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One of the most important elements of game design is player behaviour, and whenever making a change, a developer has to ask themsleves "how will this effect player behaviour?". I would go so far as to say it turmps (and should trump) mechanics that make 'sense'.
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Quote:Gah!, You're gona make me do this now aren't youYou're going to argue that mates are generally found between people of similar "attractiveness" and the ability to provide for each other. I would argue that this is not universal and that attractiveness does not equal physicality, not to mention the fact that intelligence usually has little to do with selecting your mate. Of course, that's just a guess.
Though mate selection is an interesting dimension to the issue, it was not what I was going to argue. What I was going to argue is that evolution does not just stop because we have things like 'medicine' and 'welfare' or because we are highly sucessful. We may have reassigned certain elevolutionary pressures away from the individual and on to socicity, but in so doing all we have really done is change the context of the evolutionary pressures from 'those-traits-fitest-to-survive-in-the-natural-world' to 'those-traits-fitest-to-survive-in-our-society'.
In addition to this: a sucessful, prolific species, has weakened pressures on their survival, however, the rate of mutation does not change, and with the larger population, there will be more mutation, more diversification.
Right now we are a sucessful species, we are going through a phase of genetic diversification, simply by virtue of how bloody many of us there are. (did i just say the same thing twice?)
(It should be noted however that I am no Evolutanary Biologist, just a layman who 'thinks' he understands the process, so take the above with a grain of salt) -
Go to Ouroborus, do "Fall of the 5th".
Soloable, (so you can take your time and read everything), 5 EBs, (so some very tough fights), 1 cutscene, Very Lore Relevant, and the final battle is one of the most epic things a single player can do in this game. -
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Quote:Ever study Ancient Egyptian History? Even in passing? Watched a documentary maybe?Except the Hebrews and anybody with an ounce of sense who realized "Hey, Pharaohs DIE!" But hey, let's gloss over that fact...
*sigh*
Anyway.
So, if the family members in question were Sterile? Does it then stop being an 'Unforgivable Sin'? -
Quote:You were there were you? Or perhapes your personal superpower is 'perfect-knowledge-of-human-nature-and-social-conventions-through-out-the-ages'?And I can guarantee you that the people of Egypt were laughing behind their backs all the while.
The Egyptian pharaohs may have demanded worship, but I'm certain the people were wondering just what the Hell was wrong with their leadership when they were out of sight.
You wanted an example of incidents of it that werent due to abuse of power or lunacy; you were given one. A dam good one infact, and your responce is 'dont count' becasue you can 'guarantee' somthing you are in no position to 'garantee'.
Degrees of inbreeding in aristocay have been common for as long a there has been aristocracy, and the reason is not insanity or abuse of power, (thou it isn't smart either) is to preserve the 'purity' of the 'blue blood'. -
For me; the issue of farming has not been the act of farming, or the people who farm, but the kind of content that promotes/encorrages it. Such content is invarriably broken; either with actual bugs, or with a borked reward metric. Such content also deforms the game around it, depending on how much more rewarding the 'farm-promoting' content it, people will feel 'obliged' to farm because thats what will get them the loot/level/rewards they want, rather than doing whatever they would rather be doing (because the rewards are so much lower).
Of course no game is perfect, and there will allways be content that is seen as more rewarding than other content, what it boils down to really is by how much; and if that disparity is enough to influence players to do things they would otherwise not do.
(I could go on; there is a lot more nuance and complexity to this, but my time is finite, and the above sums things up)
(it should be noted I do not currently see a farming issue in this game, as I fail to see any particular 'farm-promoting' content that offerers a large enough benifit over other content to affect a large amount of player behavior) -
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Quote:Two Words: "Architect Entertainment"Attila: ...
So, with "heroes would be OK with that" off the table, the argument is that heroes would be "too dumb to notice" and/or "powerless to curb the corruption, and so they would accept it and participate in it." And, not just some heroes would fall into the "too dumb / too powerless and therefore accepting of the status quo" category, but *all* heroes would fall in that category. ... -
Quote:... and that is something that players can only address themselves
The 'health' of the respective markets, let me be clear here, is not the player's responsibility, the players sole responsibility is to have fun (conditional on not screwing with other's Fun; which is where things usually get complicated). Hence, short of a magical influx of players into Redside, the only thing that will improve the Redside market, is some kind of direct action by the Devs (such as Merging the market, or altering Redside itself to be attrative to more players).
PS Merge the dam market already! -
Quote:. . . ok, who are you and what have you done with Golden Girl?Well, if it really came to it, I'd pick a cape over moving hair
But seriously, on the matter of animated hair; there is one character in game (2 if you count her ancient Roman incarnation) with animated hair, if they implement moving hair in the same way, personally, I'd hate to see it. If you look at Ghost Widow's hair; sure it looks ok from a distance, but up close; eugh, it's like they shaved the back of her head and then stappled a thin sheet of hair on.
oh, and Good Luck to BABs on teh whole moving tails/seperating tales from belts thing, sounds awesome. -
Quote:I love doing crazy **** with origins.
Magic would be either a) a robot built using magical means -- which would supplant the Natural or Tech origin -- or b) one who was given powers or sentience through magic -- replacing the Science origin. In either case, the name "golem" would probably be better than "robot", although robot does suggest metal or synthetic construction whereas golem would tend to be more natural materials.
Best example is my magic origin robot: "Steel Oni".
He is a demon who inhabited a cursed suit of samuri armour and would slowly corroupt and eventually take over the wearer of the armour. The armour passed through a lot of hands and eventually found its way (in the modern day) into the hands of an Arachnos lab. There, they broke down the armour and incorporated into a robot. They theorised that the robot would possess the demon's power but, lacking a mind or soul, would not be controlable by the demon. . . they were wrong.
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"Pendix - Librarian Warrior: Strong, Brave, But above all; WELL READ!" Was origionally a one scean-bit part character from a (nerdery warning) fanfiction I read years ago. About the same time I was playing Diablo 2, and, for reasons I no longer remember, gave that name to my Warrior.
Later on I remade the character in a D&D game, later as a Warrior/monk in Guildwars, then as a Warmace/Inv Tank in this here CoH (my first character; hence the Global & Forum Handle), and he has even been remade (as a Warrior) in WoW. He is my single most recuring character.
Also; as a fun coincidence; I discovered the author of that original fan fic and is an active Mission-Arcitect author. -
Quote:As a current engineer to a future one; you'll do fine, you certainly have the right attitude.... I wanted things to change, simply because I recognised potential where I saw it. When I see a good thing, all I want to do is figure out a way to improve it even more.
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Quote:And establishing a sense of progression and achievement.. . . make level less and less important, aside from determining which powers you have access to.
(just somthing I see people forgeting about in the 'levels' disscussion alot, I now return you to your regular shedualed WoW fanboy insanity) -
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Ok, my point seems to have been lost in associasion.
Quote:It's not so much that there are 'people' encoraging players to farm, it's that the Game Itself, is encoraging it. By attaching such a disproportionate reward to a very narrow band of content (easily access content to boot) the game not only encorages players to play that content, but encorages players to play it repeadativly at the expence of other content that they may enjoy more.Do you see anyone ENCOURAGING people to farm? I have not seen any scenario like that. If you think that just because there is too much farm spam in Atlas Park, this leads new players straight into AE, I'm afraid to say my experience tells me otherwise. Many new players also go the other way.
Quote:. . .They've just chosen to stick to farming because (this is an actual paraphrasing of a quote I heard from a new player) "I have played way too many MMOs in the past. I just wanna explore the end game content.".
I respect that; I'm not attacking people who farm or even the Self-Styled "Farmers" (unlike some other people here who shall remain nameless). I'm attacking the flawed content itself; for being bad game design. -
And, strictly speaking; a Game, that is ment to be played for fun, should not be encoraging it's players (also paying customers) to do something that is not fun. One of the harshest critisims that can be leveled against an MMO is that it functions more as a Second Job than a Fun Game, and I can certainly see some new players comming away from the current CoH experience with that impression.
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A Cavilear King Charles Spaniel, unless I an quite mistaken, and hence; most definatly Cute Enuff
Also; mu only experience of Double XP weekend is a few instances of loggin on, finding my friends not logged in, casting an eye about for any non-AE-farming teams, and loggin out shortly thereafter -
Thanks! Today: I learned somthing.
*files info away for future reference* -
Also; warnings dont work.
Saying
[ QUOTE ]
"This task is meant for a group. While you may be able to complete it alone, be aware the task is long and has difficult foes meant toward group play. Try doing it with friends or a group before you engage it alone."
[/ QUOTE ]
is tantamount to saying:
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"This task is meant for really awesome players. You will be able to complete it alone, if you are awesome enough. Be aware the task is long and has difficult foes that have awesome rewards. Try doing it with friends or a group if you are lame."
[/ QUOTE ] -
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They drop to match however many players are left on the TF, whether they are logged on or not. Example: 8 players start a Positron TF. 6 quit, leaving 2. New spawns will be sized for 2 players.
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Hmm, that is not my understanding of it, I thought that is how it used to work, but they changed it to not go below the minimum requirements of the TF some time ago (about I10 or 11). Hmmm, I wonder how easy it is to verify this. -
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... so i want to play it all the way through, one mish at a time...
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hehehe
You're ambitious, I'll give you that. I've been playing for 3 years now, and I still stumble across plots I've never done, & locations I've never been (ok, blue-sied moreso than red)