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Freedom Corps (their Longbow division at least) already operate in the Rogue Isles in vast numbers...
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As a hostile force. Not setting up shops in the high street.
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Not aware of any Hero Corps presence there at the moment.
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There isn't but Hero Corps are an international organisation, with a reduced presence in Paragon City as oposed to the rest of the world. As they accept payment for heroing, they are a moraly grey mer-canary organisation.
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I also don't see any reason why the PCC missions need to be presented by the same faction red and blue side, though (cf. Wentworths and the Black Market as different front ends for the same system)
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True. -
All the Ouroborus TFs have minimum team size of 1.
And yes, I have soloed all of them. Mender Silos is very difficult though, not all ATs could do it.
A /regen scrapper should do ok though. -
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Even when BAB wasn't here he has been viciously attacked over his jokes by humourless (and fartherless) people on these boards.
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American sarcasm should never be used. It just ain't funny and comes across as rude to the people who are essentially paying you.
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In your opinion.
I won't tell you my opinion of you, since you are one of the people responsible for driving BAB away from these boards. -
The vitriol came after he was proved genuine.
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There are two ways the could deal with contacts (and mission doors). One is, you just speak to thier portrait, via the mission simulator. You then enter the simulator as the mission door.
The other way is to do it like flashback. When you select the PCC mission all your other missions and contacts disapear. You can now only talk to the contact allocated to the mission. Mission doors can be anyware in the city. -
When BAB came and posted here he was met by a barrage of vitriolic comments. Sure, it was only about three people (and you could probably guess who they where), but when you don't know anyone it creates an impression of general hostility.
Even when BAB wasn't here he has been viciously attacked over his jokes by humourless (and fartherless) people on these boards. -
Freedom Corps couldn't operate in the Rogue Isles. Hero Corps could.
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The whole point of having the dedicated arachnos uniform slot was that the arachnos parts are incompatable with regular costume parts.
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Kings Row is equivelent to Port Oakes, not Mercy. Paladin is level 10.
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You can certainly name bosses.
I'm reasonably sure you will be able to name hostages and henchmen pets.
I don't know if it checks against "taken" names, but I doubt it. It will use a profanity filter (for all the good they do) though. -
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Tweakable bosses! Check!
Picking Mission Issuer! Check!
thats two off my wish list confirmed, now if you'll excuse me there will be a slight happy spring in my step while I massacre some DE chumps
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Yeah, being able to pick the contact is great - I wonder if you can even recreate that wonderful Crimson/Indigo back and forth feel for an arc
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I would like to be able to create a "go talk to X" mission, but I have a feeling that wont be in.
This leaves two options: put the NPC you want the players to speek to in an instanced version of thier zone; or divide the arc into multiple parts using different contacts.
On another tack, I have a hunch the in-game fiction for the architect terminals will involve Hero Corps. -
...and makes it more likely that genuine suggestions will be lost in the spam.
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Some more info on theUS boards:
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Since Hero 1 is on a well deserved holiday today, and D&D Tiny Adventures on Facebook is acting up again, I think I will take this opportunity to address several of the issues that came up from the PAX information.
First off the fact that you are building "newspaper missions" is patently NOT TRUE. Newspaper missions are randomized text with a random mission map with a single objective needed to complete it.
Mission Architect is whatever text you enter, on the specific map you call (and we have over 1000 different maps in the game), with AT LEAST one objective, but more likely more, with the ability to have allied NPCs (you want to rescue Statesman in the beginning of the map and have him fight WITH you the rest of the way? Done). There are even some objective types going into mission maker that we didn't even have access to AS DEVELOPERS until Issue 12. There are over 100 different things you can customize in the story arc, and most of those have multiple choices to pick from.
Yes, you will not be able to custom build a character and have them appear. Primarily this is because of the way the AI handles powers. Some powers simply don't work when in the hands of the AI (Mastermind summoning is one example). One of our goals is to put the ability to take an existing Enemy Boss, and change their costume to one you design. Since those powers and AI have all been pre-programmed this can be done without involving ringing Castle up at 2am to debug the AI on the guy in your custom mission. While this is a stretch goal for launch, we want to get this ability into your hands as soon as possible.
You WILL get XP and Inf. during Mission Architect missions. I don't believe we ever said you wouldn't. We only said that you won't get it at the same rate as normal-developer-designed content. Why? Well we have all sorts of COOL stuff coming for you in upcoming issues that doesn't involve Mission Architect and we'd like you to try that out too (rewarding you for doing so).
You get to choose what contact gives out your Story Arc, picking from a list of all the available contacts in the game. Eventually you'll have the same "customization" options as the custom bosses.
As for your limited number of Story Arcs. You will have a limited number of PUBLISHED Arcs, you can have TONS of unpublished arcs you are working on, that are not ready for prime-time. If one of your arcs gets enough positive feedback to get into the Hall of Fame, it "graduates" from being one of your published arcs, freeing up that slot for you to put something else in.
We are WELL AWARE of the customer service issues involved in the content of the missions. We have all seen the Spore Creature Creator, and we know the TTD ratio on player created content in measured in nanoseconds. We have thought of a LOT of the angles already. Publishing a mission, getting a high rating, then pulling it down and changing the text to something inappropriate is something we take VERY seriously.
All of the above information is what could have been gotten by people attending PAX, and I am putting it here so you all have a better understanding of the system and our intentions with it.
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Thanks for the clarifications!
A followup question though. Can we unpublish an arc that isn't getting as much positive feedback as we might hope so as to free up a slot for one that might be better? And you specified that limit is for Story Arcs, does that include individual missions or are individual missions not tracked by the limit?
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You can absolutely unpublish an arc you published.
A single mission is simply a story arc with one mission in it, so the one-off's DO count against your arc limit.
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This may be a "duh" moment... but if we can change the model of a specific mob (assuming we can, since it's not guaranteed, just one of their goals), and also assuming we can change their name (a pretty safe bet)... can we also change their bio? Its not something people would immediately think about, but if I DO make a "custom boss" by completely changing their appearance and name, I don't want their info pane to still say the mob is really just Statesman, or something.
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Changing the display name is one of those "so obvious I forgot to mention it" things. Yes you can. Even right out the gate. You can put a Skulls Boss into a mission and name him Marrowdrinker if you want. The devs have had this ability since before Alpha on CoH, so it's a no brainer to give it to you as well.
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-Positron -
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What range are Spines attacks?
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Impale has a range of 40', Throw spines, 30' everything else is the standard 5'. -
You mean like I'm a superhero, but I can't shoot you with my guns unless you are closer than 5'!?
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The Broadsword katana is unlockable by killing Tsoo.
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BAB has confirmed you will not be able to use a katana with a shield.
The main issue is not so much the animations, which could be changed, but that the katana model is attached to the left hand, which can't.
If you want a shield + katana style you can make BS/Shield scrapper and select a katana model for your broadsword. -
Just means you need to use Taunt more. Not a reason not to play the set. If it was only aggro holding that was important eveyone would play Ice.
Anyway, GA is worse at aggro holding unless they pick up an extra taunt from the presence pool. -
Given that the more we learn about DCO and CO the more carp they look, I really dont think CoX has much to worry about.
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The power will combine both a shapechange costume and a travel power. On activation you transform into a car, bus or truck.
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Don't worry - I'm pretty sure that's just about the last type of mission that would get the devs approval
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Yeah, my idea has a much better chance of aproval:
Room 1: Vanguard and Malta spawns working together, with a couple of carnie bosses. Malta ambush spawns (player targeted) spawn continously.
Room 2: 5 Stateman clones (AVs).
Map: Orenbenga (large) -
The other thing that might determine if a mission gets played or not is the opening briefing. If this is well written, players are far more likely to decide to play a story arc or not.
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As you have been told before, requests for graphic changes are not QoL.