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I don't really feel the slot crunch needs to be address. people have come up with great builds inspite of having less slots. out of all the things wrong with khelds, extra slots in forms is pretty low on the(my) list.
actually I rather like that the ATs have that extra obstacle to overcome. it makes coming up with a good build that much more difficult and that much more rewarding when you come up with something that actually works. every AT has a disadvantage or hole in the design that the player has to either play around or overcome, if this is one of khelds, i'm actually happy with that.
the real problem with khelds is that there are a number of the current tools they have that don't work properly creating other holes in the ATs that shouldn't be there. -
Quote:fixt that for yakhelds dont need new power sets, WS's are powerful as they are if you can put enough money into them.
i can honestly say that I wouldn't be able to play my WS if it wasn't completely purpled out top notch stuff to just get as much recharge in the build as possible without giving anything up. Both AT's just need to have all of their powers looked at and adjusted accordingly to bring them up to current game standards, off the top of my head essence drain didn't get the SL change a while back, solar flare needs tweeking, quant flight and neb form aren't the same, one takes more end than the other, and there are a few bugs in each AT the most glaring being that shifting into dwarf to toggle mez prot can be interrupted.
what you have to invest in it (even the bare minimum to get perma eclipse is still a pretty good amount in the current market) and the difficulty of play/level of play almost makes the investment not worth it. Note: i'm not saying that a difficult to play character is bad, there should just be a better upside to it than the khelds currently give.
if the stuff they had now, actually worked properly they'd be so much better to play. any buffs on top of that would be gravy.
for the topic of the thread: i'm relatively certain that the khelds will maintain the same powers they have in accordance to their inherents.
so PBs will get afterburner and WSs will get the long range tp in their inherent, obviously either AT can't get the other power due to being locked out. -
Quote:thats not really the same thing. if BU and aim somehow got their buff duration cut by an enemy then that would be the same thing. but just because they aren't recharged doesn't mean they aren't perpetual damage. when they are up they provide a consistent spike in damage. where as i've been in multiple situations where fluffies aren't alive long enough to get off an attack. my current WS build has 182 rech all the time and still has trouble keeping a fluffy alive in situations where there is alot of aggro or alot of AoE which in the current itrials and high level TFs aren't very rare. it's got enough recharge to keep a fluffy up when they expire but when they flat out die i'm left by myself.
Point could also be made that a blaster's build up and aim are not always recharged, and thus not perpetual damage. If fluffies die, to me it's the same thing. The difference is that with enough recharge and a little skill fluffies can be replaced almost right after they die. I've yet to see build up made perma. (I suspect it's possible to at least come very close, but at a much higher investment in IO's.)
for your average every day team where you're just going from mob to mob, it is true that they tend to be fine and when they do die you can replenish but I think those situations become less abundant and I don't think that making them undamagable/untargetable would make them OP especially since the DPS of a WS is so dependent on it. -
Quote:it's not that simple though, there is nothing more frustrating with my WS than extracted essences dying. if the extracted essences functioned like PA or VS then i'd be in complete agreement, but the fact that they can take damage and their HP is so low makes them alot less awesome IMO.
Can a blaster summon enough pets to double it's damage? With nothing more than SO's and hasten, a warshade can have two extracted essences out blasting right along beside him, boosting his damage by - you guessed it - 100% WITHOUT having to worry about the damage cap at all. So no, a blaster cannot do 100% more damage than a warshade's nova.
Quote:Can a blaster cap its resistances with a single power? Show me one single power in the blaster secondaries that give him capped resistances. What is the blaster resistance cap, anyway? Is it 85% to all damage? I don't know, tbh, but even so a blaster can't reach it on his own. A warshade can.
Quote:Can a blaster increase its hit points and have mez protection at will? Never mind the fact that those hit points can likely be added to a dwarf with capped resistances.
if they went in and tweeked all these things for WSs and all the things that PBs need, then yea, i'd be prefectly happy with the damage they do and the trade off for the mitigation they get. -
Quote:I don't know that any of those has anything to do with it. i'd imagine that khelds are doing less damage because the individual powers just do less damage, have longer activation time, and have the cripple of swtiching forms to optimally buff itself. nova might have the higher damage scale but when you compare it to most blaster sets which alot are very fast activating and do pretty good damage, that is where your discrepancy is.Yeah but how do those numbers relate to the damage cap? Maybe Nova's scales are higher than a blaster, but the blaster can also do 100% more damage than Nova form. It can also run toggles for survivability, use acrobatics for mez protection, and have more than 4 attacks.
ideally, the damage scales probably don't need to be changed, but I think every power need to be brought under a microscope and reexamined for damage, end, rech, activation time ect. however I think it's safe to assume that this would take a fair amount of time to do and simply upping the damage scale would probably be a "quicker fix" and more likely change. -
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Quote:implying that if they replace BU with something like rage, it would be stackable. which, honestly if they do make that change, i don't see them doing an exact port. i'd be almost certain that either the damage buff would be reduced or it wouldn't be made stackable.
I don't see where you have taken into account Double Stacking Wrath (Rage).
If you have I have overlooked it...
But, if you were to take into account the Double Stackage potential of Wrath would it not increase the PBs DPS a bit more? -
is this the latest h0 bag in your line of floozies that you broke up with?
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Quote:I completely agree with this. I'd really love a photon seeker buff along with a change to EE (I still think the fact that they can die when the AT's DPS rely's so heavily on them is very odd to me). and it is the best way to close the gap between the two ATs
To put it in context, the thread to which that post belongs is here.
For comparison, the single target warshade numbers in human form - pet damage included - was 189 dps. So while changing build up into a rage clone will increase peacebringer damage, it won't come anywhere near to closing the gap between the two archetypes.
The real disparity is the pets. Buff photon seekers, buff the archetype.
but a change to rage would help the main problem that I, and i think alot of other people, have with BU is that it simply doesn't last long enough to do anything worth while in forms. WS mire last long enough to make a difference in forms while BU obviously doesn't. sure you can get one or two attacks off once you switch but it just doesn't compare to the mire duration.
I think that lowering the form change animation time would help this but the gap would still be the same between mire and BU when it comes to the buff working in forms.
I don't know if a rage clone(or something close) would be the best fix for this, but to me its the most obviuos.
also
Quote:I am not on board with built in Mez resistance for Khelds.
Team with those that give you Mez protection...
Quote:Use Breakfrees...
Quote:Take Dwarf...
Quote:Use Lightform judiciously...
Quote:Die...(and get back up again)
Quote:Get Clarion...
all these options are band aides for the mez problem that khelds have, theres no point in having this hole in an AT design when khelds already have to deal with plenty of other holes. -
Quote:except that you really aren't suppose to be doing damage in dwarf form. or rather, It's not that you shouldn't be doing damage just that damage isn't the primary function. if you look at joe's numbers(which i'm assuming you havent) dwarf's ST and AoE dps damage potential isn't that much lower than human form (i wanna say around 30-40 points for both, which for a primary tanking build isn't all that bad) the big discrepancy is that PBs are doing about 100 *less* than WSs for about every dps number which is why alot of people are asking for a pb damage buff preferably on top of an entire kheld damage mod increase.
. Dwarf Form is the one that becomes useless at high level cause of the relative lack of damage
also, I also find mez protection useless at high levels too.
Quote:Human is actually the most survivable form to use at least at high level once you get LF
The PB doesn't have this luxury and there is no reason why it shouldn't. People are saying that if eclipse can do what it does and have absolutely no downside, then why can't Lightform be just as good and also have no downside. No one is saying to make it exactly like eclipse via a clone, but they are saying that it should have the same level of awesome that eclipse has which because of the crash and the locking into human form(doesn't matter how "manageable" the crash is) makes it not as awesome. -
yea i'd feel alot better if they i.e. anyone from the dev team was in here discussing it with us. castle did that with both the SD and FA changes. but thats just me.
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Quote:I'm relatively sure that both AT's get access to their respective powers. PBs get afterburner and WSs get the long range port. so really one is only getting locked out from the other. kinda a nitpick but still.
Then theres the new fifth power in the travel pools, of which we're locked out of flight and teleport, so no afterburner or long range port for us...
Quote:By this point, if they actually had stuff for us they'd have told us...we'd be the most ecstatic bunch in the game, the devs could do no wrong because holy crap they actually DID something for Khelds for a change...something that didn't require us reminding them that we'd be broke if they didnt, or that we actually exist and someone plays the AT's still...Im angry...Im sick of being left out in the cold and told "When we have time, when we have time", while they just go off and keep making new stuff instead of balancing the crap they put in the game years ago. Im sick of the same old run around that we get every single patch. The same old run around thats just there to shut us up...
for lack of giving 2 s**ts to explain my feelings on this ima just say, thats da way baseball go.
Quote:So what can we do? Im open to suggestions, because its pretty obvious being quiet and talking amongst ourselves with the occasional politely put forth question hasnt worked. How do we draw attention, how do we get them to stand up and take notice and DO something? Its gonna have to be organized whatever it is, and we need to do it right, not just storming about with torches and pitchforks, because that just gets the whining label thrown around and being ignored. Internet petitions never work...speaking with our wallets wont work because we really aren't that big a portion of the player base, they'd never notice us. I really don't know, I just know I want to do something to get them to do something in return...
you can put together all the imperical data, data mining, numbers, subjective feedback whatever you wanna put together as a community, bottom line is the devs will do what the devs will do when the devs wanna do it. ex. pvp theres literally nothing more the community can do to tell the devs pvp sucks (including flat out leaving which also apparently doesn't work) and there still hasn't been any changes since the day i13 was launched.
personally I would say that our best chance is that when freedom hits, game goes f2p, and playing a kheld means having to pay PP (obvs for non VIPs) then there will probably be afew people who complain "LOLWTFISTHISSHITIPAIDFORWHYDOESITSUCK!!11!1!! " and then you might get something done either from the decrease in playtime khelds get or the increase in ******** from mr. john Q f2player. -
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Quote:ANd it was a fair argument up until those issues got into open beta. Iirc the issue pages didn't have any of the fire aura changes, Dom changes or a multitude of QoL stuff. No issue page has ever been all inclusive. That's what patch notes are for (in theory anyway)That sounds like the argument for why there would be proliferation in i20, too. And i19. And, well, pretty much every issue that hasn't had "X" feature, there've been people saying "well they didn't say it wasn't coming!"
I'm not saying it wouldn't be nice, but it's not a realistic assumption. -
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Quote:So just give the shields a mez component and defense component and make them useable I dwarf form so that those players who like dwarf as is and didn't shields ect. Don't lose anything but those who do gain more from it?Just because u lose defense by switching to dwarf doesnt mean that we should make such a major change to forms as to allow pool powers or some human powers to be used in them. Some people dont take the human shields and dwarf is a big difference in survivability with its +res and mez protection. Plus I do fairly good damage in dwarf with procs and fully slotted. Thats one of the important things about peacebringers or khelds is there are many diff viable ways to build them.
The man is right, there should be a big difference in surivablity between human and dwarf and there isn't for either kheld with the way iOS work and how easy it is to get defense I human form, the best/easiest way to leverage that is to add hp and resistance. I don't think pools should be usable I forms, but I completely agree with his premise for making said change -
Just my 2 cents: I have no problem with the cottage rule. The only place I can see it being violated is with Khalds but even in that case it's an extreme situation and would go alog with other massive changes to the AT that will probably never happen. But on the whole it's a very good guideline to follow for a powers dev and one of the few ideas I liked of castle's.
EDIT: just for clarification, the example I'm thinking of would be for replacing group energy flight for something similar to arctic fog or something functionally like that. Bit I'd also couple that with giving both Khalds full access to their respective pools in their inherent so a pb would gain air sup and group fly in their inherent and replacing the power in the secondary with something else. The same goes for ws's ad starless step. Which Im pretty sure violates cottage but doesn't at the same time. There are some other things I could list that Im pretty sure would violate cottage in regards to Khalds bit have a) already been posts in the threada over there and B) I don't wanna do due to smart phone forum posting.
Quote:because this dev team has always done this.Because only an idiot would jump into changes they weren't fully prepared for the ramifications of. You ease into them, research, and reassure the changes are what you want first, and then commit so you don't have to be wrong.
I don't agree with jay on his cottage rule stance but that exert the above quote quoted was pretty spot on.
Quote:The problem with this point is that the most vocal advocates tend to come from the Ah W4N7 4 74NK M4G3 N0A! line of advocacy. -
Quote:well i mean currently the biggest incentive to use dwarf is the mez prot and the hp bonus. I could see them increasing the hp cap for khelds and increase the amount of +HP given by dwarf.Something else I think should be considered: make pool powers usable in forms. This is not so much for hasten etc., but because of survival.
What is the purpose of Dwarf? Higher survival +mez protection for a sacrifice in damage. I can use break free's or Clarion or even Light Form for the mez protection to the point that I never need Dwarf for it. Currently, if I switch to dwarf, I gain only a tiny amount of resistance vs my human shields, but I lose defense from pool powers like Maneuvers, Combat Jumping, Stealth, or Weave. I am actually losing survivability by shifting to Dwarf. The extra hp from Dwarf could possibly offset this, except a pb with good recharge can hit the hp cap in human off-and-on anyway. Even if they made pool powers suppressed like we have been asking for human shields, I still would have very little reason to switch to Dwarf because I am putting myself at greater risk without that defense.
It used to be at least partially a mechanics thing that we couldn't access pools in forms, but I don't believe that is true anymore because of inherent fitness and various accolades/temp powers.
if you couple that with a change that lets you use your shields in forms and make the shields defense based or a defense component, i'd prefer that over letting pool powers usable. i think not having pool powers usable is a fair trade off and limitation to sets.
but I also really liked the idea of making the forms toggles and use the respective powers in the human set while in forms.