Power_NA

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  1. I want to pick up a citizen who shoved me to the side, fly as high as possible and drop them!

    But really I like this idea, so super speeder can pick them up and take them to the door fast in those missions!

    Quote:
    Originally Posted by Azuwezia View Post
    The other is possible griefing potential in team situations (like some jerk picking up the NPC and deliberately ‘not’ running for the exit). Restrict the option to leader only perhaps?
    .
    He can fix that on our own with one click "Kick"
  2. Ether this is an awesome idea so no one going to respond.... or everyone feel like not says they don't like it. :P If there one in the SG bases I would like to know where. Since the SG topic came up

    I would like to be able to invite all our heroes to our hero supergroups, so we don't need to ask poeple. From every sever is they can. =)
  3. Quote:
    Originally Posted by Shadow Ravenwolf View Post
    I already have a Green Screen Room. It's in my Supergroup's Base.
    Cool. I couldn't find one where is it?... Or did you just make your wall green?
  4. I think, they should add a contact in Atlas and Mercy that teleport you in a huge green room so you can take screen shots, maybe even make it so you can bring all of your heroes/villains in to put them in a formation, make them statues you and set them up and they wont move....

    Maybe we can take a step forward and change the background to any one of the maps in the game.
  5. Sure, I would love to go out of space... and have more powers... awesome pictures.
  6. Quote:
    Originally Posted by Thunder Knight View Post
    Changing one already-existing symbol to another already-existing symbol is not really a gigantic extensive makeover that would take a team a long time to do. (That's why I suggested using the "T". After all, if it's good enough for submarines and interdimensional portals, it's good enough for the helicopters)
    Oh cool. The T is good icon if your gonna pick any symbol. How about the tailor change it to C =D I know someone that have a hard time finding it.
  7. Quote:
    Originally Posted by Zombie Man View Post
    Because *you* don't use it then it doesn't get a QoL upgrade?

    Sorry starving people of the world, no food for you because Power_NA is full!
    I used the Hellie, when I wanted to go to Cap from Mercy. But now there no reason at all. I just think they should add more useful stuff to the game. Now if it really easy and fast then, ok fine. I don't really care if they do I just do think it is necessarily, it is less pointless than the Help Pops though.
  8. Really? I don't think it is hard at all. It very easy get around no need to change the icons at all, beside you have the boat the hooked to all the places in the game any ways, no need for the Black Helicopters even. =) Leave it be I say.
  9. Quote:
    Originally Posted by Angelxman81 View Post
    I've suggested this before. Was ignored so far as we all know, lol
    The point is that those are not redundant powers, a human Warshade can not fly. A Peacebringer cant teleport.
    Double leadership pools would be redundant, and SoA can have them, so...

    /signed.
    I like have two Leadership powers... I do on my crab and night widow :P It is awesome.

    You can't pick the flight or teleport Pool Powers with them, sad.
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    Short answer; Not happening

    Long answer; They tried that all the way back in Alpha stage. It didn't work. See Champions Online, the other, less good game where they later had to put in an AT/Class system, because the free-form system is a nightmare to balance. Instead of balancing sets against the rest of an AT, and adjusting AT vs AT balance slightly,
    All the AT do suck in Champions, the only way I live is with regeneration. Champions still cool, you are ether to weak or to powerful :P


    Quote:
    Originally Posted by TheShattered View Post
    When you start introducing free-form classes, you get two things:
    1. GOD builds, ones that destroy absolutely everything in their path, bar none
    2. Everything else
    .
    I can see it now, a Energy blaster, with regeneration, and the brute AT power :P I would love that :P Or two controller sets with the Brute's AT power. HAHAHAH!
  11. Quote:
    Originally Posted by Golden Girl View Post
    They're both great
    I would have more fun with the Incarnate System if I could do it alone, so I could read what they were saying, and because I like playing with myself :P.
  12. Quote:
    Originally Posted by Forbin_Project View Post
    Do you mean ghoul? If so please be advised that the undead are horrible spellers and should never be allowed to spell check documents.
    Hehe, that would explain why they want our brains :P Lucky for me I don't have any to take. =)
  13. Power_NA

    SSA2.1 choices

    I used a enegry/inv tank.
    I picked Synapse, he is pretty cool, did nice damage fighting all 3 Elites before he died... I think the grey dude was a Elite I didn't look :P. I mostly picked him because I like superspeed guys, and his outfit look cool.

    Second round I picked Numina, she would have lived if I stuck to plan A and flew up pulling the fliers to us. I though she was gonna go down. Then she died so I needed to go back to plan A, I kill the sceamer girl and then the main girl with radiation. I don't know their names. =) I picked her because I like her ghostly outfit. Also I wanted Fortitude
  14. Quote:
    Originally Posted by Kirsten View Post
    I'm curious on two specific points:

    1.) At one point I learned that Emmert was working on a skill system that was referred to the Super Secret Out Of Combat System. What would this system have entailed?

    and

    2.) Would anybody want to use such a system?
    I love how it says "developers deemed it wasn't fun" in that link. The Inventions System. isn't fun, and the Incarnate System isn't fun ether :P They are both grinds.

    I would like to know what the SSOOC is.
  15. Quote:
    Originally Posted by Chase_Arcanum View Post
    When someone multibox-solos a hamidon raid... THEN I'll be impressed.
    If you make a tanker and full him with Purple IOs will he be unstoppable? I want to beable to solo everything... including Hamidon
  16. When the game went F2P, I was like ooo, I am gonna make 7 accounts with Masterminds! But they were smart and made you had to play 3 years or buy them =P
  17. Quote:
    Originally Posted by Thirty-Seven View Post
    Really?

    Not a "chihuahua"?
    Oh, whoops yes that what I meant. =) chiwawa is what Google found, and they looked kinda like them so I though it was right :P
  18. Quote:
    Originally Posted by Forbin_Project View Post
    Not gonna happen.

    1. The devs would have to recode every single power in the game so it worked with an animal skeleton.

    2. Many powers simply won't work on an animal skeleton. A pit bull can't swing a sword, shoot a gun, etc.

    It's possible the devs could create a shape shifting power set that has a couple of powers that turns a character into a four legged animal, but there won't be a wide selection of skins to choose from, an there will most likely be power sets that cannot be used in conjunction with it. For example if you take Shields you can't take Dual Blades, Titan Weapons, etc.
    That is true, we could give them wolf paws... or werewolf, but that might not kinda odd. A Shape shifting powerset would be awesome, I am sure they could do that.
  19. Quote:
    Originally Posted by GuyPerfect View Post
    You haven't seen my petless Mastermind (see avatar).

    ...

    ... Though in my defense, it can solo about half the EBs in the game without Inspirations.
    You play a Mastermind without pets? Your a brave villain/hero.
  20. Yes, Masterminds are powerful, they are the most easy AT to sole, and the most fun to play... to me They suck if you want to do all the killing though :P The only real thing that can be you is a Player, or any group that attacks you instead of your pets.
  21. Quote:
    Originally Posted by ThrowDown_Kid View Post
    *reads*




    *rereads*


    You want to BE a dog hero, I think?
    Yep I want to be a Pitbull name Buddy and have a sidekick Chihuahua name Taco
  22. No, this have NOTHING to do with Masterminds... I would love to have outfits, to look like breeds of dogs, cat, and other animals, I know this not very superhero like but you could a an alien, or a Super of what ever animal Here some dogs I like. Oh, I do NOT mean have 4 legged heroes just in case anyone thinking that.

    Pitbulls,
    Boxers
    Bullmastiff
    Husky
    Golden Retriever.. (I don't just want gold... I want red! )
    Dalmatian
    Chihuahua

    Oh, I want pet ones too like your Grey Hound you made, Man Best Friends! =)
  23. I would love this. Guns, staffs, wands, bows,... Don't forget the Sonic Blaster =) Hmmm, what about a psyche rifle? A high tech person could make one... but all the things already named make more sense.


    I want a water gun.... :P.
  24. Quote:
    Originally Posted by AmazingMOO View Post
    I really, really like the new solo and team-oriented Incarnate content. The Mot story and the Belladonna arc are both great. More of this, please. It's great to grab a friend or two and be able to progress through the incarnate system.

    With the new trial in the system, however, we're buffeted by the fact that NCSoft would like us to REALLY, REALLY PLEASE YOU GUYS SERIOUSLY DO TRIALS IN GROUPS OF 24, PLEASE!! PLZ! OMG! PLZ!

    Yes, yes, we get that you want us to do trials in big groups. The fact that you tied the new incarnate experience type to the new trial and the new trial only broadcasts that clear and loud. There's also the fact that you're rushing a patch to the trial to try to eliminate a bug that discourages large groups. I'd have loved to sit in the prioritization meeting for that one.

    However, some servers can't field a group like that off peak times.

    Good example: Victory, my 'home' server, goes from being able to populate a single league of 24 at peak times to not being able to field 12 players for a trial after 11:00 PM Central. We have some great leaders on Victory. We have folks who are willing to recruit on Victory and actively try to do so.

    What we do not have is lots of folks. It's rare that we can field more than one 12-player incarnate group at a time.

    This effectively locks anyone who plays off-hours out of the new content that NCSoft seems determined to hammer into the 'League or Bust' mold.

    Victory is a medium-low population server, in my opinion. There are less populated servers, so I can only imagine the grief they're having.

    There are two solutions to this issue. NCSoft seems unwilling to consider the solution that players want: Decreased league-size requirements.

    Magisterium is actually a LOT of fun, especially if you do it with the minimum team. That also minimizes the impact of the nasty bug affecting the last fight in the trial. I'd LOVE to do this with a team of 8 rather than 12. However, everything we HAVEN'T heard from NCSoft seems to indicate that this is COMPLETELY off the table.

    So, let's look at the other direction in which it's possible to fix this problem: Cross-server teaming.

    The Devs have given us tantalizing hints before that this is possible, but that it's also tied to no longer having unique names, which players seem to strongly reject.

    However, if it were implemented, cross-server teaming would allow those who wanted to play this content off-peak hours to do so. It would also solve the problem of players who like to live on a 'low population' server having a difficult time getting trials together if they can effectively recruit across multiple servers.

    Ultimately, this is the same problem introduced with BAF and exacerbated by Keyes and UGT: CoH is a team-oriented game, and the playerbase doesn't mold well into raid-oriented play. Magisterium has only intensified that problem, since it introduces further limits on who can participate.

    However, if you insist on keeping the raid-oriented play, can you guys at least make it possible for us to ASSEMBLE a raid team one way or the other?
    Instead of decreasing the limit, why not make it so we can play with 47 other of our heroes. With that it will not be as hard to fine teams... Unless that person happen to not have enough level 50s =)


    Oh, cross severs, why ask for that instead of having anyname you want also smash the severs together. : ) I am fine with cross sever if it means I can have what ever name I want.


    I do agreed it is a pain get a team, for TFs, I haven't done any villains SFs, because there are never any villains on. Part of the reason I want to play with myself.
  25. Power_NA

    New archetypes

    Quote:
    Originally Posted by TheGrouch View Post
    [FONT=Noteworthy][B]
    2.
    Name: Hunter
    Survivability: 7
    Melee Damage: 5
    Ranged Damage: 7
    Crowd Control: 2
    Pets: 4


    Primary: Ranged/ Offense
    Secondary: Pet/ Support


    Description: Hunters can attack from far away and they do a lot of ranged damage, and they can do pretty good with up close or melee damage.


    The Hunter's primary power set is mainly ranged attacks, but there are some melee powers. The Hunter doesn't do very well with crowd control, they are only able to hit one enemie at a time with thier attack powers, but with the help of they're secondary power set, they can do much better.


    They're secondary power set is pet/ support. They can protect or heal them selves or others and they can summon a pet to help them. The Humter can only have one pet at a time. The Hunter's pet can get to be as strong or even stronger as the Hunter.
    ]
    I like pets, this sounds good but If they can heal and buff their pets and do damage, why would we pick Masterminds anymore. =)

    Overlord..... Defense and Pets :P lots, lots and lots of pets. That might be cool, there would still be a reason to go back to the Masterminds.