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It's this sort of thing that keeps me from reading comics in their monthly forms.
I, too, was most confused about the disappearing mustache, especially since Marvel did a What If ...? collection a while back in which Ross became (the grey) Hulk, in which he retained his mustache when Hulking.
And despite all the stupidity apparently (I haven't read any of this stuff) surrounding the Red Hulk, I will say one thing for him: he's a very pretty shade of red. -
Quote:For a series that's supposedly about a "guy with no superpowers" facing comparatively "realistic" villains, Batman sures features a lot of quasi-gods.This is canon. Joker is 'super-sane'. It's speculated that he knows how the DC Universe works (he may or may not know it's a comic book, like Deadpool does), and he knows that as long as he is entertaining he can never die. Joker is the only comic book character whose personal goal is to make good comic book stories. Thus, he builds his own plot armor.
Speaking of Batman, may I suggest Kite-Man as one of the worst villains in history? -
Additional thought: If we're talking "revamp" in the sense of adding new missions or other things for characters to do in a zone as well as graphical upgrades, I'd prefer that it fall in the 30-40 or 40-50 level ranges. The 20-30 game, particularly on the hero side, is already overloaded with things to do that range from i0-bad to pretty good to excellent. While I don't suffer xp stall-out in the upper 30's as I did before xp smoothing, I still find I end up doing the same things over and over as I run characters through those ranges, while each character almost has to take a different path through the 20's because there's more than a single character can handle there.
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Hero zone: Talos Island. As EvilGeko noted, it's the hub of the higher-level game, so it needs it.
For that matter, a lot of hero zones need it. It's sad to be traveling through the Imperial City and be thinking, "This is what Steel Canyon OUGHT to look like," so I considered saying Steel Canyon. However, if we can only revamp one zone, I'd rather it be one that isn't revamped into a variation on an existing zone (i.e., Imperial City).
I nearly said "Dark Astoria," like so many others here, but I don't think the visuals are the problem there. The problem is that there's this fairly large, fairly interesting (even without fancy reflections) area with a completely undeveloped story. I don't think DA needs a visual reworking so much as some story arcs. After all, how could you see fancy visuals with all that fog? So, arcs, but not a visual remake, for Dark Astoria. (Note to any devs reading this: While I may be the only player who feels this way, if you're going to write some new Dark Astoria content, please, please, please don't make it a total downer in order to capture a "horror" feel. Superheroes are supposed to win, even against soul-crushing odds. We get enough of the "good guys can't win" vibe in Praetoria (aside from the Warden, a.k.a., "psst, this is the path heroes should be doing," arcs, but that's another rant).)
Villain zone: Another really tough choice, but for a different reason. While a lot of hero zones seem characterless, I don't get this problem in CoV. Most of the zones have plenty of character; it's just that the character isn't all that interesting. For instance, much as I like the concept of Sharkhead, the execution just looks like a painting done entirely in a brown palette.
Overall, I think the best candidate for a zone revamp would be St. Martial. Much of the zone is "wasted" on warehouses, half-ruined buildings, and trash-strewn alleys, just like the rest of CoV. If I were revamping the zone, I'd have the story of the revamp be about Arachnos or the Family razing the Hard Way, Black Mariah, and possibly the Flop in order to remake them in the image of Jackpot. The rebuilding could be mostly complete in, say, Black Mariah, so that the area looks beautiful and shiny (and really different from the rest of CoV) as a way to draw the tourists in. Jackpot could then become a slightly seedier kind of area, where the "family fun" style of Black Mariah starts to wear thin (think downtown Las Vegas in the '90's vs. the "family friendly" Las Vegas Strip in the '90's). Rebuilding could be still going on in the Hard Way, and we could see Arachnos trying to toss people out of the buildings in the Flop before they try to rebuild and "gentrify" it. The Carnival tents, Arachnos base (why does every zone need one of those things), the Giza, and the buildings in the Jackpot could remain more or less unchanged. Note, too, that aside from moving mission doors, this wouldn't require any changes to the zone storylines.
Well, those are my ideas. It's nice to daydream about such things, but from everything the devs have said and done over the years, I think it's 90% certain that visual redesigns of existing zones will always remain just that: daydreams. -
I'm enjoying Thermal on my Praetorian necromancer. For what it's worth (not much), the character is now 20, and necromancy/thermal got me through all of the Praetorian content with only one death the entire time, a new record for me in that level range.
That said, it's hard to go wrong with /dark. I'd probably recommend it before /thermal, despite how much I've enjoyed /thermal. Dark miasma does a bit of everything, and, as someone else mentioned, it has controls that will combine nicely with your lich's once you get it, plus an assortment of useful debuffs and a small heal. There's a reason dark miasma is the most popular mastermind secondary.
Traps is also worth your consideration, since it has the incredible defense of Force Field Generator and the impressive debuffs of Acid Mortar available. (My favorite defender is a Traps/Pistols.) Traps does take a bit more finesse to play, though, as you have to move into melee to set Poison Gas Traps at enemies' feet and the like. -
When I created my Wentworth's Thanksgiving Day parade arc, I couldn't figure out how to do the balloons. Months later, someone suggested using Hamidon mitochondria. I haven't updated it yet, but clearly, it works!
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Because they're one of the few groups at their level that not only do not resist Lethal damage but are actually vulnerable to it.
If you have tools for dealing with their endurance drain (defense, carrying blues, end drain protection in a set, staying at range, and probably some others I can't think of right now) and their mezzes (defense, carrying break frees, being a blaster able to fire while mezzed, being a mastermind with pets to soak the mezzes, having mez protection, mezzing them first, and probably some others I can't think of right now), they're one of the easier groups to fight. Personally, on most characters, I'd much rather face Carnies than Malta or high-level (all-tank) Crey, and on many, I'd rather face Carnies than Arachnos. Those parentheticals should indicate the diversity of strategies you can use against them. -
I understand Spector's point, though I find it amusing that a forum about Comic and Hero/Villain Culture is decrying superhero comics as infantile and low-quality by nature.
Such is the nature not only of geekdom, but of anything intellectual; I see the same things in discussions of publishing, for example.
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I also don't think these sorts of issues are about "marginalization" so much they're about the fact that creativity and imagination just aren't that important to many people. I've had a number of people say they could never play an online game or a tabletop RPG because, "That's too creative," which they declaim in much the same tone they might say, "That's too stupid."
One particular person who once said something like that to me also said something that I think is more telling for this issue: "You know a lot about literature, but you read science fiction. I don't understand how you can do that, since it's the worst kind of trash there is." This is the sort of assumption that I think Spector wants video games to avoid. Rather than being the emotional property of a subculture, he wants them to be familiar and accessible to everyone within a society, as sports generally are in the United States or as "literary" and "commercial" fiction are in the book world. In a sense, it's about marginality rather than marginalization.
Personally, on this issue, I think he's shutting the barn door not only after the horse has been stolen, but after the barn has burned down and its ashes have cooled. Video games will always appeal to a subculture. They've simply gone too far down that road to be otherwise, no matter what they develop.
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The most important part of this thread is the mention of the possibility of anything, but anything, based on Scrooge McDuck. This must be made now. -
Another interesting thing about the physics of D&D: all orbits in that setting are circular, rather than elliptical, as in the real world.
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I can't speak with regard to the comic-book planets, but I can tell you much more than you probably want to know about this:
Quote:The AD&D settings not only aren't located in the Milky Way galaxy; they're located in a universe in which galaxies don't even exist.As far as fantasy planets go, like Athas (Dark Sun), or Toril (Forgotten Realms), the planet is named, but its' star usually isn't, so it makes it impossible to determine where it is in our galaxy.
As EisenRegen and others imply, the AD&D multiverse (specifically as described in the early '90's Spelljammer products and related material) has a somewhat consistent set of physical laws regarding objects in space, but those laws bear almost no relationship to those of the real world.
In this setting, earthlike worlds such as you're describing exist on the Prime Material Plane, which consists of an infinite, bottomless, surfaceless ocean of a flammable meta-element called "phlogiston" (a term lifted from some early models that attempted to explain real-world thermodynamics). Within this phlogiston, immense, round spheres known as "crystal spheres" (a concept lifted from some medieval ideas about the structure of the universe) exist. Inside most of these spheres is a vacuum of space in which various bodies called "planets" orbit a central body.
AD&D celestial bodies, rather than being characterized as stars, terrestrial planets, Jovian planets, and so on, are described by their elemental nature (earth, fire, etc.) and size (on a scale ranging from A to J). A fire body, particularly of size J or larger, is generally referred to as a "sun," and many crystal spheres, including the one containing the planet Toril, have a sun at their center. Earth bodies are usually habitable worlds much like our earth, including atmospheres. (Worlds without breathable air are rare and are known as "voidworlds.")
So far, these planets aren't all that different from ones that might exist in the real universe, though the categories used to describe them are different (most gases are undifferentiated, breathable "air" rather than the mixtures of different, recognized elements that make up real-world air, etc.). Where this setting really differs wildly from reality is in the way gravity works. In the real universe, the gravity an object generates depends on its mass, so that large bodies have high gravity and small bodies have low gravity. Further, gravity varies with the square of the distance between objects.
In the AD&D worlds, gravity is constant. All objects, regardless of size, generate the same force of gravity. Where a person might weigh 150 pounds on the (massive) real earth and only a fraction of that while on a (low-mass) spacecraft in space, in the AD&D setting, the person weighs 150 pounds no matter where he is. Further, rather than collapsing objects over a certain mass to a spherical shape, as in the real world, AD&D gravity conforms to the shape of objects. A sphere's gravity pulls toward a point at the center of the sphere, but the gravity of a galleon-shaped ship in space exists in a plane running parallel to the deck, so that a person can stand normally on the deck while in space. (The gravity plane is two-sided, so a person could also walk along the bottom of the ship.)
All of this explains how even a body of the same density as the real earth but much larger could exert the same gravity in an AD&D setting as real-world earth gravity. It's because that setting's gravity simply Works That Way. This isn't very realistic, but at least it's relatively consistent within its own milieu.
Okay, I'm embarassed that I wrote all that purely from memory. Man, did I ever waste my high school years. I'll stop now .... -
Quote:This is incorrect; it is an "urban legend" of comics fandom. However, the reasoning behind it is sort of correct.Never been a big fan of the yellow circle. Always reminds me that they added it just so they could trademark it.
In broad terms, insufficiently distinctive marks (images, phrases, what-have-you) cannot be successfully protected by trademark. If someone challenges such a mark in court, the court is likely to find the trademark invalid (and unregisterable, if it's a registered trademark). This is the reasoning behind the legend, and this reasoning is more or less legally correct. That is, DC or its parent couldn't defend a trademark of "an image of a bat."
However, the black Batman emblem that was used before the yellow oval was introduced is not just "an image of a bat." It's stylized and quite distinctive. The oval-less emblem could almost certainly be successfully protected by trademark, just as the one with the oval could.
Turning from law to fact, Julius Schwartz, editor of the Batman comics at the time the yellow oval was first adopted, repeatedly stated that it had nothing to do with trademark protection or lack thereof. Rather, the introduction of the oval was meant to create a "new look" for Batman, in much the same way that Schwartz had ushered in new versions of Green Lantern, the Flash, and the Atom a few years earlier. That is, it was what we'd call these days a "rebranding" to make Batman look more like the other DC heroes of the day.
Note: The discussion of trademark law above is taken from both my own understanding of trademark law (this is not my area of practice, so don't consider this post legal advice) and the discussion of this comic book legend in Was Superman a Spy? by Brian Cronin (Plume Books, 2009), pages 40-41. (Cronin is also an attorney as well as a blogger on the subject of comic book urban legends.) The discussion of Schwartz's reasoning is taken from Cronin's book.
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Personally, I don't particularly like the new design, but I've just never been a fan of Batman's costume, period. I've always disliked the use of grey; it gives the impression that he either can't keep the costume clean or can't afford to have it dyed an appropriate color. -
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Neat. I liked the reference to the in-game themes, too.
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There are two City of Heroes novels, The Web of Arachnos, by Robert Weinberg, and The Freedom Phalanx, by Robin D. Laws. A third book, The Rikti War, was tentatively planned but never released.
The first book takes place in the early 1930's and deals with Marcus Cole and Stefan Ricther's discovery of the Well of the Furies, followed by the emergence of the first modern heroes and villains. It's also notable for featuring that "Brass Monday" event that you sometimes hear mentioned on these fora, a Nemesis invasion of Paragon City. The thing I found most interesting about this book was that it actually sort of works as a historical novel. Weinberg makes some effort to suggest the milieu of the early '30's.
The second book deals with the formation of the Freedom Phalanx in the '80's. There's somewhat less effort made in this one to tie it in to the in-game lore. I seem to remember Laws stating somewhere that "of course he had never heard of the game" when he was contracted to write it. I consider it the weaker of the two books (neither is great, though they aren't the worst tie-in novels ever, either), but it has some interesting scenes involving Statesman's attempts to deal with the death of his wife. (Cue one of the fora's self-appointed arbiters of characterization coming here to call this the worst writing ever in 4, 3, 2 ...)
For lore pedants, the novels are considered what I believe people call "secondary canon." That is, what they say is generally valid until the game contradicts it, which it may do at any time. A case in point is Ms. Liberty's first name (Jessica in the novel, Megan in the game).
It looks as if both books are available on on Amazon.
Edit: Say, I'm located in Columbia, too. Interesting.
Additional edit: Removed something about Robert Weinberg; I had confused him with Ray Winniger. Winniger has written some pulp-related stuff, while Weinberg is more a comics person. (I have some of his prose in the collection The Path of the Bold, and while the quality of the writing isn't terrible, I wasn't too impressed with his story. Incidentally, that collection is set in a world primarily designed by Jesse Scoble, better known on these fora as Arctic Sun and author of those old Paragon Times pieces.) -
Quote:You're at least partially right about police access to portions of the city Wayne owns, though police would be able to enter with a warrant or in a situation where an exception to the warrant applies (and there are a lot of those situations). For property owned by the Wayne Corporation rather than Bruce Wayne personally, whether he could do so would depend on whether Wayne could act as a legal "agent" of the corporation. (Since he's usually characterized as some kind of corporate officer, I'd argue that he could act on the corporation's behalf.)Olantern, there is also a number of other problems... like Bruce owns most of Gotham in one way or another and one might be able to argue that he can use some sort of use of deadly weapons on trespassers if he really wants to... He could also legally keep the police from accessing most of the city which would be interesting too.
With regard to using deadly force, you're confusing the concept of trespassing with what's really a form of self-defense, which is a separate legal issue. Even if a villain trespasses on Wayne Corporation property, that doesn't necessarily mean the property's owner can use deadly force (or any kind of force) against him.
In general, the only situation where where deadly force could be excused would be in a case of self-defense. Self-defense, like insanity, is an affirmative defense to a crime, in this case, murder. That is, if person who used deadly force is charged with murder, even if the state meets its burden of proving he killed the victim (the villain, in our scenario), the person cannot be convicted if he can prove he had an objectively reasonable belief that he must use deadly force to defend himself or another person (but not to defend property).
This can interact with property rights and trespassing because some jurisdictions have a judicial or statutory addition to the doctrine of self-defense called the "castle doctrine." This varies in form, but some formulations state that use of force is presumed to be self-defense if the person used it while in his home (but not other property). This wouldn't apply in the Bruce Wayne scenario unless the villain attacked stately Wayne Manor.
Quote:Yet another problem is that the DC heroes have effectively formed a separate government and as such one could argue that as a citizen of America Joker and the other various villains are actually patriots that are engaging in a war against a foreign power.... and it could also be seen that Batman has diplomatic immunity as an ambassador of some sort.
Even if they do, it doesn't seem like a winning argument for the Joker. To use an analogy, if an official of the U.S.S.R. visited the United States in 1960 and was killed there by an American, the American could be prosecuted for the murder under American law and could not escape conviction simply by arguing that the Soviet was an agent of a hostile, foreign power. All that said, I've seen real cases in which mentally unsteady people have argued things like this (often claiming that the U.S. government is illegitimate in one way or another), so though it doesn't sound like it stands much chance of success, it would certainly be realistic for the Joker to argue this.
As for diplomatic immunity, since I know next to nothing about international law, I'll content myself with saying that I'm fairly sure it wouldn't allow Batman to avoid criminal charges for the sorts of things he does. Turning the example above around, if the Soviet diplomat kills an American, I'm fairly certain the U.S. would attempt to try him for murder under American law, even if he could claim diplomatic immunity, which I doubt he could.
In any case, diplomatic immunity in comics, like so many other aspects of law in comics, doesn't necessarily work the way it does in the real world. For instance, in some Fantastic Four stories, it's little more than a plot device to enable Dr. Doom to return issue after issue because he's a foreign ruler.
That's the most important point this discussion brings up: all that I've posted so far assumes that American law in the DC Universe is fairly similar to American law in the real world. There's no guarantee that that's so.
Quote:As far as psychology of the joker and others are concerned... They just have to be shown to be a danger to themselves or others due to some mental condition and they can be checked in by anyone and lose pretty much all rights, if I remember right. Of course this is based on various things. To get someone out legally of that situation they would petition the court and have several opinions presented...
Instead, in order to be committed to an institution involuntarily, someone must initiate a court proceeding for commitment. In a situation like the Joker's, as I implied in my last post, that would be the state, represented by a subdivision of the District Attorney's office that handles such cases exclusively. In other cases, it might be a relative who cannot care for the person the relative wants committed. (I believe the state will still present the case for commitment even if it's being urged by a private party, but I'm not certain. This is fairly far outside my area of expertise.) The person threatened with commitment will present the case against it.
I'm not too familiar with the legal standard applied in these cases, though I believe that you're right that it's whether the person is a danger to himself or others. The party seeking commitment will be the burdened party in a case like this.
By the way, for a fairly realistic example of what how a case like this might be litigated, see the original (1948) version of Miracle on 34th Street. Note how in that case, an Assitant D.A. is one arguing commitment, and the case is styled State v. Kringle.
Quote:... and i doubt any one is going to present that case for Joker
Given that the Joker's pockets contain only "knives and lint," according to The Dark Knight, he probably receives pro bono representation through either a public defender's office or an attorney assigned by the court. Judging from what I know of regular, criminal cases involving infamous defendants, the court probably appoints his representative with extraordinary care, seeking someone with a great deal of expertise, either a very experienced litigator who has handled many commitment cases or a law professor specializing in the law of commitment (and probably criminal law as well).
Of course, the Joker isn't noted for sensible decisions, so he might chose to represent himself, which is likely to result in a pretty short hearing. -
I'm certainly willing to try it, assuming I'm around at the scheduled time. Heck, even failing it once would at least be something different. We just need to do sign-ups here on the fora (and through our various global channels) to put the full teams together. I suggest having a couple of people sign up as alternates, too, just in case someone can't make it on the actual day we decide to do it.
Seeing three full teams getting Shivans and Nukes all at once sounds entertaining, too. And I agree with TT that the best way to get this thing changed to is to run it, successful or not, and give the devs more points to datamine. -
Quote:I could've sworn I have seen exactly this, especially the second part. That is, I think I've seen Batman dressing down police officers who've killed in self-defense. I'm certain that I've seen him (or his author, which amounts to the same thing, to me) criticizing other characters for failing to save characters from "third-party" causes of death, such as burning buildings or falls.Except you don't see Batman or Bruce Wayne as a vocal opponent to the death penalty. And I believe there have been situations where Batman has talked to police officers or soldiers that had to kill and reassured them that they did the right thing. So, really, it isn't as if he believes that any type of killing in any type of situation is wrong, which is what I was responding to.
Edit: Forgot the whole reason I posted again. BlueBattler asked whether the Joker would be considered "insane" in a legal sense. Whether the Joker could successfully argue that he wasn't guilty of a crime by reason of insanity (or any of the corresponding formulations of the insanity defense found in various jurisdictions) depends on a number of factors; there's no yes-or-no answer.
One critical factor is what the jurisdiction's standard for establishing insanity is. It's been over a decade since I studied Criminal Law, but I recall enough to know that standards vary wildly. They range from inability to appreciate the wrongfulness of conduct (doubtful, given what I've seen posted about him in this thread) to whether a mental disease or defect can be established to whether the defendant has "diminished capacity" to have the necessary mental state to be charged with a crime to a variety of other standards. Since we don't know much about Gotham City's jurisprudence, it's difficult to say anything with much certainty. Note that that's "mental disease or defect" or "inability to appreciate wrongfulness" in the eyes of law, not in the psychological sense. A defendant might very well be medically "sane" yet legally "insane" or vice versa, depending on how the jurisdiction's cases have interpreted the standards and how much weight, if any, its courts give to psychiatric testimony. It's worth mentioning that in spite of how often insanity is mentioned in fiction about criminal trials, it's rarely raised in practice and even then is rarely established successfully.
The second important factor in determining this issue is the factual circumstances of the specific crime with which the Joker is charged. As with other affirmative defenses in the law, insanity isn't an all-or-nothing proposition. A defendant might be able to establish the defense successfully on one count (crime) but not another.
The important thing to take away from this is that whether the Joker is legally insane is only tangentially related to whether he has a mental defect as described in the psychiatric Diagnostic and Statistical Manual, and even less related to whether he's "crazy" in the eyes of his author or us as readers.
Of course, that doesn't answer the question. For what it's worth, back when I was taking first year law classes like Criminal Law, I was watching The New Batman/Superman Adventures every day, and I'd often assess the legal consequences of the situations in the shows as a way of reviewing the material.* I remember thinking when studying the M'Naghten rule and other aspects of insanity that it would be impossible for most of Batman's foes to establish insanity defenses, though I can't recall why now.
If I were stuck defending the Joker after he'd been thwarted by Batman (well, someone presumably does it), I'd probably argue that his Fourth Amendment rights were violated at some stage of Batman's investigation. Batman is arguably an agent of law enforcement, in fact if not in name, and he certainly doesn't go around obtaining warrants for his searches or looking for exceptions to the requirement for obtaining one. This kind of determination would be made long before the stage of presenting an insanity defense, and I believe there's a fair chance it would succeed, which would get the case "thrown out" relatively early in its potential life. This suggests that even in the DC Universe's courts, the issue of the Joker's legal insanity may never have come up. (Oh, and if I got stuck defending the Joker, even if he was ultimately convicted, he could probably establish a good habeas corpus claim for postconviction relief based on ineffective assistance of counsel, since criminal law is most definitely not my field of practice.)
As an aside, I've always assumed, without much evidence, that Batman's foes are locked up in Arkham because of post-arrest civil commitment proceedings, not because of any crimes of which they may have been accused or convicted. That is, a villain gets captured, the Gotham D.A.'s office determines whether to charge him with anything, and meanwhile, apart from that, a different division of the D.A.'s office brings a proceeding to have the villain sent to Arkham because he's a danger or himself or others, totally apart from anything he may have already done. This brings in a completely different set of standards (civil commitment vs. criminal insanity) that lies both beyond the scope of this post and beyond my knowledge, aside from what I've posted already.
* Further aside: I do clearly remember being certain that the Joker could be considered to have proximately caused damages inflicted by Batman during a car chase for purposes of a civil damage suit. This doesn't mean the Joker would automatically have to pay damages. It just means someone could sue him over Batman's, say, running over a bystander's foot. Of course, successfully collecting damages from the Joker would be a battle in itself. Imagine how the Clown Prince of Crime would react to being sued, let alone losing! I think this would make an interesting premise for an episode of one of the Batman cartoons, don't you?
For more on the law and superheroes, consider the opening sequences of The Incredibles, which shows an example of plaintiffs who attempt to use the tort doctrine of negligent rescue, and the fascinating section "The History of Metahuman Law in the United States of America" in the RPG Silver Age Sentinels, which deals with such issues as whether a hero can testify while masked and who has jurisdiction over crimes committed with superpowers (and was also written in part by Jesse Scoble, a.k.a. Arctic Sun, formerly of these fora). -
Quote:Fixed for thoroughness/application to me. From this subforum, I learned that everything geeky is Serious Business. From the fora in general, I learned that a game I still like is apparently a Slap In The Face to everyone else who posts here. Oh, well.I really liked geekdom and City of Heroes until I started reading these forums.
Notes:
1) I like Signs; I think it does fairly well despite its utterly idiotic plotholes (pointed out in this thread).
2) Slap In The Face is i18's new meme. Use it at home, in the car, or on the boat; wherever good times are had! -
A purely personal list:
Devices/Traps: I'd like to see a less "tech-y" theme for these sets. For example, an "arcane" theme for Traps might replace the mines of Trip Mine with glowing sigils the character inscribes on the ground. Having a couple of less tech-oriented, or simply more unusual-looking, models for Force Field Generator or Targeting Drone would also be helpful in accomodating more character concepts. Of course, some of this might fall into the realm of Pet Customization, which I assume is still off the table.
Medicine Pool: As with Traps, I'd like to see animations that fit more origins. Simply having the character's hands glow, for instance, might fit a number of themes, while flinging a glob of chemicals at the recipient (think Alkaloid from /poison) might fit a mutant or scientific concept.
Assault Rifle: Several of the older blast sets suffer from having very similar animations for most powers, but I notice it most with Assault Rifle. I'm not sure how the animations could be more varied, but I'd like to see differences among the attacks beyond what shoots out of the gun's barrel. For an example of how a blast set can display variety without being as over the top as Dual Pistols (which I consider too outlandish), consider all the different arm motions in Radiation Blast.
Travel pools, especially Superspeed: I'd like to be able to change the stance and FX produced by travel pools. Changes here might allow such things as running on all fours, flying in a lotus position, or just changing the color of the glow from Hasten and Superspeed. Frankly, I'd be happy if it were just possible to tone down the Superspeed glow a little. -
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I don't see any of the new costumes as being patently unusable by magical types, with the possible exception of the Clockwork stuff (though those might make good magical masks in combination with a hood .... hmmm). I'm next to certain that I'll end up using some on some of my many, many magic-origin characters.
Quote:Is the treatment of magic, dare I say, a Slap In The Face?"Oh it's there, you just can't see it," comes off as something of a cop out to me. I understand that a lot of people enjoy technology and sci-fi, and I can see it being tightly controlled, but to leave no traces of it whatsoever and include nothing for heroes of magic origin? It seems like those of us who lean more towards the medieval fantasy type style are just getting forgotten or ignored. :| You have no idea how hard it is for me to make costumes for my mage character.(This is my new meme for i18; please spread it around.)
I suspect that one reason we're getting such an emphasis on everything except magic in a new setting is that people have been whining for several issues now about how there's "too much magical stuff," how "that Origin of Power thing made all origins Magic," and how "magic isn't a superhero thing." I don't really agree with that, but it's undeniable that there's plenty of magic stuff in the game as a whole. I don't expect everything introduced to revolve around it.
For what it's worth, I am not one of those anti-Magic Origin people. Magic is my favorite origin, and I'll be making more magical characters for the Praetorian content. -
I found this interesting:
Quote:You have a very different conception of Batman from the one comics, movies, and books (the novelization of Knightfall) have given me. Some heroes are law-and-order types, but not Batman; he's always presented as serving a "higher" moral code, which more or less amounts to "no one should ever be killed." As he's been presented to me, Batman would refuse to hand over anyone to the authorities if there was the slightest possibility that person might end up executed, simply because the entire point of Batman and his stories is that Killing Is Always Wrong, No Matter What The Circumstance, Even If It's An Accident, Let Alone Intentional. In fact, I wouldn't be surprised to see a story about Batman breaking a supervillain out of a death row-type situation. Does anyone know if there's ever been a story like that?Batman insists on stopping Joker and handing him over to the authorities, who arrest him and give him a fair trial. I'm sure Batman would be fine with it if they gave Joker the death sentance ...
As you might guess from the tone of the preceding paragraph, I don't much care for the character of Batman.
That said, blaming him for another character's misdeeds is even sillier than his own preachiness.
In my opinion, it just isn't his fault. Everyone draws this line in a different place. A psychologist who studies legal systems once noted that while science is deterministic (his example was a psychologist recognizing other people's behavior as affecting a defendant's actions), law emphasizes the free will and responsiblity of individual actors. As much as I like to criticize legal philosophy, I think this is one point where it got things right. Your Mileage May (Will) Vary. -
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Quote:I just can't understand this jaded attitude. That's probably partly because I don't like loot, am perfectly happy with either side of the game, and want a break from playing my 50's, but why do I seem to be the only one like this? How did the player base suddenly shift to be focused so intently on end game content when it seemed to be of only moderate interest to so many people up until about a month ago?I'm filled with an incredibly awesome sense of meh....
I'll be on to start moving my villains out of that cesspit, and start grinding out hero/villain merit loot (i.e. what I'm doing now). I wish there were some more content in this expansion for existing characters.
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Anyway, I'm about as excited as I ever get over this kind of thing, but I'm even happier to see someone else is excited. Reading the boards and listening in in-game, player morale seems to be at an all-time low. You'd think the game was being shut down next week, not having its first expansion in years released. -
Quote:The music had a very Dark Knight feel, which I'm sure was the intent.Nope - the music was definitely awesome (although the flybys are certainly sweet)!
Michelle
aka
Samuraiko/Dark_Respite
I liked the flybys as well, though I think the staccato jerking of the zooms was a stylistic mistake. Half the comments I saw on the video were complaints that "even the company that made it can't get it to run smoothly." Sigh.