that the radius of heal from the caster is now corruptor/defender sized.

    Dark Servant is off in the corner sobbing because his -to hit has not been maximized. This power craves six slots! Recharge is very much encouraged because of the mastermind's cooldown interval. Dark Servant can really ratchet up the -tohit especially against targets that resist such debuffs. Six slotted clouded senses in Dark Servant takes you where you want to be.

    Suggestion for a team build/recharge craving build for a power to replace Aid Other: Grant Invisibility. Slot another Luck of the Gambler Recharge Bonus in it. It's not a bad power at all for tossing some stealthiness and extra defense to squishy teammates.