BS/Regen


Knight_Errant

 

Posted

Just thought I'd post my current Regen build for criticism from the masses. I don't like the whole parry thing btw, I'd rather have more DPS than have a bit of defence added.

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Jacob Hell
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
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01) --> Hack==> Acc(1)Acc(3)Dmg(3)Dmg(15)Dmg(15)Rechg(36)
01) --> Fast Healing==> Heal(1)Heal(5)Heal(5)
02) --> Slice==> Acc(2)Acc(13)Dmg(13)Dmg(48)Dmg(50)
04) --> Quick Recovery==> EndMod(4)EndMod(9)EndMod(9)
06) --> Build Up==> Rechg(6)Rechg(7)Rechg(7)
08) --> Swift==> Run(8)Run(37)
10) --> Dull Pain==> Heal(10)Heal(11)Heal(11)Rechg(21)Rechg(21)Rechg(21)
12) --> Combat Jumping==> EndRdx(12)
14) --> Super Jump==> Jump(14)Jump(36)
16) --> Integration==> Heal(16)Heal(17)Heal(17)EndRdx(37)
18) --> Hasten==> Rechg(18)Rechg(19)Rechg(19)
20) --> Assault==> EndRdx(20)
22) --> Tactics==> TH_Buf(22)TH_Buf(23)TH_Buf(23)EndRdx(37)
24) --> Reconstruction==> Heal(24)Heal(25)Heal(25)Rechg(39)Rechg(40)Rechg(40)
26) --> Disembowel==> Acc(26)Acc(27)Dmg(27)Dmg(31)Dmg(34)Rechg(36)
28) --> Health==> Heal(28)Heal(29)Heal(29)
30) --> Stamina==> EndMod(30)EndMod(31)EndMod(31)
32) --> Head Splitter==> Acc(32)Acc(33)Dmg(33)Dmg(33)Dmg(34)Rechg(34)
35) --> Whirling Sword==> Acc(35)Acc(40)Dmg(43)Dmg(43)Dmg(43)Rechg(45)
38) --> Moment Of Glory==> DefBuf(38)DefBuf(39)DefBuf(39)
41) --> Focused Accuracy==> TH_Buf(41)TH_Buf(42)TH_Buf(42)EndRdx(42)
44) --> Laser Beam Eyes==> Acc(44)Acc(45)Dmg(45)Dmg(46)Dmg(46)Rechg(46)
47) --> Conserve Power==> Rechg(47)Rechg(48)Rechg(48)
49) --> Instant Healing==> Heal(49)Heal(50)Heal(50)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
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This is a PvP and PvE build - I've not got to 41 yet so I can't find out how good focused acc is along side tactics to warrant taking an acc out of my damage powers and replacing them with redrecs.


 

Posted

You'll be able to take an Acc out at 41, Definately. I have 1 Acc in everything and Focused Accuracy, hardley ever miss. It seems you've gone overboard with end reduction though, well, you haven't, but with the end reductions you have you wont need Conserve Power.


World of Jackcraft.

 

Posted

[ QUOTE ]
You'll be able to take an Acc out at 41, Definately. I have 1 Acc in everything and Focused Accuracy, hardley ever miss. It seems you've gone overboard with end reduction though, well, you haven't, but with the end reductions you have you wont need Conserve Power.

[/ QUOTE ]

Ta,

Trouble is if I leave accs out, I'll be less likely to hit things in Sirens - providing people still play there after RV is out. I suppose I can always keeping swapping enhancements over if that happens.

And conserve power was a bit of a "I don't know what to take now" power. Think I might take resilience instead, or maybe vengeance, or even acrobatics to stack with integration to make me harder to hold in PvP.


 

Posted

Would of thought Resilience would be a good PvP and PvE power if you really don't know what else to pick, recovering from mezzes quicker is a nice little feature of it, and if you slot with Resistance SO's and stack with slotted Tough you can get about the 30%s/l Res mark

I've always been a fan of the power, it aint great tho, others will say something else prolly


 

Posted

*Spits coffee everywhere*

I did not see that you didn't have Resilience, get that.


World of Jackcraft.

 

Posted

Because BS has such slow recharge, and Parry's recharge is pretty fast, i'd try and fit it in if I could, especially as Regen has very little, if next to no inherent Defence.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

[ QUOTE ]
Because BS has such slow recharge, and Parry's recharge is pretty fast, i'd try and fit it in if I could, especially as Regen has very little, if next to no inherent Defence.

[/ QUOTE ]

Agreed. Parry with 3 def enhancements (and 1 acc, 2 dam) is incredible. And it'll get better come I7

I don't use it all the time, but it so great to be able to get almost 50% melee defense if I need to


 

Posted

Think i'll choose resilience instead of conserve power. But I'm standing by not wanting parry - if things get hairy and I need defence I'll hit MoG but tbh this has rarely happened so far.

I'm dissapointed that I haven't got space for a 5th power pool so i can stack tough with resilience - but I really don't want to get rid of the pools i've chosen.


 

Posted

My current rough build. Currently at lvl 33 so the higher powers I'm not 100% sure about and after 41 may well change entirely. Its not a PvP build by any means but I find that in PvP I can hold my own. In a team I can handle my self and in solo I'm not too bad. Thats open PvP not arena.

I have kept 2x ACC in attacks because on my DM/Rgn I do an awful lot of exemping down, I see no reason why that would change just because this is a different character so the extra accuracy will be good. So far I'm more than happy with the regen side especially as I have yet to fully slot integration or dull pain, while I sometimes have issues with health, three clickies and integration are as good as it's likely to get. End I have no problems with unless fighting end draining mobs, and even then the sheer amount of damage I can do helps.

Parry I love (currently only has four slots) it really helps me survive in the middle of large mobs, and as most of the time I tank for my duo partner (Kin defender) I need someting that recharges quickly to grab the attention of the various mobs.

@ Level 01::Hack ->Acc Acc Dmg Dmg Dmg Rechg
@ Level 01::Fast Healing ->Heal Heal Heal
@ Level 02::Slice ->Acc Acc Dmg Dmg Dmg Rechg
@ Level 04::Quick Recovery ->EndMod EndMod EndMod
@ Level 06::Hasten ->Rechg Rechg Rechg
@ Level 08::Parry ->Acc Acc DefBuf DefBuf DefBuf Rechg
@ Level 10::Teleport Foe ->Acc Acc
@ Level 12::Reconstruction ->Rechg Rechg Heal Heal Heal
@ Level 14::Teleport ->EndRdx Range Range Range
@ Level 16::Integration ->Heal Heal Heal EndRdx
@ Level 18::Whirling Sword ->Acc Acc Dmg Dmg Dmg Rechg
@ Level 20::Dull Pain ->Rechg Rechg Rechg Heal Heal Heal
@ Level 22::Swift ->Run
@ Level 24::Hurdle ->Jump
@ Level 26::Disembowel ->Acc Acc Dmg Dmg Dmg Rechg
@ Level 28::Stamina ->EndMod EndMod EndMod
@ Level 30::Instant Healing ->Rechg Rechg Rechg
@ Level 32::Head Splitter ->Acc Acc Dmg Dmg Dmg Rechg
@ Level 35::Resilience ->DmgRes
@ Level 38::Build Up ->Rechg Rechg Rechg
@ Level 41::Focused Accuracy ->EndRdx EndRdx TH_Buf TH_Buf TH_Buf
@ Level 44::Moment Of Glory ->DmgRes DmgRes DmgRes DefBuf Rechg Rechg
@ Level 47::Recall Friend ->IntRdx
@ Level 49::Hover ->Fly

As I said the last 3 powers are not 100% and in effect are fillers until I see how things go. The regen IMO is spot on though for pure PvP resilience is better 3 slotted without tough I doubt you'll see a big boost from it, with tough it is quite respectable.

-edit-
Only thing I would say on the OPs build is swap a slot from Reconstruction into Tactics three recharge reductions in Reconstruction is overkill as the recharge caps with 2 and a bit. Tactics is a bit of an end hog. And while regen doesn't really need the extra end redx due to quick regen and stamina personally I would always slot end rdx in toggles as then you know that what power you have is for killing things.


 

Posted

Here's how Steampunkette's power selection has shaped up so far. I've left out the slotting as I can't remember how it all is at the moment.

Regen has been given a back seat on the idea that the best defence is a good offence and her attack style is based on keeping opponents off their feet to cut down on incomming damage. She's not intended for PvP but I did double slot for accuracy on her attacks as it can hurt when she misses.

Level 01:: Slash (taken as an experiment in speed over power)
Level 01:: Fast Healing
Level 02:: Slice
Level 04:: Reconstruction
Level 06:: Build Up
Level 08:: Parry
Level 10:: Quick Recovery
Level 12:: Air Superiority
Level 14:: Fly
Level 16:: Integration
Level 18:: Whirling Sword
Level 20:: Hasten
Level 22:: Hack (Well I couldn’t just leave it)
Level 24:: Dull Pain
Level 26:: Disembowel
Level 28:: Swift
Level 30:: Health
Level 32:: Head Splitter
Level 35:: Stamina

Instant Healing is next on the list, then I'll probably go for Focused accuracy or Assault depending on how things feel.

Looking at the OPs built I'd suggest replacing Combat Jumping and Super Jump with Air Superiority and Fly. If you're ignoring parry's defence bonus in favour of more attacks then the extra attack from Air Sup' will outweigh the defence bonus. I know Air Sup causes you to put away your weapon but the delay is hardly anything new for Broadsword scrapper . Just follow up straight away with Hack > Headsplitter (or Disembowel).
Fly, while slow, is far more versatile.


 

Posted

I would honestly take parry - if only for Boss/EB/AV encounters.

I'm currently soloing the Praetorian Arc on heroic, so the AVs are EBs now. And Divine Avalanche (Kat's version of Parry) is a lifesaver. Once you build up a couple of strikes with DA the EB just swishes at you for most of the fight.

I'm a convert btw - I used to think it was worthless too, but I slotted it as a spare power in my recent respec and it's become invaluable.

It's less useful I find in a gang of mobs, as I think the defence only stacks versus attacks from the DA'd mob in question.


 

Posted

[ QUOTE ]
Here's how Steampunkette's power selection has shaped up so far. I've left out the slotting as I can't remember how it all is at the moment.

Regen has been given a back seat on the idea that the best defence is a good offence and her attack style is based on keeping opponents off their feet to cut down on incomming damage. She's not intended for PvP but I did double slot for accuracy on her attacks as it can hurt when she misses.

Level 01:: Slash (taken as an experiment in speed over power)
Level 01:: Fast Healing
Level 02:: Slice
Level 04:: Reconstruction
Level 06:: Build Up
Level 08:: Parry
Level 10:: Quick Recovery
Level 12:: Air Superiority
Level 14:: Fly
Level 16:: Integration
Level 18:: Whirling Sword
Level 20:: Hasten
Level 22:: Hack (Well I couldn’t just leave it)
Level 24:: Dull Pain
Level 26:: Disembowel
Level 28:: Swift
Level 30:: Health
Level 32:: Head Splitter
Level 35:: Stamina

Instant Healing is next on the list, then I'll probably go for Focused accuracy or Assault depending on how things feel.

Looking at the OPs built I'd suggest replacing Combat Jumping and Super Jump with Air Superiority and Fly. If you're ignoring parry's defence bonus in favour of more attacks then the extra attack from Air Sup' will outweigh the defence bonus. I know Air Sup causes you to put away your weapon but the delay is hardly anything new for Broadsword scrapper . Just follow up straight away with Hack > Headsplitter (or Disembowel).
Fly, while slow, is far more versatile.

[/ QUOTE ]

DP at 24?

Eep. DP is by far your best regen power until 16, when my fave Int comes along.

A combo of Recon, DP & Int should see you through until 28 where you should pick up IH - leaving it any later than it's first appearance is risky imo.


 

Posted

[ QUOTE ]

DP at 24?

Eep. DP is by far your best regen power until 16, when my fave Int comes along.

A combo of Recon, DP & Int should see you through until 28 where you should pick up IH - leaving it any later than it's first appearance is risky imo.

[/ QUOTE ]

I found that I didn't need DP until the mid 20s in fact if it wasn't for the gleaming recommendations of a friend I would have left it later. (Which would have been a mistake.)
I managed to solo Heracles without DP so I consider it more of a luxury than an essential before then.


 

Posted

Dont need 3 Resistance in MoG. One caps it.

Personally I use 1 Res, 3 Def and 2 Recharge.