Fort or bane for PvP?
I think when SoA first came out, Fortunata was "good" because defense was great and you can have several Forts to kill a hero with the nuke. I know I've pvped my brother's Stalker with Fort. He COULD NOT kill me at all. My defense was so high and I could see him. When I can see Stalker, stalker is useless.
However, I brought my Fort to RV after all the pvp changes and I was not impressed. In fact, I was disgusted by all the Tankers throwing rock at me and I died. lol My defense was literally "non-existent". Tankers don't even need to get near me. They just need to throw rocks and they hurt so much now. Needlessly to say, my Fort was pathetic in RV so that was it for me. (And I don't know my Gloom's damage is so low in pvp)
And then one day my friends were bored and we took our toons to arena. I took my Bane. My friends were Db/SR Brute, Grav/Energy Dominator, Dark/Storm Corruptor and a Crab. I have to say, Bane works a lot better than I thought. Bane hits very hard and I have web grenade to stop them from jumping/flying. We are not hardcore pvpers. Our builds are not for pvp-specific and some of us are lower level too, but overall, I would say Bane is probably the best pvp branch of the 4.
I would suggest bringing Bane.
But if the question is "are they any good"? You'll need a more experienced pvper to tell you. I don't think SoA are good for one-on-one but on a team, maybe. Bane has good debuffs and web and if you take Shatter Armor, two hits you can kill a squishy with Surveillance, double Assault, Build Up and Critical from Shatter. Shatter also has longer reach at 10'.
I don't think NW is good in pvp. After the new formula, a lot of NW's damage are different and NW doesn't have enough resistance to back up. Bane has some at least.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
1. pvp is dead so this is all moot
2. bane's do better damage than forts because they can crit harder out of hide. shatter does good damage and shatter armor are your bread and butter. you have a higher perception than any other AT so playing stalker hunter is your most useful role.
but thats for zone, for arena, you'll rarely see stalkers and your damage is fairly weak(along with your self mitigation) to be considered a strong choice. arena teams want damage damage damage and SoAs aren't the best for that.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Thanks, Im trying to get back into the game and was think about leveling a crab to farm/level and then go bane to do some zones as I relearn everything. Is there a standard Bane PvP type build out there?
(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy
@Angus.Black
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
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Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mace Beam -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Acc/Dmg/KB(3), KinCrsh-Rchg/KB(5), HO:Nucle(17), HO:Nucle(17)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(31), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam(37)
Level 2: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A), TtmC'tng-ResDam(34), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam/Rchg(36)
Level 4: Combat Training: Defensive -- Krma-ResKB(A), LkGmblr-Rchg+(5), LkGmblr-Def(37), LkGmblr-Def/Rchg(37), Ksmt-ToHit+(46)
Level 6: Build Up -- Rec'dRet-Pcptn(A), AdjTgt-Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit(48)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 12: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(27), ShldBrk-%Dam(39)
Level 14: Super Speed -- Clrty-Stlth(A), Clrty-RunSpd(15), Clrty-EndRdx(15)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 18: Shatter -- ExStrk-Dam%(A), Mako-Dam%(19), Mako-Acc/Dmg(19), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(39)
Level 20: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40)
Level 22: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(50)
Level 24: Assault -- EndRdx-I(A)
Level 26: Placate -- RechRdx-I(A)
Level 28: Cloaking Device -- RedFtn-Def(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(50)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34)
Level 32: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(33)
Level 35: Invisibility -- Krma-ResKB(A)
Level 38: Phase Shift -- RechRdx-I(A)
Level 41: Web Envelope -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(42), TotHntr-Acc/Rchg(42), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(43), TotHntr-Immob/Acc(43)
Level 44: Shatter Armor -- GS-%Dam(A), Hectmb-Dam%(45), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/Dmg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Combat Training: Offensive -- Acc-I(A)
Level 49: Mental Training -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(23), P'Shift-EndMod/Acc/Rchg(50)
Level 4: Ninja Run
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(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy
@Angus.Black
Are they any good? I look over the PvP threads but all I saw was hate and no they suck threads from 2010...
(H)Dark/Rad, Rad/Psi, Spine/Regen, Ice/EM, Psi/EM, Earth/FF,
(V)EM/NIN, Bots/FF, Fire/Rad,Fire/Fire, Earth/Fire, Grav/Energy
@Angus.Black