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Posts
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Joined
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Whether or not it's gambling is irrelevant. The fact is that there are players who are not a fan of the super pack concept. This thread exists so that people can say what they like about the super pack, but it's also here so people can say what they don't like. If you have told someone to stop complaining, please don't do that.
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Add me to the "don't like this" group of people. I'm not a fan of gambling with my money. I have no problem paying for packs or buying this a la carte, but I do not play the slots in Vegas and I won't be spending money to play "what's in the box".
Add the items separately and I'll happily buy them. I don't even care if you make it so that buying them from a super pack is potentially cheaper. -
Quote:This is exactly the reason why I would want both. Some players are using the tank top as a tank top, and others are using it because it seamlessly blends with some other costume pieces and creates a new look. This new look works /because/ the tank top is so simple. If you do anything to any piece, you risk breaking someone's hard work.Sure. Not saying that this is in the queue or anything, but take a look at the tank top. Currently, it's a simple cut-out without any details. Now look at a real-world tank top (like this one http://www.undershirtguy.com/wp-cont...n-tank-top.jpg) and note the trim and stitching along the edges and bottom. Also note the subtle folds and even subtler fabric texture. These are things that could be improved in an updated texture. Would it still be a plain white tank top? Of course! But it'd be a lot more realistic and convincing.
As for the concern that the menus are too cluttered, I don't think making an individual menu longer (as would be the case with option 2) adds to the clutter. It is the general flow of the UI that makes navigating confusing/cluttered. -
Quote:No. What would be great is if they had they left the current mesh, added the old mesh, and let you put the leather/zipper texture on either if you like.What would be great is if they restore the old thigh high boots, keeping the seam and leather texture, and then also leave the current thigh highs, but change it to a tights texture and no seam. This way we can have the best of both worlds.
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Women also wear bras that do a pretty damn good job of keeping the nipples covered.
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Alright. Never expected to get into this convo for an MMO.
BTW, count me in on the number of people that was very happy with the thigh high boot change. I can understand people wanting the old one back in addition to the old one. I'm just saying I like the new one, devs. -
Quote:Hah! I just came here to post that! And a new Spines set, but Claws really need a few more options and this is the perfect set for that.plz plz plz some1 tell me they didn't forget to show some love for Claw weapons??? Tintable Bone and Organic so needs to be apart of this. Can u imagine how bad@$$ one would look with those things shootin out of your wrists??? Talk about "Mutant"
Edit: And Bio and Organic Monsterous Feet options. I was expecting them to be there. -
Subjective:
* I would really like to see monsterous feet options that allow for the continuation of the upper leg patterns. Most patterns for things like pants or armor have always ended abruptly and oddly. Specifically, I would like to see pants options (similar to the options for females>lower bodies>pants) that allow for pants with different shoe/feet options (not shoes, but robot, claw, etc.).
* I am assuming that it is just an oversight that the two new mutant types are missing from the monsterous feet section, correct?
* I agree with many commenters that the Bio* set looks far more demonic than anything else. Now, I'm not unhappy with demon stuff, but I feel like the set would be at home in a "Super Booster VI - Demons" set. -
Quote:Agreed. Guild Wars' system is pretty good. Once you're out of combat, both health and mana/energy regen start to regen and the rate of regen increases over time (so it's logarithmic). Essentially, it's "rest" without requiring the player to hit a button. The system just requires that the player not be on anything's aggro list and bam, super-regen kicks in. It's really, really nice.I still haven't figured out why a majority of mmo's don't have out of combat regen/recovery. It's a nice idea. I don't see why it shouldn't exist; I survived the mob afterall. Now, you could say that you could kind of bend it to your advantage by backing off and taking a breather to let your out of combat regen/recovery to get a second wind during a fight, but the few game's I've seen with this feature, CO included, 'reset' the mob to full hp if you fully disengage from the fight.
During combat, normal mana/energy management gameplay exists. -
Level 30 Auras: Tendrils
If I choose black as the color I get black tendrils when set to body, but for eye tendrils I get light grey. Any chance of getting a "dark eye tendrils" option? Seems like a bug since different tendrils color differently depending on where they are on the character.
Same goes for the other auras. Having "dark" options would be great. Thanks! -
[ QUOTE ]
Positron said, once a player had completed their conversion to light or dark that is the plan to let them have full playability of either territory. Whether it will be a portal to a nuetral zone like pocket D or a direct teleporter like misson teleporter is unknown. Regarding affiliations once a changeover is made, he was unable to comment.
[/ QUOTE ]
I have to admit I'm not entirely happy with having to do a total conversion. I was expecting there to be some way to be neutral so as to explore "the shades of grey" in a character's life. Doing a total conversion is cool, but it seems like the devs want to make it be a big deal which to me means entirely minimizing the sades of grey and leaving black and white.
I suppose that's to be expected given the legacy game design. Here's to hoping CoX2 can address that.
[ QUOTE ]
The panel video from SDCC09, Posi makes a comment about heroes staying heroes and villains staying villains and vigilantes exploring the grey zone? I'll listen to it again and see if it was taken out of context.
His comment derails everything I have thought about GR! Will we be able to move freely through red and blue? what role will vigilantes play? What is the mechanic between side switching and can we do it as many times as we want?
[/ QUOTE ] Yeah. I'm confused as well. I seem to remember it as you do. -
My bots/traps MM was my first 50 redside and he was a beast with just SOs and generic IOs later on. I took aid other/self, hover (hate TP without hover, especially with the levels on red side), recall friend to fix stuck pets (they used to get stuck a lot), TP, and group TP for porting in with the acid mortar (back when you could port it around *sad panda*).
I'd recommend picking up your two attacks in lieu of caltrops and triage beacon early on and then respecing out of the attacks and into caltrops/triage beacon once you feel your attacks aren't doing much. You should be able to solo Heroes without any sets or set bonuses. It's that powerful. I did that before bodyguard mode went in, too. -
The important things for me is that the game does away with many of the limitations between blue and red side. For me, this includes things like:
1. Supergroups no longer care if you're blue or red or any other shade or hue. I definitely don't want to see a character kicked from a SG because they went too far towards any particular alignment.
2. My friends list can include people from both sides. This is very important for my neutral characters, obviously, but shouldn't be restricted to just neutral characters. Let the players decide who they do and do not want to friend. If this is a problem, please consider allowing it, but require a handshake (similar to how adding a global friend requires the other person to approve the action). -
I'm looking to create my second MM. I've got a 50 bots/traps MM that was a lot of fun to play, so I'm familiar with basic MM playstyle.
Obviously, necro is more melee oriented and that will bring with it a lot more micro of the pets (Bots/ rarely need to be told where to stand mid fight). As such, I'm torn between the /Dark and /Pain.
Dark appears to offer less to do during a fight which in turn offers more time to micro the pets. Lay down Tar Patch, anchor Darkest Night, and Twilight Grasp/Fearsome Stare/Petrifying Gaze as needed until done. I've watched Dark defenders and other MMs in action enough to know what to expect there.
Pain is the big unknown to me. I haven't played a lot red side since it came out and I just haven't seen it in action. I've tried playing a /Thermal controller and really didn't like the mid-battle healing. So my question is, how much healing would I be expected to do on a team? Obviously solo play would be spent healing the pets, but if I have to heal 6 pets plus up to 7 other players... that's a lot of targets to potentially have to apply healing towards. Still, Pain is new and new can be an interesting motivator for continued play.
How do the debuffs compare in practice? Does anyone wish they had Tar Patch instead of Anguishing Cry or vice versa? What about World of Pain vs. Darkest Night? I don't need someone to explain the numbers. I have Mids.I'm looking for anecdotal experiences, especially the "oh it would be nice if" stuff.
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On Suppress Pain, looking at the numbers and effects I'm reminded of Triage Beacon from /Traps. The main differences:
1. Mobility: SP moves with you, TB doesn't
2. Range: TB has a 40' range, but everyone must stay close, so no good on moving fights. SP has a 15' range. Not very large at all.
3. Healing: TB = 150% base, ~300% slotted, is noticeable on AV fights. SP = 200% base, ~400% slotted and I would assume even more noticeable on AV fights due to that extra 100% healing.
Of course, you'll be affecting fewer targets and you have to remain close unlike with TB where you can drop it and get out of the way. I still don't think it's a requirement, but what else are you going to take? An attack? Pff. -
I know many others may not care, but I would really like access to a Group Teleport for Warshades. I don't need access to the teleport power pool, I just want another power selection at the same time Group Flight opens up for Peacebringers.
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Sorry for the lack of a pick, but when I see characters (mine or others) with the chest detail with the chains (both the one with the ring in the center of the chest and the asymmetrical variant) the alpha at the edge of each chain link allows me to see through the character to the world past the character.
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"I don't know if its a bug (seems like it would have to be deliberate based on the amount of work required) but please put the thigh-high boots back the way they were. The new skin-tight version kinda misses the point . "
What point is that? To make your legs look fat? I for one welcome our new skin tight overlords. I would like boots of various heights: e.g., 25% above knee, 50% above knee, and %75 above knee where 100% would hit the Bottoms with Skin>Shorts1 line. -
If we're playing a Spines/ character, can we at least swap to the Thorns look (and vice versa)?
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[ QUOTE ]
If they won't let us slot recharge duration then these need to be some UBER pets.
[/ QUOTE ]Not even Masterminds can slot for rechange redux on their pet summons. That's because the slots for pet powers don't affect the MM's power itself, rather they affect the pets that are spawned in by the power.