Quick fix for WS issues


Dechs Kaison

 

Posted

Personally i have no issues with any of the warshades weaknesses
Played right any of them can be mitigated
But after reading several other posts about asking the devs to change this or that i would like to throw a minor change that would

take 1 min of dev time to adjust

Increase the efficiency of our draining powers

Make us more loved by our team mates, actualy would make people seek out a WS just because we made this minor change

I formally make a motion to ask the Devs to change our knockback to knockdown

No scattered mobs mean more concentrated piles of alive amd dead bodies to drain
And every team mate hates when we scatter the targets

Do i have a second for my motion?


Laserblitz
"Kicking digital a$$ and taking "trademarked by NCsoft" names since 2007"
If you see a rainbow costume or named "Emcc" it is me

 

Posted

2/10


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

I don't like this idea. It could possibly assessed on a power by power basis but definitely not done completely.

For instance, Solar Flare should definitely have the knockback taken away (I know it's a PB power but I'll still talk about it) because this is an attack made mostly for damage and it hinders teams by spreading the group out.

Gravitic Emenation[SP] however should not have the knockback removed. It is meant as a control power and the knockback only adds to that. Furthermore, as a cone, this power can have minimal scattering effects while aiding team survival if used properly. I personally like to utilize the knockback on this power on BAFs in order to move the adds next to the AVs so that they go down nice and fast.

And what do you mean by:

Quote:
Increase the efficiency of our draining powers


 

Posted

Increase efficieny example

there are 10 baddies in the spawn
I want some of them stunned before I wade in
I hit Grav emination

5 get KB out of the group

I can now run up and Mire 5 instead of 10 (50% loss of efficiency)
and when I attack and kill, a few more get knocked out of the immediate area

now I only have 3 in a pile to SC
luckily that is usually enough to fill my End bar
but 2 usually is not if there be sappers in that group

Now I need 5 to get a full eclpise for 85% capped resist to all
, so same story if I open with a stunning attack GE and scatter too many to get the full Eclipse efficieny

and the targeted Aoe attacks scatter minimally damaged enemys radially and that gives us a bad name, so i dont use it much on teams, but I would love to add some AoE damage to the team effort when appropriate


Laserblitz
"Kicking digital a$$ and taking "trademarked by NCsoft" names since 2007"
If you see a rainbow costume or named "Emcc" it is me

 

Posted

Gravitic Emanation is a 100% chance to knock back. If you only knockback five, it's either be cause you missed the other five or you didn't position the cone well enough to hit all ten enemies.

Part of what allows WS powers to be so powerful is their conditional efficiency. You're asking for buffs to a tankmage and we don't at all deserve them.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Oh dont mis read my comments
Its mostly tongue in cheek

I know I am a tankmage
I leveled Emcc up old school before AE and never joined a farm team and sat by the door
I enjoyed every level of his evolution and rocked them all

With incarnates i am nearly in constant God mode

The "only" complaint i can muster is my desire for knockdown

Its like i have a self repairing abrams m1a2 that can fly and gets 100 mpg
And i am complaining that it does not have any cup holders


Laserblitz
"Kicking digital a$$ and taking "trademarked by NCsoft" names since 2007"
If you see a rainbow costume or named "Emcc" it is me

 

Posted

Quote:
Originally Posted by Laserblitz_Emcc View Post
The "only" complaint i can muster is my desire for knockdown
Please pardon me if this seems over the top, but I feel I have to say this.

Get your grubby little mitts off my MFing knockback! It's mine! MINE, I TELL YOU! You can't take it away from me!

Seriously, though, the knockback is what I love about Gravitic Emanation. I love a tool that can position people where I want them. Now, the KB in Dark Detonation and such, I would prefer that to be knockdown because it's a random chance KB. You actually do end up scattering groups that way because half of them will get knocked back. Then again, most of them die too fast to matter.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Enlighten now by dechs love of knockback

I hereby change my request

I want all kheldians to have inherent halo aura and be followed by a choir of angels because Kheldian =God mode

Forever
And ever

Amen


Laserblitz
"Kicking digital a$$ and taking "trademarked by NCsoft" names since 2007"
If you see a rainbow costume or named "Emcc" it is me

 

Posted

Warshade knockback is pretty minimal and most of the time I feel it can be used to my advantage- Especially grav. emanation, it is very useful not only for the stun but for pushing two groups together for optimal mires. It's just a matter of learning how to use it correctly.

The only time KB really irks me is when I use Quasar on a large open map, and it scatters all the corpses in a way that doesn't allow for ideal stygian circle.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Warshade knockback is pretty minimal and most of the time I feel it can be used to my advantage- Especially grav. emanation, it is very useful not only for the stun but for pushing two groups together for optimal mires. It's just a matter of learning how to use it correctly.
Absolutely. I probably lead with Gravitic Emanation more often than I do with Eclipse. Even if there's only one group of enemies, they tend to be spread out enough that I'm better off knocking the fringe back into the group before my Eclipse/Mire. Eclipse makes enemies do 15% of their normal damage. Emanation makes them do 0%. I really think I get as much mitigation from Gravitic Emanation as I do from Eclipse.

I use much the same tactic on my Claws/Dark brute with Shockwave and Spin. Spin has a small radius, so it's very helpful to fold the fringe back on the group.

Quote:
Originally Posted by TwoHeadedBoy View Post
The only time KB really irks me is when I use Quasar on a large open map, and it scatters all the corpses in a way that doesn't allow for ideal stygian circle.
I actually like Quasar's KB because, unlike Detonation, it's guaranteed. If you hit the target, it's going flying. Detonation is a 50/50 crapshoot.

The trick I use is to position myself on the edge of the group just before I fire. It then acts more like a cone and the bodies end up very near the same places. The radius is 25 ft, so it's large enough to still hit everything after just a sidestep.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Absolutely. I probably lead with Gravitic Emanation more often than I do with Eclipse. Even if there's only one group of enemies, they tend to be spread out enough that I'm better off knocking the fringe back into the group before my Eclipse/Mire. Eclipse makes enemies do 15% of their normal damage. Emanation makes them do 0%. I really think I get as much mitigation from Gravitic Emanation as I do from Eclipse.
I prefer leading with eclipse, it is probably the one cautious thing about my playstyle. Inky aspect was worked in after my last respec and it has been a godsend for me... aspect, emanation, and unchain essence together is not even fair. I am confident that I can solo any enemy group in the game on +4x8 with 3 layers of control paired with capped resistance to all and 300% damage (not to mention my ~30% s/l and ~25% melee defense coming in handy.)

Quote:
I actually like Quasar's KB because, unlike Detonation, it's guaranteed. If you hit the target, it's going flying. Detonation is a 50/50 crapshoot.

The trick I use is to position myself on the edge of the group just before I fire. It then acts more like a cone and the bodies end up very near the same places. The radius is 25 ft, so it's large enough to still hit everything after just a sidestep.
The reason the KB on Nova blasts doesn't bother me is that the Dark Nova can fly. If I'm fighting a big group and not picking off stragglers, I just blast from overhead and they don't really tend to go too far.

That idea about Quasar is a good one, thanks for that... I will be sure to test it out next chance I get.


 

Posted

By the way, WS can't use ally's dead bodies right? Last night I was trying to create a pet out of my friend's dead body but couldn't do it.

A dead body is a dead body. Let WS use it! :P

The reason I am asking this is that I find WS very weak against single AV. If a teammate and MM's pet dies, I can create a pet to help out on dps.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
By the way, WS can't use ally's dead bodies right? Last night I was trying to create a pet out of my friend's dead body but couldn't do it.

A dead body is a dead body. Let WS use it! :P

The reason I am asking this is that I find WS very weak against single AV. If a teammate dies, I can create a pet to help out on dps.
That would be cool.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Jibikao View Post
By the way, WS can't use ally's dead bodies right? Last night I was trying to create a pet out of my friend's dead body but couldn't do it.

A dead body is a dead body. Let WS use it! :P

Sure they can. It's called Vengeance.


 

Posted

I think using ally's dead body is the only buff I would like to see for WS.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Like a fallout clone?


 

Posted

I love the KB on grav em. Especially in this new keyes trial. instead of clearing the WW I just knock em off the platform.use term. rinse, repeat.

The 1 complaint I have is the void and quantums. I miss the old damage they used to do. I know people complained and khelds got shafted when people were making MO TF's, butit made me feel godly, than my toon was so strong that a specialized enemy had to be created and spawned just to single me out. And while cysts can hurt if they catch you unaware, with the new incarnate system Im always at damage resistance softcap, have at least 3 fuzzies out at all times, sometimes 4, I've got an awesome extra nuke, a panic button in Barrier, and extra pets if needed. What outside of an incarnate trial is really gonna kill me?