Are there any good articles on crafting/inventing I could check out?


Aggelakis

 

Posted

After returning to the game, this seems to be the one area I need the most help in. I am just thick sometimes, but a lot of it doesn't make sense. Is an invented training enhancement better then a standard single origin one? I have a lot of items that it says I have the influence and the items for, but the only option is "buy" and I can't even do that. I also have a list of salvage I can convert in to "brainstorming" or some such, whats that about? I also have several yellow and orange salvage I'm told is worth something, but what do I do with them? Same with Merit awards, they're listed under salvage, what can I do with them? I also have a lot of AE tickets.

I appreciate any help you guys can toss my way.


 

Posted

http://paragonwiki.com/wiki/Invention_System
http://paragonwiki.com/wiki/Inventio...n_Enhancements
Read all relevant links from there.

Also, go to the Market forum and look at the stickies there, including guides, for help with money management issues.


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Posted

There is also an in-game tutorial on the invention system and crafting from a contact at the Steel Canyon or Cap au Diable Universities.


 

Posted

Quote:
Originally Posted by MT_Head View Post
After returning to the game, this seems to be the one area I need the most help in. I am just thick sometimes, but a lot of it doesn't make sense.
First and foremost, ParagonWiki is your friend.

Quote:
Is an invented training enhancement better then a standard single origin one?
Yes, they exceed the bonus of an +0 SO starting with Level 30 Common IOs and Level 27 Single Aspect Set IOs. This bonus doesn't change based as you level or every go "bad". Multi Aspect Set IOs have lower bonuses for each aspect compared to the single aspect ones but two Level 21 dual aspect (Acc/Dam for example) or three Level 18 triple aspect ones (Acc/Dam/Rech for example) in the same power will exceed a +0 SO for each aspect it enhances. These charts will show you an indication how they rank against traditional TO/DO/SOs.

Quote:
I have a lot of items that it says I have the influence and the items for, but the only option is "buy" and I can't even do that.
You have limited storage for invention salvage and recipes. It's likely you have no room to "buy" another recipe. You need the recipe, the correct salvage for that recipe and inf to turn a recipe into an IO or temp power or costume part (which will show up at the tailor). There's even a respect recipe. Do the crafting tutorial at the University to learn the basics. Oh and their is an in game "bank" where you can store addition invention salvage called Vault Reserve.

Quote:
I also have a list of salvage I can convert in to "brainstorming" or some such, whats that about?
Those are now obsolete Base Salvage. Bases now use Invention Salvage as well from creating base items. You can convert Base Salvage to Brain Storm Ideas and those can be converted into Invention Salvage. There are some players who do still collect Base Salvage, you may be able to sell some at the Consignment House for same nice inf. Note you have limits on how much Invention Salvage you can have on your character, in your vault storage and base storage racks now hold a lot less (30 Vs 9,999) but you can have 9,999 Brain Storm Ideas in your inventory.

Quote:
I also have several yellow and orange salvage I'm told is worth something, but what do I do with them?
The color of Salvage and Recipes are generally an indication of rarity. Now stores will buy Invention Salvage at fix prices, 250 for White (common), 1000 for Yellow (uncommon), 5000 for Orange (rare) but you will likely be able to get a better price at the Consignment House, definitely on the orange Salvage and some key white ones. Yellow salvage not so much, at least the last time I checked. You can also save them in your vault storage so they aren't taking up storage on the character.

Quote:
Same with Merit awards, they're listed under salvage, what can I do with them?
Merits are a reward proxy that you can use to get use at Merit Vendors for recipes and salvage. It was introduced to "balance" the special recipe reward received from TF/SF/Trials. Also completed story arcs and defeating giant monsters now grant merits.

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I also have a lot of AE tickets.
You can cash Tickets with the Ticket Vendor found in every AE building, again for Recipes and Invention Salvage but also for features, maps, groups, etc. that you can use there to design your own missions.

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I appreciate any help you guys can toss my way.
Hope that helps some.


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Posted

Ok I think I am getting a grip on this now. Let me ask you guys this (didn't see it in the Wiki): When you have a recipe, and it shows the items you need/have, does it take in to consideration the stuff in your vault or just the stuff on your person?


 

Posted

Quote:
Originally Posted by MT_Head View Post
Ok I think I am getting a grip on this now. Let me ask you guys this (didn't see it in the Wiki): When you have a recipe, and it shows the items you need/have, does it take in to consideration the stuff in your vault or just the stuff on your person?
Just what you have on your character.


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
Just what you have on your character.
Thank you!


 

Posted

On last question, and I probably missed it on the Wiki: The toon I am starting my crafting with is a lvl 41 Natural Origin MA/SR scrapper. How can I tell what IOs will work with him, or will ALL IOs work with him, or any of my toons?


 

Posted

Well, like regular enhancements you can only slot IOs that are less than 4 levels above you. (So for lvl 41 you can only slot up to lvl 44 IOs). You can slot any level of IO below that, since IOs never "expire" and always provide a bonus. However you would not be doing yourself any favors slotting things like lvl 10 IOs since the amount they enhance is not worth it to your lvl 41 scrapper.

You can slot any common IO you find, so long as it takes that kind of enhancement. (no slotting healing powers with damage obviously)

For Set IOs you can only put them in powers that accept that specific catagory of enhancement. As an an example Dragon's Tail is a PBAoE power and only takes those Set IOs. So if you have an IO belonging to a Ranged set you won't be able to place it there, even if it's something that would otherwise fit like accuracy/damage.

You can mouse over the powers in the enhancement screen to see what sets they take. Some powers only take one type of set while others may accept 2 or more different types. Most of the time it is fairly straightforward what kind of sets will fit where but some of them can be a little confusing at first so it never hurts to check before crafting an IO you won't be able to use.


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