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Posts
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Joined
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YES! I TOO THINK THE INHERENT FITNESS POOLS POWERS SHOULD CARRY OVER TO THE FORMS!
No, I don't hate Khelds. I merely think they were poorly implemented and could have been much better without the obvious flaws Mez, voids, and passives not carrying over. -
Its really sad how Khelds turned out in the long run. You have a multi-form character that really gains no benefits to taking or slotting those forms. Add to that special enemies that can kill in 3 hits, no matter what enemy group your fighting, and zero mez protection
Why take the forms when they actually are weaker than your main form. Furthermore, what sense does it make not to allow passives to transfer from form to form? It makes NO SENSE. No matter what form your in IT'S STILL YOU!!! -
I know there's only about a dozen of us who actually PLAY masterminds, but I'm one of them. I was really psyched when I found out i wouldn't have to dismiss and re-summon my pets every time i zoned or entered a door. That was until the zoning bug surfaced. The bug happens when I zone with my pets out. The pets become unresponsive and completely useless. Re-summon them? Sorry when dismissed they don't go anywhere and can't be re-summoned after the first dismissal. This problem was addressed once already, but like MOST bugs in this game, has resurfaced with the inclusion of i18. Annoying how that same re-surfacing bug issue happens with virtually every single issue but there it is. Apparently no amount of preparation (if any is being done at all) can keep these bugs down. So this one needs to be fixed...(sigh)... again.
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YAY! i finally have proof! "You people would complain even if they were just giving stuff away!" HAHA!
Well, I will be looking for this stuff, though I don't twitter. However, I officially have the Worst Luck of All Time, so I prolly wont get it. But at least imma try. Also I won't complain!
Good Luck Everyone! -
Problem with that is Ninjas are not team players. You might try one of the ranged pet sets.
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Putting end redux in this power merely reduces the original summoning cost. Not seeing any difference in pet end consumption. It and Frost Prince are still going through all endurance in less than 5 enemies at a time.
Furthermore, how can you "do something wrong" with a MM that would affect pet end consumption? The problem is simple, the fix is as simple; Lower the spell end costs of the Ember Demon and Demon Princes spells. Very easy.
While your at it, though. Please put pets that don't have melee attacks back on some kind of ranged AI or maybe even give WE PLAYERS a check mark to decide Ranged, Melee, or Both for each pet type, Minion, LT, and Boss. THAT would really help a ton! -
No, its pretty over the top. I have a 50 bots/dark, a 50 thugs traps, and my wife has a 50 zombies/dark. None have ever used this much End. I think it just needs to be corrected. Obviously this is an oversight, much like the MM pet A.I. which is currently sending pets with NO MELEE attacks into melee range such as Protector Bots.
I know MM's don't get much love and as such our limited problems should be easy fixes, but somehow we always end up on the bottom of the pile. -
Ok so I just hit 34 and I noticed that my demons are doing alot of standing around. So i watched them for a few a bit more carefully and I noticed the Ember Demon and the Demon Price go through Endurance like a fat kid goes through a twinkie. Is this happening to everyone? Am I now supposed to take breaks or something? Is this a known bug? And lastly when will it be fixed? Hope for Info soon.
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True, I've never understood how a class called "Controllers" missed out on ...... Controls...
I mean think about it, if you have a minion that goes into battle with you then just wanders off and gets into crap and keeps doing things other than what you tell it, why would you keep bringing it into battle with you?
Now im not saying all pets should get full MM control suites or bodyguard mode, but Attack my Target, Goto, Stay, and Follow would be perfectly fine for pets to come with. It wouldn't break the class and has been an sought after feature for quite awhile now. -
It's been several years now. So why are MM pets (particularly) Bots still running with such poor A.I.? My Protection Bots keep running into melee range and they don't even have melee attacks!!! Is this happening with other pets too? The Bruiser used to just stand around and rock throw, but instead of just removing Rock Throw from his rotation his A.I. got rewritten. Is there really no check box somewhere to tell the pet that its either Melee or Ranged? Is there no way to add one? Am I the only one to see that this is needed. And now a new set is being released. I've seen in the previews that the demons seem to be ranged attackers mostly. Will this pathetic flaw find their way into their A.I.'s also?
Devs while we appreciate the new content, this MM pet stupidity has been around for quite awhile now. Please do something about it soon. It's a QOL issue and you guys upgrade that all the time. Please fix soon. -
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Just putting in with my agreement that dropping powers from the game and plugging in new ones is not something I'm in favor of. I don't care if it takes another six months or even a year longer to sort everything out, I'd happily see these changes delayed in order to do them in a way that is the most fair to players.
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Problem is.... they dont have 6 months to a year... they just have until CO or DCUO comes out.... think their nervous? -
BWA HAHAHAHA!! HAHAHA! HAHAHA! HAHAHAAAAAA!!
ok now that THATS over.... how bout that Bruiser A.I.? Im all for new things but can we fix someof the old things first? -
WTH!?!?! NO EPICS?!?!
QUIET MORON, they're giving us EVERYTHING else...
everything?
Yes, EVERYTHING!!
Aww, well, screw the Epics then. This is gonna kick serious [censored]!!!