Shouldnt the Winters Gift unique help stone armour?
Pretty sure the runspeed penalties are unresistable, so they can be counteracted by +runspeed but not resisted by slow resist.
Yep. You can't resist the penalties, so the resistance bonus from the unique can't do anything for them.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Thanks a lot for your replies.
It´s strange... I thought that with Speed Boost that part of the benefit for Granite Armour was that it grants a hefty -speed resistence (-100%) as well as granting the +speed?
I thought/hoped that it was the same case for Winters Gift.
Oh well, back to the drawing board.
It won't help against the unresistable part of the powers them self, but the WG will help against any effects placed on you by enemies that would make things even worse.
Don't I know you???
I finally got around to playing a stone tank after a couple of aborted attempts. He´ll be my 8th or 9th tank, which certainly helps; I´ve gotten a lot more patient.
However, the run-speed penalties of Rooted and Granite are really severe, so I´m doing all I can with IO´s to reduce the impact.
With that in mind I bought and slotted a shiny new Winters Gift 20% slow resist unique and put it in Teleport... but it´s not done a thing for my run speed.
I´ve checked my combat stats; the 20% slow resist does show up, but my run speed is exactly the same.
Is this a known issue? Is there anything I can so my run-speed benefits from the 20% resist?
Thanks in advance