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Posts
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Joined
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Well, that was fun, good job guys
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im bak now >.> you still doing it?
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We're in the middle of it atm... -
Well, if you can put up with another scrapper, I'll bring Nina along
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Might be a little early, but I'll try my best to be on
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Well, if you need a corruptor on Sat evening (like, 8pm or later), or anytime Sunday, Ateria's always up for SFs
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Because BS has such slow recharge, and Parry's recharge is pretty fast, i'd try and fit it in if I could, especially as Regen has very little, if next to no inherent Defence.
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Agreed. Parry with 3 def enhancements (and 1 acc, 2 dam) is incredible. And it'll get better come I7
I don't use it all the time, but it so great to be able to get almost 50% melee defense if I need to -
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OK, the only reason why I did not pick darkest night is because I mostly work in teams, and when you kill the guy I used darkest night on the whole power shuts off (sucks don't it). I don't know about black hole though, some people say it's awesome and some people hate it, can some1 tell me exactily what it does?
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Well, yes, people will sometimes kill the anchor for DN, but thats just something you have to get used to. Seriously, the benefits of it are just too great to miss. As a suggestion, use it on LTs - minions die too easily, and bosses are a favoured target of things like stalkers.
As to Black Hole, it makes a group of enemies unable to act, but also unaffected by anything. So you can't hurt them, and they can't hurt you. Unslotted, it doesn't effect bosses, which suggests you could use it to take out minions and LTs while you kill the bosses. In practice, it doesn't work very well at all. You have far better tools for mitigating damage at your disposal, foremost of which is Darkest night. -
Well, here's my build, been very effective if I may say so myself
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1: Dark Blast (1 Acc/3 Dam/2 Rech)
1: Twilight Grasp (2 Acc/2 Heal/2 Recharge)
2: Gloom (1 Acc/3 Dam/2 Rech)
4: Darkest Night (3 THDebuff)
6: Tar Patch (1 Recharge)
8: Hover (1 End Red)
10: Tenebrous Tentacles (1 Acc/3 Dam/1 Rech)
12: Nightfall (1 Acc/3 Dam/1 Rech)
14: Flight (3 Fly)
16: Swift
18: Health
20: Stamina (3 Endmod)
22: Fearsome Stare (1 Acc/3 Fear/2 Rech)
24: Shadowfall (1 End red/2 Res)
26: Assault (1 End Red)
28: Tactics (1 End Red/3 THBuff)
30: Petrifying Gaze (1 Acc/3 Hold/1 Rech)
32: Blackstar (1 Dam)
35: Howlight Twilight (1 Rech)
38: Dark Servant (1 Acc/1 Rech/1 Heal/3 THDebuff)
Essentially, there are 4 must haves from each set IMO:
From the primary, you want: Dark Blast, Gloom, Tenebrous Tentacles and Nightfall. That gives you decent damage on both single targets and groups. Anything else is optional - in fact, I'd say anything else is very optional. Blackstar is cool, but not amazing (Soul Drain power from Ghost Widow might change that), Moonbeam is crap, Dark Pit is crap, Life Drain is crap and Torrent is situational.
From the secondary, you need: Twilight Grasp, Darkest Night, Fearsome Stare and Dark Servant. With these 4, you will cripple the enemies accuracy, when he's ble to fire, and if anything does hit you, it does less damage, and is easily healed back. Unlike the primary, these only 1 bad power, and thats Black Hole. As to the others, Tar Patch is a nice damage boost, Shadow Fall is a good res boost against later game enemies, Pet. Gaze is nice for taking a LT out of the fight, and Howling Twilight is useful for a bit more debuff, and very occasionaly a rez (with the amount of debuff you have, people don't die very often)
The only power I'd like to find some room for is Recall Friend so I can get FLuffy into melee more often, but it's not a major problem. -
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But i am almost purely a team troller - so keeping standing and mob management are my main aims rather than damage output.
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I want to team mainly, but I know full well I'll end up soloing some - particularly at lower levels, so I thought a bit of extra damage would help -
Well, I've gotten it, and for the last two levels (6 and 7
) it's been useful - I can't see it being great in the long term, but I'm not regretting it yet. Plus it look damn cool.
I have got one problem. Containment doesn't seem to be working properly with it. I get extra damage, but the second amount isn't as high as the first. Here's a ss:
http://i13.photobucket.com/albums/a2...ox/JK-Cont.gif
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So some for and some against...ah well, I'll probably go for it, with the intention of respeccing it out for CJ at a later stage. Ta guys
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I'm planning on starting an ice/storm controller, and reading around, I've noticed a lot of people seem to suggest taking Air Superiority to add some extra damage. However, I'd rather take SJ as my travel power than Fly, so I was wondering if Jump Kick would be of any use early on for an extra bit of damage, or is the overlong animation just too much?
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I don't know about the /rad side of things, but as to the dark blast powers, it looks OK, though, if you can find the slots, a few recharges - especially in the two cones - would go nicely.
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Well, it's not great, but damn, it's cool to run into a mob and explode in a huge blast of darkness. And then you team with a /kin and suddenly it *is* great. More than great.....
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There are some ponderings on powers, and my level 40 build, which has proven to be very effective (IMO at least
) in this thread: http://uk.boards.cityofheroes.com/sh...fpart=1#375438
I might try to get round to doing a full round up of the dark/dark powers later if I've the time... -
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Shadow fall is not just a team stealth power but it also provides resistance against incoming attacks which the concealment pool power does not do.
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Just to elaborate on this, it provides PSIONIC resistance. This is something that only 1 other powerset (dark armour) does (stone armour has a psionic def, and a few others can mitigate psi damage in their own way). Against psionic enemies - which become incresingly common at high levels, SF is one of the very few ways to take on the big hitters. Oh, and it has energy and negative resists too. And on the off chance that isn't good enough, it stealths your team too...Yeah, another generic attack would really be better... -
Aye, twas good fun. Great job getting it organised guys
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Gratz
(*wishes he had as much free time as you...*)
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Darkest night is ok at best with 6 slots. From its base it has poor accuracy, poor duration and a long recharge time. Probably needs 15 slots to make it good.
[/ QUOTE ] I really hope thats a typo
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Moonbeam and blackstar is where I'd disagree though. Personally I think they both depend on your play style. Dark isn't reknowned for its damage and moonbeam is your highest dmg attack (with the exception of the nuke). Yes it is interruptible but with all your to hit debuffs happening as long as you have your target locked down you can reliably use it mid fight.
[/ QUOTE ]I can see your point, but frankly I doubt I could find the time to use it - I've got Dark Blast and Gloom slotted with recharges, ditto with the two cone attacks, FS, TG and PG, so theres pretty much always something I can be doing, and in the time it take MB to activate, I'll have been able to do several things. Some people might use it for pulling, but frankly, if I'm in a group, either someone esle can pull, or preferably, we can just fight the whole lot, or if I'm soloing, FS keeps any unwanted ones off me
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Blackstar is the final blast power and your nuke. I'm a defender and I love it. If you want to be a support character, no its probably not worth taking due to the downtime, although use it in the right situations and it is fantastic. For the last 2 levels or so I've been using the play style of herding and nuking. Against the right mobs you can easily gather up 2 or 3 groups, herd them up, lay down a tar patch, activate black star and job done. If you are unsure about it I'd recommend trying it out first and then if you don't like it respec it out.
[/ QUOTE ]Definately agree with the last point there, try it out...Actually, I love it too - nothing beats charging into a mob of enemies and exploding in a massive blast of darkness - but I find I don't use it much (except when I've got a kineticist - Speed Boost, Fulcrum Shift and Tranference ftw), and while theres just enough room in my build for me to keep it, if I was optimising my build for power, I would consider dropping it. (I don't actually have it slotted up yet - though I have seen what it can do with full slots, and it isn't enough to change my mind - will try to find more slots post-40)
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Other things to note, you should slot tar patch with recharges before slows and make use of the -res. The effect stacks so if you have a long fight you can probably squeeze in a couple to lower the mobs resistance, or you at least want it available at the start of every fight.
[/ QUOTE ]Definately agree with this, though at the moment I'm doing fine with just the default slot as a recharge - will put 2 more in there post-40.
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Slot shadowfall with dmg res and end red, dont bother with def buffs. The defence is too small to notice to be worth slooting, but it does offer psi resistance which is very rare so if you can, 3 slot it with dmg res.
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Yep. Also, don't bother running it all the time. The stealth isn't great (obviously, use it if you're ghosting missions), and theres little point in wasting the end if the enemies don't do much en/neg/psi damage (as the def is negligable)
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Howling twilight is more than a rez, although I only use it for rez it can be used as a very good disorient control power (better than dark pit), if you have slots spare and don't know what to do with them, perhaps consider slotting this (if taken) with recharges and disorients.
[/ QUOTE ]I use it as a disor/debuff on tough fights, and if anyone complains about me wasting my rez, they can go to the hospitalAgain, I've only got the default slot in there atm as a recharge.
Oh, and on the off chance you're interested, here's my build - I'm currently 39, so the last three slots are planned(not certain on the exact slotting, but it's pretty close)
1: Dark Blast (1 Acc/3 Dam/2 Rech)
1: Twilight Grasp (2 Acc/2 Heal/2 Recharge)
2: Gloom (1 Acc/3 Dam/2 Rech)
4: Darkest Night (3 THDebuff)
6: Tar Patch (1 Recharge)
8: Hover (1 End Red)
10: Tenebrous Tentacles (1 Acc/3 Dam/1 Rech)
12: Nightfall (1 Acc/3 Dam/1 Rech)
14: Flight (3 Fly)
16: Swift
18: Health
20: Stamina (3 Endmod)
22: Fearsome Stare (1 Acc/3 Fear/2 Rech)
24: Shadowfall (1 End red/2 Res)
26: Assault (1 End Red)
28: Tactics (1 End Red/3 THBuff)
30: Petrifying Gaze (1 Acc/3 Hold/1 Rech)
32: Blackstar (1 Dam)
35: Howlight Twilight (1 Rech)
38: Dark Servant (1 Acc/1 Rech/1 Heal/3 THDebuff) -
From the secondary, only Black Hole is bad, and it's really really bad.
From the primary, the only never take power is Life Drain. Perhaps if you had a secondary without a heal, but you've got the best one in the game, so LD is totally pointless.
As for those which have some use, but aren't amazing:
Moonbeam: Well, IMO, this is useless - horriblly long, interrruptable animation for decent but unspectacular damage? No thanks. But some people love snipes, so I can't put it on quite the level of Life Drain
Torrent: No (well close enough to) damage, cone with knockback. If used properly, it can be a very useful control tool, but if you've ever grouped with a poor energy blaster, you'll know the problems.
Dark Pit: Targetted AE disorientate. Sounds cool. Well, it ain't. Low duration, poor accuracy, hefty recharge and it only affects minions. Witha different secondary, it might be worth considering, but frankly, a /dark has betetr control options (notably Fearsome Stare). However, in combination with Howling Twilight (yes the "rez". I use ""s, cos as far as I'm concerned it's a debuff/disorientate with the added side effect of rezzing), it should be decent (I've not actually tried..). Heavily slot both, and use them together, and you've got a good opener.
Blackstar: Yeah, the nuke. For fun factor, you have to take it, but for effectiveness, you can probably find something better. The damage is good, but the crash and recharge really put me off it. Utterly amazing if you've got a pet kineticist though -
Wahey
'Course, I already new you were 40 before I read this thread, but gratz again -
Why do I like my corruptor? Well, I guess it's cos theres so much I can do. I can blast, I've got a wonderful heal, great debuffs, some buffs *and* some control powers. Where I find some ATs rather 1 dimensional, my corr is just so versatile, which I love
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Drop M30. It sucks. The AR is best when the enemies are tightly clumped so your cones will have the greatest effect. M30 spreads them out. Do the math....
Oh, and take Flamethrower at 18. Even if it means putting Stamina back. It's probably the best AE power in the game.