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The thing about Domination that has to be kept in mind is that extra mag is only as good as the protection you have to overcome. You don't get anything extra for surpassing a mob's protection value by more than 0.1 mag.
Mind Control already has two ways to deal with a standard boss (mag 4 protection): Mesmerize or Levitate. Dominate > Levitate > Dominate will juggle any of them that need a longer hold. Mass Confusion > Confusion on will also hit for Mag 6 and take out a boss. You can get away with this because Mass Confusion does not cause aggro. Mass Hypnosis, on Controllers, also has 50/50 odds to sleep a boss on the first shot. On a Mind Controller built for it, Mass Hypnosis is up every ~13 seconds. Power Boosted and ehnhanced Mass Confusion lasts 112 seconds and Total Domination 48. Both Mind and Cold are hungry for Recharge IOs, so putting them together has a certain synergy from an IOing standpoint.
The specific situation where Domination tends to make the most difference are in Elite Bosses and AV fights. However, you would need an incredibly craptastic team to be so seriously challenged by Elite Bosses that Domination makes or breaks the fight, even when they are encountered in packs. The argument could be made for the giant robot battle in Apex, but IMO in that situation, and almost any other where a team has a chance to wipe, you are far, FAR better off with the support secondary of a Controller than a chance for extra mag from a Dominator. This is not to say that Controllers are "better" than Dominators, only, like I said before, they are not directly comparable, and especially not in a way where it is appropriate to tell someone they are "too mediocre" to play. -
The hunts are tiresome. Luckily, of the 7 unchanged blueside TFs, Numina is in the best shape overall. I do wish they'd drop the hunt mission section and replace it with something completely different though. (But not as much as I hope to see an announcement one day that whichever one is the all-Clockwork-all-the-time got a swift kick in the pants.)
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Quote:Comparing the control set against control set. mind control is mediocre on trollers.
Searching for a clue to what you are talking about specifically, I looked at your post history, and found this post from you in the "Most Overrated Powerset Combos" thread:
Quote:Controllers for control. Doms are so much better at it. -
Quote:Mediocre damage, lack of containment options. Poor control compared to doms.
And 100% better support. Because they, you know, get a support set.
You're comparing apples to #2 pencils.
I'm not trying to pick a fight, but I actually have two versions of the same character, one a Mind/Cold Controller, the other Mind/Icy Dominator. The Controller was my favorite of the two until recent changes made it so the Dominator can have many of the endurance advantages the Controller previously had a lock on. The Controller version can still do things the Dominator can't though. -
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Either. The only major irritation from Mind is Sleet making getting Containment from Mass Hypnosis more difficult. But the combo gets somewhat reliable stealth, which Mind benefits from a lot. (Don't be fooled into thinking the stealth proc IOs work the same--they don't. They suppress when you take damage, where Arctic Fog + Super Speed suppresses only when you attack.)
The shields are useful even if you don't use them all the time because they are an easy spot for Luck of the Gambler +Recharge. Just them being around means your build can score +15% recharge pretty easily.
As a point of confession, my lvl 50 Mind/Cold Controller was previously among my mains. Not so much anymore. Cold has a stellar reputation on the boards but IMO has actually been dialed back in power recently not because it was nerfed but because so many other sets were recently buffed up around it:
- Now any combo can skip Stamina (this used to be a major selling point for high recharge Cold builds)
- Now any combo can "afford" multiple armor toggles due to Cardiac boosts (previously limited to sets like Cold and Kinetics who could manage the costs better)
- Now Dominators get an identical version of Sleet, and it arrives just 6 levels after the Controller version
Cold still has some advantages: mostly the -Resistance, the team shields, slow/recharge protection, and the -Special in Benumb. It's certainly not a bad set. But in a question like "which one is better?" Dominators should at least be considered here, as in my experience they are more generally useful in the 90% of the game that aren't edge-of-seat AV fights. -
Quote:In addition to what you listed, you'd probably want good +Perception for the Stalker mobs. And as usual, I think an all Defender/Corruptor team could steamroll 95% of it, with the possible exceptions being things like ambushes of a bunch of Spines Stalker AVs with Build Up and Elude.
I was thinking about that, and you're probably right. (Unfortunately, I don't think it's possible to create an AV ambush--if someone knows how, let me know, because I actually have an arc that calls for one.)
If you wanted to make life painful for a bunch of Defenders, you'd probably need something weak to melee but difficult to deal with from range. I don't know if that something exists.
Incidentally, I have been on AE arcs where there WERE ambushes of Ninjitsu Stalkers, and I was able to detect them because of Arctic Air. However, I think ranged AE mobs still get the massive bonuses when they lob projectiles at you from hiding.
Actually, one hilarious (or maybe just irritating) way you could seriously annoy a pack of Defenders would be to create swarms of enemies with Arctic Air. The confusion effect is completely random, and undodgeable. Any bonus damage you provide teammates could end up back in your face, damage auras become a huge liability, and your big bubble is now protecting the enemies...
Some of the most fun I've had in the AE was when I created 1 pack of minions with Bonfire, and 1 pack as a Rogue ambush with Arctic Air. The result is a battlefield where some of the Bonfires knock you back, some knock the enemies back, and everyone is constantly pinballing all over the place. Giving the enemy Ice Slick also means anyone caught in it can't jump or fly out of it once they get batted inside. -
Hmm so again I'm the horror.
Ordered a pizza. 10 minutes later, see an Apex forming, and join. Forget that Apex is the one TF you pretty much cannot go AFK for two minutes to retrieve said pizza. Naturally, pizza dude shows up at the exact moment we enter BM phase 2. I apologize, park myself in a corner of the map, and run for it. It looks like this is going to take 30 seconds, but it turns out pizza dude forgot my beverages in his car. He must have seen the urgency in my face, because he runs back to the car, gets the drinks, and I meet him halfway down the driveway. When I race back in, I see...
...I'm still alive in my little corner, and BM is at 1/4th health. That team was flawless. Finished in 26 minutes, despite my best attempt to derrail things. -
I know my response to these kinds of threads is usually "it depends," but I also always find these conversations interesting anyway.
Recently I've been rediscovering the AE, and to my surprise, I've been able to recruit small teams to run missions with me (I just have to advise ahead of time that I am not running farms).
What I love about AE is that you pretty much can never completely guess what it will throw at you. All bets about how prevelant something is in the main game are completely off.
So there here is the two part challenge.
1) What team could you put together that could survive almost any sort of challenge the AE throws at them?
2) If the teams posted by other posters became the obvious answer and everyone started running them, what changes to AE missions would cause them to suddenly start failing? (Absolutely anything is fair game, from AVs with Shiver and Arctic Air, to whatever nightmare you can dream up).
Speaking strictly for myself right off the bat I would say I would want an Ill/Rad troller in there somewhere (which is funny because I'm not a huge fan of them in normal content outside of very specific TFs.) IMO the team would also want at least one good Tanker. Earth or Ice Dominator for heavy control + debuff and a few autohit powers to get around any absurd -ToHit, Defense or Tanker level mezz protection that might show up. Cold Domination somewhere to protect against -Recharge. The rest scattered damage? My main concern would be some of the ridiculously powerful AVs someone could throw at you, for which you would want a ton of damage... but I'm thinking Dominators or VEATs for their mezz protection. (Several VEATS are also tempting, but I'm wondering if you could completely wreck them with -Recharge or -Endurance?) It would also have to mix up ranged and melee, because eventually someone would throw Force Bubble at you. -
Quote:No offense taken. I never played a fire/kin so I have nothing to compare to. It doesn't "seem" slow to me. And soloing is very safe. So I don't understand why solo easy doesn't apply. Because those who need to kill faster would fall asleep?
I have a Grav/Kin that seems way slower.
What you're probably noticing is that Elec/anything is actually pretty decent AoE damage by Controller standards. The extra damage from Jolting Chain is actually not far behind Hot Feet. It costs a lotttttt more animation time, but Fire Controllers don't have any other AoEs early on anyway.
IMO Dominators lose a lot more from Jolting Chain than Controllers do, because they have much more damaging attacks they typically would be spamming. Elec/FF, specifically, does not, and for this reason can output enough damage to solo to some degree. -
I actually wish all boss spawns had a standard chance to happen on certain team sizes/difficulty settings.
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Not particularly rude to me.
What IS rude, IMO, is people who complain about teammates "rezzing too fast." -
Put one Force Field Defender and one Kinetic Defender on any low to mid level team and the other 6 slots no longer matter. Force Field takes a huge beating on the boards for its end game performance, but during the middle leg of the game it is unstoppable. Slotted correctly, almost nothing can touch your team, and with the Kin there to crank recharge and damage, you can roll over anything. (The one enemy group that may be an exception are mid level Circle of Thorns, but even this has work arounds.)
The reason I prefer this set up to others is it means the other 6 people get to play whatever they actually enjoy, which will almost always mean better performance than the alledged "ideal" set up. -
Quote:Actually Quake is even better than Ice Slick, since Slick doesn't have the snazzy debuffs (It does have -run speed, but it's not like Ice is short of Run Speed debuffs besides it). Ice relies more on Slick though, which makes the lack of useful debuffs even more frustrating.
OP if you skip Quake my Ice Domis are going to hunt you down
This is somewhat debatable. Ice Slick lacks the -ToHit debuff of Earthquake, but has a 1% greater chance per tick to knockdown. That doesn't seem like much, but the power ticks at a rate of 5 checks per second, so actually means about 5% greater KD chance per enemy per second. This means greater overall chance per enemy for a back-to-back knockdown lockout (where the enemy falls down a second time before being able to stand up and fire from the previous knockdown).
Ice Slick (and really, Ice Control in general) also has the benefit of extremely communicative graphics. It is very easy for you and teammates to see the boundaries of the power in order to keep enemies inside it. The graphics thing is actually why I like Ice Control so much as a set; the high animation priority means everyone knows which enemies are locked out and which still need to be handled.
In any case, I agree with everyone else. Earthquake is absolutely unskippable. -
No real horror stories, but a few interesting runs, some successful, some not, and some that we technically succeeded at that raised some hairs.
I was on an Apex this afternoon in which the Tanker and several others died about 4 times in the opening minutes of mission 1. By this I mean not the tentacles, but the Clockwork trash groups you encounter prior to going in the sewer. He seemed like a nice guy, so I actually felt bad for him, but needless to say this all came to a huge crash when we actually got to the pylons. At least partially to blame here was our "support," a Kinetics Controller of the "I only Speed Boost people who are having endurance trouble" sort. Her signature moves were an AoE sleep and standing outside enemy range with Arctic Air running. Luckily, we all agreed that it just wasn't going to happen and split up amicably, no harm done.
Later I did a successful Apex run with a Tanker who used his ample time dead to bark orders at the rest of us. Luckily he was at least competent when he was standing, and for the most part able to keeping Battle Maiden off of the squishies. We did have one complete team wipe at one point during BM, but managed to come back for victory. I died at least 6 times during the run, but Rise of the Phoenix took the bite out of it; during our huge wipe out, I was able to come back and save the da--I mean, stand around dodging halberds until the rest of the team got back from the hospital. The only other notable thing about this run was a point during the sewer/tentacle part where the team basically wiped and me and one other teammate managed to kite about 20 Hydra and duo the remaining 50% HP left on a pylon... may God bless corners, and Ice Slick.
I should note that to at least some teammates, I'm probably a horror show on my own. Of the 4 TF's I've run this weekend, I've probably died at least 20-30 times. But Rise of the Phoenix means it was never really substantial. Managed to score my level shift on a character who was 47 yesterday. Good times. -
Quote:[EDIT: Tried to add clarity to some jumbled thoughts]What you're saying is that it doesn't matter what do, if they don't do what's on your list they've "given up supporting."
Also for something they are ignoring completely, they seem to be breaking a lot.
I note how you phrase it: "it will be interpreted as." I honestly don't care how people interpret dev actions and intents for the most part. Its not like public opinion on this is ever correct more often than random chance would dictate, and usually actually far worse than random chance would dictate. I can agree with you completely that the Dev Choice thing has been mostly a disaster, that the devs fail to provide the proper non-mechanical support to the AE, that they seem totally unable to use it as a community building tool when that is actually supposed to be part of its intended purpose. They've never used it the way it would have the best benefit. You don't score points with me by exaggerating the problem to say they stopped supporting it, which will only prompt me to correct a blatant falsehood that isn't even necessary to illustrate the intended point.
Why contaminate a powerful objection with a trivially easy to disprove error? I'm not so much asking you personally, as I'm wondering aloud.
Despite it's problems, the AE is still one of my favorite things about this game.
But I think criticizing the devs for the AE is a little hard to do (not that you are, just saying in general). We players really haven't done a lot to capitalize on the system. In fact, IMO a lot of general complaints and expectations can be reflected in the AE. For example, one basic kind of complaint about it seems to be that "the player base doesn't love everything I build, but gives 5 stars to farm missions, it's not fair!" If that's not a solid reflection of the daunting task in front of the developers of our "real" content, I don't know what is. Players like me probably frustrate game developers especially; I skip through any kind of long expository text at the beginning and end of missions and expect the objectives and in-game action to explain the scenario at hand.
Getting back to the subject of the Lore spot, does it surprise them that I tend to skip through "story" elements but still care about how my own character's concept fits into the game? I can't say, but the issue is pretty difficult.
I will say that on the plus side of pets, it could potentially give heavy support sets a boost. One thing I've always said about power balance is that it depends almost entirely on the context of the game you're playing. Cold Domination, as a specific example, would probably not enjoy such a good reputation if it weren't a tacit assumption that all major Task Forces conclude with a difficult fight against an Archvillain, and this was the most likely spot for the team to fail.
For a game about heroes supposedly saving victims all the time, there are actually relatively few instances where the game doesn't hambone the "victims" into invincible status. This is part of why a set like Force Field takes a major beating. The set would be more useful if preventing harm from coming to citizens were a major game concern (see Freedom Force for an example of this at work; in that game, the objective was to defeat enemies, but to do it while avoiding accidentally harming citizens or tearing down too much of the city). Anyway, this relates back to pets, because a "support character" is so much more effective at protecting them, and if having pets is now a major game concern, this is a relatively large "buff" to the sets that are good at it. -
Quote:They do a little more than just "post their dissatisfaction."
IF that were all then there would be no problems. Many a thread has stayed civil when that happens. But posters who make veiled threats of quitting and act as if it's a great betrayal for the devs to create content like this cause the fights to start.
Obnoxiousness is not reflective of position. Meaning that you don't really need to be pro or con any particular issue to act uncivily. The message boards are a tough place to live. Even the mildest posters eventually get ganged up on for their opinions, and it's also easy in the heat of conflict for otherwise rational people to become more volatile than they might otherwise be. I'm as bad as anyone, and though I feel like I should know better, still catch myself posting un-nice things when I let my guard down and (in particular) respond emotionally to what I perceive as an attack (and, in fairness, sometimes is).
One particular place I think we should be cognizant of how our attitudes come across are in making comments on people's builds; if someone asks for a sample build they are often told to stop being lazy and make their own, and when they do post one, are often told how terrible that build is and how they must not know anything about their AT. I know I personally have gotten into blood matches with people over builds, sometimes in regard to a specific power. -
Thank you all for the mostly civil responses. I know there are plenty of people on both sides of the issue. I'm glad we can talk about this rationally without resorting to name calling or mocking each other.
I want to add that, for me personally, if the pets are not changed, I'm not going to do a total freak out, just like I'm not having a freak out about them the way they currently are. This should not be confused with the feeling that I think they are "right" for this game. I think that 1) pets themselves are a misstep and 2) Praetorian pets in particular are even more wrong. I'm glad we were able to hear a variety of different opinions.
In defense of the devs, I will say that there already are several instances where we can summon specific pets, and it doesn't appear to train wreck the game. For example, snow beasts, shivans, and Amy's ward. I think the major issue though is being told the ultimate power we are achieving boil back down to snow beasts, shivans, and Amy's ward. To put it bluntly (but hopefully not too harshly): I feel like these extremely powerful end game powers are a rehash of temp powers, and are accessories to my character rather than core features.
In terms of the concept missteps, I agree with Arcanna (I think). Basically what I feel like the game is telling me is "Look how powerful the well is!" rather than "The well is a tool that has awakened some power within you." It's a subtle distinction, but for a game as traditionally open as this one, it feels ram-rodded. Basically the equivalent of a person sitting in Pocket D with a bio that says "No matter how you imagined yourself, I am actually the one who architected every aspect of your power, and for that matter every one else's." I half expect the next set of story arcs to introduce me to my "life long best friend, who I grew up with in a small town in the Midwest, who betrays me in the second act." -
Quote:Oh, this thread is rich.
The Alpha Slot was delayed because there was no 'story' tied to the mechanic.
Now people want the Lore Slot delayed because there *is* a 'story' tied to the mechanic.
Let me lock you in the room with the folks that delayed the Alpha Slot so you all can fight each other over it.
And boo hoo. Some of you don't like the story. Too bad. Like there was going to be any story you all would like.
And GBE's point is absolutely true. No matter which set of pets were chosen, they're be players whining it didn't include what they want. So, hold up Lore until their pet pets are included!
How about... make them customizable! Um... yeah. If they had that tech available, don't you think they would first apply it to... I don't know... MASTERMINDS?!
So, no. Delaying Lore for unreasonable expectations and a no-win scenario would be a colossal mistake.
Stating that you are disappointed in a game development is not the same as "whining." I understand why you might see it as such, but IMO the statement "If you want to change this, I'm willing to wait" is the furthest possible thing from whining. It's a statement of fact. If they don't change it, I'm not going to lash out and post something like... well, like what I'm quoting above. -
Just curious about this. I know that the alpha slot was delayed for a few months to change it up. Obviously I have no experience with the Lore slot directly, but if there is truth to the claim that it grants us Praetorian pets, it would be worth the wait to me to change it. Or leave it be and add other pets as well. I don't want to be too negative about it, but my feeling about the concept of Praetorian pets as a power selection is that it's a terrible idea.
This is assuming there isn't another option on the table for us. E.g. I would be willing to trade the pet power for 2 or 3 extra enhancement slots, as long as I got the level shift. Obviously I don't know everything that is planned, but I am very much not pleased by the Praet concept. In fact, the less future content has to do with Praetoria the better.
I'm curious about whether other people would also be ok with slot being delayed to "fix" it to something more appropriate, whatever that is. This is not an attempt to enforce that change on people, but hopefully to register just how unimpressed I am with this power from a concept standpoint. -
What dissapoints me about the pets is that this is the second time this happened, the first time being PPPs. What I have to try not to think about is that had this and CoV been implemented differently, at this point in the game we'd have 8 different factions worth of secondary abilities to pick from. Instead, we have 2. And that's really too bad.
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Small tip on the BM fight. If you're ranged, try to hang out near the walls of the zone. That way when the halberd spawns, it only takes up about 50% of the floor it otherwise would.
Done it 3 or 4 times on various Controllers and never died to a halberd. Once to a sword before I knew they couldn't be controlled. Super Speed helps a lot. As do IOs, obviously. -
Quote:to be fair, they haven't done something like that in a looooooong time now.
They did that to us with the last power proliferation. I think we found out almost as it was hitting the test servers. And they even prolif-created the Earth Assault set.
Same thing kind of happened with the APP/PPP handoff, which was, if I recall correctly, completely unannounced outside of the beta test until the day GR went on sale. -
It isn't exactly what you're looking for, but if you summon Jack Frost who is colored nearly invisible in one costume slot, then switch to a costume slot where he is colored brightly, he stays the same transparent shade but his ice swords are bright and appear to be floating.