-
Posts
1308 -
Joined
-
Quote:yea but it isn't necessary and can be supplemented with everything else in the set. stealth, KB, stacking stuns, taking priority targets to make sure you always have something to SC off of, kiting, using nova to stay out of range ect.While recharge gets priority, defense isn't something that can be discounted. When it comes to soloing ridiculous things defense really plays a pretty big roll. 85% resists to all is definitely good survivability but the combination of capped resists and good defense can make a tremendous difference.
-
Quote:purples are great for recharge and not defense, as you've already figured out.Thanks a lot guys that helped me come to a decision on which one.I think I will want to go with Tri Form WS since we want to be 50 BEFORE Freedom. Also I like AoE and the chaos that comes with it lol. However now I want to know about this Superior Human Form build.
Sounds interesting so Im guessing Purple IO Sets are the cause?
Speaking of Purple IOs, aside from the level wide coverage, they don't give you any def and such so I don't really use them too much. Am I missing something?
purples are great for warshades because they don't really need the defense as much as they do the recharge because they can benefit more from the recharge. faster attacks in forms, perma eclipse, faster SC, faster mires ect. other toons tend to be the opposite (benefit more from defense than recharge i mean)
once you hit a point with your recharge, you don't really need defense bonus. for instance, my WS has perma hasten and has no room for defense bonuses, but i don't feel I need them so it's not skin off my back since i've yet to find anything that is overly difficult that i just simply can't survive. -
-
Quote:kayWow ... way to lower the tone, you twisted what i said so badly i would almost call this a troll comment...
Quote::I didnt say i died ... i said i got mezzed Quote:it was ridiculous nearly a whole tray of wakies had been used in less than 2 mobs, and i thought "It dosnt need to be this way"
Quote::if you truly think temps and insp are on a par with incarnates ... your wrong
Quote::I wasnt arguing with anyone, about anything!
it's like if i started a thread about how i kick all defenders off my teams because they aren't emps, and then be surprised when people start arguing with me about that.
Quote:i clearly stated that it was only my opinion and the main reason for expressing it was to avoid peoples suggestions being "get Clarion" , which based on your love of incarnates would probably have been your first comment anyway -_-'
Quote:think the incarnate system (post alpha) has killed Master of Task Forces for me (not the fake MOs "trials"). Back in the day you had to have a great team mix. Now a days you just throw in some incarnates and oh! We have a Mobadge and it wasn't even a challenge!!!
after IOs hit, "having a great team mix" died. the team consistency to run anything(with afew exceptions, a mezzer for lg comes to mind) doesn't matter. pre incarnates, I ran multiple speed master runs in short times with no tanks, heals, ect. i.e. not what most would consider a "good team mix"
all that matters, now and then, in terms of how difficult any trial is, is directly proportionate to how skilled/good the players running it are. -
bring breakfrees instead of wakes
Quote:>implying that you invested in your toon since you don't have them which begs the question of how could your(any) toon on any difficulty vs. any mob group die as much as you say you did from two mobs.Imo its easy mode for people to lazy to invest in there toon
it's not easy mode. or rather, it's no more easy mode than using insp, accolades, temp powers, t9s ect. ya, you can believe what you want, but that doesn't make your argument against any less crappy -
Quote:i'll hold my breathPAX was fun, the devs said there wasn't a good "fix" to pvp suggested until recently, and Posi mentioned fixing the things players wanted to be fixed such as TS/DR. He also mentioned the PvP population being a little under 5%, I wouldn't be surprised with about 3-4% at this point. Once Q&A finishes with the big projects (i21 and freedom), they'll be open to test some of the PvP stuff, which they think will get a bit bigger once it goes F2P (very true IMO).
They also stated they don't hate PvP, just hate all the work around it, and I'd believe it, they seem like nice/decent people.
What i'm really curious about is...who made a -good- suggestion around fixing PvP recently? Recently in my mind would be the last 3 months at most, so has anyone suggested something that would really fix everything...and is it a very bad suggestion from the perspective of the PvP community?
If anything, change is coming, good or bad i'm somewhat happy since i've grown bored of PvP and i'm not alone. Anything would be nice, either it would make me stay in a better game or move on. -
Quote:I don't really agree with this. VEATs were designed better. period. their powers make sense, you contribute to teams, you do good damage, you have a multitude of utilites at your disposal, you can play that 1 character many different ways, all 3 different specs for each VEAT meshs well with the others. this is not the entirely the case EATs. they can also do most of those things, they just don't do it nearly as well as a VEAT does.
This is another sticking point, and ultimately it comes down to fundamentally different design. There will always be people that feel that the VEAT design got it right and that Kheldians were a failure. If you enjoy the VEAT design more or if you do not enjoy the way Khelds work, that is fine and it is no mark against you as a player, but it does not necessarily meant that there is a fundamental design flaw with the Kheldian ATs that requires a total revamp - it may just be that these ATs are not for you.
the fundamental idea of EATs is fine and good. Hell, from my perspective, they share the same base idea that VEATs use, but they're victoms of time. they're so outdated, and need to be buffed in order to bring them back up to date and on par with everything else.
they don't need a rewrite overhaul. but i think we could all agree that they need buffing and that if they did do a complete overhaul while still keeping the same basic idea of khelds, that whatever they come up with would mesh much much more adequately and efficiently than it currently does while still keeping the same identify that khelds have. -
what if we got photon seekers to basically stay the same, except when they explode don't blow up, drastically reduce the damage they do, and have their explosions "pulse". so instead of blowing up once for 500 (or whatever damage they do) they'd blow up once every few seconds for 50 damage. i'm horrible with numbers and these are in no way indicative of what the actual change would be, but you get the idea.
-
Quote:they still would be anyway due to the inherent. hell both dwarfs can cap res without light form or eclipse with minimal slotting and CB/DS
And this is precisely the reason why the devs should do something more along the line of what I (and some others) have suggested...
Namely, lower the resistance numbers the power gives but allow it to give resistance to Psionic damage as well.
The numbers should be lowered enough so as not to render the three Human Shields and Dwarf Form unnecessary to reach resistance caps.
if you were to do this along with change either the shields or the inherent to give something else then maybe. but doing one without the other would render this change very meh.
personally i'm for keeping both they way they are now, giving dwarf psi res (while leaving that out of LF and taking it out of eclipse) and increasing the HP buff/cap to keep dwarfs relevant (maybe some more slow res but not necessary)along with reducing the res value the shields give and giving it a defense or mez component.
that way you change both ATs without having to drastically change either power(save eclipse's psi res subtraction) while attaining the same goal -
Quote:single raged footstomp maybe. but SO's can double stack rage. and you can take pyre mastery for fireball. and thats before taking a primary that boosts damage or has another AoE. he's saying that we shouldn't compare footstomp to solar flare and too look at all the tools the AT has, and then tries to justify his point by not following that line of logic. thats my problem with it.
Maybe a Rage-less SS?
Or, actually, yeah, I could see even a Rage SS Tanker being outdamaged by a Peacebringer in terms of AoE damage. SS only has Foot Stomp and without any recharge modification it takes quite a while to recharge, while PBs can fire off a couple of ranged AoE attacks. Now, if you give the Tanker Shield or Fiery Aura, that's another story..
Quote:knockback is worse than knockdown.
Quote:it is not synergistic with any other AoE potential a Peacebringer might have.
gravnetic emanation you can control, power push you can control, force bolt you can control, it's much harder to control solar flare, explosive blast, or any other T/PBAoE knockback.
Quote:Overall it seems like a great improvement which brings us a lot closer to what Warshades and VEATs can do.
while i think we should aim for being on par with VEATs, I don't think it's actually plausible to expect. VEATs, have no holes in their design, they have mez, they don't suffer from down times due to form changing, they give team buffs, they're able to soft cap very easily, good damage, don't have a slot crunch, they can tank better, deal damage better, pets are better aren't reliant on enemies I could go on and on. I think it'd be entirely more likely that VEATs would get nerfed down to somewhere inbetween their current level and khelds current level than it is likely that khelds be buffed up to anywhere close to their level. -
Quote:>implying that whatever that is going on in RV is pvp.yah freeedom all the way.. is the designated pvp server...
KB almost every day.. rv is usually packed on the weekends and def alot of people in the morning time and around prime time..
So if you want pvp come to freedom.. all are welcome..
kb doesn't happen often enough to count.
Quote:So, yes, the game is dying. -
Quote:too bad hawk didn't know what he was talking about when he said that, because there is no way that a pb is out damaging a SS character in any damage area.
Um, yeah. I would hope so.
Quote:And I have to disagree that Warshades only perform well with an IO build. I don't really play any of my 50's on SO's, but I can tell you that I didn't have any more difficulty leveling my Warshade up through the game than I did anything else. -
[QUOTE=TwoHeadedBoy;3826897]generally, non issue= irrelevant = doesn't matter.
If you prefer to build for more utility that's totally understandable. Like I said, Dechs does the same. He also acknowledges how big of a difference defense makes for survivability.
[quote] that post was referencing my own play experience. I wasn't speaking generally.
Quote:As a matter of fact thats what I was doing last night, didn't seem to be any worse than normalGo run your no-defense build against even +2x8 Malta (much less +4) and get back to me. -
Quote:I never said it didn't. I was simply saying that I don't have it on my high recharge build and i don't feel the need to have it. my WS barely die's as is, it'd help me alittle bit but not if i have to give up alot for it.
As for the idea that "defense doesn't matter," that just isn't true. -
Quote:sometimes, i also farm demons no 3/8. normally when i team though i speed stuff so i'm not really sharing aggro.Out of curiosity, do you mostly play on teams? I could see how defense seemed like a non issue if you always put yourself in situations where you have others to share aggro with, but for me I have found that when I solo tough enemies on high difficulty levels or am on a weak team, defense is essential to my survivability.
eclipse always keeps me capped, there is always something to heal off of with SC and it's up every 5 seconds and stuff gets stunned.
defense is a non-issue solo or on teams. -
Quote:you can build for defense but i find its hardly necessary. this is my build that is perma hasten perma eclipse. any time you don't have enough for eclipse, i find that whatever you lack is more than made up for by DS. and even then if you're still not capping, i'll got SC up every 5ish seconds that something will always be dead for, at the worst, a 400ish heal. I also went cardiac since i had some end problems and the res helps abit. all that is on top of the fact that you can stack all kinds of stuns via GE, inky, and unchain. defense really shouldn't be needed.So my human-only WS finally hit 45. It's about time to buy him some sets.
I was planning builds in Mids. Originally I wanted to go full force on +recharge so I can summon pet quicker and use Eclipse quicker.
But during double exp event, I realized that I need "defense" and "mez protection" the most. Having capped resistance is nice but it truly sucks when I get stunned/held. I am already carrying a lot of break frees.
What's your opinions on this? I figure by having higher defense from sets, it also reduces the chance of me getting mezzed.
Should I focus full force on +recharge or +defense from set bonuses? Do you take Weave? I don't need Tough but I can find some use in Weave.
And also, is Eclipse auto-hit? I know this is a silly question because at first I thought it isn't but now I think it is?
the build is triform but was orignally, and can be reverted to human form, i only went tri because i found nova to be more helpful for DPSing on trials and picked up dwarf only recently.
with the recent change to make dwarf switching non-interruptable and (knock-on-wood) with arbitor hawk supposedly wanting to lower the animation times in the upwards of half the time, i figure that'll be a sufficient form of mez prot. i've also got clarion which is pretty much solves any mez problems, but if new dwarf mez works out, i'll drop that for rebirth.
tl:dr here's my build, high recharge high expense, defense isn't need for survivability and if you want it for psuedo mez prot, clarion and/or new dwarf will probably be much more suitable replacements. if you wanna convert the tri-form to human form you could drop dwarf and nova for like detonation and snare or something
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Ebon Eye -- Dev'n-Acc/Dmg(A), GJ-Acc/End/Rech(7), GJ-Dam/Rech(7), Dev'n-Acc/Dmg/Rchg(15), GJ-Acc/Dmg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 1: Absorption -- Aegis-Psi/Status(A)
Level 2: Gravity Shield -- ResDam-I(A)
Level 4: Orbiting Death -- Dmg-I(A)
Level 6: Dark Nova -- ToHit-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Armgdn-Dmg/Rchg(A), ImpSwft-Dam%(13), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(27), Armgdn-Dam%(27)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(37)
Level 16: Shadow Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(19), Apoc-Dam%(43)
Level 18: Essence Drain -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), Heal-I(31), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 20: Gravity Well -- Hectmb-Dmg/Rchg(A), Hectmb-Dam%(29), UbrkCons-Dam%(31), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39)
Level 22: Black Dwarf -- ResDam-I(A)
Level 24: Stygian Circle -- Numna-Heal/Rchg(A), Numna-Heal(29), Numna-EndRdx/Rchg(36)
Level 26: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg(42)
Level 28: Inky Aspect -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(45), Amaze-ToHitDeb%(50)
Level 30: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Rope-Acc/Rchg(43)
Level 32: Dark Extraction -- ExRmnt-+Res(Pets)(A), C'Arms-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Dmg/Rchg(37)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(40), RechRdx-I(43)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Shadow Cloak -- LkGmblr-Rchg+(A), SW-Def/Rchg(46), SW-EndRdx/Rchg(50), SW-Def/EndRdx(50)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Winter-ResSlow(A)
Level 10: Shadow Recall -- Zephyr-ResKB(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(5), P'Shift-End%(5)
------------
Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(15)
Level 6: Dark Nova Bolt -- Dmg-I(A)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(45)
Level 22: Black Dwarf Antagonize -- Acc-I(A)
Level 22: Black Dwarf Drain -- C'ngImp-Acc/Dmg(A)
Level 22: Black Dwarf Mire -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 22: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A)
Level 22: Black Dwarf Step -- Empty(A)
Level 22: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A) -
Quote:Meh.
Bullcrap. Pure marketing drivel. Central to the AT?! Like Vigilance isn't. Like Assassination isn't. Hell, like every other inherent in the game isn't just as central to an archetype to the same degree.
not *all*. I could give a **** if i looked up and all my fendurs suddenly didn't have vigilance, because it really doesn't do anything for the AT outside of the solo damage buff. the same could be said for conditioning with veats or gauntlet for tanks.
i think the problem here and what A. hawk is seeing is that CB and DS do *so* much more than some other inherents and can be so powerful that he's afraid of making it more. But, as you said, i'm for taking alot of the power out of the inherent, making the ATs more self sufficient, and making the inherent do a consistent, however smaller, buff.
Quote:Did Defenders have to pay for their solo/small team buff? Hell no, they didn't! So what's wrong with giving Kheldians a similar buff WITHOUT CHANGING THE INHERENT?
>.>
<.<
*looks at force multipliers and runs* -
Quote:what about WSs then? they don't have the analogous powers that PBs do. would you just leave them as is while giving PBs this massive overhaul? i don't think that seems fair. and hardly necessary for that matter.OHHHHHH.. I JUST THOUGH OF THIS.. this can fix all the problems.. if someone mentioned this before excuse me , my search foo has always sucked..
k heres what they do.. Since human form has melee and ranged powers... Instead of us getting all new set of powers when we transform, we will just have the human form powers carry over..
So transform to dwarf..
We would still have dwarf heal and taunt.
Radiant strike
I-Strike.
Solar flare.
Pulsar..
Dawn strike.
Inner Light
All the shields and the two human form heals.
And any other pool powers and light form carry over.
Now we raise the dwarf hp cap to 3000 and lower the resistance on dwarf to about 30% to all including psi.. since we will have access to all the shields and tough.. plus we would have three heals in dwarf making it an really effective tank..
Nova:
G-BOLD
G-EYE
G-BLAST
P-SCATTER
LUMINOUS
AND SEEKERS.
Inner light..
all shields and heals
and pools..
So now instead of enhancing powers we already have in human in forms.. we can just enhance one set and have the slots effective..
Idk what the balancing factor would be.. maybe someone else who knows about numbers can chime in... -
-
even if they do, i think that'd be a fair price to keep them going. with inherent stamina on top of the recov bonus that forms give I can't imagine it being all that much of a problem.
-
So every time i've tried to zone into lambda or baf, it stops mid loading screen and just takes me back to log in screen. anyone else having this problem? i'm gonna start checking to see if its every mission or just lam-baf
edit: yea just seems to be lam and baf >.> -
Quote:I don't think its entirely impatience (thats some of it but not all). The sheer lack of communication between devs and players is a very very scary thing. The whole bit about pbs having more aoe potential than SS characters more than shows that. If we got someone, anyone, to come in here and start discussing this stuff with us, what we want, what they want, what is actually do-able, what isn't ect. that'd be enough to stifle me until whenever the devs can get around to it, because that would atleast offer some form of solid hope as opposed to the horrible opposite of uncertainty.
We're just (understandably) impatient and wanting it to happen now. The sooner they fix things, the better, but I guess we do need to be patient. And make good cases for what more is needed: how the AT is not working well currently, besides how it compares to other ATs. We're doing better there now, just reminding us all what works and what does not. -
Quote:when did anyone say anything about /wp or mind link? maybe you should read the thread, understand what we're asking for and why then we'll talk
They're not going to make Peacebringers /WP no matter how much people want it or give PBs Mind Link because +def is what everyone does now with IOs. PBs are extremely survivable as it is and holes exist for a reason. They have great Res, ok damage that is getting better with these changes, a self heal, +max hp, mezz protection in the form of lightform (which no longer has a crash) is tough stuff. With a good +rech your heal is up all the time, so dying on a PB should be rare as is. -
Quote:here's positive feedback for ya, i'd feel alot better about that set and khelds in general if they buffed the forms. gave dwarfs a higher cap/a little higher base HP and buffed the individual form blasts on top of taking whatever the 40% damage buff is and adding that into the attacks as well.Wow, is it really capped at that? That's not terrible, but I think there are Tank sets that outdo that, if I'm remembering the pylon thread correctly.
True, didn't think of that. Another issues with our caps, inherent, and the damage buff from Warshades.
Yeah, we're kind of in a negativity zone, but it gets like that when things sit without feedback. If anyone has the time and the inclination for a an overall plan for Kheldians, go for it. Give something more positive to focus on and point to for the devs. I was going to work on a plan for our inherent, but haven't had the time lately.
change the enhancement from more damage in nova form to a proc on all attacks, and the HP buff would be more noticeable with a higher cap since my PB hits that with perma essence boost.
those along with the human form changes i listed a few posts up would put khelds on par with veats, which i think should be our ultimate goal here. obvsiously that much harder to do if the devs aren't communicating with us; telling us how they view kheldian's power level(inb4 >9000) and how close/far away it is from being on par with other sets.
but as is, I can't see how buffing afew underperforming powers in human form/bugged powers and buffing the forms would make khelds OP. As for the negetivity zone, I think everyone is disappointed here because everyone has a pretty good idea of what we think needs to be done and that if we don't get these things now, when they're supposedly looking at the AT, the chances of getting more fixes next issue dramatically drops, even if the devs say otherwise (see sig). -
Quote:depending on how it works, it might not be. if it just add a bigger buff on top of the 40% it just gets us that much closer to the cap which my WS is already hitting anyway. seems rather pointless if it works like that.
Nova is great for more damage