-
Posts
4588 -
Joined
-
See you soon, but don't be suprised if issue 14 is sooner than you think...
-
Sometimes it is difficult to tell when someone is simply being contentious, or when they are just a complete idiot...
-
I have seen this occasionlly.'I think it's an ISP related problem (probably made worse recently by the damaged internet infrastructure). If you leave it is should clear up in an hour or so.
-
[ QUOTE ]
Winter's Gift - 20% slow resistance. Dark Armour has no slow resistance, so grab 2 - one for swift and one for sprint.
[/ QUOTE ]
All parts of Winter's Gift are unique. And his build only has one power that accepts Universal Travel anyway.
Oh, and Larac's build has Tough.
I agree that ranged def isn't very useful. This:
[ QUOTE ]
Ranged Def - OP and stacked stuns will cover melee so most damage should be coming from range.
[/ QUOTE ]
Is simply not true. Most damage will come from AVs, who are virtually immune to stuns. And don't underestimate AoEs. -
[ QUOTE ]
I would prefer characters be more solo-capable in pvp rather than the balanced for team nonsense.
[/ QUOTE ]
Yes, whilst balancing characters (AT, powersets, or whatever you decide to go with) for 1v1 does add additional constraints on what you can do, it does mean that team v team and PvE balance should happen pretty much by default. -
[ QUOTE ]
Quite how this thread has (yet again) devolved into a PvP thread is a little confusing, but at least it's being moderately well behaved this time.
[/ QUOTE ]
Because the only possible way to "fix" CoH PvP is via a completly new game with PvP planned for from the outset.
And it doesn't matter is the Massively journalist is right or not (and we have the same evidence, and so we can make our own deductions about that), planning what we would do in CoX2 passes the time of day. -
If a game has no PvP, then people who love PvP won't play it, however good the PvE is.
And if a game has open PvP, people who hate PvP won't play it, however good the PvP is.
Personally, I suspect there are a greater number of people in the second group than the first, but I'm not going to invent some statistics to back that up.
So the best way to maximise your potential subscribers (assuming the game isn't going to be big enough to have seperate PvP and PvE servers) is to have consensual PvP of some kind. -
I was refering entierly to Sweetchilli's post (which, to be fair, I don't think was entierly serious).
-
[ QUOTE ]
And in regards to Atlas being turned into a gankfest for world PvP, take a leaf out of WARs book and make certain areas Safe Zones.
[/ QUOTE ]
But that would defeat the purpose of the original suggestion... -
[ QUOTE ]
[ QUOTE ]
Pffft! If everyone was a softie like you!
[/ QUOTE ]Being a "softie" has nothing to do with it. Turning the game into a gankfest where dying would cost you earned xp is hardly fun and is not in the slightest bit social.
Being able to chat under Atlas, GG or anywhere for that matter without being shot, held, whacked up-side-the-head or otherwise give a fast track to hospital by some bothersome n00b is one of the nicer things about this game.
[/ QUOTE ]
Indeed, this is the sort of idea that would only appeal to someone who thinks that making life unpleasent for other people is the hight of fun (then wonders why no one wants to play with them). -
[ QUOTE ]
You have to wonder what the harm would be of them being on a team in the other sides zones....
[/ QUOTE ]
Because in the villain missions you do evil stuff. -
[ QUOTE ]
It should be so that characters arent 'born' as heroes or villains, rather it should be that their actions define them. KOTOR-style, Fable-style, etc.
[/ QUOTE ]
Agree. -
[ QUOTE ]
heroes dont fight eachother 'anywhere'.
[/ QUOTE ]
Sure they do. It's a comic book cliche that heroes usually fight the first time they meet up (wherever that happens to be) before teaming up to defeat the villain.
Anyway, in a hypothetical CoH2 I would do PvP like this:
1) The challenge. A hero or team of heroes can challenge another hero/or team of heroes to combat. This is to rpresent non-lethal sparing and fighting to settle disputes. The challenge can be declined, and a player can only make a limited number of challenges per day, to minimise irritating spamming. The combat takes place in the imediate location, travel powers work, but anyone using a travel power to flee the location is considered defeated.
2) Faction. I would not have a "villain" faction as in CoV, a mission based MMO simply does not represent a true supervillain well. Instead I would alow players to become "outlaws" If they are too ruthless/mercenery in thier choice of mission. Licenced Heroes and Outlaws can engage either other in PvP any time, however, see point 3.
3) Secret Identities. Characters can move around the game world using thier secret identity. Whilst in secret identity mode they cannot engage or be engaged in PvP, and can choose to be completely invisible to other players.
4) PvP Scenarios. Basically ripped off from WAR. -
Noticed Winter's Gift has a similar quirk, although in this case the snowflake icon appears in your buff bar when you toggle off the power it is slotted in.
A trivial matter I guess, but I find it a little iritating to have an icon appear that tells me nothing. -
[ QUOTE ]
you can still tank quite alot pre-32's
[/ QUOTE ]
This raises an important point. The build you would use for leveling up a character like this would be very different from your final build. You really need 3 builds, one for 1-32, one for 33-49, and one at level 50. -
[ QUOTE ]
i think that you might need more than -4 KB protection
[/ QUOTE ]
I would agree, tanks take more hits than other ATs, which mean lots of otherwise trivial KBs get stacked on you, so while -4 is fine for squishies, and you can get by with it on scrappers, you probably want more on a tanker.
Although the Cabal will still probably knock you about a bit, you would need to get up to about -20 to be safe against them! -
[ QUOTE ]
[ QUOTE ]
one thing ppl has to consider, COX was original made for PVE-only, so it's not such a wonder that PVP doesn't work out the way it is now.
[/ QUOTE ]
Wrong. CoX wasn't originally designed for PvE only because of CoV. The intention of PvP was always there because of the creation of CoV. Just because CoV wasn't implemented until issue 7, and arena's wasn't implemented until issue 4 doesn't mean that CoX was specifically desinged for PvE only. If it was however CoV would've been released as a separate game, but that wouldn't have been a good decision from a business perspective.
[/ QUOTE ]
They may have had in mind during development that they would "add PvP at some point in the future" but they certainly didn't let it influence thier design desisions, or a whole load of things (ATs, powersets) would have been designed differently from the start.
PvP was not added for CoV though, it was added much earlier, but Sorudo never said it was. -
[ QUOTE ]
On a similar but slightly different note - with the i13 changes to PvP self-heal has been adjusted as far as I have been able to discern. How would this affect me in RV - not PvP'ing, just pillbox/arachnos hunting? Would my fire tanks heal still be poorer than it once was?
[/ QUOTE ]
It's very AT dependent. Was fighting mobs with my PB in Warburg just now, and I do similar damage, but am much more resistant to incoming damage, I don't miss mez protection because I didn't have any, but my 2 self heals are nerfed to oblivion.
I think tanks come off worst when it comes to fighting mobs under the new rules. -
[ QUOTE ]
Yeah worlds.com are expecting NCsoft to go for a quick and easy out of court settlement but if NCsoft do that then that would mean worlds.com would be open to take any number of companies to court...with a very good chance of winning or worse crippling those companies to the point of closure.
[/ QUOTE ]
If this is a real concern, then the likes of Blizzard et al are likely to financialy back NCSoft in defeating this action. -
It's working this morning. Maybe you can't start earning time/charges on your accolade power until you log on to earn the badge then spend more time logged off.
-
An extra TF would also help to keep the attention of a casual PvPer, and can be got right with a good deal less effort than trying to fix PvP (which has been shown, time and time again, to be a futile effort and a massive drain on developer resources).
[ QUOTE ]
But hardcore PvP-ers are not the core market for CoH
[/ QUOTE ]
So you are basically saying "screw these guys, we don't need thier money" then? -
Just got the Time Lord accolade, but also don't have any power from it yet.
-
[ QUOTE ]
[ QUOTE ]
It's the hard core PvPers, who would rather be doing PvP than anything else, who the game has to be fixed for.
[/ QUOTE ]
To be honest, I don't think CoH can both satisfy its current PvE-heavy subscription-base and hardcore PvPers. To "fix" CoH in order to please hardcore PvPers strikes me as robbing Peter to pay Paul.
[/ QUOTE ]
Exactly my point. You can't have a system which is simple enough to be causual friendly, and still have a system that provides a sutible challenge for hard core.
In a casual friendly system, any newbe needs to be able to wander into a zone for the first time and have a chance in a fight. That means seriously handicapping experienced players, since in a fair system an experienced, skilled veteran should squish the newbie like a bug.
issue 13 attempted to make PvP more accessable to casual pvpers. It's actually not that bad if you like a dumbed down experience. Its the hardcore who are complaining about it.
But casual PvPers are just that, casual. They don't PvP very often. It's the people who PvP regualy who will actually quit the game if the system isn't right, those are the people PvP needs to cater for as it's core market.