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Quote:I was under the impression that the goal was to get both buffed (obviously not the point of this specific thread, but generally speaking) so that it moves them closer to everyone else, namely VEATs since the two ATs fill the same role as "we do some of everything" role. I mean just because the WS is better than the PB doesn't mean they both don't have serious flaws in design that need to be addressed.
The whole point of these endless "buff Peacebringer" threads is to move them closer to their brothers the Warshades and make them more valuable and desired for teaming.
while I can agree that khelds don't need much to be balanced, they do need alot of little things rather than one big thing, if that hasn't been made blatantly obvious by everyone who has made a suggestion in this thread thus far. but simplying changing SF from KB to KD/KU and thats it would just be too little. -
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Quote:an APP is much different than a secondary.Your controller with IW has chosen a secondary which will give him that.. which is exactly my point.. Controllers dont GET mez protection. That is a function of certain secondaries (Sonic and FF being the others I recall off he top of my head) certain secondaries do.
Quote:The Controller AT doesnt get Mez Protection and you cannot get that until at least level 41. AND not every person who plays a controller will pick that secondary. I have numerous cotrollers @ leve 50.. none of them have that as a secondary... and they STULL function just fine.. and two of my Ice controllers are very melee centric...
Quote:Mez does happen at range.. and it happens a lot.. Matla grenads throwers.. Freakshow sleeps and holds.. Carnies... yeeesh... Arachnos.. too... It happens...
Quote:Mez is a part of the game.. the reality is that it CAN be managed.. and there are tools to manage it... there are break free's... there are IO's.. There is intelligence.. knowing what foes mez and how.. and taking them out first.
Quote:Your dominator and stalker point makes no sense in the mex protection discussion to me..
Quote:Although I dont use the forms I would LOVE To see them fix the form changing issue that has plagued so many for so long..
Quote:However I dont see the need necessarily for the AT To get Mez protection. You have a blend of both ranged and melee attacks in human form. I use both.. And I do get mezzed.. and my blasters get mezzed.. and my controllers get mezzed.. and so do my defenders.. and my corruptors...
But you have tools in the game to help you deal with it.. USE THEM... thats what they are there for.. now if you refuse to use the tools.. well...
Quote:Would I happily take mez protection in the toggles? Hell yea.
Would I happily take the inherent getting nerfed so that our base damage and mitigation scalers can be buffed? Hell yea.
Would I take a reduction on form shifting animation times? Yes, 1000 times, yes please.
I'm not holding my breath for any of it. -
Quote:i agree with this
I'll agree that changing the KB in Solar Flare to KD is a good idea. But I disagree with a blanket conversion of all KB.
Quote:Reassess damage scales to reflect a melee modifier of 0.900 and a ranged modifier of 0.850. -
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Castle got it into his head that if you dumb it down - they will come. No one came -
Quote:interesting. my troller with indomitable will will be interested in hearing thisControllers do not get Mez protection. A controller with certain secondaries can.. but by and large they do not..
Quote:and the reality is that there is a simple little thing called a break free which will get you out of mez... use them.. I stock them on my toons that are susceptible to being mezzed. And they are pretty cheap.. seriously.. Mez isnt THAT big an issue anymore.. I remember when there was no BreaK Free.. you just had to stand there and take it...
why don't we just get rid of mez prot all together then? hell no one needs it, everyone just needs to get some more BFs
Quote:Blasters CAN function at range.. and guess what. you CAN be mezzed at range you know.. holds, immobilizes, fears and even stuns DO happen at range as well. Melee is NOT The only place where mez happens..
Quote:I play an all human PB.. no forms.. didnt want them.. does he get mezzed sometimes.. yup.. pop a break free.. keep going.. problem solved..
Quote:I can see a slight damage buff.. I can see the need to fix the issue switching forms.. Maybe im too old school and remember the original blaster that NEVER had defiance.. NEVER had shields.. and NEVER had break free's. And I learned to manage that.. so for me a Kheldian was like wow.. shields AND heals ???!!! So I can see my point of view is somewhat skewed..
Quote:I also know that a lot of my toons have no mez protection whatsoever and they function perfectly fine... I just have had to adopt survival skills and coping mechanisms for different circumstances. -
Quote:that takes 3 seconds to activate, is interruptible, and if you do it preemptively you're limiting your attack chain.Why should Kheldians get mez protection? They have a form that protects them from mez should they chose to use it ( and I have an all human one ).
yup, sounds good to me
Quote:Blasters dont get Mez protection. Most defenders and corruptors do not. Controllers do not. Most MM's do not either. All you need is some break free's and Mez is no longer an issue.
and besides that, blasters, defenders, corrupters, and controllers, all have the ability and (while debatable) were designed to function at range and out of melee. human khelds really limit themselves by just sticking to range.
Quote:They can only use their tier 1 and 2 when mezzed.. they cannot use their most powerful melee attacks while mezzed. They also dont come with two self heals and cannot get shields until level 41.
and for the latter
Quote:And khelds cant use either of those self heals and the shields suppress while mezzed... -
Quote:Off topic fixAgreed, they suffer from some serious balance issues. Which is why I tried to direct the OP to the threads with mathematical analysis that could lead to a change.
Opinions and feelings will get nothing accomplished. To get something changed, you must demonstrate how it is underperforming.
Unless it has anything to do with pvp -
Personally I'd pike to see some animation times tweaked specifically for human powers. Every attack chain I come up with just feels very slow and clunky. A lightform change to a more sow like power. And assuming the inherent stays the same, all shields given a defense component. And mez prot
But in the bigger scheme Of things, I'd like to see an overhaul of how forms are handled. Either the activations brought way down and preferably made uninterruptible. And have all toggles supress while in forms.
That's just some stuff off the top of my head during a lunch break so I'll probably edit and add some stuff later
EDIT: like right now. I know this is a pb thread but I'd really like to see fluffehs changed so that they functions like volt sentinel in that it can't be targeted and all aggro comes to you.
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Quote:yea it's not like cold has the potential to have double the -res of all those sets, deletes any issue of end problems, makes -recover from nukes a nonissue, has the only power in game that makes powers like unstoppable, elude, ect. as effective as fortune buffs, and the ability to give every teammate 30% defense
Cold, by the way, I don't consider nearly as powerful as Storm, Rad, or Dark (the latter two of which were available to Corruptors from the beginning).
you lost all credibility here dude -
Quote:i'm basically in the same camp. i always get the itch to play one because i like the idea of the PB and i like the powers. but every time i slot it (which after i just recently stripped was the 3rd time) i always get dissapointed. i've purpled it out multiple times trying all human then triform and came to the conclusion that the sets suck and need a buff. EDIT: i know i'll get flamed for that by hardcore pber's so i'll just say that the PB isn't for me.
I've always been in the "Pb's suck" camp. I frequently, however, get the urge to play them, partially because their version of the inherent is so much better than the warshade's, and partly because I like the theme of the powers. Every time I make a build, though, I see the things that turned me off of them in the first place.
This time, I've a human/dwarf build that looks ok (gave up on Bright Nova). There are several powers that I wish I could pick, like glowing touch and qfly, but I actually find this tighter than my warshade builds. It still has weak damage, which annoys me, and too much knockback. Survival looks very good though.
The thing about it was every time i made a mids build, on paper it looked really good. 2400ish hp, high resistance, 2, at one time 3, heals but the damage was so lack luster that it just didn't play well.
tl;dr I basically had the same should I shouldn't I idea that you have but released that the sets suck and that any time/inf/sets that i invest in it would be better invested in literally any/every other AT and I would get higher production out of said toon.
took all the purps out of the pb, put em in the WS and never looked back since atleast the WS has the higher potential of the two, albeit both still need buffs.
double EDIT
Quote:are you planning to PVP?
No. -
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Quote:that forums is a complete joke also.wOOt, first one to say it:
This isn't the suggestions forum. Please post in the right place.
Aaah, it feels good to be a jerk. Heh. =)
it's more for forum pvp than an actual ideas forum. the bad ideas get rejected hard and gives people an excuse to argue while the good ones fall down uncommented and unnoticed. -
brute might hit a little bit harder. tank is way better overall
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Quote:Yes I am on Triumph Watch 2.0, and although I am aware of the mid issue drop, this seems... much greater.Quote:
I'm not noticing a difference at all.
try forming your own stuff. if its not something obscure it'll probably form
also the server is dead as s**t -
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1. pvp is dead so this is all moot
2. bane's do better damage than forts because they can crit harder out of hide. shatter does good damage and shatter armor are your bread and butter. you have a higher perception than any other AT so playing stalker hunter is your most useful role.
but thats for zone, for arena, you'll rarely see stalkers and your damage is fairly weak(along with your self mitigation) to be considered a strong choice. arena teams want damage damage damage and SoAs aren't the best for that. -
Quote:thats the thing. those arguements used then are still valid because there have been literally 0 changes. none. zip. zilch. nada. they put the thing in and haven't made one change.I've read the stickied threads and there's plenty of good stuff in there. I asked because I wanted to get the most current input possible so I wouldn't just be trowing the same old argument if parts of it were no longer valid.
although i'd also advise that you take a look at Z's threads that he made since most of what you're asking for can be found in them and is very recent
1st
2nd
3rd
Quote:I understand the frustration at the lack of attention and, in some cases, downright dismissal by the Devs. If you really wanna give up then what's the point in continuing to drudge along with PvP the way it is?
Quote:As someone said in one of those threads, if everyone stops complaining nothing's gonna get done.
there really is no point in trying anymore. it's not right, it's not fair but dats the way baseball go. -
Quote:did you miss were Z, about 3 months ago, made 3 threads that asked these exact same questions that were multiple pages long?Hey PvPers
I'm here to get your opinions on the current state of the PvP game because I wanna bring it up to the Dev team at the next available opportunity. I love PvP, especially in superhero games, and I was really sad to see the mass exodus that came with I13's changes. So I've got a few questions for you all.
First off, what's wrong with PvP in relation to the old system? From what I can tell the current PvP game bears no mechanical resemblance to the PvE game. Nothing seems to make sense so it's really difficult for the new PvPers the Devs tried to accommodate to get into the swing of things. So what aspects of pre-I13 PvP do you think need to be reinstated?
Second, what additions/changes are really needed to make PvP more accessible to new people? Anyone who's PvPed in any game knows that breaking into it is tough. You're bound to get beaten a lot before you start to get the hang of things and rack up victories. That's all well and good but those early strings of loses do make players shy away from the PvP scene. So what do you think should be done to help new players get acclimated without penalizing those who PvP frequently and have already honed their skills (And IO'd out)?
Finally, how can PvP be made more appealing overall? The Devs have done a little work in this department by putting in PvP temp powers and IOs but more needs to be done. Aside from the fun factor, what else should be implemented to attract players to PvP?
Thanks for any input you guys can provide. I know a lot of people say PvP is dead and that the Devs don't care about it but I really wanna try to do something here.
they ended up being very productive since it was just rehashing everything in stickies.
Psy is right, horse is dead, devs could give 2 s**ts
Bring it up all you like, you'll get the same dodge that we've gotten since i13 glhf though. -
Quote:they sound very similar. IoP had tangible rewards, more xp, more dam ect. it wasn't just cosmetic. it also gave bases and prestige more of a point than storage/porters and made you think about how to build your base. they weren't as in depth as your proposal from what i can tell, but mechanically they function the same way.
I'd think my post was lengthy enough to clearly state what I'm proposing. I was not around when base raids were still active, but from my understanding, base raids were simply competitions over items of power, who most people had no clue or care about.
With what I am proposing, anyone at anytime is reminded who owns the district you're entering. Your victory trophey gives you concrete fame, not just an item in a hidden base you have to invite people to go look.
Also, economic advantages, I believe were not present in base raids, but if I am wrong, please correct me, as, once again, I did not come around early enough to witness raids.
I am basically proposing a siege system.
honestly though pvp has much bigger issues than stuff to do. the massive mechanical changes that everyone has described and asked for need to take place before the devs even think about adding different types of pvp. and even then, i'd like to see objective based stuff added to arenas before something as in depth as this is added.
Quote:@Computer: you really would never use such a system? Wouldn't be tempted to get an SG to conquer a district and collect free money every day? The miniscule fees, even if it's 100 inf. per ferry ride, would build up to large sums just because how many people use it. Well, ferries can be split between districts, one ferry can belong to one, another to another. It would really earn good profit if you owned a district with a ferry. You could spec out your SG's toons with the money from taxes, it would heal the game's ruined inflated economy back up quite a bit as well!
I'm guessing you are not a PvPer at heart, and PvPRPers are the target audience for this proposal's draw. I'd like to hear opinions of some hardcore CoH PvPers if such are present in the house.
also if i13 taught us anything, it was the idea of trying to get pver's, whether they be carebears, RPers, badgers, whatever, to engage in pvp is a really really really bad idea.