To PB, or not to PB
are you planning to PVP? Curious because of the TP protection (if I'm reading that right.) As opposed to, say, a KB resist IO.
Also... if I can be blunt (which I can be, as anyone who's been on the forum any amount of time has probably discovered ) - if you're going to go into it with a "These have sucked before, probably suck now, too much knockback, should I bother?" attitude... you're going to hate playing it. Doesn't matter if it's the most perfect build around, or what have you. Going in like that will mean you hate it and stop playing.
I've always been in the "Pb's suck" camp. I frequently, however, get the urge to play them, partially because their version of the inherent is so much better than the warshade's, and partly because I like the theme of the powers. Every time I make a build, though, I see the things that turned me off of them in the first place. This time, I've a human/dwarf build that looks ok (gave up on Bright Nova). There are several powers that I wish I could pick, like glowing touch and qfly, but I actually find this tighter than my warshade builds. It still has weak damage, which annoys me, and too much knockback. Survival looks very good though. |
The thing about it was every time i made a mids build, on paper it looked really good. 2400ish hp, high resistance, 2, at one time 3, heals but the damage was so lack luster that it just didn't play well.
tl;dr I basically had the same should I shouldn't I idea that you have but released that the sets suck and that any time/inf/sets that i invest in it would be better invested in literally any/every other AT and I would get higher production out of said toon.
took all the purps out of the pb, put em in the WS and never looked back since atleast the WS has the higher potential of the two, albeit both still need buffs.
double EDIT
are you planning to PVP? |
No.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Should I make it, or wait until the devs fix pb's, if ever? |
I deleted Celmor at 50 because I knew waiting for the devs to fix PBs was a waste of time.
Every time a change occurred that affected PBs I've recreated Celmor. Every time I get so far before I stop and ask myself, "Why am I bothering?"
I know why. Flight at level 1 is cool. Self heals with ranged blasts and rocking melee attacks and groovy dam-res shields are all cool. Wicked glowing eyes are cool.
The peacebringer is an extremely visually appealing archetype. Mechanically it is now and always will be something of a dud.
EDIT: Yes, Celmor exists right now on Pinnacle. I think she's (yup, he even changed sexes) 15 or so.
Be well, people of CoH.
are you planning to PVP? Curious because of the TP protection (if I'm reading that right.) As opposed to, say, a KB resist IO.
Also... if I can be blunt (which I can be, as anyone who's been on the forum any amount of time has probably discovered ) - if you're going to go into it with a "These have sucked before, probably suck now, too much knockback, should I bother?" attitude... you're going to hate playing it. Doesn't matter if it's the most perfect build around, or what have you. Going in like that will mean you hate it and stop playing. |
The attitude comes from a min-maxer perspective, and probably won't change until there are some big mechanical adjustments. I really want to like pb's (unlike, for example, tanks, whose entire theme does not appeal to me), so I guess I'm looking for some reason that will overpower the min-max tendency.
took all the purps out of the pb, put em in the WS and never looked back since atleast the WS has the higher potential of the two, albeit both still need buffs. |
The peacebringer is an extremely visually appealing archetype. Mechanically it is now and always will be something of a dud. |
EDIT: Yes, Celmor exists right now on Pinnacle. I think she's (yup, he even changed sexes) |
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
I genuinely wish it didn't take me two cycles of my attack chain to whittle down a +1 Minion - it really shouldn't, and I swear, it feels like my Defender toons do more damage. However, I agree with the two Bills, I love the general look and feel of my PBs. I love how they have so many tools to bring to a battle - even a plain-human PB is a blapper with shields and heals.
I wish the shape-shifts were Faster and I also wish they had some mitigation attached, like a stun, so we had time to get toggles running or otherwise adjust to the new parameters. Frankly, I wish each form only suppressed or subsumed the powers running in the alternate forms, so that we didn't have to do 30 seconds of toggle-activations every time. I wish we didn't have to do that when stunned, either - Tankers and even Blasters can remain semi-functional when mezzed, why can't PBs?
I wish that taking an alternate form unlocked one additional slot per slotting-level, which could only be used on the form's powers - that way, the slot-crunch would be eased a bit. It's the main reason why I Don't have any tri-formers.
I wish that Photon Seekers were a little bit smarter, or that we could, somehow, get a little more control of their action. Currently, they all rush the target and blow up, which may be total over-kill for that target. Perhaps I would rather they'd have been deployed as one kamikaze and two slightly delayed, or as a more radial-blast spread over multiple targets.
Be Well!
Fireheart
I genuinely wish it didn't take me two cycles of my attack chain to whittle down a +1 Minion
|
I wish the shape-shifts were Faster and I also wish they had some mitigation attached, like a stun, so we had time to get toggles running or otherwise adjust to the new parameters. Frankly, I wish each form only suppressed or subsumed the powers running in the alternate forms, so that we didn't have to do 30 seconds of toggle-activations every time. |
Check the guide brah.
Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )
I was one of the first non-powerleveled peacebringers on Pinnacle. It was the least fun character I took to 50.
|
I'd almost be curious to see a breakdown of like/dislike versus - well, whatever came before (squishy vs melee, say) and/or interest in min/maxing.
Well, I went ahead and made one anyway Gonna try to suppress the min-maxiness with the cool shiny powers and rockin costume. Anyone think they can figure out how to add glowing touch into that build without losing recharge or s/l defense?
Edit: nvm, figured dropping Veng and its LotG didn't hurt me much
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Timeshadow,
I read your guide and something jumped out at me:
Restore Essence is one of those powers. Some people dislike self-rezzes. Their philosophy is, “What good is a power if I have to be dead to use it? Besides, I carry Awakens.” While Awakens are all well and good (I always keep a full column of medium ones) they’re better suited for out of combat duty. In the heat of a fight rezzing with less than 50% HP, even less Endurance and a Mag 5 Stun is far from ideal. Restore Essence will bring you back with a nearly full green bar and 50% End. |
I will say one good thing about a tri-form PB: It's an awesome PUG archetype. Tank having trouble? Dwarf up and help out. No team heals? PB's got ya covered in a pinch. Lacking aoe damage? Nova time. Not to mention the extra XP from quants, voids and cysts.
Be well, people of CoH.
And for mine, it was one of the most fun... *shrug* but I'm not a numbers guy, either, and came from an Elec/Elec blaster. The OP's describing himeslf as a min/maxer, too.
I'd almost be curious to see a breakdown of like/dislike versus - well, whatever came before (squishy vs melee, say) and/or interest in min/maxing. |
I'm a part-time min/maxer; part-time role-player. My first PB came after my Ice Blaster hit 50.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )
Roger that. Might be something to edit out if you ever rewrite it and just mention the superiority of restore essence over awakens.
Be well, people of CoH.
I've always been in the "Pb's suck" camp. I frequently, however, get the urge to play them, partially because their version of the inherent is so much better than the warshade's, and partly because I like the theme of the powers. Every time I make a build, though, I see the things that turned me off of them in the first place.
This time, I've a human/dwarf build that looks ok (gave up on Bright Nova). There are several powers that I wish I could pick, like glowing touch and qfly, but I actually find this tighter than my warshade builds. It still has weak damage, which annoys me, and too much knockback. Survival looks very good though.
Should I make it, or wait until the devs fix pb's, if ever?
(Incarnate slots: 4Spiritual Core; 4Reactive Radial; 4Clarion Radial)
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye -- Empty(A)
Level 1: Incandescence -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(3)
Level 2: Gleaming Blast -- Apoc-Dmg(A), Apoc-Dam%(34), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(37)
Level 4: Essence Boost -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(7), Panac-Heal(9)
Level 6: Radiant Strike -- Hectmb-Dam%(A), Hectmb-Dmg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(33), Achilles-ResDeb%(34)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(36)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(46)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), UbrkCons-Dam%(33), Hectmb-Dmg/Rchg(34)
Level 20: White Dwarf -- RctvArm-ResDam(A), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 22: Reform Essence -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(25), Numna-Heal/EndRdx/Rchg(40)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Solar Flare -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg(27), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Rchg(29), FotG-ResDeb%(50)
Level 28: Luminous Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(45)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31)
Level 32: Photon Seekers -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-Acc/Rchg(50), S'bndAl-Dmg/Rchg(50)
Level 35: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(45)
Level 38: Light Form -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39)
Level 41: Thermal Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx(42)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Shining Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-EndRdx(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Radial Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Winter-ResSlow(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
------------
Level 20: White Dwarf Antagonize -- Zinger-Dam%(A)
Level 20: White Dwarf Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), Achilles-ResDeb%(33)
Level 20: White Dwarf Step -- Zephyr-ResKB(A)
Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13), Achilles-ResDeb%(21)
Level 20: White Dwarf Sublimation -- Mrcl-Rcvry+(A), Mrcl-EndRdx/Rchg(15), Mrcl-Heal/EndRdx/Rchg(40)
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]