My dar/dark build, whaddaya think?


Dead Calm

 

Posted

OK, I have plalyed on CoV for awhile now trying to get the right build, so what do you think of this of this one?

Level 1: Dark Blast
Level 1: Twilight grasp
Level 2: Gloom
Level 4: Tar Patch
Level 6: Moonbeam
Level 8: Tenebrous Tentacles
Level 10: Hover
Level 12: Swift
Level 14: Fly
Level 16: Howling Twilight
Level 18: Health
Level 20: Stamina
Level 22: Shadow Fall
Level 24: Fearsome Stare
Level 26: Night Fall
Level 28: Life Drain
Level 30: Dark Pit or Torrent
Level 32: Blackstar
Level 35: Black Hole
Level 38: Dark Servant

Can you guys give your opinions on this build, and could you please help me decide between Torrent and Dark Pit. Thank you, your criticism is appreciated.


 

Posted

The changes I'd make:

Things I wouldn't bother with:
Torrent - Knockback doesn't work hugely well with Dark Miasma. Not a bad power, just not a lot of synergy.
Dark Pit - Horrible accuracy, low magnitude, totally overshadowed in every way by fearsome stare.
Life Drain - The only reason I can think of for someone to take this power is that their secondary doesn't have a self heal. Dark Miasma has Twilight Grasp, which is spiffy, so don't bother with life drain.
Black Hole - 15 unenhanceable seconds of not being able to hit your enemies. Probability suggests that of the 220k players of CoX worldwide one of them likes Black Hole. I have yet to meet this person.

Things I would bother with:
Darkest Night - Currently it is a fantastic debuff. Even after the upcoming tohit debuff nerf, it will still be a good power. Take it, slot it, love it.
Petrifying Gaze - A useful power. Not as great as it was in I4 by a long shot, but still useful.
Recall Friend - Useful for both stacking up bodies for mass rezzes and also fluffy wrangling. By no means essential though.

Stuff that I would move as early as possible:
Fearsome Stare - Because it rocks.


Dead Calm's Defender Manifesto

 

Posted

Well, here's my build, been very effective if I may say so myself :

1: Dark Blast (1 Acc/3 Dam/2 Rech)
1: Twilight Grasp (2 Acc/2 Heal/2 Recharge)
2: Gloom (1 Acc/3 Dam/2 Rech)
4: Darkest Night (3 THDebuff)
6: Tar Patch (1 Recharge)
8: Hover (1 End Red)
10: Tenebrous Tentacles (1 Acc/3 Dam/1 Rech)
12: Nightfall (1 Acc/3 Dam/1 Rech)
14: Flight (3 Fly)
16: Swift
18: Health
20: Stamina (3 Endmod)
22: Fearsome Stare (1 Acc/3 Fear/2 Rech)
24: Shadowfall (1 End red/2 Res)
26: Assault (1 End Red)
28: Tactics (1 End Red/3 THBuff)
30: Petrifying Gaze (1 Acc/3 Hold/1 Rech)
32: Blackstar (1 Dam)
35: Howlight Twilight (1 Rech)
38: Dark Servant (1 Acc/1 Rech/1 Heal/3 THDebuff)

Essentially, there are 4 must haves from each set IMO:

From the primary, you want: Dark Blast, Gloom, Tenebrous Tentacles and Nightfall. That gives you decent damage on both single targets and groups. Anything else is optional - in fact, I'd say anything else is very optional. Blackstar is cool, but not amazing (Soul Drain power from Ghost Widow might change that), Moonbeam is crap, Dark Pit is crap, Life Drain is crap and Torrent is situational.

From the secondary, you need: Twilight Grasp, Darkest Night, Fearsome Stare and Dark Servant. With these 4, you will cripple the enemies accuracy, when he's ble to fire, and if anything does hit you, it does less damage, and is easily healed back. Unlike the primary, these only 1 bad power, and thats Black Hole. As to the others, Tar Patch is a nice damage boost, Shadow Fall is a good res boost against later game enemies, Pet. Gaze is nice for taking a LT out of the fight, and Howling Twilight is useful for a bit more debuff, and very occasionaly a rez (with the amount of debuff you have, people don't die very often )

The only power I'd like to find some room for is Recall Friend so I can get FLuffy into melee more often, but it's not a major problem.


 

Posted

OK, the only reason why I did not pick darkest night is because I mostly work in teams, and when you kill the guy I used darkest night on the whole power shuts off (sucks don't it). I don't know about black hole though, some people say it's awesome and some people hate it, can some1 tell me exactily what it does?


 

Posted

[ QUOTE ]
OK, the only reason why I did not pick darkest night is because I mostly work in teams, and when you kill the guy I used darkest night on the whole power shuts off (sucks don't it). I don't know about black hole though, some people say it's awesome and some people hate it, can some1 tell me exactily what it does?

[/ QUOTE ]

Well, yes, people will sometimes kill the anchor for DN, but thats just something you have to get used to. Seriously, the benefits of it are just too great to miss. As a suggestion, use it on LTs - minions die too easily, and bosses are a favoured target of things like stalkers.

As to Black Hole, it makes a group of enemies unable to act, but also unaffected by anything. So you can't hurt them, and they can't hurt you. Unslotted, it doesn't effect bosses, which suggests you could use it to take out minions and LTs while you kill the bosses. In practice, it doesn't work very well at all. You have far better tools for mitigating damage at your disposal, foremost of which is Darkest night.


 

Posted

OK, thanks alot, I might replace it iwth something like darkest night, or torrent or whatever.


 

Posted

oh, sorry for double posting but I'd just like to thank you guys again for your opinions, I have so far got him up to lvl 15, planning to get him up to 16 today. And I've joined the violators.


 

Posted

im going with dead calm on them changes to your build m8, my lvl 33 dark / dark corrupter is great fun, she not as damaging as nrg primary but with all the debuffs n immobilises n heals she is a good toon to play with.


 

Posted

Yeah, that's the main reason I made it dark/dark, good suppprt unit.


 

Posted

[ QUOTE ]
OK, the only reason why I did not pick darkest night is because I mostly work in teams, and when you kill the guy I used darkest night on the whole power shuts off (sucks don't it). I don't know about black hole though, some people say it's awesome and some people hate it, can some1 tell me exactily what it does?

[/ QUOTE ]

Darkest night is one of the best powers for a group corner pull and clump together. I am doing this with my level 26 Sonic/Dark corruptor.

Go in with shadow fall, find the boss/lt. Put Darkest Night on him so he aggros the entire spawn and run behind the nearest corner ( you have about 3-5 seconds until he realises you are there ). Slam a Tar Patch on the corner and the whole spawn groups up near the corner. Pop out and use Fearsome Stare on the spawn* and then proceed to wipe them out with your primary.

This works because Darkest night is the best alpha strike absorbing power in the game short of some of the defensive set's tier 9 powers, -ACC and -DAM means that the enemies aren't going to hit you much and when they do they won't do much damage. Once on the tar patch they get even more -DAM.

If the anchor dies early you still have used Darkest night in the most danagerous part and you still have the debuffs from Tar Patch and Fearsome stare ( + possibly Twilight Grasp ) protecting the team whilst it recharges.

*I usually duo with a Plants dominator so we usually use Seeds of Confusion for this, but Fearsome Stare does work too.


@Unthing ... Mostly on Union.

 

Posted

[ QUOTE ]

This works because Darkest night is the best alpha strike absorbing power in the game short of some of the defensive set's tier 9 powers, -ACC and -DAM means that the enemies aren't going to hit you much and when they do they won't do much damage. Once on the tar patch they get even more -DAM.


[/ QUOTE ]Tar Patch is -RES, not -DMG.


 

Posted

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This works because Darkest night is the best alpha strike absorbing power in the game short of some of the defensive set's tier 9 powers, -ACC and -DAM means that the enemies aren't going to hit you much and when they do they won't do much damage. Once on the tar patch they get even more -DAM.


[/ QUOTE ]Tar Patch is -RES, not -DMG.

[/ QUOTE ]
I don't have a source to check it at the moment but I am pretty sure it is -RES, -DAM and -SPD.


@Unthing ... Mostly on Union.

 

Posted

It's not -Dam, but the -Res also means that things are less resistant to debuffs, so Darkest Night works better.

That was reason #23 in my occasional series "Why Tar Patch Rocks".


Dead Calm's Defender Manifesto

 

Posted

In this guide it mentions it has -Speed, -Damage, -Resistance. But I'll check the in game description and Sherksilver's planner too when I can, but I think they both mention it.

I've never heard anyone mention that -Resistance affects resistance to debuffs and mez effects too.


@Unthing ... Mostly on Union.

 

Posted

[ QUOTE ]
In this guide it mentions it has -Speed, -Damage, -Resistance. But I'll check the in game description and Sherksilver's planner too when I can, but I think they both mention it.

I've never heard anyone mention that -Resistance affects resistance to debuffs and mez effects too.

[/ QUOTE ]Well, resistance debuffs are resisted by damage resistance, and since resistance and damage are technically the same one could assume that foes with lowered resistance would have lowered resistance to damage debuffs as well.


 

Posted

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In this guide it mentions it has -Speed, -Damage, -Resistance. But I'll check the in game description and Sherksilver's planner too when I can, but I think they both mention it.

I've never heard anyone mention that -Resistance affects resistance to debuffs and mez effects too.

[/ QUOTE ]Well, resistance debuffs are resisted by damage resistance, and since resistance and damage are technically the same one could assume that foes with lowered resistance would have lowered resistance to damage debuffs as well.

[/ QUOTE ]

I guess it could, depending exactly how they have implemented it. If -res is a pre damage multiplier as I've heard people state this would not be the case. If it is an actual reduction in res this would.

Edit:
I just checked my /Dark corruptor. No mention of -Dam at all anywhere apart from Sherksilver's hero planner. Given that they got the base duration wrong ( 30s rather than 45s ) I will not believe them. So much for feeling safe because I was standing in a tar patch... Although as others have pointed out it may improve the effectiveness of Darkest night.


@Unthing ... Mostly on Union.

 

Posted

Well I do know I reduces speed and resistance anyway, and it rocks in my opninion, don't mean to be a noob but I prefer that to darkest night. I work mostly in teams and there is always the ideot that won't listen to you and kills whoever he thinks he can get away with.