Panzerwaffen

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  1. Quote:
    Originally Posted by Slashman View Post
    I think its interesting that new players are very concerned about our population(or at least its appearance).
    New players ask questions about server population in just about every MMO I've ever looked at, including the big one. I think it is just human nature.
  2. Panzerwaffen

    Mo(healer)

    Quote:
    Originally Posted by Madam_Enigma View Post
    Realisticlly, what are the odds of having all that stacked on each person on the team? If the defenders/controllers are that focused on stacking clear mind, they aren't doing other things that may be more useful.

    And yeah, you will be affected by the hold. Just not for very long. Thank goodness we don't get detoggled when held anymore.
    Only need to stack it on the person tanking GW really. Keeps her from breaking loose and nailing a squishie. Of course, a bubbler that can softcap the team works really well here too, and can also cage GW if she does happen to break loose.
  3. Panzerwaffen

    Mo(healer)

    Outside of 2 specific parts during MoSTF (stacking Clear Mind during the Ghost Widow fight & supporting the tank against Recluse while taking down the towers), I'd place Empathy pretty much at the bottom of the list for usefulness on Master TF runs.
  4. Quote:
    Originally Posted by Nethergoat View Post
    I've got a feeling it will play out the same way merits themselves have- a massive supply nerf in the guise of a way to 'buy' rewards.
    Agreed. The likelihood of this suddenly allowing players to acquire all the purples and PvP IO's they want without serious investment of time & effort, is about as likely as the devs adding a magic flying pony that craps out rare recipes and gumdrops as it cavorts about the various zones.
  5. There is also an in-game tutorial on the invention system and crafting from a contact at the Steel Canyon or Cap au Diable Universities.
  6. Quote:
    Originally Posted by Fulmens View Post
    Morality Merits sounds like something out of, like, 1984 or something. Or some McCarthyist parody.

    "Citizen, remember, turning in UnAmComSymps isn't just good patriotism, it's good business! Morality Merits can get you a washing machine, a new refrigerator, or even a NEW CAR!"
    Better than getting a Morality Demerit though. Those are bad news.
  7. Quote:
    Originally Posted by Evil_Legacy View Post
    Cant wait for i18 and GR to see what happens. This might be the answer, fix, somethng anything that I might been waiting for.
    Don't worry. I'm sure you will get exactly what you've been waiting for. A vendor that sells purples and PvP IO's for a fixed price. And I'm sure that price will be set so that all players can have easy access to all the best gear with minimal effort or investment of time on their part.
  8. Quote:
    Originally Posted by Evil_Legacy View Post
    so because I think the market should be fixed it's automatic I dont know how to use it?
    No, not automatic. Because you clearly do not understand how it functions.

    Why? Because you consistently continue to make statements on your own, that demonstrate that. Such as:

    Quote:
    no the seller with the lowest selling price dont always get the sale
    "If multiple players are selling an item for different amounts, the person with the lowest list price will sell first as long as a bid is higher than their list price."

    http://wiki.cohtitan.com/wiki/Consignment_House

    Quote:
    there should be a store for IOs
    Hey, you're in luck! There is a store for IO's. Two actually. The crafting tables all sell common IO recipes for a fixed price. The merit vendors all sell uncommon and rare IO recipes for a fixed price too.
  9. Quote:
    Originally Posted by Evil_Legacy View Post
    Two, in most games, even in WoW there is a way one way or another to get even the IO equvialent. Whether that's fighting a certain monster, or task or etc,
    Is this the same WoW where something like 70% of the playerbase doesn't make it to the level cap (Blizzard's own numbers)? The same WoW with the seemingly neverending treadmill of gear upgrades? The same WoW where the best items are Bind-on-Pickup, and there is NO way to ever buy or sell them? The same WoW with add-ons that rate player's Gearscore so they can be excluded from those same raids they need to get the cool loot if they don't have some arbitrary amount of 'good' gear?

    Quote:
    here, it depends on some crazy price of the market and doing anything outside the market there is no gurantee at all. Some people never even seen a purple drop yet naturally and they been playing for a while.
    ULTRA-RARE. That is the developer's own description of purples. It's not really that complicated a concept to understand.

    Quote:
    There is a huge gap between the haves and the have nots.
    Really? What is this gap? And how much of that is perception?

    SO's are available to everyone. Common IO's are available to everyone. Cheap uncommon set IO's are available to everyone. Rare set IO's are available to everyone. Ultra-rare purple IO's are available to anyone. PvP IO's are available to anyone. The only difference between any of these things, is the amount of effort required to obtain them.

    The first three (SO's/Common IO's/Uncommon set IO's) are so easily obtainable that a player would have to go out of their way to not be able to afford them.

    The market makes it EASIER to get these things, not harder. See WoW's BoP system and raiding treadmill as a counter-example.

    And don't say that SO's and basic set IO's aren't good enough. I have a MA/Electric Armor scrapper on Test, slotted with nothing but old yellow SO's. I can handle x3 or x4 difficulty with him. I made an all-too common Fire/Kin controller just to check it out. Slotted with nothing expensive, just easily available IO sets he is soft-capped to S/L damage and can solo farm at x8. No purples. No PvP IO's. No rare unique IO's.

    Quote:
    a place where they can go get it for a reasonable fixed price.
    http://wiki.cohtitan.com/wiki/Merit_Vendor

    Quote:
    There is no competition in this market really and just like any real market with no competition you dont get prices that is better you get highly inflated prices.
    And with that one single statement you have demonstrated your complete and utter ignorance of the way the market functions. No wonder you seem to fail at being able to use it.

    No competition? All players blueside use the same market. All players redside use the same market. Soon all players will use the same market, regardless of faction. There are tens of thousands of sellers and buyers. All those sellers are competing against each other for the prices the buyers are offering. The seller with the lowest selling price always gets the sale.

    Your problem, is that you seem to want to remove the competition that exists between BUYERS. That's not fair.

    Quote:
    any oen with a sliver of understandign of economics would know that
    The only understanding of economics needed for the market here I learned in elementary school and watching Sesame Street as a little kid. Supply & demand isn't exactly graduate level economic theory.
  10. Quote:
    Originally Posted by AlienOne View Post
    Heck, if they made it more difficult, that'd be cool for people who love a challenge, AND cool for the devs, because people who can't take a good challenge may just wind up BUYING a respec from the online store to not have to put up with the difficulty of a harder respec trial! That, or buy one off WWs/BM...

    "Alien"
    Or, if they're a new player who doesn't understand the game well, just quitting.
  11. Quote:
    Originally Posted by Aura_Familia View Post
    This doesn't concern me. Especially not since we already know you'll need GR to experience the Incarnate systems.
    I'm not clear what the Incarnate system has to do with this.
  12. I'm a bit concerned about the way that this is apparently going to provide an economic avenue that is only accessible to GR players. Granted, if there is an increase in supply it will still affect market prices in general, and all players will benefit to a certain extent. Still, it seems likely to create some additional conflict between the haves and have-nots.
  13. Panzerwaffen

    Heal for SD?

    If I can park my Fire/SD scrapper in the middle of a x8 spawn, walk away from the keyboard and go make a sandwich and come back to find him still on his feet from nothing but his health regen, I really don't think SD needs a click heal.
  14. I'm sure some people already are aware of this, but since it has been openly announced now:

    http://boards.cityofheroes.com/showp...8&postcount=33

    Quote:
    Originally Posted by Ghost Falcon View Post
    Two questions that many players have asked are:
    • "What are the benefits of remaining a 'Hero' or a 'Villain'"?
    • "Characters in the 'Vigilante' and 'Rogue' alignments have access to both Paragon City and the Rogue Isles and can get badges and experience content on both sides,....what rewards will there be for remaining a Hero or Villain?"

    So quite simply, Heroes and Villains who "re-affirm" their respective 'Hero' and 'Villain' alignments can earn Hero and Villain merits. These merits are different than merits normally earned via Task/Strike Forces and completing story arcs.

    Heroes redeem the Hero merits in Fort Trident, and Villains redeem the Villain merits in the Crucible. Characters will be able to CHOOSE the recipe of their choice. (It is not a random roll redemption.)

    Fort Trident and the Crucible also has additional functions, but the meat of those areas are the Hero and Villain merits reward redemption.

    Only players who have upgraded their accounts with the Going Rogue expansion, and who've chosen to stay true to their Hero and Villain alignments through the Going Rogue Alignment System will gain access to those hero/villain lounges.

    We'll have more information about this as the Going Rogue launch approaches.

    I hope that clarifies it....there were so many things we had to cover during the panel.
  15. Quote:
    Originally Posted by LISAR View Post
    Respec trials shouldn't be so easy that you have to bump your difficulty higher then what you normally play at to have a challenge. That removes the point of making you do something for the respec all together.
    But that same logic can apply to nearly every TF in the game too. Just because something is easy for one group of players doesn't mean it is nearly as easy for others.

    I've been on TF teams that steamrolled through +3 & +4 spawns. I've been on TF teams where the team could split and go 4 different ways, and be perfectly fine. Just the other day, I was on an Ice Mistral SF. We ended up with 6 VEAT's, one Fire/Rad Corruptor and a Brute on the team. Just about everyone was IO'd to some extent. We went at +0. We ran all over every map in different directions like fourth graders on a sugar high. The brute was laughing about how he could barely build any fury at all because everything was defeated so quickly.

    But that doesn't mean every team is like that. For every one that blitzes through content, there will be another that struggles to get through that same exact content.

    I do agree with your overall point that something like the respec trial that offers a tangible and substantial reward like a respec, shouldn't be TOO easy. There should be a challenge. The trick is balancing that challenge against the whole playerbase, and in the case of the respec trial, the players most likely to really need that respec.
  16. Quote:
    Originally Posted by Havoc_X View Post
    the broken market.
    Odd. Market seems to work just fine for me. Perhaps you should file a bug report.
  17. Quote:
    Originally Posted by Peacemoon View Post
    Also the two examples of poeple who failed it are (seemingly) from small teams of 3 or 4. Now I thought to do the trial you had to be a full group, which makes it much easier actually because there is less emphasis on individual people.
    Minimum team size to start the respec trial is 4 players.
  18. Quote:
    Originally Posted by je_saist View Post
    That does not mean that there is not room for negotiation here. So here's my proposal: Implement a new Task Force for the reactor.

    As a task force it won't carry the Trial rewards, so no respec reward. However, it will carry an increased merit reward.

    For those who like the defend the objective gameplay that the Respec Trial Teases: go ahead and set this new task-force up to have a never-ending stream of enemies. As soon as one enemy is defeated, another spawns in.

    This approach of creating a new experience allows the developers to keep the Respec Trial where it is: a Trial that can be done even by players that have been leveled to 50 in AE.

    It also allows the developers to "please" those who want an epic combat experience in the reactor.
    I like this idea. That sounds like it could be a lot of fun.

    /signed
  19. Quote:
    Originally Posted by Crobar View Post
    Don't confuse harder and more interesting/entertaining.

    In its current form, the problem isn't that it's too easy, it's that it's BORING.

    Compare that to the villian "treespec" and you see that the villian version isn't really hard, it's just more fun. You don't have long periods of time waiting for the next spawn.

    So I totally agree, the hero respec trials need some work on the entertaining front. I can't think of any other trial or taskforce where a good 30 min is spent sitting around doing absolutely nothing. Even insane long travel through the shadow shard is less boring, at least you can see the sights...
    OK, so how to improve it, without pushing it over the edge for new players who desperately need that respec? I don't see how they could just lower the time between spawns by a significant enough amount to matter, without also creating a very real risk of inexperienced & badly built players getting overwhelmed because they took too long to defeat each wave.

    Here's my suggestion: Once a wave is defeated, the timer for the next one drops to 15-20 seconds. That's enough time for most players to recover end/health before the next wave comes in. Leave the fixed timer in place, so that if they take too long, the next wave still spawns. That removes some of the tedium for experienced players, and preserves a realistic challenge for less experienced ones.

    Of course, don't expect to get the same number of merits for the trial after a change like this. The trial would be quicker to complete, therefore the devs would have to adjust the reward downward to reflect that & prevent speed farming of merits.
  20. Quote:
    Originally Posted by Peacemoon View Post
    I'm sorry this point is completely invalid.

    2 Things:

    First, the respec trial is tedious and boring. This has nothing to do with difficulty. I would much rather a constant stream of enemies to fight even if they were -2 or -3; rather than a 3 minute gap between waves that leaves us literally wasting our time for 30 minutes. At least we would have something to keep us entertained.

    Second, no one is advocating a difficult trial. Make it as difficult as a Citidel for all I care. Even the worst teams can handle +0 x8.


    So this whole counter argument that "Oh no, think of the badly specced people who otherwise wouldn't be able to obtain respecs" really does not have a leg to stand on.
    Sorry, got to disagree. It is a valid point. Things that seem easy and trivial to jaded vets, can seem impossible for others. You're right, usually the spawns in the reactor are defeated in seconds and the team just stands around twiddling their thumbs looking at the clock & waiting for the next one. But not every team out there can defeat them in seconds.

    Case in point, I tried to help 2 new players who were asking about the respec trial. They had completely messed up builds, and knew it. I've done the respec trial dozens of times. I was completely confident going in to it that no matter how bad their builds were, as long as they actively assisted me, we'd be fine. Nope. Failed on the last wave when the reactor was defeated. Those two players simply could not stay on their feet and I couldn't defeat the remaining enemies fast enough to protect the reactor.

    The respec trial has to be balanced around the minimum required of players to start it, and with some assumption that those players might have less than effective builds.

    Respec trial not enough of a challenge for you? Crank up the difficulty. Run it at +2. Or if you have less than a full team, run it at x8. Personally, I find most TF's pretty boring unless we're running at least +1.
  21. Quote:
    Originally Posted by SpittingTrashcan View Post
    I'd just like to point out the problem with gating respecs behind a difficult trial.
    As boring as I find most respec runs, this is a point that too many folks are missing. If the respec trial is made hard enough to be a challenge for normal players, then it becomes impossible or near enough for a team of people who may actually really need that respec.
  22. Quote:
    Originally Posted by Ignatz View Post
    This my friends is comic gold. @Havoc_X I'm most definately 'in' on it. You know...part of the super secret section of the forums who are out to get everyone else. Yea.......
    Shhh! We're not supposed to talk about our secret cabal of marketeers lest the unwashed masses become aware of our byzantine plots...

    Wait.

    Crap.

    Oh well... I guess the cat's out of the bag now.
  23. Quote:
    Originally Posted by Draugadan View Post
    I use the Stars and notes function a lot. I actually love the system. I rarely use it for negative feedback. I use it for a few things. Everyone in the SG I am in gets 5 stars. After that I use it to rate.
    As I said I only rarely use it for negative comments, to be honest the people I run into this game for the most part all rate 5 stars anyway. But there is the odd occasion (probably 2 or 3 times since the function came out) that I've just given somebody 1 star and moved on.
    I have a couple of times since seen one of the people moving through the city with that star over their head, and once was invited to a team they were on. As I said, I love the function.
    My approach is pretty much the same. I use the system quite a bit, and I get a kick out of running into players I've starred before on new characters. I don't 1 & 2 star others a whole lot, but it has saved me (and other players) some grief a couple times when a problematic player showed up for a TF and was recognized before they could cause trouble.
  24. Quote:
    Originally Posted by seebs View Post
    Hey, another newbie question that this reminds me of:

    Is there a limit to what I can craft at a given level, or is it purely a question of what mats and recipes I have?
    You can craft anything at any time. A level 1 character can craft lvl 50 recipes, for example.