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Posts
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Joined
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Steamrolled it (thanks to the great buffs and debuffs). Thanks for coming, guys.
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This is tomorrow. Get a good night's sleep.
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Issue 18: Things That Should Have Been in the Game Three Years Ago
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I'd like to run an Imperious Task Force this Saturday (June 10) starting at 10 AM EST. I know it's a little early, but evil never sleeps and neither do I and yadda yadda I want that Nictus Sword.
If you've never run the ITF, it's a short, fairly straightforward series of four missions. Enemies deal mostly Lethal damage (lots of it), and the TF is loaded with Unstoppable-happy Elite Bosses - exotic damage and debuffs are extremely helpful. Also, I'm not planning on treating the TF as a leveling experience, but I have no problem cutting a path of destruction through each map to the objective.
1. Ethereal Ardor, Lv50 BS/Shield
2. Kin Touch This, Lv43 Kin/Sonic
3. Hamster
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Higher-level characters would be preferred, but I'm not going to turn away your lv35 AR/Dev blaster. I'll be online by 9AM EST on the morning of, my global is @Patient V. (with a period). -
Thanks for leading. Hope to see these blueside in the future.
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I just found this thread today. Thank you for taking the time to share, Wyll, it's been a great read.
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Back in the day, we were a large PVP oriented guild that came to came when COV was first released. Upon arriving we declared ourselves to be the preeminant villain SG- and then went out of way to prove it through any means possible including forum warrioring.
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By that logic, Jack Emmert did more PvP than your group. -
30 days is fine, and extending the length of time required to earn these rewards/badges/powers allows players to further differentiate their characters from others. No complaints there - these are rewards for doing nothing, after all.
CoH is one of the easiest games to duplicate another player's achievements in. PvP rep degrades over time (and is easily farmable to boot), most badges are mindless grindfests, builds/costumes can be stolen with the printscreen button, and almost every item that can be considered "loot" can be purchased from the market.
Time-released rewards like this force players to make decisions that will define their characters and set them apart from others. After four and a half years of virtually unlimited character respecs and repeatable events, it will be nice to see some uniqueness added to characters.
As for the "OCD badgers" who argue for the removal of badges from the day-job system, ignore them. Once the more ambitious badgers start reporting in their badge counts a year from now after they've accrued all of the day-job specific badges, they'll start to be impressed with how "hard" it was to accomplish this task and forget about this whole ordeal. Shortening the time investment for these badges will only devalue a player's accomplishments. Remember the old quota for Zookeeper? Remember Sally's spawn rate at Croatoa's launch? Good times.
If anything, we need more unique badges that require substantial time and skill investments. -
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Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.
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He's a living organism; he adapted to his environment.
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And maybe one day Hamidon will evolve into an enjoyable event. -
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Second, I discussed this with our QA and programmer and have filed it as a bug. It is low priority, however, since Stalkers are still the best in PvP according to our data. As such, there is no ETA for a fix.
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So if Stalkers want their B&B tool fixed, they need to start taking dives during fights in PvP zones for the next few months.
Got it. -
Talk about missing the mark with the best intentions.
In all honesty, it's come to the point where I've given up hope of getting super reflexes through my set's defense buffs in the arena, and am hoping for SR to be given other smaller and more unique buffs to justify the lack of defense its secondary provides. Something along the lines of:
Lucky -> +5% crit chance
Evasion -> protection from Fear
Quickness -> near immunity to -spd
Elude -> resistance to repel
Perhaps making SR the toughest class to pin down would be easier in making the class live up to its name. It would certainly not unbalance the set in PvE, a danger inherent in attempting to tweak ToHits and Defenses for PvP.