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Posts
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Joined
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Personally, I'd love to have the Coven's witch hat for my female heroes.
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Just how often do you play? Your sig lists two 50th level heroes, so you must play a lot to get that (more if you have alts as well).
Whether you have a "disorder" I can't speak for, and if the only reason that your relatives are concerned is because you play an online game, then maybe you should educate them on said game.
Now, if they've noticed any changes in your behavior, serious changes, and they're attributing it to your game playing, then maybe you should hear them out.
You could just not play CoH for a while. If you find that you really can't do that...
... well, maybe they have a point. -
The mentioning of "new bases cropping up" might mean that all of those 5th Column missions that still take place in dull, old warehouses, will have them use the new 5th Col outpost tileset.
And more warwolves and vampyres? Cool. I could get those badges way before I'm 30th level. -
Well, I'm glad it's being fixed... eventually. I bugged this waay back when Test first got Update 2. I'm sorta surprised it was still in for the Live game.
Oh, well, I'll just have to Clear History periodically to reset it for now. -
Regarding Statesman's post on spawn possibilites...
Most of the time, the mobs appear in the way that Statesman describes, but on some missions, especially in the Test server right now, I can get 3 Lts and 5 minions at once. Solo.
Now, I'm thinking that what's happening is that the enemy groups are spawning way too close together. Instead of being on opposite sides of the room (and one group in the hallway), there are three groups pushed into one section of a room (or hallway).
The problem, for melee characters, is that by engaging one group, you get too close to the other groups, and soon your solo hero is taking on more than he/she can chew (worse, if it's a front-loaded mission... or one of those +1 level missions that exist on every Test door mission).
If you have a ranged attack, you may be able to fight one group, and pull them closer to you, without riling up the other ones.
Maybe. :P -
Since a "glowie" problem was mentioned, I'll add what I've been reporting as a bug for the last few days...
Sometimes, the glowie is invisible. If it wasn't for the kinda-annoying tingle-noise they make, there would be almost no way of finding the invisible glowie.
Had a timed mission that involved two invisible glowies. Had first clear out all the enemies, shut off all powers that made noise (i.e. all of them), then run around listening for the tingle-noise.
You can still run into the glowies, and can still click on them. They work normally, they just aren't visibile.
Note, that isn't all glowies, just some. Usually one per mission (if there's one at all), but tonight was the first time I had two. -
Just use /macro to create your button. Pressing the number keys will activate whatever is in that slot (on the lower tray), be it a power, emote, or some chat text.
Alternately, use /bind, and you won't need an actual button at all. -
No idea if CoH uses this entire selection, but if you want to use names for colors (instead of hex values), this site lists a whole mess of them.
I'll have to try some of these names out (Peachpuff? MistyRose?) to see if they all work.