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I always screw up in other games with movement until I rebind them to CoH style, or get used to them. I reference all my other keys from WASD, and I touch-type constantly. Never had a problem yet- I know where WASD are from muscle memory mostly, so I just base off of that.
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Oh I agree, the idea of having the origin powers unlocked only makes sense, I just take exception to how he's saying it. He makes it easier for people not to listen to the point than what he's just saying.
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Quote:Granted, but there's still the factor that TA can still be effective without changing their slotting or power choices. Those who centralize their travel power to Ninja Run however can't do that. Without NR, they'd either have to slot out their Swift, Hurdle, maybe Sprint, to get enough movement effectiveness to make up for the loss and keep up with the team, or they'd need to remove two of their effective powers, such as Tactics, or damage, or control, or defenses, to put points into a travel pool (Unless they have the 5 year Vet reward, of course).There is some validity to that, but it also means you are required to stay with team members to get your full effectiveness which is not always the best option (such as the weapon phase in Lambda).
Basically, for Ninja Runners, they'd have to change powers and slots only for a 15 minute or so circumstance, while /TA users are still effective, if slightly less so, without any changes whatsoever. After all, Oil Slick + fire isn't their only good area control power. They have a whole set designed for debuffs and control. -
Quote:You might have a valid argument here if the Oil Slick couldn't be lit by any energy-based attacks that anybody uses on it. And in iTFs, there's plenty of people around, and the huge majority of them have some attack than can light an oil slick. It's not often, on the other hand, that other members of the team take Group Flight or Teleport Team, specific powers that require you to take 2 other powers first to get to it.I'm going to have to agree with TCS here. If "keep Ninja Run in because some people use that as their sole travel power" is a valid argument then "allow the origin temps because some people use them as their only means of lighting Oil Slick Arrow" should also be a valid argument. As for IOs, the game is not supposed to be balanced around IOs, and a chance for energy damage is not a reliable way of lighting it. Or to but it antoher way, they should disallwo Ninja Runa nd people who don't want travel powers can slot Gift of the Ancients Run Speed IOs.
Oil Slick Arrow is (to the best of my knowledge) the only power in the game that specifically requires you to use another power to get the full benefit. Further it requires another power with a specific quality (dealing fire or energy damage) that a Trick Arrow character will not automatically have available in their Primary/Secondary/Epic power sets. Using Origin Powers to light it is a tactic used by plenty of TAers who lack appropriate powers in their main sets.
Oil Slick is plenty easy to light if you just tell your team that it's there, and is effective if lit. If not, don't join that team again. -
That certainly explains why I got attacked by Hellions in a Praetorian police station.
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Quote:I knew there was a reason I found the various Going Rogue conversation options so strange. For instance, in the Praetorian tutorial when talking to the Clockwork, you can say 'I can't understand a thing you're saying.' Your character can actually say things and have them be responded to. I'd never seen that before in text choices.One thought just occurred to me after reading the entry message for the mission in the original post:
I'd really rather prefer this were in the first person, as said by my character (even if it's not technically true to his character) than this. And I now realise why - because I wouldn't mind giving my character a "voice," as it were. Have you noticed that throughout the entire game, we're essentially silent protagonists? We're assumed to be saying things, but none of that ever seems to come out in print.
It's the old telephone conversation trope. "So what did you find out? Crey is stealing our brains? What's that? Repeat everything you say?" It's a cheeky way to avoid giving us first person dialogue, but much like Gordon Freeman, this does eventually begin to grate to the point where you HAVE to lampshade it, and once you start lampshading and parodying your own game, I start scowling and taking down notes for a large-scale rant.
But really - I wouldn't mind giving my character a voice via first person text. As I said before, I'd seriously rather have that than second person narration narrating my character's thoughts to me. If someone should be talking about my character's thoughts, it should be him.
I'd actually like that more often. Tip missions though would be better with a lot of ambiguity behind your choices, or at least have it given you might not be doing the things you do because of the one reason the writer in question thought up. -
Quote:That exact same thing happened to me upon reply. Got the one-time click link, reset my password, got into my account and decided to log out and back in to make sure. Once I logged out, I couldn't get back in because my IP was still blocked. This is very odd.I think the whole thing is silly. However I had this on my second account. I rang and spoke to them and got the account unlocked, reset password etc. But they didn't unban my IP so I was still locked out and had to contact them again to get that done before I could get into my Master acct.
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Quote:I sent an e-mail off some time ago. You'd think it'd be simpler to validate an account by e-mail though- If I'm sending an e-mail from the address the account is linked to, isn't that valid enough reason to think I might be who I say I am? xPThey probably didn't lift the IP block. Same thing happened to me. Try emailing them telling them what they messed up.
I doubt anyone is still even reading this thread let along they'll change it to something more sensible. Shame about all those locked out and quit because of such a badly designed implementation. -
I got my answers reset. Still can't get in because even though I'm putting in the right birthdate (the one I sent to support to confirm it was my account), I can't get in. And I'm locked out again.
Funny thing is, I was planning to get in to buy several Booster Packs. =P NCSoft has made it impossible for me to GIVE THEM money. That's just silly. -
That's nothing- I STILL feel guilty if I use the lowest tier inspirations at level 2. I feel like I'm wasting Respites if I've only lost 1/4 health, even though it heals only half of that. I keep tons of Wakies around even though I never die, and the one time I do, I have the self-revive Vet Reward. And hell, it's more effective to just go to the hospital before that point.
Super inspirations very rarely ever leave my character's payload, they're just too useful to use. Hence why none are ever used- What if I need them next time? -
It's not bad writing because there's a REASON one of them needs to die.
You can't knock out or arrest either, because both want the other dead. Cleo is a spy for the Resistance, Washington has proof of that- Namely you. If you arrest Cleo, as explained by Washington and even Marauder himself, he'd break her free and screw up the legal system deeply. Someone would die.
It's no better for someone to die because of you than it is for you to kill someone personally. Most likely, Marauder would kill a bunch of PPD officers, Washington included, and maybe even come after you after Cleo outs you.
As for Washington, you knock him out and 'arrest' him, he'll show the evidence he has and have you taken in. Even if Cleo walks free, you'd suffer the consequences of their actions for your passive attempt.
Letting them have at each other, Washington is far superior than Cleo in combat. She wouldn't last a minute, and he intends to kill her. He won't let her live.
Taking them both down would result in a mix of both. Either way, your story is over. Marauder won't listen to you, the PPD won't listen to you, and you'll be an enemy of the state and the Resistance (as the only reason Scott is really suggesting you kill her is to put you deeper undercover, and screwing that up kills your credibility.)
Now, from either side of the fence, as a Resistance Crusader or Warden taking that choice, Scott wants you deeper under cover. You can take down Washington, being forced to kill him or he'll out you and preserving Cleo's cover as it's only the three in the room who know. Knocking him out will just let him reveal you later.
Following Scott's advice and killing Cleo to put yourself under cover is the only option, as not killing her will again lead Marauder to killing the two of you for arresting her since he can still do something about it.
For Loyalists, Responsibility namely, this woman is a spy for a terrorist faction. She's on the side that tried to blow up hospitals, set bombs all over town, been feeding private information... She's, in a full Loyalist's eyes at this point, nothing but a villain. Leaving her alive means leaving her in her place, and once again, Marauder's going to take you down. Killing her is the only way. -
Like others, a mix of both.
My main hero is meant to be ridiculously over the top when it comes to his personality. He's meant to be the very epitome of heroic, unendingly positive (if somewhat clumsy and prone to mistakes) and intelligent to the point of super science. He's the guy you see bust into a building through a skylight and think 'Welp, no more reason to worry!' He does have flaws, but not to the point he can be identified with except by egotistical or delusional readers (both of which, he is on some level.) So, he has to have an evil character who forces him to screw up, forces him to make questionable choices he wouldn't normally make, and who is so twisted that if the hero WASN'T as heroic as he was, things wouldn't end well.
But the majority of my others, namely my secondary villain, my hero's sidekick and all the characters in between, have human, realistic traits. They have good points, bad points, they make mistakes, they make the right choices, they make wrong ones. None of them are perfect, but they're not unrealistically prone to screw ups either.
For me, when someone is classifying themselves as a hero, they HAVE to be someone to cheer on. It's nice if you can put yourself in their shoes, but it's even better if you can't imagine doing what they do to keep people safe. They go to such extents to the point it's difficult to imagine doing what they do. When a fire fighter rushes headfirst into a burning building, people don't think 'I could do that.' They think instead about how dangerous it is, and sometimes are in awe of the risks they take.
Villains, though, are hard to write for and still keep them interesting. Sure, the occasional villain you're MEANT to hate it useful for propping up a hero even more, but to me, if villains are ALWAYS, 100% on the 'want them to lose' side, they're not being done well. Obviously, if the hero and villain are respectively good and evil on some level, you'll want the hero to win in the end, but if you never question it even for a second, it's just no fun. -
Including all the extra character slots used up, I have a little over 80 characters.
One uses the second build, and that's because he's the character I use to roleplay. -
Quote:My god, I do both of these as well. I feel so naked having only one power bar with Brawl, a Primary, Secondary and origin power, with 2-3 tertiary powers. I always have to make three rows and set the first bottom row to primary, Brawl and Sprint, second to Secondary, Rest and Walk, and the top row goes in a set order- Nemesis Staff, Sands of Mu, Ghost Slaying Axe, Summon (non-combat pet), Summon (buff pet), Assemble the Team, Base Teleport, etc. I can't stand having it any other way.1.) As soon as I roll an alt, I have to remove EVERY power from the trays and set up 4 power trays. I then go into my Veteran Rewards badges and claim every power I use. Once I claim all the powers, I then set up each power tray, each row having a specific purpose (ie. tray 1 is primary, tray 2 is secondary plus hasten, tray 3 is armors, tray 4 is temp powers and any teleport powers.)
2.) I reset all chat window and load my custom chat file, which has multiple chat tabs, separated in order of frequency of use.
Besides those, I only have one other self rule- Stick to 2-3 or 8 person teams. It's nothing elitist or even with particular players, I just like it more. 2-3 size teams are more close knit and like a small comic book group, such as Batman, Robin and Batgirl. 8 is like the Justice League, for large scale threats.
I'm a total dork that way. I prefer to duo though, simply for the Hero/Villain and Sidekick feel. -
I very recently got a level 50 Villain. VERY recently.
My highest level Hero is... About 34, I think. I've been here since launch. Even then, I've WANTED to play a Kheldian- Hell, it's why I bothered to push myself lately to level up a Hero to 34 instead of going character jumping again- But I'm the very image of a casual gamer. I don't push myself to go through missions, I don't PL, I take things slowly because I know I won't have much time to 'work' on my characters.
So now I'm being told anyone level 20 can use the Kheldian Archetype? Awesome. That means more people will play them, more people will be able to help me set it up in a way I can do a few missions, then I can casually play a Kheldian a bit as well as I did the other Archetypes.
I honestly do not see the downside. Hell, there are people complaining that a level 20 EAT means you're being 'downgraded to capes,' but what if it was 30? Then you'd be 'downgraded to auras.' Or 38? You'd be 'downgraded even below Epic Power Pools!' Come on, people. It's another archetype more newer players can use to attract them to the game more than before. There's no downside here. -
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The one that they gave themselves that you quoted?
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but you may not create a ‘petition’ for others to sign. This is bumping in disguise and will not be allowed.
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Nothing to sign here, no request to "bump" anything, hence no petition. Heck, if anything, the only bumping around here are you and me having this conversation, so thank you.
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According to that section, a petition is bumping in disguise.
Petition != Bumping, bumping is caused by posting a petition.
I've seen threads that campaign, or petition for a change, such as you've posted get locked .... Such as this or this.
The reason that rule is worded like that is because someone can come in here and post /sign. Bumping is the side effect of posting a petition.
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<_< First off, both those links lead to the same thread for me.
And in said thread, someone pointed out in particular it was asking for responses in agreement, which was followed by many /Signeds or a few /unsigneds.
So... It matches the description already laid out.
In other words, this thread is fine and funny. -
Yeah, I think that'd be really cool.
Like how Peacebringers have the glow-in-the-dark eyes when they use their powers, let us activate ours.
I'd totally use fire/electric/tendril eyes on several of my characters. Or hands just for extra effect. -
I turned that on the MOMENT I started.
Didn't wanna lose anything. -
I'll be making an arc that features Shimmer as a villain, and I have the first two missions laid out, but now I'm stuck.
First mission starts out like a lowbie Hellion mission, but then has the player attacked by robots (Guess who).
And the second one vaguely has Blind join them against some different 'bots, but I'd think 3 of my characters is far more than enough, not to mention 2.0 as the contact, so I'm trying to figure out the best way to work the last 3 missions.
I DO know I want to throw Shimmer in for a split-second. Like, at the very last mission, since the option is in that as soon as he sees you, he runs, but I want to know if you can make one character an Elite Boss/Archvillain and have him guarded by one Boss/Elite Boss level NPC. -
Actually, that's why (when I still roleplayed and just took the curse that befell me) I didn't join RPs with more than 80 pages already. It just seemed like I was jumping into a story in full swing, and I hated doing that.
I'm just not the kind of person that can jump into something like that. -
Grr.
An Experimental Christmas
Because I've never taken the time to make a religiously-inclined hero OR villain. -
((Damn you, Mr_Grey! I started thinking about it, then the idea wormed its way in, and.... Gragh!))
"Cool!!! Man, I've wanted to play Left 4 Dead for MONTHS! Thanks, guys!"
The sound of a child opening his first present on Christmas day. The joy the child feels as he finds the gift to be none other than a video game he's been so greatly wishing he had since he first heard of it, and now here it sat in his hands, thumbly-challenged undead hand practically reaching for him to pat him and tell him 'Merry Christmas.'
Of course, you'd THINK it would be a child, not a thirty-odd super-hero with a tendency to act like a six-year-old.
"You're welcome, John," Jenny said, smiling at her older brother as he reached over and hugged her. The pair laughed as he released her from his grip, and he proceeded to hug her boyfriend also, his sidekick Kevin.
"Woah, hehe!"
Then, the hero jumped up and placed the game on a table, giggling breathlessly as he sat down with the three again.
"Aah... I love the holiday season," he said, smiling brightly, "Everyone can just relax and not worry so much. Heck, crime seems to take a day off just to have their own celebrations. I just LOVE it!"
"Yeah, okay," Kevin replied, though smiling himself as he glanced at Jenny.
Suddenly, two big blue eyes popped in front of his face.
"YOUR TURN!!!"
The sidekick practically flew backward a few feet, his heart racing. John began giggling again, and Jenny couldn't help but join in at her boyfriend's misfortune.
The young man cleared his throat, attempting to throw off the embarrassment he had just experienced and sat down, opening a gift with bright red wrapping and a blue bow.
Nobody had to guess if he knew who it was from or not- John was very bad at hiding his colours.
Kevin couldn't help smiling at the toy helicopter staring up at him as he shook his head. "Thanks, E. I totally needed another one."
"You can NEVER have too many helicopters."
John had gotten Kevin about six toy helicopters since they had met about four years prior. He had stopped giving them on his birthday, however, because Kevin said he was running out of room.
So every Christmas would have to do.
"Your turn, Jen."
Jenny opened her next gift wrapped in black paper. The bow was silk with patterns of skulls and bones splattered across it- Blind Messenger.
Inside was a fairly old book, the crimson lettering on the decrepit brown cover reading 'Darkness Control for the Living Inclined.' She gasped, flipping it open instantly. In the front cover was a card.
'=D
~BM.'
John didn't wait for anyone to note that it was his turn- He opened a similarly packaged gift, and began giggling again.
"Haha! How did he know I was gonna get Force Unleashed?!"
Opening the box, another card fell out.
'=O
~BM'
Kevin rolled his eyes as he opened his own gift from the skeletal necromancer, but all that lay inside was one of the cards.
'XD
~BM'
The Ballard siblings burst out laughing.
After opening the rest of their gifts- Some from their parents, one from Earth Titania, an attempted gassing from Shimmer and a black feather that bestowed a heavenly peaceful feeling for each of them from Earthbound Angel- They finished their dinner and sat down around a virtual fireplace with simulated heat, mostly because it was very hard for John to light a fire on the sleek metal floor of the base.
The sound of someone flying down the entry tube, combined with the breaking of bones, made it clear it was Blind Messenger before he fell through the opening in multiple pieces.
He pulled himself together, and bowed as if he had performed some amazing stunt. The trio clapped as he sat down to join them.
"What took so long, Blind?" John asked, causing the necromancer to turn his skull.
"Oh, you know how it is. People see the hooded villain with no skin and zombie minions following chanting loudly, you'll get detained by Longbow."
The three sat in silence as the 'villain' glanced around. He sighed, and tapped his fingers in the air like he was striking a drum.
"Ba-dum, tsh." -
Because why would ANYONE play a Hero or Villain?
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So they could be whatever they want, go wherever they want, and do whatever they want?
I don't see any downside there. That's a bad thing.
The six ATs make sense, and give limits. The need to either team or find a work-around to getting in to restricted zones gives limits.
You can't just have a character that can be any AT on either side that can go anywhere they want.