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Posts
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Joined
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You can
1: play for a year, and get one of two sets, angel and demon
2: Hope for/buy a recipe for many different kinds on the market, including insect, robot, burning, and tiny angel and demon
3: Buy the Mac pack which comes with special feathered and feathered armored wings, as well as a mission teleport power, a ulls et of armro and weapons, a cape, and something else that I'm forgetting. -
that was actually kind of funny.
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Quote:think he meant what he said.
A) Implied incest (Tyrant/Dominatrix). -
Anybody got a cool name idea for this?
Costume Completers?
Completers
Wardrobe Wizards?
Makeover Meisters? -
Right there with ya, buddy.
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I'd be interested, given well, you kno
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Well, obviously a Global Channel is a must. In-game it would recquire a bit of advertising in broadcast/help
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Quote:Welll I don't know how you can try not to be snarky when you ARE :PI'm not trying to be snarky here, but don't you have any in-game friends?
but yeah, I've had friends who've done this exact same thing for me, which gave me the idea to do it for others in a tight spot regarding costumes. -
Basically, this is the costuming version of the Taxibots.
Does your character just NEED certain unockable or craftable peices?
Dragon Wings for your dragon, Piston Boots for your Robot? a Tommy Gun for your mobster?
OR maybe your character transforms, and just needs two costume slots from the beginning.
Wouldn't it be nice if there were people around who would be willing to help you with that problem? Wouldn't it be GREAT if those people were easy to find?
My idea here is a volunteer costumer's help-force. People who join would offer their services, via giving recipes and salvage, helping with defeat badges, and zooming players through costume slot, cape and aura mishes, as well as bringing them along on ITFS and Raids. -
Awakened are Squids, Unleashed are dwarfs, anything else is up to you.
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Pretty sure the first thing classic Spider-man did with his super strength is crush a steel pipe with one hand without thinking about it.
The thing is Spider-man is almost always fighting peopl with at least Thing-level strength so HIS low level super-strength is almost a non-issue.
I'm sure Spidey is stronger than Cap. -
Dude, I've got Ultimate Spider-man volume one right here, and the First thing Spider-man does to test his strength is hammer-toss a Cadillac
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It's a video game, putting in sword beams is more valid than throwing sheilds
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1: Anybody notice the Frikin Laserbeam(R) on his right arm? Does Backalley Brawler have such a thing? no, I don't think so, A brute like that can't handle refined technology such as that
2:OHMYGOD HIS DREDS MY GOD WILL WE FINALLY HAVE REAL DREDLOCKS IN THE GAME?OH GOD I HOPE SO OHHHHHHHH PLEAAAAASSEEE -
UNfortunately, My laptop charger suddenyl decided to crap out on me, leaving me without a computer to play CoX on, so I can't make it tonight, ps. YOU WILL DIIIIE PHILLLYYYY
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So I was leveling a Scrapper in the Hollows a few days after i17 launched, and I saw a female NPC doing the "Cheer/Yell" emote over and over again by a building, I ran over to see what was going on and she said
NPC:Stranded Woman: Got another sucker for you, daddy
And then two Bone Daddies popped out of the door behind her and attacked me, I've also seen Tsoo trying to "purse Snatch" from old men carrying big green bags named 'relic Hunters" and I don't think I've seen that before
Is this stuff new, or am I just unobservant? -
Okay, barring a Horrible Catastrophe, I should have tuesday through thursday off next week, So, Tuesday, 6:30 Next week?
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logging in now, though it looks like I might be showing up to a small group.
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Get off at seven tonight, can we push the time back a bit?
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I mentioned some of this earlier in the thread, but I'll repeat it and try to be more concise/clear and/or detailed.
1: Q
Quote:.A 'fake HP' mechanic doesn't exist. How would this work, exactly? You do not explain if it's a separate HP bar, a recolored bar on top of your regular HP
1:A
The "Armored" or "fake" hp mechanic would basically be a different color over your regular HP Bar, Imagine your XP bar with debt or Patrol XP.
Mentioned Here
Quote:Your Health replaced with sort of "False health" bar over the real one. You would take X amount of "fake" damage, before the toggle is forceably shut off, with a somewhat long recharge time, if it is. Each toggle would represent a signifigant segment of your "Fake" health, and when they were all gone, you'd be helpless, like a hermit crab out of it's shell.
Ooooh, Further idea, the first four powers are the armor toggles, the rest are powers that keep hte toggles running, or boost them in some way!
2: Q
Quote:How much damage does this take, exactly?
I'd imagine that would scale with your character's level,staying somewhat equivalent to your "real" HP, what I like about this is it has a kind of "soft Rez" built in to it, your enemies have to essentially kill you twice, but since there are quite a few holes in the protection armor provides(Certain very common damage types, no hold or slow resistance and very little(just the one) debuff resistance, the armor mechanic itself) some damage would still get through to your "real" Hp, meaning when they finally whittle your armor down, you're probably exhausted, and not at FULL Hp, meaning it's not a "Automatic and Free" ressurect power.
3: Q
Quote:How does it differentiate the toggles?
Put simply, these are Basic toggles, like any other, and act as such for the most part, the only thing is they connect to the "Fake/Armor" hp mechanic as opposed to your character directly
to go into more detail:
3a: Q
Quote:(how does this mechanic know which armor piece is taking the damage?
The peices/toggles would be represented on the "fake' health bar according to the percentage of health perscribed to them. Nothing would attack the peices directly, as they're really just regular armor toggles with a unique mechanic attached to them.
Enemies would instead do damage to your "fake HP" as a whole. When your fake HP dropped below a certain percentage, the corresponding
Toggle/peice would be "destroyed"
X peice would represent the first 15 % and would "Go" first, e.t.c. So, the armors would all work as one peice when all active, but be "destroyed" seperately based on the percentage of "armored" HP still in the bar.
So basically: peice one would add 40% To your "fake/armored" health bar, and it wouldn't be just any fourty percent, but the last fourty percent, and when that fourty percent is gone, so too goes the toggle. Peice 2 would add 15, peice three 30, and peice four 15.
It would go, First 15% takes it's piece/toggle with it, then the next 30%, then the next 15%, then after the last 40% goes, you're naked.
3b: Q
Quote:what resists what?
The pieces/toggles would, together, represent an overal bonus to your "fake/armored" HP with their individual defenses and resistances. They wouldn't affect each other, which is why they all do completely different things. Remember, these are really just regular armor toggles, but they affect the Hypothetical "Fake" HP as opposed to your character directly.
So, If your character had, Say, Helmet, and Grieves on, they'd have 45%(30% From Helmet, 15% from grieves) of their fake HP,Psionic Resistance, Stun/Confuse resistance, AoE defense,and Knockback resistance. If they de-toggled Helmet, They'd lose 30% of their "Fake" health, and the Psionic and Stun/Confuse resistances as well, But retain the AoE Defense, Knocback resistance, and the 15% fake health
4: Q
Quote:-Variable recharge times. Do we have any examples of a power that recharges at two different rates? Or a means for the engine to tell if the armor was turned off, detoggled or broken?
No idea, maybe? hopefully? who knows? not me, someone more informed, I suppose.
In my mind, toggling the power on and off would work normally, but having your "Fake/Armored" hp drop below the threshold for the toggle it applies to would trigger a Power that would severely debuff the recharge of the toggle specifically.
Could that work? See my first response.
5: Q
Quote:-Gamers will game. If an armor is going to break, what's stopping the player from quickly turning it off and back on again to circumvent the 'armor break' penalty?
No idea, attach a debilitating penalty? what do you suggest?
Remember this thread is
Quote:Help Me Design This Set ! : Armor
Quote:-Additional HP. Several things here. If the set just used +HP to simulate the 'fake HP', that throws regeneration into the mix. Also, there are caps. If, for instance, you've reached the HP cap with a combination of IOs, accolades and one or two of the toggles, this renders more +HP null and breaks the concept of the set. Especially considering a Stalker, half the +HP armor would do hing.
Honestly, That was a fleeting thought I had when pondering whether this idea was at all possible, and working out some of the concepts really does make it feel like it is, so ehhhhhh, remember:
Quote:I was wondering how to make it into more of a real set.
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I don't really make any "Captain Ethnic' Characters, 'cause I find them annoying, and generally kind of stupid. But me, Being an Ambiguously Brown Looking sorta fella( Black/White) most all of my characters are black or some kind of brown.
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Quote:
Here's my question, though - how is this superior to using the costume creator itself, which seems to me to have more power in customization than what you're looking to design. If you're basically adding/replacing costume pieces, don't you have a far greater selection of designs using the costume editor than a custom powerset will ever provide?
Shields serve a purpose for one simple reason - they are analogous to a weapon, in that you don't wear them as clothes and you don't carry them if you're not going to defend yourself. You can have a helmet without having Helmet Defence, but you can't have a shield without Shield Defence. It wouldn't make sense. Shields, therefore, get a context exception.Quote:When I get -really- tired after a long fight all my armor falls off.
"Endurance" works for pretty much every powerset there is. Call it ammo for Dual pistols and AR, or just what it is for any set where you swing a sword.
But when my End hits 0 in the middle of combat and my plate-mail armor falls off? It makes no sense.
a "Before I go into battle, I put my Armor on" kind of thing.
I honestly first devised this set explicitly as a "Power" instead of an "equipment" set, and Called it "Armor Generation" I.e. Your character created armor on the fly, but I just felt that was
A: kinda annoyingly specific, and
B: Just didn't "pop" for me.
Being armored in a way that's not currently in the game is a power used by characters like Colussus of the X-men, The Guyver, and Iron Man in current books. I call this set "Armor" because I felt that it would serve the most concepts without getting too specific. I made comparisons to shields in this regard, where does the shield come from? What is it made of? How do you pull it out of nowhere?(Though, In saying my set serves people who use armor NOT as a power, and more like you two are thinking, I pretty much use the same policy usually applied to the weapon sets in this game I.E. "I Don't Know" :P) By just calling the set "armor" and Allowing for a wide array of customization, I leave those specifics up to the player, while occupying a niche currently not filled.
Speaking of
Quote:But armour isn't really something you need to work to use. Armour you simply wear. Current armour sets like Stone Armour and Ice Armour, though possibly replicable with costume pieces, come with exotic mechanics unique to the concept of the element they draw from. I re-read your original post, and I still can't tell what is mechanically, functionally and inherently so exotic about the concept of armour that it requires its own powerset.
When you Create an "X-Y" set, you're gonna run up against deciding whether to focus more on "X" or more on "Y".
This is most signifigant with "armor" sets. Armor means you are coated in something protective. But add "Stone" in front of it, and now you're coated in protective Rock. Now, Make me ten forms of that. If my focus was more on "armor", creating a protective surface that is worn, it would be a very daunting task, but if my focus was on "Stone" I have leeway to make powers like Rooted, Minerals, Mud Pots, and Earth's Embrace,things that are less explicitly armor, and more specifically stone.
An "Armor" set is one with it's focus firmly in Protective gear, Like Shield Defense is focused firmly In a Protective object, Leaving what that object is made of or how it works up to the player. Imagine if there were five or so "Elemental" shield powersets, and no "Shield" power set, and every single one was very, very specific in it's nature, so it couldn't really be played as a shield that granted no extra powers, because "Fire Shield" makes your shield Shoot fire as a taunt aura, and "Electric Shield" Had Power Surge.
Anyways, Going back to my concept, I've come up with a few powers, Still operating under the "Fake Health" premise, though the pet suggestions have opened up some new ideas, for more strategy, more on that later. All of tis is just preliminary, mind, and very open to change.
Armor:
The set would be built around the four primary toggles, with the remaining five powers(the Tier 9 is a bit different) focusing on enhancing their effect. each Toggle has it's own resistances or Defenses, and would take a sizeable chunk of damage done to your character for them (not ALL of the damage, but most of it),
Power 1:
Represents 40 Percent of your "Fake Health"(or 20 if They all had to be equal, which They would with the pet premise, more later,) and would be the last piece of armor to be "Destroyed" due to being the final fourty percent
Chest plate:
Toggle Power, This power would have a high resistance to Smashing and Lethal damage.
Endurance cost: Very low
Recharge:near Instant when de-toggled, either by choice, or by Runing out of Endurance Very, Very long if "destroyed"
Visual Effect:
This Would Activate an Overlay effect of the players choice over the torso area, and/or the shoulders if the armor type they selected had shoulder pads.
Power 2:
Represents 15 percent of your "fake health" and would be the first to go, being the first 15 percent
Gauntlets:
Toggle power:
Has medium Defense against ranged and Melee offensive attacks(The premise being you're actively blocking with them, also the reason they go first, as they're the "first line" of defense, being used in a reactive manner instead of pasive like the others) also has a minor resistance to -damage( they can make you weaker, but you're still wearing hard gloves to hit them with/put your weight behind)
Endurance cost: Very low
Recharge:near Instant when de-toggled, either by choice, or by Runing out of Endurance Very, Very long if "destroyed"
Visual effect: Overlay over the forearms/and or the full upper and lower arms, depending on which armor type is selected for this power.
Power 3:
Represents 30% of your "fake Health", and is the third armor piece to go.
Helmet:
Toggle Power:
Has medium Resistance Against Psionic attacks (It's a Helmet) and a
Resistance to Confuse and stun
Endurance cost: Very low
Recharge:near Instant when de-toggled, either by choice, or by Runing out of Endurance Very, Very long if "destroyed"
Power 4:
Represents 15% of your health and is the second piece to be destroyed
Grieves:
Toggle
Stablized feet give you Defense against AoE as well as Knockback, Down, and Up
Endurance cost: Very low
Recharge:near Instant when de-toggled, either by choice, or by Runing out of Endurance Very, Very long if "destroyed"
Power 5: Repair
Click: Heals damage done to your "false" health
Endurance: High
Recharge:Very Long
Power Six: Fire Proofing/Insulation/ Grounding/Hermetic seal( Gotta pick one)
Auto:
Grants an added resistance to either fire, cold,Toxic, or electric (Haven't decided, possibly a combination of the two, and call it Undercoat) whenever your toggles are active
Power Seven: Reinforce
Click
Endurance: Very High
Recharge: Very Long
Effect:
Boosts the resistances/defenses of your currently active toggles, doesn't effect Armor-set toggles not active when the power is used, doesn't effect toggles from other sets, Effect doesn't work for powers if they were active when the power was used, then deactivated either through being destroyed, being purposefully deactivated, or running out of endurance, then activated again.
Power Eight: Restore
Click:
Endurance high
Recharge: Very Long
Instantly recharges one of your armor toggles
Power Nine: Full Coverage
Toggle
effect:
Summons a full Suit of armor, It has very high Defense against melee, ranged, and AoE, but none of the resistances of the other sets.
Endurance: High
Recharge: Very Long
Going over this preliminary set, It really just occured to me that the toggles could just as easily just increase your max HP, and have the same sort of effect