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All APP/PPP-Powers have endurance and recharge penalties compared to same powers in primary/secondary pools.
It's part of the design and unlikely to change.
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No. Controllers APPs haven't any recharge penalties compared to same powers in primary/secondary pools. Every power in the Controllers APPs have the same recharge as the corresponding power in any primary/secondary. Check your facts, stop spreading this lie.
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The NoFuture database lists them as:
Controller Fire Ball: Recharge = 32 secs.
Blaster Fire Ball: Recharge = 16 secs.
Controller Fire Blast: Recharge = 8 secs.
Blaster Fire Blast: Recharge = 4 secs.
Controller Mental Blast: Recharge = 8 secs.
Defender Mental Blast: Recharge = 4 secs.
Controller Hurl Boulder: Recharge = 10 secs.
Tanker Hurl Boulder: Recharge = 8 secs.
which is consistent with this quote from Castle. -
My kin/elec is only 22, but here is my planned build. I'm still a bit undecided about VS and the nuke, but might try them and respec out if I'm not happy with them. Any comments/suggestions are more than welcome!
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Dynamo Boy
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Electrical Blast
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01) --> Transfusion==> Acc(1) Heal(5) Heal(5) Heal(7) Acc(15) Rechg(21)
01) --> Charged Bolts==> Acc(1)
02) --> Lightning Bolt==> Acc(2) Dmg(3) Dmg(3) Dmg(7) Acc(46)
04) --> Siphon Power==> Acc(4) Rechg(42) Acc(43)
06) --> Siphon Speed==> Acc(6) Rechg(13) Rechg(15) Acc(19)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Short Circuit==> Acc(10) EndMod(11) EndMod(11) EndMod(17) Rechg(17) Rechg(19)
12) --> Speed Boost==> EndMod(12) EndMod(13)
14) --> Recall Friend==> IntRdx(14)
16) --> Assault==> EndRdx(16) EndRdx(21)
18) --> Inertial Reduction==> Jump(18)
20) --> Increase Density==> DmgRes(20)
22) --> Tactics==> TH_Buf(22) TH_Buf(23) TH_Buf(23) EndRdx(25) EndRdx(31)
24) --> Ball Lightning==> Acc(24) Dmg(25) Dmg(31) Dmg(34) Acc(36)
26) --> Transference==> Acc(26) Acc(27) EndMod(27) EndMod(29) Rechg(29) Rechg(31)
28) --> Tesla Cage==> Acc(28) Acc(36) Hold(36) Hold(37) Hold(37)
30) --> Vengeance==> DefBuf(30) DefBuf(34) DefBuf(40) Heal(43)
32) --> Fulcrum Shift==> Acc(32) Acc(33) Rechg(33) Rechg(33) Rechg(34)
35) --> Voltaic Sentinel==> Acc(35) EndMod(37) EndMod(43) EndMod(46) Dmg(46)
38) --> Thunderous Blast==> Dmg(38) Dmg(39) Dmg(39) EndMod(39) EndMod(40) Rechg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --> Total Focus==> Acc(47) Dmg(48) Dmg(48) Dmg(48) Acc(50)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50) -
I'm quite happy I took it on my Thugs/Dark since it allows me to run several toggles at once as well as spamming debuffs/heals (and re-summoning henches anytime it's needed) without having to worry about endurance.
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i bow to Oktons knowledge, being the only person i know to have more controllers than i do :P
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Thanks Kitty... although in that case I might have to bow to that Archn00b
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Bow before me! Resistance is futile Okton00b!!
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Hehe... see my edit... -
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i bow to Oktons knowledge, being the only person i know to have more controllers than i do :P
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Thanks Kitty... although in that case I would have to bow to that Archn00bnah...
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/ice doesnt have much melee.
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Almost all of the good /ice powers are melee (Ice Sword, Ice Patch, Chilling Embrace, Freezing Touch).
I just respecced my (I4) ice/ice blaster into something like this which works OK in both PvE and casual PvP.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Blaster
Primary: Ice Blast
Secondary: Ice Manipulation
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01) --> Ice Blast==> Acc(1) Dmg(3) Dmg(3) Dmg(7) EndRdx(17) Rechg(37)
01) --> Chilblain==> Acc(1) Acc(40)
02) --> Ice Bolt==> Acc(2) Dmg(11) Dmg(11) Dmg(15) Acc(36) Range(43)
04) --> Ice Sword==> Acc(4) Dmg(5) Dmg(5) Dmg(7) Acc(17) EndRdx(27)
06) --> Combat Jumping==> Jump(6)
08) --> Freeze Ray==> Acc(8) Acc(9) Hold(9) Hold(15) Rechg(36) Rechg(37)
10) --> Swift==> Run(10)
12) --> Aim==> Rechg(12) Rechg(13) Rechg(13) TH_Buf(42)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16) Jump(46) Jump(46)
18) --> Bitter Ice Blast==> Acc(18) Dmg(19) Dmg(19) Dmg(23) Acc(36) EndRdx(37)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Chilling Embrace==> EndRdx(22) EndRdx(23) Slow(34) Slow(34)
24) --> Build Up==> Rechg(24) Rechg(25) Rechg(25)
26) --> Ice Patch==> Rechg(26) Rechg(27)
28) --> Shiver==> Acc(28) Acc(29) Slow(29) Slow(34) Range(43) EndRdx(43)
30) --> Ice Storm==> Acc(30) Dmg(31) Dmg(31) Dmg(31) Slow(39) Slow(46)
32) --> Blizzard==> Dmg(32) Dmg(33) Dmg(33) Rechg(33) Rechg(40) Rechg(40)
35) --> Acrobatics==> EndRdx(35)
38) --> Hasten==> Rechg(38) Rechg(39) Rechg(39)
41) --> Personal Force Field==> DefBuf(41) DefBuf(42) DefBuf(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --> Force of Nature==> Rechg(47) Rechg(48) Rechg(48) DmgRes(48) DmgRes(50) DmgRes(50)
49) --> Freezing Touch==> Acc(49) Acc(50) -
I remember when Double and Archy did that testing and since then I haven't put accuracies in it (don't PvP with my earth/kin anyway). NoFuture has VolcanicGeyser / Thermal Vents (the part of the power which pulses the holds) with an accuracy of 1.4 (compared to 0.8 for the "normal" AoE troller holds), hence why I slot 3 Hold 3 Rechg now.
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Double wrote a nice earth/rad guide which you can find here. Some quick suggestions:
- Stone Cages: the endurance cost is a bit high, especially if you spam it alongside Stalagmites. I would change the Immob for an EndRdx.
- AM: try to get 3 EndMods in there.
- Rad Infection: even if you already have some -def powers with Earth, I would still slot a Def_Debuf in there.
- Quicksand: I would only slot the 2 Slows if you have spare slots. The Rechgs are nice for stacking it.
- CJ/SJ: are the enhances a typo? I would slot 1 Jump for each.
- I would take Hurdle instead of Health since you have a heal. If you really want Health, don't waste slots on it.
- VG: I slot it 3 Hold 3 Rchg.
- Lingering Rad: you might want extra Rechgs later on.
- Animate Stone: don't think you need a recharge really, at least for PvE.
- EM Pulse: 6 slot, great hold.
- Stealth: not sure this is of much use at 49. The rez might be better.
- Concerning Epics, if the upcoming "fixes" go through, the damage from the blasts won't be that great, although they will still help given the low damage output of Earth. If you plan to team a lot, I'd go with Primal.
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That's right, it doesn't. Haven't checked the Axe but I would guess it's the same.
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At least the controller version is 15 secs in PvP (and not slottable for duration). Tried and tested
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I agree with Carni, Hasten is pretty much a must-have for every controller to stack holds.
My ice/storm just hit 44 (and took Ice Epic) so I'm still experimenting with Ice Armour. Endurance is definitely an issue even if I have generous EndRdx slotting in my powers.
Concerning your build, I don't know if you wanted comments, but I would slot a few things differently:
- O2 Boost: a bit over-slotted imho. I use it as an emergency heal when no one else is around (also great when fighting Malta) and to keep Jack going when I'm soloing. I wouldn't put more than 3 Heals and maybe 1 EndRdx in it.
- Snow Storm: I use 2 EndRdx 2 Slows
- Steamy Mist: try to slot some DmgRes if you can
- Freezing Rain: For PvE I would only put the 2nd Def_debuff if you have spare slots (which it looks like you won't)
- Hurricane: I use 2 EndRdx 3 ThT_Debuf
- Mesmerize: I wouldn't bother with a Sleep, especially at that level
- TK: I would put 3 EndRdx and 1-2 Rechg
- Mass Confusion: I would slot 2 Accuracies
- Tornado: decent damage, I slot 3 Dmg 1 EndRdx 1-2 Rechg (same for Lightning Storm)
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Thanks for letting me tag along for a bit. Great fun! Oh, and can someone rez Ducky please?
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Well clearly the controller version is (see numbers above).
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As for the -Regen from the Rad set (Lingering Radiation) it's probably the best way to slow AV Regeneration. It does have an Acc check though and at +5 even 2 Acc SO's may not be enough.
Transfusion, from the Kinetic set, also has a high -Regen aspect but also with the Accuracy check of course.
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According to the Nofuture database, Lingering Rad for defenders does -100% regen for 30 secs while Transfusion does -50% for 20 secs. Transfusion has a 20% acc bonus. At the moment, the troller version of Lingering Rad apparently has a decimal error and does an outrageous -500% regen (compared to -50% for Transfusion).
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Without wanting to derail this thread too much, does anyone know what happens to the Transfusion figure of 50% when you reapply it within 20 seconds of the first application?
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It stacks...any kin who regularly has done AVs will tell you this.
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I stand corrected then. Since I've only used the controller versions, Transfusion still feels a lot less powerful in terms of -regen than Lingering Rad, even if it's stacking. -
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If this happens on Union, we have an all-controller SG (Union Overlords) in case you're ever short of a person or two.
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Since I seem to be short of anything that even remotely looks like a team at all. I'de like to ask if you guys have room for one more troller.
He's currently only lvl 15 so he might be a bit young, but not to young I hope.
Cheers
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We probably do. Either post on our boards here or send me a /tell in-game @Okton and we'll sort you out an invite. We are in coalition with 5 other 1AT SGs (as well as some others) so there's usually enough people to find a team at all levels (although you do have to put up with some n00bs like Jummy).
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It probably won't stack if it's from the same caster.
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As for the -Regen from the Rad set (Lingering Radiation) it's probably the best way to slow AV Regeneration. It does have an Acc check though and at +5 even 2 Acc SO's may not be enough.
Transfusion, from the Kinetic set, also has a high -Regen aspect but also with the Accuracy check of course.
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According to the Nofuture database, Lingering Rad for defenders does -100% regen for 30 secs while Transfusion does -50% for 20 secs. Transfusion has a 20% acc bonus. At the moment, the troller version of Lingering Rad apparently has a decimal error and does an outrageous -500% regen (compared to -50% for Transfusion). -
Before pets, they might be a bit slow unless you go for a min/maxed team (i.e. enough /rads to keep AM up, a few fire/ for Hot Feet, at least one ill/ for PA etc.). After that it doesn't really matter and I would also recommend allowing people to choose whatever sets they want. If you make it to Epics, you can just laugh your way to 50
. If this happens on Union, we have an all-controller SG (Union Overlords) in case you're ever short of a person or two
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uhm, why 6slot transference?
with 2acc 2recharge it gets 81% acc (15% base acc + 66% enhanced) and its up every 18 second.
slotting it for End Mod only affects the drain and draining them completely seems kinda unnecessary(spelling?) since i dont have any other -End or -Recovery ,other than Transfusion wich is minimal, so the End they'd recover that instant second after being drained is enough to keep them fighting anyway.
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No: it actually increases the amount of endurance you recover too.
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(or an EndRdx from Hot Feet).
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Are you mad??
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I manage with 2, especially after Transference. Maybe try switching off Super Speed and Super Jump when you're fighting Phil -
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I know, if you were talking to me. I thought the meaning was clear.
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I know you do Wyx, just clarifying it for others who might not be familiar with it.
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SB is just a great power for increasing your team's damage output, boosts their attack rate, and gives them the endurance regain to deal with it, as well as quicker run speed etc.
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Although SB (unlike AM) doesn't directly enhance damage (but DPS through recharge). -
Looks better
. I would just make sure to 6-slot Transference. You can easily move a slot from Health and one from SB (or an EndRdx from Hot Feet).
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fair point on transference, i have it on my kin/dark defender and it is quite lovely, allthough it can miss, and the longer i can go on before having to use it the better
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Which is why a good kin tries to fit in Tactics(but that's another story...). In any case, I also play a kin defender and they play quite differently actually.
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Dammit Okt!! I've told you there's no room!!!
I don't miss much even fighting on Invincible...just slot 2 acc in every power and you're fine for the most part.
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That's cause you're stubborn and can't live without your Acro Archy -
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Just a quick question along the same lines as SB and ID. Can I SB and ID my phantom army and phantasm (when i get it)?
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Phant: yes. PA: no.