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Just to post this in the other thread on this I'm watching as well.
11th has rolled in, and still no points. Something tells me that's why the GMs response was removed. Really, this isn't that hard, is it? It's a counter, they can likely incriment it to read whatever they want to, whenever they want to.
If I don't see my points by the 15th, I'm going to ticket it, and then if I don't see 2 months worth by the 1st of November I'm going to ticket it again, after that, it's going to start getting ugly. This is getting rediculous. -
Quote:You can bet that if NCSoft had actually made the CoH Pen and Paper themselves, we wouldn't be allowed to discuss any PnP games either. Honestly this whole this is bordering on rediculous. I honestly don't know of any other video game company forums where this rule is in force. But then again, they don't have anything to be afraid of, apparently NCSoft does. Somehow I suspect I know what specifically they *are* afraid of, the same thing everyone else in the industry is afraid of, except, oddly, the company I just mentioned. I wonder why that would be?All bets on this. To be perfectly frank, this rule implies that NCSoft either considers its own products inferior and that they require absurd levels of "protection" or simply considers its customers to become flaky, gullible, or otherwise disloyal at the mere mention of other video games, of any genre, platform, or price tag. Or maybe a little of both.
Keep in mind that we're allowed "limited discussion" about any game with the NCSoft logo stamped on the box. But only those. Apparently, as long as you're being swayed by word of mouth into playing Lineage II or Aion, it's a-okay.
I'm honestly surprised to hear we can talk about tabletop games.
Seriously, give me my old forums back, stifling people and running your own little feifdom isn't going to help, if people want to discuss other things, they will, and if they want to leave they will, if they don't, they won't. Next we'll be told we can't discuss other games in the help channel, and maybe even tells, eventually..hmm..
I wasn't being serious about that (at least not tells..I hope) but seriously, it's silly. -
Billing Date is the 1st, and like everyone else, no points. I'm struggling to let my better nature win here, and not be petty about this, but I'm rapidly losing that struggle. Again it's worth noting that my subscription is listed as "none" but I am VIP, and playable until February 1st, 2012.
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I'm a bit concerned about points myself. I understand they're to be awarded on billing date. I used the "one time payment paypal" option when the 12+2 promotion ran last year, my "paid through" date is listed as February 1st, though I don't actually have a subscription (because it's not reoccuring). I would *assume* my "billing date" is the 1st of the month. If this is accurate I am overdue by a couple of days for October's Paragon Points. I've ALSO not seen any reward tokens (other than a few I got for buying points last month) other than the initial allotment we received at headstart. Contrasted with my second account which is on monthly reoccuring biling, and received it's Reward Tokens (as best I can tell) on the day I was billed for the next month (September 28th or 29th can't be exactly sure and can't check right now as NC's account pages are down for maint). I have not however received October's allotment of Paragon Points for that account either. Should I not have received them as well when the account was re-billed?
The whole thing is a lot more confusing than we assumed it was going to be. -
Quote:That sounds like a cookie-related issue. While I'm sure you've tried this, have you cleared your browser's temp files and cookies (or at least any cookies relating to the CoH forums) from your home machine?Consider yourself lucky - you only have to sign in half as many times as I do. Not only do I have to sign in EVERY time I come to the forum, my passwords are screwed up now too.
I had to change my main account password last week, but now for some reason if I want to log into my account on plaync.com, I have to sign in with my new account password from work, and my old account password from home. -
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Quote:Yup. That's prime Virtue catgirl-shaggin' time...Thing is, Friday night is NOT the time when the "fewest" players are on. Maybe the fewest EU players. But not the fewest.
Even at 1PM Exalted was rocking 6-7 Atlas Parks and Protector was still busy. I'm fairly certain Freedom and Virtue were similarly busy.
Not that I would know. That's just what people tell me... -
Quote:*Nod* I see. You see, I was unaware of how that all went down because I only really "knew" and "saw" the story from the one side. I came in on the tail end of i3, JUST before i4. I remember the launch of the Arena, and the patch/issue that added the shoulder kittens and the other anime-inspired costumes (all stuff they had ready for City of Hero that they ported over when it fell apart).However, you have just highlighted the massive difference between the other game you mention and CoH.
City of Heroes STARTED (nearly) with an EU presence. They made the decision "We will have the EU in here too." There was an EU team, events, all that.
And then it died. For a very long time, EU players went from being equals to US players, as it should be, to being practically ignored by support and devs alike. We had no events (we still barely do, the only one I know of was player organised), no competitions, no acknowledgement whatsoever.
And, had it ONLY been a US game (like the Russian one you mention), then yes, we would have had to suck it up. Because, you know, it would always have been that way.
But it was not a US only game. Do you see the difference there?
The EU group are as big a part of the community as the US side, maybe not numerically, but certainly with nearly as much impact. We've been here from nearly Day 1 (ok, maybe day 2, heh), unlike your example. And we pay our subs the same as anyone, which in turn means equal treatment. It's really that simple.
Edit: I realise Issue 4 isn't exactly 'Day 1'. However, the EU crowd have still been around for 17/21 Issues. That's still well over half.
I guess my point is; had the game never had EU servers, EU dedicated stuff and suchnot, then so be it. It'd be the same other games with similar models. But that choice was made, and so should be honoured. For the most part, these days, it is, which is good. And necessary maintenance is still necessary, don't get me wrong.
Now that makes a lot more sense, and yeah, it's true, I think maintenance annoys almost all of us at one time or another, regardless of when they set it for, and it has certainly been more annoying as of late, but in the end I'm sure the game will be better for it. -
Quote:Yeah, the Enhances are a tad on the steep side, but the Recipie/Vault/Salvage increases are by far actually the worst offenders though, if you look at their cost versus how many are available, and what you really "get" for that cost. The Vault is probably the most reasonably priced *of the three* (made a little sweeter if you happen to have /vault, because it makes them more useful) but they're still far from reasonable. That may be exacerbated in my own personal view because my main has completed all the crafting badges and has more Salvage and Recipie slots already, thus making those look more unappealing than they might otherwise, and just got more when I hit tier 9. Definately need to be dropped, or wait for a good 25-50% off sale.The Enhancement increases are a wee bit steep, but now I have 30 places to put IOs when doing a respec. So ... was barely worth it.
The other storage increase options, like recipes, salvage, auctionhouse increases and vault size increases, are a total ripoff. Like, at least double what they should be. I'd say triple. 10 bucks (800 pp) for +5 recipes? Even tho its on all characters, its still nuts. Now if it were 250 for +5, then I'd be up for it.
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Quote:I'm honestly trying to understand this...I assume in some form or fashion you're talking about NCSoft or some branch of it, but I'm not entirely sure I understand what you mean. The way I understood it (and could be wrong) CoH was/is an American-developed product released first in the US, and only later released in the EU on a different set of servers and a different 'game" entirely (so much so you had to buy the appropriate copy of the game to play on that server list).We European customers entered a business agreement with that publisher, by the way. I.e. "we give you, the Euro corporation in Brighton, UK, our monies, and you let us play on your Euro servers in Frankfurt, Germany".
That publisher was killed. With it, any kind of European presence was killed - no more fairs, no more marketing, not even boxes in European stores!
The European forums were killed, the European forum community was smashed to smithereens, and we had to move over here. The nice things were that if there were a name collision, both parties were equally affected.
I can't see how they'd need to kill any publisher to do that, but maybe I don't fully understand how it went down. Later after CoH was released in the US (and presumably the EU) (around issue 4) they attempted to market the game to Korea as "City of Hero" but it didn't end up taking off, and was cancelled just before it was to launch. That's also where the old "offline costume creator" (that was current up to i4) used to come from. It was designed and marketed to/for them, because so much of their internet use was from cafes, and this way someone could use a computer at home, and work on costumes and characters there. I used to have a copy of that creator before I lost my HDD, it was still useful up till about CoV. -
Quote:Everyone else has already largely covered this. You're obviously out to "prove" your own inflated opinion of what you think your "time" or "past subscribership" is worth. PS is TELLING you what it's worth, in the Paragon Rewards tiering system. You WILL accept that reasoning, or you WILL quit. That's really all their is to it. Arcana already covered the "previous enjoyment" angle of all the expansions that come out, and others already covered the over-inflated since of entitlement you probably don't try to use on your cable company, your cell phone company, your insurance company, your grocery store, your gas station, or anyone else you pay for services. At least I hope you don't.If the game wasnt drawing a profit, it would have closed down like Tabula Rasa. The fact is Freedom can easily afford to operate with 800 pp/month VIP gifts and still profit. NCsoft just chooses not to.... Guess it's a P.T. Barnum thing.
Still, in the immortal words of Judge Judy: please don't piss on my leg and tell me its raining. Ill pay what is fair and competitive market value but don't try to price gouge me on a seven year old game engine sporting a fresh new coat of paint and the same old fixtures polished up to look new. I'll pay you what it's worth at 7 years old - on top of what I've already paid into it - but I wont pay you what it's pretending to be worth "new."
As for Tabula Rasa, that one's easy. They shut it down because it massively sucked; and Richard Garriot is more full of himself than most entitlists on the planet, lest I bring up what he tried to do to NCSoft afterward. Nothing he's made since Ultima and possibly UO have really had any relevance to society at all, but he still thinks he deserves everyone's respect and adulation.
The real problem with a lot of things is this entire generation of WEBs we've got growing up since about 1980 and up (and some from earlier who've decided to 'backslide').
WEB=Whiney Entitlement Baby. -
If it had been *me* there wouldn't be any EU players coming to my house with sticks and a score, because there never would've *been* EU players, the game simply wouldn't have been released to that market, and if they wanted to play they'd buy a US copy and deal with the US rules and downtime. As much as I understand NCSoft's "business decisions" I've never been happy with how much catering they've done to the EU group "lately" (they used to fairly well ignore them, as you stated). When they changed the maintenance time to accomodate the EU players, it fell right smack dab into the middle of my usual top playing time (I keep strange hours and tend to play from about 1am est up till about 10-11am EST when I am free, maintenance runs 7am-10am when it's "normal" now). Sure, that's probably a bit petty, but everyone else in the thread is being kinda petty right now, so I feel I'm within my rights to do it too.
Out of curiosity though, aside from largely being ignored and playing second fiddle to the US servers, what is it you feel the EU players have "had to deal with in the past" exactly?
Honestly, I see it as neccisary evil. I play a fun F2P WW2-related game that was developed by Russian devs. For all intents and purposes the US players of said game are basically red-headed stepchildren compared to the RU and EU servers, but I can't really expect much else, can I? The game is "native" to Russia, and the EU is closer. As much as it annoys me, I don't complain, it's a "home" game to them. That's just how it works, same reason Canadians pay way more for stuff than we do. -
Quote:I always thought a hotfix was applied to software that was still running.
Anyway world won't end with a bit of downtime, luckily we are paying for the privilege of using buggy software so that the non payers can come in to a smooth service.Quote:I very rarely, as in once in a blue moon get time off from work. This week is one of those rare occasions, but I've had down time pretty much every day, because rather than using the beta to fix stuff, the devs or marketing or whoever decided to push a buggy build onto the servers. -
Yeah, that. And dumping it on a well-known foreign power, no less, too.
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Quote:While this would be nice for us, it's simply not realistic. Almost every solely subscription game (not that there are many left now, 90% of the ones I've played or know about have gone to a Hybrid Model) also have microtransactions, if you choose to take part in them. Heck even most non-sub single player games do this now. It's just a fact of the games industry these days.
A game that has subscribers and free players should never charge subscribers above and beyond their subscription for anything.
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I've literally waited for years to get more costume slots on my characters. This was far from an "impulse buy" for me. I played this game for several years even before they gave us the costume save/load feature so switching costumes before that was an absolute chore. Basically I look at how much time I've spent switching costumes in and out over the years and the potential for playing this game for a few more years at least. To me the $50 was justifiable on several levels.
Quote:It's actually fairly obvious that Paragon has set their prices (for these costume slots in particular) to be just about as high as anyone could reasonably tolerate and I think it's pretty much guaranteed that they'll come down at "some" point. Will that point be tomorrow or six months from now is anyone's guess.
But even if they do lower these to like half the current price or less at some point I won't really be all that upset about it. As of this very second I'm enjoying having characters with 10 costumes and if someone else gets to do that in a few months for half the price I did then more power to them!
I've enjoyed playing this game pretty much constantly for 7.5 years now. I can't imagine a better bargain for my entertainment dollar than this game has been. If I effectively just gave the Devs a $25 "tip" for a job well done then I think I can live with that.
I would posit that is why the system is called "Freedom" because *you/we* have the 'freedom' of choice as to which we spend our points on, or buy points for, and in what order we accquire these things. It basically allows us to create our own expansions however often we like to for (within reason) our own pricing structure. -
Quote:You make several (eronious) assumptions here:You're missing the basic point here. The prices are too high.
This is supposed to be a MICRO-transaction system we've converted over to.
There's nothing "micro" about a median price point of $10.
They're trying to get free-players to spend real money for points to purchase inconsequentials.
With most of the stuff being roughly in the $10-20 range, it's more economical just to buy a monthly subscription via time-card. $9.50 a month.
They're essentially pricing themselves OUT of the F2P market.
In my mind 5-10 sometimes even 15 bucks is definately "micro" in this day and age. When I can easy go to dinner at a "fast casual" restaurant by myself and spend 10-20 bucks on dinner, I consider that a fairly small amount of money. To someone older than me it's not. I'm not sure how people younger than me feel.
"Most of the stuff" is not in the $10-20 dollar range, just most of the stuff *you're looking at/interested in* is. Most of it is between 50 cents and 5 dollars.
You think they're "forcing free players to buy inconsequentials" but it's your *opinion* those things are inconsequential. Technically any virtual good is inconsequential.
Yes, for someone who isn't VIP it's CERTAINLY more economical to buy a subscription, and that's what Paragon wants, is more people subbing.
"They're essentially pricing themselves OUT of the F2P market" You're assuming they ever WERE/WANTED TO BE in the F2P market in the first place. It's not an F2P model, it's a Hybrid Model.
Quote:Nearly everything in the store is more expensive than buying a monthly subscription with time cards.
Quote:You're wrong. Everything is always visible on the market. Even if you already own it. And there is NO indicator as to what you have bought already.
Quote:It doesn't.
We already get 5 costume slots for "free" in game. having to pay $50 for 5 more is just... too much. The price is too high and with the free ones in game there just isn't enough incentive to buy more global slots. Especially with all the free tailor sessions and tailor tokens to lower price (75% discount). I can just make costume files and save/load those to my hearts content.
So yea, i think PS need to rethink the pricing.
Its the same with enhancement storage and the likes.
We've lived with 10 slots for seven years. We're used to that and at least to me, having to pay $20 for 10 more isn't enough incentive for me to open my wallet. For $10 i might consider it, but 20? f that noise.
Quote:Tony, while what you are saying makes sense. You've completely missed the real point here.
What people are talking about isn't necessarily prices in relation to VIP customers who can just save for stuff.
It's prices with regards to establishing a STABLE microtransaction flow from Standard/Premium players. You know, the ones who AREN'T getting $5 a month in bribes. I'll say it again. There is NOTHING "micro" about a $10 median price point when that same $10 can get you a monthly sub AND the $5 in bribe points. -
Quote:Nope, it was $20 for 10 (not figuring "discounts" we get for being VIP or for bundles) since I was in Beta, which was when it went open.$20 for 10 slots. Did they raise the price on this? I thought it was $10 for 10 slots in beta. I was planning to buy this, but I won't pay that price.
Quote:The storage prices are way too high...
1600 points for 10 enhancements.
800 per salvage/ah/recepie upgrade...
800 for a costume slot...
Just... too high, noone will buy those... noone with any sense anyway.
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Yes, buying the ability to hold 10 more lousy enhancements at a time, is some how more costly than the alignment system....
And I feel like the whole store thing has a lot of links to it, which I don't like. It's one of the main problems I had with a couple other F2P games, every time I open a new screen I've got the "spend money on this" button showing up in my face. This isn't as bad as some of the other games, but honestly I think a link in the in game menu, one that's an optional part of the UI, and one in the char select screen should be enough. I don't need one in the costume select screen, in the costume creator or anywhere else for that matter.
As for the Links to the store. If you're a VIP you can disable the floating "Paragon Rewards" and "Store" links, if you're free/premium you cannot. At that point it shows up as a very discreet almost invisible "shop" button under your salvage window (handy IMO) and on the menu (which the the only place rewards shows up if you remove the button, aside from login). Other than the ones in the tailor/costume creator, which are needed if you want to look at a piece, then decide to buy it and equip it right there if you're making a character. It makes perfect sense to have those buttons at login as well.
That renders your complaints largely invalid on that front. As for "Free/Premium account holders should be able to disable the button too" No..really they shouldn't, that's something we as paying subscribers are allowed to do, and that's fair. -
They're a little on the steep side, but remember it's a global unlock for the entire account (same as costume slots, vault increases, recipie increases, and salvage increases). I think they could stand to be maybe 400 points cheaper (or maybe a bundle that let's you buy both for like 2400-2800 points) but considering they're not really *needed* but are more of a very nice quality of life thing (along with the afformentioned other global upgrades) it's not TOO bad.
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While I understand they're a bit busy at the moment, I wonder how long Test will be offline for? Hopefully less than a week, as I know they're prepping a patch for the new release for Mac stuff, among other issues, and I would think they would use test to test that...
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Yeah,
I used to think people were overblowing this issue, as I never really got logged out of the forums unless I ran CCleaner, and cleared my cookies. As of today I've been logged out 4 times. Please upgrade the forums to the latest version of VB prior to the Freedom Launch. You guys are trying to put your best "face and foot" forward for this new initiative, that's all going to go to crap if new Freems and Prems who do re/subscribe can't stay logged in to post on the forums.
Just as an informational addition: always boards.cityofheroes.com -
Quote:I'm aware of this, and as an extensive participant in the CO beta, I can tell you that by the amount they ignored our feedback, the game was almost dead by launch too :P not even counting the massive bait-and-switch they pulled with the launch-day (or a few days later) patch.The question is not whether *you* regret buying a lifetime sub, but whether the company that offered it did. And almost by definition, every time you didn't regret it, they did.
Also, CO offered lifetime subs prior to launch.
Re: LotRO, I respectfully disagree. I highly double Turbine regrets those decisions in the slightest, given where they are at the moment, and given how much COHF has taken from the DDO/LotRO model. -
Quote:While I respect their choice. I highly doubt that "all other MMOs who had tried it regretted the move." I mean..sure I suspect LotRO wishes a bunch of us hadn't bought them, but on the other hand, if we hadn't they wouldn't be here now. For games like CO and DCUO it's obvious they're only doing it to milk what's obviously a dying product, I don't believe that was the case with LotRO, nor have I ever regretted my decision.Positron just gave a flat "no" to lifetime subscriptions on the Ustream chat.
He and Zwill then explained that when Paragon Studios / NCSoft had done market-research, what they found was that all other MMO's who had tried the "life-time subscription" method regretted the move.
It was also explicitly stated in the Ustream that the developers saw the game being around longer than 2 or 3 years.
If a 'certain other space game' does it, I doubt they'll regret it either...or at least those who take the option won't.
Still, this falls in the "not news" category, since sadly, I never expected NC to offer it, boy do I wish they did when I started... -
David,
In case she's not stopped by to ask, a friend of mine has wanted a "flying rock" power ever since she joined the game. As an Earth Controller, she's always wanted a large boulder to float/fly on, and has made many comments about things she would do in order to get something like this. So if it hasn't been mentioned yet...FLYING ROCK!! -
Quote:Now, I could be crazy, but unless the East Coast is in some sort of time warp where only an hour passes for 2 hours in the Pacific Timezone, what you meant to say was 5PM PDT (8PM EDT) to 7PM PDT (10PM EDT).
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Quote:I think it was asked in the OTHER thread I'm watching (the ComiCon Reveals Thread) short answer, no, they told you it wouldn't be taken away, it won't. You'll land somewhere in tier 8, however, I think what ZombieMan's saying is, it's unlikely to ever happen *again* with the new system they're using from now on.Okay, here's a question I haven't seen asked yet. (There's some build-up to it though.)
A while back... at least a year ago, probably two actually, there was a database glitch of some sort and a number of accounts were credited with more time towards Veteran Rewards than they had actually earned. My account was one of them. (I jumped 'forward' something like 24 months of veteran time.)
Now, when I sent in a bug report on this glitch, I was told in the response that (a) they weren't going to take it away and (b) I would continue to accrue Veteran rewards in the normal fashion. (In other words, I wouldn't have to wait 27 months for the next Veteran reward just because I got erroneously credited with extra Veteran reward time.)
So my question is, will this affect what tier I land in? Or am I going to continue to be a lucky victim of that database glitch? (Based on my veteran reward amount, I would be in Tier 8, but really, I should be high Tier 5/low Tier 6.)
TLDR version: You'll end up keeping what you have now. My bet is, they'll read the NCSoft info one last time to properly copy your vet status in, or read from the badges you have, either way, it "looks" like you have more than you "do" so you'll end up with them still. It would likely be too much database work to correct it now, as it probably was then, or they'd have corrected it then.