Pit Viper

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  1. Thanks a lot for your replies.

    It´s strange... I thought that with Speed Boost that part of the benefit for Granite Armour was that it grants a hefty -speed resistence (-100%) as well as granting the +speed?

    I thought/hoped that it was the same case for Winters Gift.

    Oh well, back to the drawing board.
  2. I finally got around to playing a stone tank after a couple of aborted attempts. He´ll be my 8th or 9th tank, which certainly helps; I´ve gotten a lot more patient.

    However, the run-speed penalties of Rooted and Granite are really severe, so I´m doing all I can with IO´s to reduce the impact.

    With that in mind I bought and slotted a shiny new Winters Gift 20% slow resist unique and put it in Teleport... but it´s not done a thing for my run speed.

    I´ve checked my combat stats; the 20% slow resist does show up, but my run speed is exactly the same.

    Is this a known issue? Is there anything I can so my run-speed benefits from the 20% resist?

    Thanks in advance
  3. In my experience, once you get your electric tank slotted up well for S/L defense, it´ll be very tough indeed. There was a video on the forum recently showing an elec tank up against +4 mobs to demonstrate this (great video btw).

    When i origionally started planning my build for my Elec/SS tank I focussed on recharge, if I recall I got Footstomp´s recharge down to 4.5 seconds under ideal conditions. It was great on paper, but when I tried it out, I found him too squishy for my preferances.

    As was noted earlier in the thread, the energy drain is a pretty good form of mitigation, which it is. But it´s necessary to fire it off two or three times before it really helps... a partially drained mob (or 16) is still attacking. But you have to survive long enough to use it.

    I found that by adding S/L defense, it gives the extra time you need to drain or defeat the mobs.

    Here´s the data chunk for the build. It may give you some ideas:


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    build |
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    ode]
  4. Thanks for your replies, and yes, it was S/L defense I meant (edited)

    I´ve not taken Djiin up against Romans yet, so I´ve no idea how he´ll perform, or if an extra layer of S/L defense is even required, so I appreciate your feedback with your experiences.
  5. Hi Finduilas,

    Thanks, great build!

    I normally slot GotA or LotG into defensive powers, once I´d started playing with the build to improve the defense to fire and cold, I also started playing with the resists to it too. It looked like an interesting combination of softcapped defenses to all (except psi) as well as reasonable resists. It was just a little experiment.

    One of the few concerns I do have is tanking mobs with a large defense debuff eg. on the ITF or the old clockwork. How much extra S/L defense will I need as a buffer to prevent cascade failure?
  6. This time it´s my Invuln/FM tank.

    He´s built up very much with softcapping S/L/E/NE in mind (thanks for your great guide Call Me Awesome!)

    I´ve got all the Kinetic Combats and Reactive Armours I need. After playing around with Mids I realised that I could cap S/L/E/NE as intended, but I could also get very close to the softcap for cold and fire too! With just 3 mobs in range he will be softcapped.

    It does come at a price though. My PbAOE attacks will need to be slotted with full sets of Eradication... great for recharge, bloody awful for endurance.

    It is an i19 build. There are 2 slots reserved for Stamina, and I have a Miracle unique slotted in health.

    This is the build:

    Hero Plan by Mids' Hero Designer 1,81
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Djinn: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery
    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 1: Scorch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(46)
    Level 2: Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(33)
    Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(5), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Rchg(21), Erad-Dmg/Rchg(23), Erad-%Dam(31)
    Level 6: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(31), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 12: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(27)
    Level 14: Boxing -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45)
    Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam/Rchg(19)
    Level 18: Invincibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(50), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
    Level 20: Resist Elements -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(43)
    Level 22: Taunt -- RechRdx-I(A)
    Level 24: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(33)
    Level 26: Tough Hide -- RedFtn-Def(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
    Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg(29), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(37), Erad-%Dam(42)
    Level 30: Combat Jumping -- Winter-ResSlow(A)
    Level 32: Build Up -- Rec'dRet-Pcptn(A)
    Level 35: Incinerate -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(42)
    Level 38: Greater Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
    Level 44: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg(45)
    Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48)
    Level 49: Hasten -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A), Empty(40)
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 25,5% Defense(Smashing)
    • 25,5% Defense(Lethal)
    • 15,5% Defense(Fire)
    • 15,5% Defense(Cold)
    • 18% Defense(Energy)
    • 18% Defense(Negative)
    • 3% Defense(Psionic)
    • 14,25% Defense(Melee)
    • 10,5% Defense(Ranged)
    • 13,94% Defense(AoE)
    • 3,6% Max End
    • 9% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 224,89 HP (12%) HitPoints
    • MezResist(Immobilize) 30,25%
    • MezResist(Terrorized) 2,2%
    • 20% Perception
    • 4,5% (0,075 End/sec) Recovery
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 6,615% Resistance(Fire)
    • 6,615% Resistance(Cold)
    • 15% RunSpeed
    • 6,5% XPDebtProtection

    I do have another, more conventional build, which I was origionally intending on building:

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    What are your thoughts on the two? Will endurance be sustainable on the first build? Is the increase in survivability worth it?
  7. Thanks a lot for your reply Kelenar, that´s exactly the information I needed.

    Oh well, the idea was nice while it lasted.
  8. Thanks for the replies so far.

    But I´d still like to know if it SHOULD be non resistable, if and when they finally do get it working as intended.

    Iirc, getting to the defense cap means even conned minions have only 5% chance to hit, but the lieutenents, bosses, elite bosses and AV´s, the 5% is affected by a modifier. I think that AV´s get 12% chance to hit a softcapped player.

    If I can get my WP tank soft-capped to S/L/E/NE (which I can), and can also put a 7.5% debuff on the AV´s chance of hitting.... it´ll mean their ability to hit is reduced to the base 5% and give me a big boost to survivability.

    IF they can get the proc working.

    I realise there´s a big IF, but if they can get it working, SHOULD it give an unresisted debuff to-hit?
  9. I´ve been playing around with my WP tank; getting a build ready for when i19 gets here. I´m happy with the build, he´s at the soft-cap against S/L/E/NE, and has a boat-load of HP and Regen.

    I was considering an Absolute Amazement -7.5% chance to hit proc in the tier 1 attack, in theory it would be great against AV´s IF the debuff is really non-resistable.

    Mids lists it as being non-resistable, and in-game it states it is too (when checking the IO at Wenty´s). But I´ve heard from a vereran player that it isn´t.

    But is it REALLY non-resistable??? Hope you can help
  10. Well, I´ve finished tinkering with my build, and I reckon it´s ready for when i19 gets here.

    As I mentioned before, Combat Jumping will be taken at lvl 30, it´ll be slotted with 2 lvl 50 Defense IO´s for anothe 3.74% defense.

    The highlights of the build are:

    3229 HP
    94 HP regeneraion/sec with 1 in range of RttC
    45.1% defense to S/L/E/NE
    37.64% defense to F/C
    29% defense to Psi (42.1% resist to Psi)
    30% global Recharge

    I´ll be getting Combat Jumping (lvl 30), Hasten (lvl 47), and Shiver (lvl 49) when the Fitness pool becomes inherent.

    Here´s the final build

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  11. You´re absolutely right Dechs.

    That's why I wanted my tank to have capped HP, or they were until they increased the cap, softcapped defense for s/l/e/ne, together with a boatload of regen. With one in range of RttC I'll have over 90HP/sec regenerating.

    I should be able to get a respectable boost to recharge too. I should get the recharge on Whirling Hands down to about 7 seconds, which will improve AoE capabilities and agro management.

    Does anybody know if AV's can resist the -to hit proc, and whether it would be a good investment for my tank?
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    I'm just going to walk through this.

    Right click an enhancement slot. This brings up the enhancement pop up window.

    Click on the sets icon, or the common IO icon. At this point, just type two digits. Now finish selecting the IO you want.

    If you've typed an invalid level, e.g. a level 13 common IO or a level 40 Eradication, Mids will automatically adjust to the nearest valid level.
    Thanks Dechs, I´ll get on it and post a new build
  13. I´ve been tinkering with the build in Mids. Yet again. By removing 1 slot from Indominatable Will and putting it in Combat Jumping, I can slot a LotG defense and a LotG +recharge, giving a +10% set bonus to regen.

    That means I can remove a slot from Whirling Hands.... the 10% regen bonus I'll now get from Combat Jumping.

    The loss of one slot from Quick Recovery won´t make a lot of difference to endurance recovery, so I can take that slot and put it in Fast Healing, making space for the Regenerative Tissue proc for extra regen.

    On a side note, I was considering getting an Absolute Amazement - to hit proc for Barrage. It appears to be a non-resistable -7.5% chance to hit. That together with being soft-capped to s/l/e/ne will be great when facing AV´s. Or so it would appear. Any thoughts on this?
  14. Hi Dechs. Thanks. Thats very handy. I´ve got the default level sorted out, but how do you manually type the level in for the newly chosen IO?
  15. Hi Claws. I´ve actually got a Regenerative Tissue proc in my current build, I wasn´t sure where to put it.

    Thanks for the feedback Bunny. When i19 hits and I get more power choices, I´ll be getting Combat Jumping at lvl 30. I was gonna put a single Defense IO in there to bring him up to the softcap for s/l/e/ne. If I can find a couple of extra slots then the LotG global recharge will be at the top of my things to do list.

    As to why there´s the extra slots in several powers, it´s actually planned that way... pretty much all of my sets are around lvl 30, not at lvl 50 that Mids assumes. The extra slots are there to compensate for the lower numbers. I could take one slot from Indominatable Will without a problem. I´ll have to take another look and see where I can take them from.

    Strangely enough, I actually get a fair bit of use out of my APP. The hold is very handy for mezzing certain annoying opponents (tsoo sorcerers etc). It´s handy having a ranged attack for pulling. Shiver´s awesome... a good opener to get agro, an aoe ti improve on the agro management (even though it does no damage), and is a great mitigator for me and the whole team. I´d take it twice if I could!

    Tsuji. A very good suggestion. Hasten will be handy for situations where I get hit with a slow too.

    Thanks everyone for the feedback. Keep it comin´
  16. Hi all. I´m back with a new project for issue 19, when it gets here, and I´d really like some feedback on the build.

    Well, he´s actually an old WP/EM tank, but with the advent of i19, and the chance to get three more powers, I just had to go back to him and see if I could make some improvements, and hopefully get him soft-capped to e/ne, as well as s/l.

    At lvl 30 I´ll be getting Combat Jumping for the extra defense, with a lvl 50 defense IO for 3.4% global def. Block of Ice and Ice Blast I´ll be getting two levels earlier. I´ll be getting Shiver too, with 1 Accuracy IO.

    Not sure about the final available power slot. Any suggestions?

    The build is:

    Hero Plan by Mids' Hero Designer 1,81
    http://www.cohplanner.com/
    Click this DataLink to open the build!

    C R A S H: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Energy Melee
    Power Pool: Fighting
    Power Pool: Fitness
    Ancillary Pool: Arctic Mastery
    Hero Profile:

    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal
    • (3) Numina's Convalescence - Heal/Endurance
    • (3) Numina's Convalescence - Heal/Recharge
    • (11) Healing IO
    • (21) Resist Damage IO
    • (40) Resist Damage IO
    Level 1: Barrage
    • (A) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (34) Focused Smite - Accuracy/Endurance/Recharge
    Level 2: Energy Punch
    • (A) Kinetic Combat - Damage/Endurance/Recharge
    • (7) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (34) Focused Smite - Accuracy/Endurance/Recharge
    Level 4: Bone Smasher
    • (A) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (34) Focused Smite - Accuracy/Endurance/Recharge
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Recharge Speed
    Level 8: Rise to the Challenge
    • (A) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Endurance
    • (9) Numina's Convalescence - +Regeneration/+Recovery
    • (11) Healing IO
    Level 10: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (43) Numina's Convalescence - Heal/Endurance
    • (43) Numina's Convalescence - Heal/Recharge
    • (48) Healing IO
    Level 12: Quick Recovery
    • (A) Endurance Modification IO
    • (13) Endurance Modification IO
    • (13) Endurance Modification IO
    Level 14: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (15) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    Level 16: Whirling Hands
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (17) Eradication - Accuracy/Damage/Recharge
    • (17) Eradication - Accuracy/Recharge
    • (37) Eradication - Damage/Recharge
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (43) Scirocco's Dervish - Damage/Recharge
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 20: Taunt
    • (A) Mocking Beratement - Recharge
    • (46) Mocking Beratement - Taunt
    • (46) Mocking Beratement - Taunt/Recharge
    • (46) Mocking Beratement - Taunt/Recharge/Range
    • (48) Mocking Beratement - Taunt/Range
    • (50) Mocking Beratement - Accuracy/Recharge
    Level 22: Boxing
    • (A) Accuracy IO
    Level 24: Tough
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    Level 26: Weave
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Build Up
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (29) Rectified Reticle - Increased Perception
    Level 30: Hurdle
    • (A) Jumping IO
    Level 32: Strength of Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 35: Energy Transfer
    • (A) Kinetic Combat - Damage/Endurance/Recharge
    • (36) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (37) Pounding Slugfest - Accuracy/Damage
    • (37) Pounding Slugfest - Damage/Recharge
    Level 38: Total Focus
    • (A) Kinetic Combat - Damage/Endurance/Recharge
    • (39) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (40) Pounding Slugfest - Accuracy/Damage
    • (40) Pounding Slugfest - Damage/Recharge
    Level 41: Health
    • (A) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Endurance
    • (42) Numina's Convalescence - Heal/Recharge
    Level 44: Stamina
    • (A) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - EndMod/Recharge
    Level 47: Block of Ice
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (48) Basilisk's Gaze - Accuracy/Recharge
    Level 49: Ice Blast
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Accuracy/Damage/Recharge
    • (50) Thunderstrike - Damage/Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 28,63% Defense(Smashing)
    • 28,63% Defense(Lethal)
    • 6,125% Defense(Fire)
    • 6,125% Defense(Cold)
    • 13,63% Defense(Energy)
    • 13,63% Defense(Negative)
    • 3% Defense(Psionic)
    • 15,81% Defense(Melee)
    • 8,313% Defense(Ranged)
    • 4,563% Defense(AoE)
    • 3,6% Max End
    • 18% Enhancement(Accuracy)
    • 30% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 421,67 HP (22,5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2,75%
    • MezResist(Immobilize) 15,95%
    • 20% Perception
    • 2% (0,033 End/sec) Recovery
    • 104% (8,137 HP/sec) Regeneration
    • 5% RunSpeed

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  17. I finally got my Elec/SS tank to level 50.

    I actually ended up giving up on my goal of getting Footstomp´s recharge down to less than 5 seconds at about lvl 40, I didn´t find it to be adequate mitigation for my tastes. Unfortunately. It was great to see so many orange numbers floatin up from mobs.... and from a tank too!

    Footstomp together with power sink certainly did improve survivability. Getting enemies drained of endurance really does slow the incoming damage down. Just not as much as I´d hoped.

    I had most of the sets in place, so I did have a very good global racharge on him at the time (about 50% + 70% from hasten), so I think I got a fairly realistic idea of how the set performs.

    I ended up going for S/L def, and X-Static is softcapped to that now. That together some reasonable recharge and HP bonusses (he has about 2500 with accolades) makes him very hard to take down..... He could happily stand in a spawn of freaks at +4 x8 without breaking a sweat, and tanking Rikti, Carnies and Malta is a doddle!

    I do really like the set, especially combined with SS. But, like Dark, I´ve experienced that it benefits a lot from the addition of an extra layer of mitigation.
  18. Thanks a lot for all the great feedback!

    As Deth menioned, a soft-capped tank is extremely survivable. My Invuln/Fire tank is fully slotted with IO´s, based on Call me Awesome's excellent guide. I did the same on my WP tank.... with the 5 sets of kinetic combat, a bunch of other set bonusses and weave he´s capped to S/L and has 40% or so def to E/NE. That, on top of capped HP and a boat-load of regen, makes him very hard to take down.

    For this toon I wanted to try out a different approach.

    He does has an awful lot of mitigation, all-be-it a little alternative to what I've tried before.... Footstomp's knockdown every 4½ seconds, Powersink's 80% energy drain every 14 seconds as well as Lightning Fields drain, perma Energize will let him regenerate 47 HP/sec at lvl 50 and last but not least, Energize will also be healing 800 HP every 30 seconds or so.

    It isn´t going to be a fire-and-forget build like my WP tank. Pretty much everything is gonna have to be done at the click of a botton, rather like a regen scrapper.

    I remember vaguely a thread on the forums discussing tank survivability. IIRC Powersink's endurance drain did improve survivability dramatically, or it does once you can get enemies drained completely. So that was one of my priorities when designing the build. When I saw that Footstomp recharges in around 4½ seconds too a huge grin spread across my face. Footstomp with double Rage followed up by Fireball is gonna be doing good damage. Taking enemies down fast is going to mitigation in itself.

    As Nuclear Medicine mentions, the build is dependent on high recharge. I did what i could to maintain it; the Winters Gift IO is great for toons that have some resistence to slow. A big improvement for the cost of 1 slot!

    I'm looking forward to leveling up such a cheap toon too; my last project was a soft-capped Elec/Shield scrapper. Fun, but very expensive.

    I´ll this build out. Only lvl 23 so far, so lacking many of the key powers. I'll let you know how it goes.

    Again, thanks for the great feedback!
  19. 100 views and not a single bit of feedback?

    That a good or bad sign?

    No comments at all?
  20. I´ve started my Elec/SS tank and gotten him up to lvl 23. He´s been fun and pretty sturdy so far, but during play i´ve done some thinking as to whether the build is gonna be up to scratch or not.

    I would REALLY like to hear your comments/about your experience with Electric Armour!

    I still reckon it's gonna be best building around his strangths..... the great heal and end drain attack, not to mention double stacking Rage. But it´s all still theory for me, as i've not yet tried it.

    Firstly, putting off stamina to lvl 26 was not gonna be a lot of fun, i´ve moved it to lvl 20, and it's made life a lot easier. He's had the same problems as pretty much every other build with endurance management.

    I'm happy with my decision to get tough early in the build. I´ve not used it all the time, but it´s been handy. Having nearly 80% S/L resist as soon as SO's becama available has improved survivability a ton.

    Having energize available so early has been great; it's great as a heal. It's made life a little easier having some endurance management.... but it´s much better as a heal than as en endurance management tool.

    Lightning field i moved up to lvl 22 to give him some agro management so i can do some propper anking with him on larger teams. It seems to do the trick so far.

    I dropped hurl in favour of combat jumping, primarily for a place for the winters gift slow resist IO. The slots Imoved over to boxing. I wouldn´t normally slot a low lvl attack, but with Rage double stacked, it's actually gonna be doing some reasonable damage. It´s a handy spot for another set of crushing impacts too. That means i can save a ton of cash as I can make do with just the 1 set of obliteration.

    This is the new build:

    Hero Plan by Mids' Hero Designer 1,621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    X- Static: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(5), ResDam-I(9)
    Level 1: Jab -- Acc-I(A)
    Level 2: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(5), ResDam-I(9)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg(19), C'ngImp-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34)
    Level 6: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(7), ResDam-I(11)
    Level 8: Grounded -- S'fstPrt-ResKB(A)
    Level 10: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg(37), C'ngImp-Dmg/Rchg(46)
    Level 12: Energize -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal(34)
    Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/EndRdx/Rchg(15), ResDam-I(17)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Regen/Rcvry+(21), Heal-I(43)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25)
    Level 22: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Rchg(23), Erad-Dmg(31), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(43)
    Level 24: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/EndRdx(40), Mako-Acc/EndRdx/Rchg(43)
    Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(31), P'Shift-Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(46)
    Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), Rec'dRet-Pcptn(50)
    Level 30: Lightning Reflexes -- Run-I(A)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 35: Combat Jumping -- Winter-ResSlow(A), LkGmblr-Rchg+(36)
    Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(39), Oblit-Dmg/Rchg(40), FrcFbk-Rechg%(40)
    Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42)
    Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50), Det'tn-Acc/Dmg/EndRdx(50)
    Level 49: Taunt -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 5,63% Defense(Energy)
    • 5,63% Defense(Negative)
    • 2,81% Defense(Ranged)
    • 4,05% Max End
    • 39% Enhancement(Accuracy)
    • 52,5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 365,4 HP (19,5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 9,35%
    • MezResist(Sleep) 8,8%
    • MezResist(Stun) 2,2%
    • MezResist(Terrorized) 2,2%
    • 20% Perception
    • 4,5% (0,08 End/sec) Recovery
    • 22% (1,72 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2,84% Resistance(Fire)
    • 2,84% Resistance(Cold)
    • 10% RunSpeed




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  21. I´ve done a fair bit of tanking before and I´ve got lvl 50 WP, Ice, Inv and Shield tanks, all of which i´ve really enjoyed. I´ve been thinking about giving Elec/SS a whirl, as they´re both sets that I´ve not tried, and the combination looks pretty damned impressive... at least it does on paper.

    I´ve worked out a PvE build which I hope will be fun to level AND effective at the same time.

    I have 3 vet attack powers to round out the otherwise pretty pitiful attack chain. The vet attacks (as far as I remember) can also be used during the Rage crash. I could use some advice about whether or not endurance will be a problem whilst leveling. I was wondering if Energize is effective enough so that Stamina could be skipped completely?

    Any other advice you can give me would be appreciated too, ofc.

    This is the build:

    [/code]Hero Plan by Mids' Hero Designer 1,621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    x static: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(5), ResDam-I(9), ResDam-I(46)
    Level 1: Jab -- Acc-I(A)
    Level 2: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(5), ResDam-I(9)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg(19), C'ngImp-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34)
    Level 6: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(7), ResDam-I(11)
    Level 8: Grounded -- S'fstPrt-ResKB(A)
    Level 10: Boxing -- Acc-I(A)
    Level 12: Energize -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal(34)
    Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/EndRdx/Rchg(15), ResDam-I(17)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg(23), C'ngImp-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(34)
    Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Regen/Rcvry+(43), Heal-I(43)
    Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(25), EndMod-I(50)
    Level 26: Lightning Field -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), M'Strk-Acc/EndRdx(40)
    Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(33), Efficacy-Acc/Rchg(46)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 35: Hurl -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg(37), Decim-Dmg/Rchg(37), Decim-Dmg/EndRdx(37)
    Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(39), Oblit-Dmg/Rchg(40), FrcFbk-Rechg%(40)
    Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42)
    Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50), Det'tn-Acc/Dmg/EndRdx(50)
    Level 49: Taunt -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 2,5% Defense(Energy)
    • 2,5% Defense(Negative)
    • 1,25% Defense(Ranged)
    • 4,5% Max End
    • 4% Enhancement(Heal)
    • 41% Enhancement(Accuracy)
    • 51,3% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 323,3 HP (17,3%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 9,9%
    • MezResist(Sleep) 8,8%
    • MezResist(Stun) 4,4%
    • MezResist(Terrorized) 2,2%
    • 4,5% (0,08 End/sec) Recovery
    • 12% (0,94 HP/sec) Regeneration
    • 2,84% Resistance(Fire)
    • 2,84% Resistance(Cold)
    • 10% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  22. Quote:
    Originally Posted by Ice Knight View Post
    Hard Capped HP 3212.69
    Soft Capped Defense Fire/Cold/Energy/Negative Energy/Smashing/Lethal
    Regenerates 70 HPs a second with RttC off
    Regenerates 103 hps a Second with Rttc On and 1 in Melee
    Regenerates 162.7 hps a Second with 10 in Melee.
    Very impressive numbers. How did you get all your damage types soft capped?
  23. Here's the build I'm using for Crash Induction at the moment. I was fortunate in that I bought the 5 sets of Kinetic Combats before the price went through the roof. If and when I'm rich enough I'll seriously consider buying the PvP def unique which will bump his S/L def up to above the softcap.

    [color:#489AFF]Hero Plan by Mids' Hero Designer 1,601[/color]
    [color:#489AFF]http://www.cohplanner.com/[/color]

    [color:#B1C9F5]Click this DataLink to open the build![/color]

    [color:#489AFF]Crash Induction:[/color][color:#B3CAF7] Level 50 Technology Tanker[/color]
    [color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Willpower[/color]
    [color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Energy Melee[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
    [color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Pyre Mastery[/color]

    [color:#489AFF]Hero Profile:[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]High Pain Tolerance[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/Rchg[/color](3)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/Def+[/color](15)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](15)
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Barrage[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]F'dSmite-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](42)
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Fast Healing[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/Rchg[/color](5)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]RgnTis-[/color][color:#7AA4EF]Regen+[/color](34)
    [color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Bone Smasher[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]F'dSmite-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](42)
    [color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Indomitable Will[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/Rchg[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](34)
    [color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Rise to the Challenge[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/Rchg[/color](9)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](17)
    [color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Mind Over Body[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](17)
    [color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Quick Recovery[/color] [color:#489AFF]--[/color] [color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod/Acc[/color](13)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](46)
    [color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Taunt[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)
    [color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Whirling Hands[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Sciroc-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Sciroc-[/color][color:#7AA4EF]Acc/Dmg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg/Rchg[/color](34)
    [color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Heightened Senses[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](21)
    [color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Boxing[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](43)
    [color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](37)
    [color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Weave[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/Rchg[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](37)
    [color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
    [color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/Rchg[/color](45)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](45)
    [color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](43)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](46)
    [color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](50)
    [color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Energy Transfer[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]P'ngS'Fest-[/color][color:#7AA4EF]Acc/Dmg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]P'ngS'Fest-[/color][color:#7AA4EF]Dmg/Rchg[/color](40)
    [color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Total Focus[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]P'ngS'Fest-[/color][color:#7AA4EF]Acc/Dmg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]P'ngS'Fest-[/color][color:#7AA4EF]Dmg/Rchg[/color](40)
    [color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Char[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)
    [color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Ring of Fire[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Enf'dOp-[/color][color:#7AA4EF]Acc/Immob/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Enf'dOp-[/color][color:#7AA4EF]Acc/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]Enf'dOp-[/color][color:#7AA4EF]Acc/Immob[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Enf'dOp-[/color][color:#7AA4EF]EndRdx/Immob[/color](48)
    [color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Fire Ball[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Posi-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Acc/Dmg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Det'tn-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]Det'tn-[/color][color:#7AA4EF]Dmg/Rchg[/color](50)
    [color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Strength of Will[/color] [color:#489AFF]--[/color] [color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](A)
    [color:#489AFF]------------[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Gauntlet[/color]
    [color:#489AFF]------------[/color]
    [color:#489AFF]Set Bonus Totals:[/color]
    • 26,8% Defense(Smashing)
    • 26,8% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8,63% Defense(Energy)
    • 8,63% Defense(Negative)
    • 3% Defense(Psionic)
    • 14,9% Defense(Melee)
    • 5,81% Defense(Ranged)
    • 3% Defense(AoE)
    • 1,8% Max End
    • 3% Enhancement(Immobilize)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 379,5 HP (20,3%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 16%
    • MezResist(Sleep) 1,65%
    • 2,5% (0,04 End/sec) Recovery
    • 104% (8,14 HP/sec) Regeneration
    • 1,88% Resistance(Negative)
    • 5% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1412;707;1414;HEX;|
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  24. I´ve been playing for 4 years, but this'll be my very first post here.

    I have a lvl 50 WP/Nrg tank "Crash Induction" who is very tough. He currently has 734% regen (97.6 hp/sec) with one opponent in range of RttC, capped HP, as well as 43.3% S/L def, 40.3% E/NE def and 34.7% F/C def.

    My first goal while geting him slotted up with IOs was getting his HP capped and getting as much regen as possible without gimping his build. As expected it did make a huge difference to his survivability. His biggest weakness is probably vulnerability to energy draining attacks which lead to his toggles dropping.

    After playing two SR scrappers to lvl 50, both soft-capped, I started to really appreciate defense sets. Not only do you avoid a ton of damage, which is especially valuble for avoiding the alpha strike for WP tanks, but you also avoid secondary effects such as the afore-mentioned energy drain.

    Is your aim is to maximize regen because you have a concept build planned, or are you looking for maximum survivability? I'd personally recomend the latter. WP offers a terrific foundation on which to build some truly survivable builds with layers and layers of mitigation.

    Which ever you're going for, have fun with your tank.