Power Boost also boosts Defense buffs???
Yes, it does.
Well, holy pewp! How does that not make Energy the hands down best blaster secondary? What an awesome power!
Well.. for AR, anyway.
So that means that 15 out of 24 seconds I can soft cap Ranged, smash/lethal, and get 40% for AOE. 66% of the time at soft cap. Pretty sweet.
I can drop barrier and take Rebirth regen incarnate power.
Respeccing HK-Alpha this Friday.
It only boosts powers that don't give a resistance bonus too.
So Scorpion Shield, for example, doesn't receive the boost because it gives some Toxic Resistance. Ice Shield grants some resistance to fire and cold, so it doesnt get boosted.
It will basically boost the bonuses you get from Manouvers, Combat Jumping, Weave and Hover, and so can add a potential 10% increase at most, probably a bit less?
Wait, before you jump to make that respec
Power Boost buff only last a few seconds for defense buffs. I think its like 7 or 10 seconds.
But what I am confused is your AR EM and your having issues getting range capped. I think you should be able to get Range capped and have hover and Aid self on the build. Further why would you care to be typed capped if your positional capped ? The game takes your best numbers when determining defenses.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Power Boost lasts for the duration of a power cast. On a toggle power this is about as long as Power Boost itself lasts (15 seconds) because it is constantly recasting itself. The only defense powers that benefit long term would be stuff like Force Field shields, Farsight, and Empathy's Fortitude power.
Power Boost also doesn't work on any power with enhance-able Resistance. (Force Field's shields do have resistance, but it's not enhance-able).
It's not all bad though. Firing your first shot into a crowd while Power Boosted is basically the equivalent of briefly armoring up before breaking an alpha, assuming you have defense powers to boost. And any -ToHit you do is increased for the duration of that effect.
Wait, before you jump to make that respec
Power Boost buff only last a few seconds for defense buffs. I think its like 7 or 10 seconds. But what I am confused is your AR EM and your having issues getting range capped. I think you should be able to get Range capped and have hover and Aid self on the build. Further why would you care to be typed capped if your positional capped ? The game takes your best numbers when determining defenses. |
In MIDS, Power Boost has a duration of 15 seconds. Does that mean that it will boost all of my defense powers for 15 seconds?
If so, I can just rely on that, no?
Idea would be to hit 38% ranged defense without it.
For 15 seconds I get fairly dramatic Def boost allowing me to avoid the enemy Alpha while I kill them.
Theoretically, if I could achieve perma Power Boost, shouldn't I always have the boosted defense values?
Is this not how it works? Please explain.
EDIT: to answer above... by getting over 40% on smash/lethal you are effectively soft capping melee. Might as well do that with the Ice Armor Ancillary power.
Right now I fly around with soft capped range defense and 40% or so smash/lethal... but with power boost I can free up a ton of slots.
EDIT2: Aha! "IIRC, it'll boost the effects of all click powers for the duration of the click, while toggles only get boosted for the duration of PB." http://boards.cityofheroes.com/showthread.php?t=222773
So, look friends: PB is up for 15 seconds softcapping me. I can get the recharge down to 28 seconds before incarnate powers and 21 seconds with incarnate powers. That seems pretty dang safe to me especially when I throw in Hoarfrost (heals for 81% of health with PB, by the way) and Hibernate.
I mean, seems pretty dang good.
And for the less than half of the time I don't have PB up I still have 38.3% ranged defense.
AND if I get in real trouble --> AFTERBURNER which just by itself soft caps everything. I can't fight, but I can fly to safety.
Here is the proposed new build (note that I have put my various accolades and incarnate powers... they are currently turned off in MIDS). I am happy with the old performance, but I really think I can take this dude to the next level with this plan. Also, I am using flash freeze as a purple mule.
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It only boosts powers that don't give a resistance bonus too.
So Scorpion Shield, for example, doesn't receive the boost because it gives some Toxic Resistance. Ice Shield grants some resistance to fire and cold, so it doesnt get boosted. It will basically boost the bonuses you get from Manouvers, Combat Jumping, Weave and Hover, and so can add a potential 10% increase at most, probably a bit less? |
Also, in MIDS, Ice Shield is enhanced.
I was referring to defence powers only there. My bad for not saying so.
I don't known how Hoarfrost is affected.
Frozen Amrour in Cold Mastery adds resistance to Cold, Fiore and Toxic, so I'd be surprised if it gets its defence boosted by Power Boost, as resistance seems to be the common rule for not getting boosted. But I havent tested that one in person.
The only major shield power that does get a big boost that Ive tested is the Day Job Combat Shield Power (with all the limitations that entails). Thats +14% or so defence vs Smashing. lethal and energy with no reisstance, and it gets the full Power Boost effect.
Perma Power Boost isn't possible to my knowledge, but even if it was you'd be losing a lot of animation time just reactivating it every 15 seconds.
Mids does not consistently reflect which powers can be PBed vs not. In every case where you can slot Resistance in a power you cannot PB, I think though. It does not work with Frozen Armor because you can slot Resistance in it. It does work with Force Fields because despite the Toxic Resistance component, you cannot actually slot Resistance.
Perma Power Boost isn't possible to my knowledge, but even if it was you'd be losing a lot of animation time just reactivating it every 15 seconds.
Mids does not consistently reflect which powers can be PBed vs not. In every case where you can slot Resistance in a power you cannot PB, I think though. It does not work with Frozen Armor because you can slot Resistance in it. It does work with Force Fields because despite the Toxic Resistance component, you cannot actually slot Resistance. |
I've never bothered with Power Boost before but I'm currently levelling up a Sonic/Energy Blaster (finally giving sonic a go) and am curious if PB works well with any particular power/s in Sonic. Kinda surprised to see it only lasts a few seconds though, I always figured it'd be at least as long as aim.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
I've never bothered with Power Boost before but I'm currently levelling up a Sonic/Energy Blaster (finally giving sonic a go) and am curious if PB works well with any particular power/s in Sonic. Kinda surprised to see it only lasts a few seconds though, I always figured it'd be at least as long as aim.
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About the only powers in Sonic that PB benefits are Siren's Song (enhances sleep duration), Screech (enhances Disorient duration) and Dreadful Wail (again, enhances control duration). Siren's Song's benefit is questionable though, and it's already permanent out of the box and can't stack due to dealing damage.
You can't buff the -Resist, or the KB with power boost.
Perma Power Boost isn't possible to my knowledge, but even if it was you'd be losing a lot of animation time just reactivating it every 15 seconds.
Mids does not consistently reflect which powers can be PBed vs not. In every case where you can slot Resistance in a power you cannot PB, I think though. It does not work with Frozen Armor because you can slot Resistance in it. It does work with Force Fields because despite the Toxic Resistance component, you cannot actually slot Resistance. |
So maybe the answer is to use power boost as a supplement to get you from 41% ranged to 45% ranged when you need it along with softcapped AOE and smash/lethal (for melee).
15 seconds is quite a bit of time when you have Full Auto, Flame Thrower, Buckshot and M30 Grenade Launcher. Will test on Friday. I actually have a GA+3% def. lying around. I meant to put it on my Brute, but the AR blaster is my favorite character, my badge hunter and I think this will be fun.
Here is the new plan.
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That is what mids is telling me! Is this true, because if so, I will turn my Ar/Energy blaster into a tank-mage of doom.