Yet another i19 tank revamp
In a word, no, it's not worth it, since there are better means to achieve the same result.
For one thing, your S/L def is *much* higher than it needs to be, especially since as soon as you step into a group with more than one foe, your defense is going to be higher because of Invinc. IMO, the obvious way to soft-cap F/C without using full Erad sets is to back off on the S/L def a bit. Doing so will allow you to replace the last two Erad IOs with a couple of Scirocco's Dervish for a 10% regen bonus. They'll be well slotted for end red, too.
Here's how I'd change your build to soft-cap F/C without those Erad sets. A note about enhancement levels: unless there's a compelling reason to slot level 30 RA and RF sets, I'd go with level 35s, since that will take you to the ED cut-off for def/resistance. And there's absolutely no reason not to use level 50 Mako's IOs with your KC set, since there's no bonus to lose and level 50s will get you to the ED cut-off for damage. Also, I'm not a big fan of Red Fortune for Invul, I think you should consider slotting either Gift of the Ancients or Luck of the Gambler, IMO they give better bonuses.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Djinn: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx:30(A), Aegis-ResDam/Rchg:30(13), Aegis-ResDam:30(13)
Level 1: Scorch -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(3), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(11), P'ngS'Fest-Acc/Dmg:30(23), P'ngS'Fest-Dmg/EndRdx:30(33), P'ngS'Fest-Dmg/Rchg:30(46)
Level 2: Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg:30(A), KntkC'bat-Acc/Dmg:30(3), KntkC'bat-Dmg/EndRdx:30(11), KntkC'bat-Dmg/Rchg:30(21), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(5), Erad-Acc/Dmg/Rchg:30(5), Erad-Acc/Rchg:30(21), Sciroc-Dmg/EndRdx:30(23), Sciroc-Acc/Dmg/EndRdx:30(31)
Level 6: Temp Invulnerability -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(7), RctvArm-ResDam/Rchg:35(7), RctvArm-ResDam/EndRdx/Rchg:35(15)
Level 8: Unyielding -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(9), RctvArm-ResDam/Rchg:35(9), RctvArm-ResDam/EndRdx/Rchg:35(19)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg:30(A), Dct'dW-Heal/EndRdx:35(15), Dct'dW-Rchg:30(31), Dct'dW-EndRdx/Rchg:30(46), Dct'dW-Heal:30(46)
Level 12: Resist Energies -- Aegis-ResDam:30(A), Aegis-ResDam/EndRdx:30(27), Aegis-ResDam/Rchg:30(27)
Level 14: Boxing -- Acc-I:30(A)
Level 16: Tough -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(17), Aegis-ResDam/EndRdx/Rchg:35(17), Aegis-ResDam:35(19)
Level 18: Invincibility -- RedFtn-Def:35(A), RedFtn-Def/EndRdx:35(50), RedFtn-Def/Rchg:35(50), RedFtn-Def/EndRdx/Rchg:35(50)
Level 20: Resist Elements -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:30(31), Aegis-ResDam/EndRdx:30(40), Aegis-ResDam/EndRdx/Rchg:30(43)
Level 22: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(42), Mocking-Taunt/Rchg/Rng:50(43), Mocking-Acc/Rchg:50(43), Mocking-Taunt/Rng:50(45)
Level 24: Weave -- RedFtn-Def:35(A), RedFtn-Def/EndRdx:35(25), RedFtn-Def/Rchg:35(25), RedFtn-Def/EndRdx/Rchg:35(33)
Level 26: Tough Hide -- RedFtn-Def:35(A), RedFtn-Def/EndRdx:35(34), RedFtn-Def/Rchg:35(34), RedFtn-Def/EndRdx/Rchg:35(34)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-Dmg:30(29), Erad-Acc/Rchg:30(37), Sciroc-Dmg/EndRdx:30(37), Sciroc-Acc/Dmg/EndRdx:30(42)
Level 30: Combat Jumping -- Winter-ResSlow:30(A)
Level 32: Build Up -- Rec'dRet-Pcptn:20(A)
Level 35: Incinerate -- KntkC'bat-Dmg/EndRdx/Rchg:30(A), KntkC'bat-Acc/Dmg:30(36), KntkC'bat-Dmg/EndRdx:30(36), KntkC'bat-Dmg/Rchg:30(36), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: Greater Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg:30(A), KntkC'bat-Acc/Dmg:30(39), KntkC'bat-Dmg/EndRdx:30(39), KntkC'bat-Dmg/Rchg:30(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg/EndRdx:30(A), Thundr-Acc/Dmg/Rchg:30(45), Thundr-Acc/Dmg:30(45)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx:30(A), Posi-Acc/Dmg:30(48), Posi-Dmg/Rchg:30(48), Posi-Dmg/EndRdx:30(48)
Level 49: Hasten -- RechRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(40)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 19.3% Defense(Smashing)
- 19.3% Defense(Lethal)
- 18.6% Defense(Fire)
- 18.6% Defense(Cold)
- 19.3% Defense(Energy)
- 19.3% Defense(Negative)
- 3% Defense(Psionic)
- 11.1% Defense(Melee)
- 11.1% Defense(Ranged)
- 10.8% Defense(AoE)
- 5.4% Max End
- 5% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 168.7 HP (9%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.1%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 4.5% (0.08 End/sec) Recovery
- 28% (2.19 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 20% RunSpeed
- 2.5% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;713;1426;HEX;| |78DA9D94DB4E53511086D7EEC1D276B7A514682950683996436D03171E2E4CA41A5| |11A2B10AF545270091B9A0D69EB01AF7C005F81449F418D31BE8582826FA0D167A8| |33F32F7AE39D3BDDF3ADC3BF6766AD59AB9517655BA957D794652FD56BCDE6C67AC| |DDDD30D7FA5B6ED6CF9CBBB8EEB069452190C6F94F513ED367561D97DF6B4EEEA46| |6DD3A93BADC39499AEE8BAD6859B8E6E1CA21D5F76777443BBADC2792352DDDFAF9| |3647BA7E5B8DBB6F45674ED803A21E9AC1D68FDD836AA96AB9BCDF88D0367AB503D| |6CE88D4AADD922E7294A294FEF9720198B5ED5F6A8223586955D021605F190324FD| |BAFAE1352CAB324089505FDB714EB469705F3B7053D21E355B57DD69A0C79AA82D0| |3D41EF2ABEDA25945482E45E13C4FBC7C333BE9FC06F41EF2F41FF73F92AF352F09| |572F72377AF3F478D9CBA90014604D1ACE01BE902461780AE0BBA2EE87AA03B265D| |103A5FB022AB8FDE91994C557AF32BC05DC1779287CDD685B15969EC601A3B6851D| |D2358958AA425652F0DC54C2AB1A2F8EE2E010B486551704ABEE39625BA7854864A| |21200C440427A44B187F89A444CD209529A432B320E8A50DEE33F5E8DBF1F09EE71| |DC1CC2EB02798AB0B7C9466D2B84D227C0AE153083F8AF067147EC0E806A0CB4297| |852E0B5D92C20F9AFA0EA2BE4328EC10CA3C8EFA8EA3BE79D4B79FB2188677353CE| |89521723462B674E488BE4950621C014BCBE1A88DE1A88DE1A88DE1A88DE3A80D90| |7CC2C827209F847C12F249C8A7203FA5B0D3905BD3C79264FE44704633B398F1CCB| |E956FE6DE0047821F242840E02D7C94A18BEF800FC07B418E9659346B2ACE4AD421| |5FE7D2D18F1EB5F2CF48D5D7B9629625235362F3BECE8D6E07BB3BF7EA7F9F4FF6B| |9BBE02AFF15ACB3A9F2F5BECFAD076C1E72F711B76ADCDA64B3C5DDF667FB3CEDD8| |25CEEB329B2B6CAEB2E9A3FCD46B5606C264C26C6C36113651363136DD6C126CD26| |C8ED8B4FF02EBE5F24E| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hi Finduilas,
Thanks, great build!
I normally slot GotA or LotG into defensive powers, once I´d started playing with the build to improve the defense to fire and cold, I also started playing with the resists to it too. It looked like an interesting combination of softcapped defenses to all (except psi) as well as reasonable resists. It was just a little experiment.
One of the few concerns I do have is tanking mobs with a large defense debuff eg. on the ITF or the old clockwork. How much extra S/L defense will I need as a buffer to prevent cascade failure?
Hi Finduilas,
Thanks, great build! I normally slot GotA or LotG into defensive powers, once I´d started playing with the build to improve the defense to fire and cold, I also started playing with the resists to it too. It looked like an interesting combination of softcapped defenses to all (except psi) as well as reasonable resists. It was just a little experiment. One of the few concerns I do have is tanking mobs with a large defense debuff eg. on the ITF or the old clockwork. How much extra S/L res will I need as a buffer to prevent cascade failure? |
Defense debuff resistance does help, however, and Invul has 50%, which is enough for most purposes. However, you still might get debuffed in the ITF since as you know, they stack debuffs like crazy. And once the debuffs start hitting they can blow through a defense buffer pretty easily. Really no way to prevent that unless you have 100% debuff resistance.
One big advantage that Invul has in those situations is that with Tough your S/L resistance is capped, which reduces a lot of the incoming damage to tolerable levels.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
One of the few concerns I do have is tanking mobs with a large defense debuff eg. on the ITF or the old clockwork. How much extra S/L res will I need as a buffer to prevent cascade failure?
|
My main Invuln Tanker has 50-51% s/l defense (I forget how it rounds) with one foe in range (it's a flat 40% with no one in range of Invincibility). Coupled with the 50% DDR and the fact that multiple foes in range will pump up the defense even further, he does very well on the ITF. I've seen him get debuffed down to 35-38% while surrounded, but the Roman sword defense debuffs wear off pretty quickly, and his defense doesn't stay there, but rises back up after a few seconds. He's never suffered a flat-out cascade failure.
So I'd say a 5% cushion, coupled with herding up enough guys to keep Invincibility performing well, and of course taking the two passives that give defense debuff resistance, you'll be fine.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Thanks for your replies, and yes, it was S/L defense I meant (edited)
I´ve not taken Djiin up against Romans yet, so I´ve no idea how he´ll perform, or if an extra layer of S/L defense is even required, so I appreciate your feedback with your experiences.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
This time it´s my Invuln/FM tank.
He´s built up very much with softcapping S/L/E/NE in mind (thanks for your great guide Call Me Awesome!)
I´ve got all the Kinetic Combats and Reactive Armours I need. After playing around with Mids I realised that I could cap S/L/E/NE as intended, but I could also get very close to the softcap for cold and fire too! With just 3 mobs in range he will be softcapped.
It does come at a price though. My PbAOE attacks will need to be slotted with full sets of Eradication... great for recharge, bloody awful for endurance.
It is an i19 build. There are 2 slots reserved for Stamina, and I have a Miracle unique slotted in health.
This is the build:
Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
Djinn: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 1: Scorch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(46)
Level 2: Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(5), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Rchg(21), Erad-Dmg/Rchg(23), Erad-%Dam(31)
Level 6: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(15)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(19)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(31), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 12: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(27)
Level 14: Boxing -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam/Rchg(19)
Level 18: Invincibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(50), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 20: Resist Elements -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(43)
Level 22: Taunt -- RechRdx-I(A)
Level 24: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(33)
Level 26: Tough Hide -- RedFtn-Def(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg(29), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(37), Erad-%Dam(42)
Level 30: Combat Jumping -- Winter-ResSlow(A)
Level 32: Build Up -- Rec'dRet-Pcptn(A)
Level 35: Incinerate -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(40)
Level 1: Gauntlet
Level 4: Ninja Run
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Set Bonus Totals:
I do have another, more conventional build, which I was origionally intending on building: