Oedipus_Tex

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  1. Well you have to be careful. Fireball does Fire/Smash damage and is purely Fire/AoE tagged for defense. But Ice Bolt and Power Blast do Cold/Smash and Ene/Smash damage and are tagged Ranged, Smash, and Cold or Ene for defense. It depends on the power. Levitate is pure Smashing damage but can be defended against only with Psi. So it is kind of all over the place in terms of what you can expect to deflect even if there are some general rules.
  2. Someone else will probably reply before I can finish typing, but here goes anyway.

    You always dodge/deflect using the best value you have for that attack type. So if a power is flagged Smash/Ranged/Energy, and your defenses are 10/45/10 as in your example, the defender uses the highest value, which is 45. (If you also had 0 AoE defense, and the next attack was flagged Smash/Energy/AoE, you would use a value of 10, since that is the highest defense against that attack).

    [EDIT: Sorry, bad example above, got the numbers wrong. In your case you have Smash/Ene/Ranged defense of 45/10/10. So a Smash/Ene/Ranged attack or a Smash/Ene/AoE attack directed at you faces a defense value of 45. If something attacked you with a power that was pure Ene/Ranged, you'd use a value of 10.]

    The only thing that makes it sort of confusing is that tags are not necessarily tied to "damage." Powers that do no damage can still be flagged for an elemental defense (e.g. I believe Freeze Ray has a Cold defense component.) And some powers that might look like they have one kind of tag have something else or lack normal tags--e.g. Mind Controllers lack Ranged or AoE tags on their powers, which is why they can mess up Super Reflex characters or punch through Cold/Force Field shields.
  3. There really needs to be something. I had to explain to a friend today why he should try this game versus the other 4 or so free ones he was optioning. I decided to lie about chat (or at least conveniently leave off the fact that CoH has a very freebie unfriendly chat system versus at least some of the games he was looking at). We'll see how long he stays after he experiences it; I may have blown my cred as the reliable "gamer with good taste" whose advice he will actually follow though. I have avoided recommending the game to many other friends until this is cleared up somehow. I just can't see them sticking around under this system, and once they are gone I'm sure we'll never get them back.
  4. The /generic hammer can be a little intimidating.

    Technically, the name "Oedipus Tex" is copyrighted--it's apparantly the name of an album or something written by P.D.Q. Bach (who at that time I had never heard of). I didn't know anything about this when I created the character, but occasionally someone will ask about it. The name actually got generated for my first character using a brute force method; I started with the name "Tex" because I knew I could use the cowboy hat and cycled through a list of rhymes until "Rex" came up, and I made the character using that.

    Anyway I run the risk of one of my main characters getting /generic'ed at any time. I can't blame them because they have to protect themselves from lawsuits, but on the other hand my luck does suck that of all the random phrases in the world, that one happens to have an album associated with it. :P [There is also at least one other player who uses this name and has posted videos on YouTube, but is not me.]
  5. Quote:
    Originally Posted by Local_Man View Post
    While I agree with you that the Raptor Pack can replace Fly in many cases, there are a few circumstances where I really prefer Hover/Fly -- mostly characters who stay out of melee and often fight from the air. This includes some Blasters, Defenders, Corrupters and Controllers. (For characters who use Fly only for travel, however, the Super Speed + Raptor Pack is better in my opinion, especially if you put a Celerity Stealth in Super Speed.)

    For example, my "signature" Ill/Rad is a ranged character except for those few times he runs in (while invisible) to fire off Flash or EM Pulse. I currently have Hover (great place for a LotG Recharge, but a useful power for fighting from the air) and Fly (I use the Speed-on-Demand binds, which automatically turn on Fly whenever I move, then turn Hover back on when I stop moving). I currently have Group Invis, mostly as a set mule for a LotG Recharge, but I use it once in a while only because I have it. I plan on replacing GI with Afterburner, which will still give me the same place for a LotG but will also let me get to far-off missions faster. Sounds like a big win to me!

    These are some good points. IMO the power is not so awful that no one should ever take it. But also IMO it is quite disappointing to me, for the following reason: Afterburner does nothing without Fly. It is the only example I can think of in the game that specifically requires an optional pre-power pick in order to work. If Afterburner was just a really fast Fly, you could take Hover and Air Superiority as pre-reqs and occasionally fly around really quickly, maybe justifying the recharge and attack limitations on the power. The fact that the power specifically requires you to have Fly means you are roped into a very specific build strategy.

    I don't have any issues with wanting to fly around really quickly, but I was hoping the implementation would make the Fly pool a little more conventionally attractive. Fly itself could use flight protection or something else to distinguish it better from the jet pack. Having to take a whole additional power just to do that just strikes me as a mostly bad investment except for costume reasons. Fly (and Super Jump and Teleport) just feel in large need of a buff.
  6. Quote:
    Originally Posted by SuperFerret View Post
    In all my years of walking the face of the internet, I've never understood why so few people realize that stating "in my opinion" is necessary, especially in regards to something being "disappointing" or not. New rule of thumb: Unless it's a statement regarding actual concrete facts, consider it an opinion.

    I had to re-read this a few times and am still not sure whether you are saying it is necessary to say or not. Regardless, "IMO" was the very first thing I said in this thread. IMO, having to include IMO in every single sentence so someone can't quote me arbitrarily is a waste of time, but that's just my opinion.
  7. I think it is this way because it is considered a vanity service and it makes them money, sort of like reserving a seat in first class versus coach. I've spent--well I'm not sure I'm comfortable admitting what I've spent on renames, transfers, and server slots over the years, but its enough at least to pay for an extra two years of subscriptions. Too bad there were no reward tokens back then or I'd be a lot further ahead.
  8. Quote:
    Originally Posted by Kitsune9tails View Post
    Judging by the email boxes of my older characters, ignore/spam is not strong enough. They just make new accounts and spam again.

    One problem with allowing F2P players to reply to tells is that once you tell to them once, they can reply to you forever (until they log off). However, I don't see how allowing them into a player-created channel can be abused if they can be kicked back out of it. I've never tried to kick anyone off of a channel, so I honestly don't know.

    I suppose a spammer could wait until no admins are in the channel, then spam, but I'm not sure how often that could crop up.


    The other thing about this is email is not the same as chat. The RMTers who were spamming email could run scripts over long periods of time and eventually it would reach you because email sticks around. Tells work differently than that; if they miss you for some reason it never reaches you. Case in point, while I received tons of spam email, not once in 3 years of playing have I gotten a /tell from a spam bot. And even that can be severely limited by putting a timer how frequently you are able to chat. Standard Code Rant applies, but you may even be able to reuse the timer on emails for all channels.
  9. Quote:
    Originally Posted by Leo_G View Post
    My guess is, if you feel you have to defend your opinion on the worth of these powers, maybe your argument is on uneven terms to begin with. If you don't think these powers are very good that's your opinion and no one (at least I'm not) is saying you're wrong. But that isn't stopping you from jumping to that conclusion? Paranoid, maybe?

    No, I just think what you wrote framed the issue into a guilt trip that just isn't appropriate to the topic.

    ADDENDUM: Specifically, the conundrum is that these powers were added because the original 4 powers at the end of the travel pool trees weren't considered very good. If the new powers are only barely more attractive than the old, then the situation hasn't changed. Any arguments about getting three power picks for "free" are moot because that also applied to the existing powers. Acrobatics itself has actually never been a terrible power, but the cost of getting it makes it relatively unpopular.
  10. Quote:
    Originally Posted by Leo_G View Post
    Or are we forgetting we were given free power picks? Funny how after a bit of time, those little extras are no longer considered 'extras' and only piles onto the entitlement of the player.

    What a ridiculous statement. Assessing whether a power is something you would pick is not an "entitlement" issue. No one is a staging a riot over these powers. The fact that Afterburner was created more or less to offset the suck of Group Fly, which people defend with the same argument about not min-maxing, kind of makes attacking people who don't like these powers out of place.
  11. Quote:
    Originally Posted by Fugacity View Post
    What I don't understand is why some feel the need to bash those powers here on the forums, or even worse to bash the players who enjoy said powers in-game.

    Question: is this thread about these powers being legitimately useful, or about the being neat looking costume powers? Because those are two completely different arguments. And calling Flight and Afterburner out for being enormously disappointing powers is not bashing.
  12. Quote:
    Originally Posted by Chocolate_Bacon View Post
    I thought it was a fun little base tour, to show off some of the stuff imaginative people have accomplished with the editor? What am I missing?

    Ah that would make sense. I never noticed it was a Community Spotlight.
  13. A few months ago we got teased with this very cryptic promo:

    http://coh103.gtm.cityofheroes.com/s...d.php?t=259964


    Have we heard anything about it since? It looks really neat. Maybe something for issue 22 or later?
  14. Welcome to the game.

    Solo Storm builds tend to split 2 ways:
    - The kind that intentionally minimizes knockback to leverage damage(many Controllers, especially the ones with aoE immobilizes that stop knockback)
    - The kind that concentrates on scatter

    On teams, scattering stuff, esp. with Tornado, Gale or Hurricane, is often frowned on.

    Controllers often start out slow. Plant Control is a little less slow to start than the others (and monsterous later on) but not exactly fast at first either. Fire starts slow but has great damage later, along with a lot of endurance use. Earth Control starts with much lower damage but has very powerful control abilities and is probably one of the loudest and most visually dramatic combos you can play, with constant CRASHes and screen shake effects going off.

    Among Corruptors, Ice and Dark tend to be popular.
  15. I wouldn't say that this issue makes me angry. However I agree that it is important to frame it as a limitation for paying players and not a violation of rights for the freemiums. Not allowing freemium players to reply to my tells or chat occasionally in Broadcast limits me, the paid player, because them not being able communicate back is a hassle. I end up having very silly conversations where I /tell the person "please reply to me in the Help channel" and then the whole world gets to hear whether Suzie Q Hero wants to join Oedipus Tex's team.

    There are ways to limit the ability to advertise RMT services. Some of the most obvious, in place already in many other games, is a 30 second timer on the ability to send a private message, creating a second set of global channels for each zone that paid players can choose to turn off, allowing settings where paid players can ignore tells from free players, or allowing players to easily right click to ignore and/or report messages directly from the chat box. IMO the system we have right now throws the baby out with the bathwater, along with the house, the car, and the homestead tax exemption.

    Furthermore, chat is not mail. A person can run a 48 hour script that gradually emails every player in the game, and they will eventually see it because email has a duration. Tells do not work like that.
  16. The issue with Fly specifically is not that it is a bad power on its own, but that you can replicate it using a very available temp power that lasts a very long time and is close to as good. Because of this you can enjoy all the benefits of Super Speed most of the time (which does not have a temp power that can replace it) and use the jet pack for short bursts. Super Speed is so much better than the other 3 travel powers that it's really kind of silly, mostly due to the ability to turn invisible when combined with Stealth IOs.

    I actually have Super Jump and SS on one character (SJ as a pre-req for Spring Attack) and took Super Jump off my action bar entirely because with a jetpack it is worthless. The power even detoggles Combat Jumping, which is just obnoxious since I can run around super speeding invisibly and leaping off ledges with the jet pack without that happening, but I lose immobilize protection if I actually try to jump far--just silly.
  17. Quote:
    Originally Posted by RaikenX View Post
    Here comes the kicker. After the initial joy-gasm subsided..."It's not worth it...it's too slow" comments started cropping up all over the place.

    IMO it's NOT worth it. Not at the cost of 3 power slots and the inability to attack while using it, and still being vulnerable to travel suppression, a long recharge time, and no built in Stealth. It's a very marginal power overall and extremely disappointing for what you have to pay to get it.
  18. Quote:
    Originally Posted by Sailboat View Post
    Bottom line: we asked for redraw penalties, we got them, and we are arguably better off for having them.

    Yes, well IMO this is sort of like saying a second degree burn is better a third degree one.
  19. Thanks for the compliments.

    FYI you may want to slot procs in Distortion Field. That power is basically equivalent to Caltrops in a lot of ways. It has 5 chances to proc per enemy per cast due to its long duration, and you can stack it on itself, so you can have many procs firing very rapidly after a period of time.
  20. Quote:
    Originally Posted by Montaugh View Post
    1. Crush (level 1)
    2. Gravity Distortion (level 1)
    3. Crushing Field (level 2)
    4. Lift (level 6)
    5. Propel (level 8)
    6. Dim Shift (level 12)
    7. Wormhole (level 18)
    8. Gravity Distortion Field (level 26)
    9. Singularity (level 32)

    Since we're on the subject: if the game were originally designed the way it now functions, every single Control powerset would have had its pet and AoE hold power flipped in order. The long wait to become soloable is, to me, one of the most frustrating aspects of Controller design in general.
  21. So call me lazy for not reading all 15 pages of the thread, but did the OP actually ask for a refund and was denied, or not? Because what seems oddly missing from this discussion is the part where someone tells him/her that the company doesn't do refunds.
  22. Perma Power Boost isn't possible to my knowledge, but even if it was you'd be losing a lot of animation time just reactivating it every 15 seconds.

    Mids does not consistently reflect which powers can be PBed vs not. In every case where you can slot Resistance in a power you cannot PB, I think though. It does not work with Frozen Armor because you can slot Resistance in it. It does work with Force Fields because despite the Toxic Resistance component, you cannot actually slot Resistance.
  23. It exists and it drives me crazy. I consider this a major item that I would like to see fixed, even if it means killing off the cutsie and unnecessary weapon draw animation and the weapon just appears from nowhere.
  24. Oedipus_Tex

    buying powers?!

    You could just pretend the pay-for powersets don't exist.

    Because that's what everyone would have gotten if they didn't charge for them.
  25. Small note: the chance is actually not exactly 40%. The way to calculate the chance of at least one proc firing are to calculate the chance of each individual one NOT firing, multiply that together, then convert back.

    For example:

    Step 1:
    Proc 1) 20% to fire chance means 80% (0.80) chance to NOT fire.
    Proc 2) 20% to fire chance means 80% (0.80) chance to NOT fire.

    Step 2:
    0.80 * 0.80 = 0.64 (64%)

    Step 3:
    A 64% chance to NOT fire means a 36% chance at least one fires.

    [Note that when two procs both have the same chance to fire, you could skip a step above by using exponents, but the method above works for any proc values, and for an unlimited number of them.]


    The chance of BOTH firing is found by just multiplying the chances of them both firing by each other. In this case, it's 0.20 * 0.20 = 0.04, or 4%.


    In any case, I think these procs are very poor. In fact even with a 100% chance to fire I'm not sure whether I'd consider slotting them.