Attempted Emp/Dark Defender


Amy_Amp

 

Posted

Im building this toon for my wife, not all that easy as ive never played a 'fender but here are two builds, the first has range and s/l defense, the second just range but has Thunderstrike so if she gets in trouble she can use that along with dark pit for a total of mag 4 stun. This is intended as a fairly budget build atm as she is just getting back into the game after a sabbatical.

Any feed back would be appreciate.


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Healing Aura

  • (A) Doctored Wounds - Heal
  • (25) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Endurance/Recharge
  • (27) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
Level 1: Dark Blast
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Gloom
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Heal Other
  • (A) Doctored Wounds - Heal
  • (29) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 8: Absorb Pain
  • (A) Healing IO
  • (33) Healing IO
Level 10: Dark Pit
  • (A) Stupefy - Chance of Knockback
  • (34) Stupefy - Stun/Range
  • (37) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Endurance/Stun
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (40) Stupefy - Accuracy/Recharge
Level 12: Resurrect
  • (A) Endurance Reduction IO
Level 14: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Clear Mind
  • (A) Endurance Reduction IO
Level 18: Tenebrous Tentacles
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
  • (19) Trap of the Hunter - Accuracy/Endurance
  • (19) Trap of the Hunter - Immobilize/Accuracy
  • (21) Trap of the Hunter - Endurance/Immobilize
  • (21) Trap of the Hunter - Accuracy/Recharge
  • (23) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 20: Boxing
  • (A) Empty
Level 22: Fortitude
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Recovery Aura
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Endurance Modification IO
  • (46) Endurance Modification IO
  • (50) Recharge Reduction IO
Level 26: Night Fall
  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (40) Cloud Senses - ToHit Debuff
  • (43) Cloud Senses - Accuracy/ToHitDebuff
  • (43) Cloud Senses - Accuracy/Recharge
  • (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 30: Regeneration Aura
  • (A) Numina's Convalescence - Heal/Recharge
  • (33) Doctored Wounds - Heal/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
Level 35: Adrenalin Boost
  • (A) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
Level 38: Torrent
  • (A) Cloud Senses - Accuracy/Endurance/Recharge
  • (39) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Recharge
  • (46) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 41: Life Drain
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance/Recharge
Level 44: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
Level 47: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod/Accuracy
  • (17) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge

OR


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Healing Aura
  • (A) Doctored Wounds - Heal
  • (25) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Endurance/Recharge
  • (27) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
Level 1: Dark Blast
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Gloom
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Heal Other
  • (A) Doctored Wounds - Heal
  • (29) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 8: Absorb Pain
  • (A) Healing IO
  • (33) Healing IO
Level 10: Dark Pit
  • (A) Stupefy - Chance of Knockback
  • (34) Stupefy - Stun/Range
  • (37) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Endurance/Stun
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (40) Stupefy - Accuracy/Recharge
Level 12: Resurrect
  • (A) Endurance Reduction IO
Level 14: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Clear Mind
  • (A) Endurance Reduction IO
Level 18: Tenebrous Tentacles
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
  • (19) Trap of the Hunter - Accuracy/Endurance
  • (19) Trap of the Hunter - Immobilize/Accuracy
  • (21) Trap of the Hunter - Endurance/Immobilize
  • (21) Trap of the Hunter - Accuracy/Recharge
  • (23) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 20: Boxing
  • (A) Empty
Level 22: Fortitude
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Recovery Aura
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Endurance Modification IO
  • (46) Endurance Modification IO
  • (50) Recharge Reduction IO
Level 26: Night Fall
  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (40) Cloud Senses - ToHit Debuff
  • (43) Cloud Senses - Accuracy/ToHitDebuff
  • (43) Cloud Senses - Accuracy/Recharge
  • (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 30: Regeneration Aura
  • (A) Numina's Convalescence - Heal/Recharge
  • (33) Doctored Wounds - Heal/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
Level 35: Adrenalin Boost
  • (A) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
Level 38: Torrent
  • (A) Cloud Senses - Accuracy/Endurance/Recharge
  • (39) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Recharge
  • (46) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 41: Life Drain
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance/Recharge
Level 44: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
Level 47: Thunder Strike
  • (A) Rope A Dope - Accuracy/Stun/Recharge
  • (48) Rope A Dope - Accuracy/Recharge
  • (48) Rope A Dope - Accuracy/Stun
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod/Accuracy
  • (17) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge


 

Posted

Quote:
Originally Posted by Purus View Post
Im building this toon for my wife, not all that easy as ive never played a 'fender but here are two builds, the first has range and s/l defense, the second just range but has Thunderstrike so if she gets in trouble she can use that along with dark pit for a total of mag 4 stun. This is intended as a fairly budget build atm as she is just getting back into the game after a sabbatical.
I just did a quick scan, but I will say slot T.T. and NF for damage versus secondary effects like immobilization and tohit debuff. Both powers are nice for damage procs(certainly T.T.) as you have done, but add in damage on top of that. NF does respectable damage so slot for it.


 

Posted

i THOUGHT ABOUT IT BUT DECIDED TO SOFTCAP RANG INSTEAD


 

Posted

Quote:
Originally Posted by Purus View Post
i THOUGHT ABOUT IT BUT DECIDED TO SOFTCAP RANG INSTEAD
Maybe you should think about your Caps Lock key. Like I said, it was a quick look and I personally would rather have the extra damage. The fact that they can Hover and have tohit debuffs can counter the loss in ranged def.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Maybe you should think about your Caps Lock key. Like I said, it was a quick look and I personally would rather have the extra damage. The fact that they can Hover and have tohit debuffs can counter the loss in ranged def.
Ermmm so its the first letter of a sentence that should be capitalized and not the rest of the sentence.....thats what you get for having a British, fully comprehensive education!


 

Posted

Personally unless this is intended as a primarily solo build I wouldn't sacrifice that much recharge for any sort of defense. Teamed my defense comes from, in no particular order, inspirations, teammates and my Auras (and in the case of Dark Blast the baseline To Hit Debuff of the blasts).

I would prefer to see more slots in Regeneration Aura. Love to see Hasten in the build somewhere. Like to see more slots devoted to Fortitude, like to see some Endmod for helping dealing with powers (typically Nukes) by getting over +1000% recovery in AB.

Out of time for posting for now.


 

Posted

Quote:
Originally Posted by Doomguide View Post
Personally unless this is intended as a primarily solo build I wouldn't sacrifice that much recharge for any sort of defense. Teamed my defense comes from, in no particular order, inspirations, teammates and my Auras (and in the case of Dark Blast the baseline To Hit Debuff of the blasts).

I would prefer to see more slots in Regeneration Aura. Love to see Hasten in the build somewhere. Like to see more slots devoted to Fortitude, like to see some Endmod for helping dealing with powers (typically Nukes) by getting over +1000% recovery in AB.

Out of time for posting for now.
The aim of the build is for duo with my scrapper and teams, i would like both to handle reasonably well. I did wonder about fort and perhaps a hasten is in order...I will play


 

Posted

Even in a duo, fortitude can kick your scrapper up a notch with some better slotting. Is this a level up build? NOTHING precludes taking Adrenaline Boost.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Doomguide View Post
Personally unless this is intended as a primarily solo build I wouldn't sacrifice that much recharge for any sort of defense. Teamed my defense comes from, in no particular order, inspirations, teammates and my Auras (and in the case of Dark Blast the baseline To Hit Debuff of the blasts).

I would prefer to see more slots in Regeneration Aura. Love to see Hasten in the build somewhere. Like to see more slots devoted to Fortitude, like to see some Endmod for helping dealing with powers (typically Nukes) by getting over +1000% recovery in AB.

Out of time for posting for now.
OK, I've reworked it. Now capped on S/L (I'm sorry I'm a scrapper by nature, I just can't ignore defense no matter how much I try. A quick torrent followed by a dark pit would softcap all positions) to your other points:

1. Now has hasten , perma with Spiritual Alpha and the Force Feedback proc is in torrent for good measure.

2. AB recovery is now 1105% and also perma

3. RA slotted (for recharge bonus rather than frankenslot)

Fortitude I haven't added to as this toon is mostly for duo'ing and I don't need more def or tohit bonus. In a larger team situation an extra 17% defense should be more than enough for them and if its for one or 2 toons its possible to double stack on 3 toons or triple on 2 giving 34 or 51% respectively.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Healing Aura
  • (A) Doctored Wounds - Heal
  • (25) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Endurance/Recharge
  • (27) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
Level 1: Dark Blast
  • (A) Decimation - Accuracy/Damage/Recharge
  • (15) Decimation - Accuracy/Endurance/Recharge
  • (15) Decimation - Damage/Recharge
  • (17) Decimation - Damage/Endurance
  • (17) Decimation - Accuracy/Damage
Level 2: Gloom
  • (A) Decimation - Accuracy/Damage/Recharge
  • (7) Decimation - Damage/Endurance
  • (9) Decimation - Accuracy/Damage
  • (23) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Damage/Recharge
Level 4: Heal Other
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (29) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
Level 8: Absorb Pain
  • (A) Healing IO
Level 10: Dark Pit
  • (A) Razzle Dazzle - Accuracy/Stun/Recharge
  • (11) Razzle Dazzle - Accuracy/Recharge
  • (11) Razzle Dazzle - Endurance/Stun
  • (13) Razzle Dazzle - Accuracy/Endurance
  • (13) Razzle Dazzle - Stun/Range
  • (31) Accuracy IO
Level 12: Resurrect
  • (A) Endurance Reduction IO
Level 14: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Clear Mind
  • (A) Endurance Reduction IO
Level 18: Tenebrous Tentacles
  • (A) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (19) Siphon Insight - Accuracy/Endurance/Recharge
  • (19) Siphon Insight - ToHit Debuff
  • (33) Siphon Insight - Accuracy/ToHit Debuff
  • (46) Siphon Insight - Accuracy/Recharge
Level 20: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Moonbeam
  • (A) Decimation - Accuracy/Damage/Recharge
  • (48) Decimation - Accuracy/Damage
  • (50) Decimation - Damage/Endurance
  • (50) Decimation - Damage/Recharge
  • (50) Decimation - Accuracy/Endurance/Recharge
Level 24: Recovery Aura
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (33) Efficacy Adaptor - Accuracy/Recharge
  • (34) Efficacy Adaptor - EndMod/Accuracy
  • (36) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Recharge
Level 26: Night Fall
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (34) Siphon Insight - ToHit Debuff
  • (34) Siphon Insight - Accuracy/ToHit Debuff
  • (36) Siphon Insight - Accuracy/Recharge
  • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 30: Regeneration Aura
  • (A) Doctored Wounds - Heal
  • (37) Doctored Wounds - Heal/Endurance
  • (45) Doctored Wounds - Endurance/Recharge
  • (46) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
Level 32: Fortitude
  • (A) Luck of the Gambler - Recharge Speed
Level 35: Adrenalin Boost
  • (A) Doctored Wounds - Heal
  • (40) Doctored Wounds - Heal/Endurance
  • (43) Doctored Wounds - Endurance/Recharge
  • (43) Doctored Wounds - Heal/Recharge
  • (45) Doctored Wounds - Heal/Endurance/Recharge
Level 38: Torrent
  • (A) Discouraging Words - To Hit Debuff
  • (39) Discouraging Words - To Hit Debuff/Recharge
  • (39) Discouraging Words - To Hit Debuff/Recharge/Endurance
  • (39) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Force Feedback - Chance for +Recharge
Level 41: Life Drain
  • (A) Decimation - Accuracy/Damage/Recharge
  • (42) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Endurance/Recharge
Level 44: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Kinetic Combat - Knockdown Bonus
  • (3) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod


 

Posted

Some quick thoughts, Fortitude doesn't truly stack (from a single caster) outside of casting before and after entering a door/zoning situation.

Unless the wrong build was posted AB is still at base 800% recovery value. Regen has been enhanced by Doctored Wounds ... but there's no Endmod in Doctored Wounds (only Endred). My typical slotting would be the 5 Doctored Wounds and an Endmod/Rech IO usually from Efficacy Adaptor but obviously any Endmod/Rech set IO could be used.

What reputation or relative level of mobs do you expect to routinely handle? Against +3 or higher mobs it will suffer more misses than I would be comfortable with personally. The partner/teammates with Fortitude should be okay via Forts substantial base To Hit buff but the build itself could use some loving in that direction. Anything that does serious to hit debuffs to you could get very painful, Carnies for example. Consider swapping out Life Drain and Stealth for Maneuvers (to keep the LotG) and Tactics (6 slot GSFC for the +def or less for just the To Hit buff). You have HA ... you shouldn't need Life Drain for either the healing or the debuff. The To Hit from Tactics will make a huge dent in worries about hitting +3's and +4's (as well as countering debuffs from such foes).

If you are going with defense ... go more if possible. As with most AT's you've no DDR (Defense Debuff Resistance), the first 'lucky' hit with likely be the start of trouble (cascade defense failure) as the common -def are in the neighborhood of 7.5 to 10%. Aim for 52 to 55%, with that amount of defense it'll take two debuffing hits before you go below the magic 45%. A single hit is roughly 1 in 20 event, two hits stacked is roughly 1 in 400 event. Short of that pack lucks and monitor your defense.


 

Posted

Here's a build for thought and ideas.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

EmpathyDarkMace_Purus (v1.00.i20): Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery


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Posted

That gives me a much better idea ty for all your help


 

Posted

You know, if you actually SLOT Scorpion Shield you won't need to cram quite so many defense bonuses in your build. It's 15% base for a defender. Slotted like you have it, it's giving you less than 20% slotted. Add some more slots to it and you can, say, take the slots out of Brawl and put them somewhere they'd actually be useful. You slotted Stealth for more defense than you slotted your defense shield, that's just goofy. Stealth suppresses in combat, Scorpion Shield doesn't. Take that slot out of Stealth, put it in Scorp. Shield

I'd pull the slots directly out of Brawl and put them in Scorpion Shield. You will get your 3.75% back from slotting Scorpion Shield instead, and you'll gain some Energy defense as well.

And I'll reiterate what others here have said: Slot Tenebrous Tentacles and Night Fall for damage instead of debuff. Unless you want your wife to feel like she is just standing around healing occasionally, watching you kill things. Posi's Blast is a good set for those powers, and they give you some recharge.

Also, check out snipe sets for Moonbeam. If recharge is your goal out of the slotting for that power, I'm pretty sure one of the snipe sets has a 7.5% bonus. And the snipe sets are dirt cheap, because very few people actually use them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You know, if you actually SLOT Scorpion Shield you won't need to cram quite so many defense bonuses in your build. It's 15% base for a defender. Slotted like you have it, it's giving you less than 20% slotted. Add some more slots to it and you can, say, take the slots out of Brawl and put them somewhere they'd actually be useful. You slotted Stealth for more defense than you slotted your defense shield, that's just goofy. Stealth suppresses in combat, Scorpion Shield doesn't. Take that slot out of Stealth, put it in Scorp. Shield

I'd pull the slots directly out of Brawl and put them in Scorpion Shield. You will get your 3.75% back from slotting Scorpion Shield instead, and you'll gain some Energy defense as well.

And I'll reiterate what others here have said: Slot Tenebrous Tentacles and Night Fall for damage instead of debuff. Unless you want your wife to feel like she is just standing around healing occasionally, watching you kill things. Posi's Blast is a good set for those powers, and they give you some recharge.

Also, check out snipe sets for Moonbeam. If recharge is your goal out of the slotting for that power, I'm pretty sure one of the snipe sets has a 7.5% bonus. And the snipe sets are dirt cheap, because very few people actually use them.
I decided to move away from the ranged def idea to a s/l cap with decent cover elsewhere so i've managed to incorporate all the advice in this post....thank you all you are awesome