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Posts
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Joined
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I am not bent out of shape, just disgruntled. I think that the majority of players probably feel the way I do. Especially with Street Justice sitting right there and taunting us. Also I think the string of posts after mine do justify my confusion. Also Zwill never said how long it would take for the script to work, just when it was going up. It was originally slotted to go up Monday for a disbursement of points on Tuesday. Is it so unreasonable to wonder if the script can effect a same day turn around on points if it goes up on Wednesday?
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Well the build I posted is endgame. It isn't going to get you there. You will have to use the other armors thru lvl 32. Once you get granite you can respec out of the other armors. I have a stone/stone tank that is 50 and he is a beast for surviving. I have taken hits with him that literally drop other tanks in one shot and survived. I want to try to build something similar here, but with damage. I can say from experience if you never want to die, go with stone armor. It has some very deep debuffs against damage and recharge, but they can be dealt with. Find a Kinetic defender/corrupter/controller friend and life is even better. Good luck with the new toon and I hope you enjoy it as much as I plan on enjoying mine.
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I have started thinking about a new SJ/Stone Brute to rival my stone tank in survivability and surpass him in the extreeme on damage. I know that the build will be expensive, but it is something to work for, just wondering if anyone had any other input that might help me out. I currently cap S/L resistance in Granite and have mitigated the damage debuff and speed debuffs (I think). I will still suffer some recharge debuff, but have gotten it to what I think will be manageable levels. Any thoughts would be appreciated.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Initial Strike- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (45) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Range IO
- (A) Aegis - Resistance
- (7) Aegis - Resistance/Recharge
- (7) Aegis - Resistance/Endurance
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Gladiator's Strike - Accuracy/Damage
- (13) Gladiator's Strike - Damage/Recharge
- (21) Gladiator's Strike - Damage/Endurance/Recharge
- (36) Gladiator's Strike - Accuracy/Endurance/Recharge
- (37) Gladiator's Strike - Accuracy/Damage/End/Rech
- (37) Gladiator's Strike - Chance for Smashing Damage
- (A) Touch of Death - Accuracy/Damage
- (13) Touch of Death - Damage/Endurance
- (21) Touch of Death - Damage/Recharge
- (37) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Numina's Convalescence - Heal/Recharge
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (A) Pounding Slugfest - Accuracy/Damage
- (50) Pounding Slugfest - Damage/Endurance
- (50) Pounding Slugfest - Damage/Recharge
- (A) Aegis - Resistance
- (23) Aegis - Resistance/Endurance
- (23) Aegis - Psionic/Status Resistance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Kinetic Combat - Knockdown Bonus
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Chance of Damage(Lethal)
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage
- (A) Endurance Modification IO
- (A) Aegis - Resistance/Endurance
- (39) Aegis - Resistance
- (39) Aegis - Resistance/Recharge
- (39) Shield Wall - +Res (Teleportation), +3% Res (All)
- (40) Shield Wall - Defense/Endurance
- (40) Shield Wall - Defense
- (A) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - Accuracy/Recharge
- (46) Doctored Wounds - Heal/Endurance
- (46) Doctored Wounds - Heal
- (46) Doctored Wounds - Heal/Recharge
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Range IO
Level 2: Swift- (A) Run Speed IO
- (15) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (25) Regenerative Tissue - Heal/Endurance
- (A) Jumping IO
- (A) Performance Shifter - EndMod/Recharge
- (11) Performance Shifter - EndMod/Accuracy
- (11) Performance Shifter - EndMod
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3 -
Not to be a pain about this, but if the script goes in on 10/12, does that mean we will actually get the points on 10/12? Or will it take some time for the script to run meaning we have yet another delay getting points. I agree with some other posters in that I am getting frustrated. I don't want to bash the system or the fine people behind it as it is the first month, but I am currently going to be at least 11 days delayed in getting my points. In the grand scheme of things it isn't a huge deal but I know for any other service I paid for that showed up 11 days late I would be asking for a discount. I doubt there will be any additional refunds for this problem, but it sure would be nice to see some sort of compensation for all VIP members affected, or heck even all VIP members. I mean throw an extra 100 pp on the total for our inconvenience or something. Doubt it happens but it would go a long way towards making me less disgruntled.
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First off very nice analysis. The biggest advantage I see at lvl 25 to aquiring IOs to SOs is that while they may be a wee bit less powerful, they don't expire. So at that point if you invest in IOs instead of SOs when you are short of cash around lvl 27 you will be able to keep sailing and doing all right. Does that sound inline with your analysis?
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actually this is a pretty good question. I'd like the answer too.
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Stone/Stone to go with a concept character.