Obitus

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  1. Quote:
    Originally Posted by Hyperstrike View Post
    Smaller, wholly owned companies can sit there and operate break-even year over year. But when you're beholden to investors, you pretty much HAVE to show a REAL profit.

    I know this for a fact.

    My company spent several years operating hand to mouth. We're doing a lot better now, but we can still get away with SOME modicum of shooting from the hip. Because it is a privately owned company and the owners are ALL outright fans who want to see the game continue.
    Semi-OT, but you work for a game company Hyper? Now that the forum rule against naming other products has crumbled away, you mind sharing? I'd like to support your company's product.
  2. Quote:
    Originally Posted by Buzz_Killer View Post
    I'm guessing the people who were making fun of others for this "crazy idea" are either going to remain silent. FYI, for those who don't know, here are the numbers.

    CoH $10 million net profits per year.

    Guild Wars 2 and Blade & Soul, producing a $6m loss in the second quarter of this year.

    So, we know who's to blame for a profitable game getting the axe. They're losing money on other games, and rather than WAIT to make it up, they'll axe CoH, save a little money, and in the process, LOSE a huge chunk of their US player base forever. Fine. Mark my words. NCSfot will change their minds, or sell CoH to someone else, or go under completely in the next 5 years. All 5 of which will be spent trying to somehow recapture those players they callously tossed aside, while still dealing with other games (Aion anyone?)hemorrhaging funds. In the end, they'll spead alot of time on "Wish we didn't, while looking for new jobs.
    To my knowledge, we have no firm idea about CoH's net profits. We have estimates of CoH's gross revenue. To say that CoH was netting $10 million per year is wild-eyed optimism.

    There's reason to believe that CoH was profitable. That is, we can guess based on financial reports and NCSoft's own statements that CoH took in more money than NCSoft spent to keep Paragon operating. But that's about it. Even if CoH was profitable, it surely wasn't profitable enough for NCSoft's purposes.

    And that's a real shame. And the Paragon developers got a raw deal. And there's an outside shot that if we make enough noise, someone will pick up the game and keep it going -- but drastically over-stating CoH's profit margin doesn't help our case any.
  3. Quote:
    Originally Posted by UberGuy View Post
    Yeah. I'm with you.

    Starting over would not have the same initial conditions this game had for me. I started with a large core of RL friends. They all left eventually except for one (my best friend IRL), but by then I was in love with the game and stayed.

    I was also younger, with fewer responsibilities. Now, I have more stuff to do. By the time I was "on my own" with respect to my original SG, I had lots of characters, a decent hoard of "stuff", two fairly honking SG bases, and two accounts. That made it easier to keep chugging along.

    Starting over without that core of RL friends would be a lot harder for me. Starting over without all the "stuff" from 8+ years of play would be harder for me. And starting over at this point in my life would be harder for me.

    I won't swear off MMO-style games 100%, but I sure plan to take a decent break from them.
    This may be the last time I get a chance to QFT an Uberguy post. Man, this whole thing sucks so much.

    For my part, I don't think I'll ever completely get rid of the MMO bug completely. I've messed with various online games in the past eight years, and I always make at least a token effort at learning the mechanics (which remind me of how shallow most games are with respect to their build customization relative to CoH's), and participating on the forums (which remind me of how shallow most games' communities are, relative to CoH's). Aaaand then inevitably when I play those other games, I'm reminded of how shallow their (aesthetic) character customization options are relative to CoH's.

    Other games obviously have other weaknesses, and CoH obviously has other strengths, but those three things are what always drag me back. I think my average period of high interest in a non-CoH MMO is in the two-to-three month range. And with a couple of inadvertent exceptions (credit cards expiring and whatnot), I've never let my CoH subscription lapse.

    CoH's great strength, to me, has always been that it's the most welcoming MMO in existence -- both in terms of its gameplay (which is intuitive enough to engage you even if you pick it up on a whim after months of absence, and which allows you so many easily approachable paths to progression whether you have six dozen hardcore guildmates or not), and in terms of its community, which can be prickly at times, but which is nonetheless almost always helpful. If you ask a dumb question on another game's forum, you'll get flamed; if you ask a dumb question here, you might get flamed, but the flamers will also usually answer your question.

    So anyway, the concept of an RPG that never really ends will always appeal to me. But no MMO will ever be the same as this one. I suspect I'll just be one of the countless nomads (some might say, "locusts,") who wander from game to game, perpetually dissatisfied.

    CoH had a great run, though. We'll always have that.
  4. Quote:
    Originally Posted by Brillig View Post
    Blaming "freeloaders" is a massive failure of reasoning.

    If the "freeloaders" were what caused the game to go down, then the root cause would then be that Paragon went F2P without managing to monetize free players adequately.

    So NCSoft didn't kill CoH - it was suicide.
    Yeah, pretty much. We don't know NCSoft's reasoning, so it's impossible to say that any realistic amount of extra CoH subscribers (absentee fans of the game who in an alternate universe subscribed full-time instead of subscribing off-and-on) would have changed anything.

    Obviously, the game would have survived with an indeterminately large number of extra subscribers, but that's a pointless observation.

    Internet acrimony is bad enough on its own. Pointing fingers now, on this forum? Silly doesn't even begin to cover it.
  5. Quote:
    Originally Posted by SteelDominator View Post
    Wow thank you for sharing, perhaps NCsoft will see this as a domino affect and reconsider.
    I wish. If they are going to reconsider though, they'd better do it soon -- because their chances of hiring back the bulk of the development team dwindle with each passing second.

    If I were a (former) Paragon employee, I sure as hell wouldn't be jumping for joy at the prospect of going back to work for NC-ambush-layoff-Soft.
  6. Quote:
    Originally Posted by Sister_Twelve View Post
    After it happens:

    NCSoft:

    Net Income: 4,000
    Net Expenses: 4,240

    They aren't any better off. They are stil in the red. They are just $40 further into the red.
    Yes, but in the meanwhile they free up cash -- cash that might be used better elsewhere. I don't know enough about the games' industry in general or NCSoft's situation in particular to judge the decision, but I can see why a business might reasonably decide to cut a marginally profitable product in order to reallocate resources.

    All I think any of us can say for sure is that the decision sucks, and that Paragon deserved better.
  7. Quote:
    Originally Posted by Tocharon View Post
    I know its unrealistic to wish, but I half hope some hacker somehow got admin rights and is playing a joke

    My impression was since the switch to freedom, CoX was definitely in the black. And to be honest it may well be, you have to consider the following:
    -We all know there are some corperate leaders who by their measure, if its not as successful as WoW, , its not successful, which honestly is an unrealistic expectation
    -its possible DCUO with its more well known brand, crowded out the market for Superheroes, lowering what would be considered acceptable profit and market share
    There's no evidence, as far as I know, that CoH wasn't profitable under Freedom, and the statement released by NCSoft about the game's closing tends to suggest that CoH was profitable.

    But it seems NCSoft thought that CoH wasn't profitable enough; they lost a lot of money on other ventures, and so they felt they should liquidate the resources they have tied up in CoH. Which is a legitimate thing for them to do, but it sucks.

    And if I have the story right, and Paragon's employees were laid off today with no warning -- then that doubly sucks. I know what it's like to get laid off on the Friday before a holiday, and my heart goes out to all the good people of Paragon.

    Stay strong heroes, and best of luck in your next adventure.
  8. What's scary is that your new tournament isn't all that different from how I play.

    I wouldn't be shocked if a goodly portion of at least the forum population is similar too -- planning out each character exhaustively before rolling it, ensuring that the IOs for their builds are on hand in advance (not all IOs, perhaps, but the expensive ones).

    Anyway, I'm glad to hear you're still kicking around. Keep on keeping on, Claw man.
  9. Quote:
    Originally Posted by Blue_Centurion View Post
    Thanks Samuel Tow. That is good information, and a lot to think on. Doesn't veer me off my quest, but certainly makes me better informed as I try to get there. (and no, my quest is not to get all this implemented anytime soon, I'm trying to get a coherent proposal ready for suggestion land, in the hopes something might come of it in a year or two.)

    Crap, I just realized if I want to put together a good proposal I am going to need to spend a few weeks in Excel and Mids. Anybody got a Mids export of Arcanatime activations (current) end costs, and damage for Blasters lying around?
    All of that stuff is in the default installation of Mids. Arcanatime is an option you can select in the configuration menu; once it's selected, every power's activation time should incorporation the server-tick delay.

    And because I'm slowly but surely working through some I-24 DPS Blaster DPS comparisons, I can personally vouch for Mids' recently added cancel-on-miss calculations for fire dots. I can't guarantee that they're all right, but the ones I checked were, so the program's got the right idea.

    Mids' doesn't have the I-24 changes in yet, though, obviously. For those you'll have to hit up the public Beta.
  10. Quote:
    Originally Posted by Talesin View Post
    I appreciate the discussion so far. One additional thing to consider is that when we make comparisons using the outliers as the standard we also discourage players.
    You make a decent general point. I think the problem is that in order to make sure you're discussing the average performers, you have to hash out what the average performers actually are, first. And as we've seen from the various examples posted in this thread, that's not always a clear-cut evaluation. It's also not always clear that the average performer within a given AT or a given sub-set of builds is the appropriate benchmark for comparison.

    And I think Draeth's first reply in the thread probably did the best job of illustrating that point. All things considered, Fire Blast is miles better than its peers -- but that doesn't mean that Fire Blast is broken, for a whole host of reasons; it might mean that its peers are broken. That's a topic worthy of discussion, at the very least.

    That's just one example.
  11. Quote:
    Originally Posted by Arcanaville View Post
    Although it does go a long way to explaining why when Order 66 is executed, it seems basically no one in the galaxy really gives a damn.
    Heh, it does kinda make me wonder what the other 65 were. I think kill-the-jedi would've cracked my top 10
  12. Per the storyline, you're actually not technically at war til near the end.

    Some of the atrocities committed aren't strictly a matter of your-side-versus-mine, even so. Moreover, there are some betrayals you can't forgive. Or if you do forgive them (which is fine, from an interpersonal and/or spiritual perspective), you can't let them walk off scot free. You definitely can't put them right back in their old position of power so that they can betray you again.

    The impression the story gives me is that the Jedi are a group of self-serving superhumans who traipse around the galaxy declaring who is and who isn't above the law, seemingly at whim. A couple of redemption scenes wouldn't have been out of place, but after the bajillionth dude-massacred-a-colony-but-the-dark-side-made-him-do-it cutscene, I started to feel a little ill. Both Jedi class stories are chock-full of those moments.

    The worst part is when there's a non-Jedi NPC standing nearby saying, "WTF," when you spare the villain who killed his comrades, and the game implies that he's the evil one for feeling as he does, or that you'd be evil if you sided with him. Let's put blame where it most belongs, eh?
  13. Obitus

    DB/MM help :)

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Yea, the obvious answer here: Mental doesn't need a buff. The rest of the secondaries are being buffed to be as survivable as /Mental, in a relative sense, probably because Arbiter Hawk found one of my /Mental builds and realized how underpowered the rest of the Blaster secondaries were in comparison.

    I even suggested that the Dev's use /Ment as a measuring stick for buffing other secondaries, while babies whined about nerfing /Ment to be as crappy as everything else. For the record, I won. Other Blaster secondaries are now being buffed to be as 'relatively survivable' as Mental. You still don't have the offense to compete with high end results, and your defense (read: Not 'defense' the mechanic, but 'defense' as in sports; Offense v. Defense) is much easier to use. I know you simpletons love simple things.

    So, it takes way less inf and way less cleverness to build a Blaster that's about 75% as durable as a peak /Ment Blaster, come i24. It also won't have a -regen power, but that's ok. The people who are sooper stoked about these changes are people who play Blasters that weren't God Moding the game (on Blasters) before i24 like I've been doing.

    You guys just need to realize that you're getting a consolation prize for not playing /Ment and move on.

    Also, you're welcome for making such a stink pointing out how crappy all of your Blasters were by showing mine off around the forums. I'm sure you hate me for it, but I wouldn't even be slightly surprised if Dev's took notice, since they followed the spirit of ALL of my suggestions to give the common folk (that's what I call most of you) a consolation prize, in order to feel that you were relevant.

    NOTICE:

    I DO NOT SPEAK FOR /MENT AS A WHOLE, OR THE COMMUNITY THAT PLAYS IT.

    MOST OF WHAT I DO WITH THE SET IS EQUALLY, IF NOT MORE RELIANT UPON MY OWN INTUITION AND BUILD SKILLZ AS IT IS ON THE AWESOME POWERSET ITSELF. IF MORE PEOPLE QUOTE ONE OF MY POSTS QQ'ING ABOUT A /MENT NERF, I WILL BE VERY ANNOYED. I'M SORRY FOR BEING SMARTER THAN YOU. MENTAL ISN'T EVEN A PARAGON MARKET SET YOU LAZY *******(S.)

    Excellent satire. Bravo.
  14. Both the best and the worst, depending on your build, your playstyle, and the situation.

    Quote:
    Originally Posted by Hopeling
    Which Blasters Will Be Terrible Now That They're Awesome(er).
    Mental isn't getting Awesomer in I-24, as far as I know.
  15. Quote:
    Originally Posted by EvilGeko View Post
    And despite what everyone says, WoW isn't on top because it's the best game. It's on top because it's the first game to get enough right to hook people in. There are better games out there, but the 10 million or so subscribers have investment and friends in WoW, so WoW is where they stay.
    Yeah, WoW also came at just the right time, just as the internet really hit its stride, accessibility-wise, and just before social media and smart phones and iPads gave everyone a 24/7-entertainment/communication fix. If you pumped the Blizzard VIPs with truth serum, I'll bet even they couldn't tell you exactly why WoW was so successful. To say that it was a perfect storm is, I think, an understatement.

    To their credit, Blizzard has managed their success well, but no one should assume that their success is repeatable. When we talk about the MMO industry, we should always remember just how young it is. Given the rate of change in technology and in the culture's response to technology, it's not surprising that the MMO model must undergo massive changes to remain relevant, just as the birth of the MMO model -- less than 15 years ago, by my count, and roughly 8 years ago if you're looking at the culturally relevant MMO -- was itself an adjustment to massive change.

    The OP's linked article poses the question, "Is the MMO dying," as if the very suggestion were novel or provocative. But it wouldn't surprise me to see the MMO (as we know it) die off. What's surprising is the presupposition that it can't or shouldn't. We're not talking about the food industry here. Safe to say that online video games will continue in one form or another; beyond that, all that remains is speculation.
  16. Quote:
    Originally Posted by Arcanaville View Post
    They can be redeemed if they commit galactic mass murder. But some crimes are unforgivable, like lying about moving a rock. There's no second chances for that crime.
    LOL, true.
  17. Quote:
    Originally Posted by Arcanaville View Post
    That was an extremely jarring aspect of the morality system. It didn't actually allow you to choose *morality*. It let you choose actions, and the game imposed morality upon you, often in a manner completely inconsistent with what your intent was.

    This was especially bad on the Jedi side. Ironically the dark side was somewhat simpler: it was usually stab his back or stab her back or stupidly offer your back to someone. But whoever wrote the Jedi side has some very interesting views on what is "good."
    Yeah, the Sith side seemed much more immersive in that sense. Whereas a "good" Jedi had to be (at times, by turns) preachy, wantonly irresponsible, and even perhaps vaguely fascist -- a good Sith is portrayed basically as an honorable, practical person who doesn't want to hurt or kill people. If you set out to play that exact character on the Jedi side, you'd probably end up with more Dark Side points than Light.

    It's a measure of how screwed up the alignment system is that the same approach, the same philosophy, can lead you in opposite directions depending on which class you play.

    Since you guys have already covered the infamous secret-tryst conversation on Tython, here's another example that absolutely floored me:

    Late in the game, there's a Republic planet that defects to the Empire. The defection is organized by one particular man on the planet's high council. This councilor -- I'll call him councilor B -- later has a change of heart, and so he helps you (as a Republic PC) to overthrow the Empire, risking his life to feed you information and whatnot.

    Immediately after you win back the planet, you're given a morality check: Arrest councilor B and let him stand trial with the rest of his peers (Dark Side), or forgive him and let him go free (Light Side). That choice is mildly bothersome, but it gets much worse:

    Later on, and if you choose to let the councilor go free, you get another morality check: You can either recommend to the Republic that the councilor lose his previous position of power (Dark Side), or you can recommend that he retain his position in the government (Light Side). This one had me gaping stupidly at the screen for several minutes: it's one thing to forgive the guy for previous crimes (crimes that got millions killed, btw) because he "redeemed" himself later. I can (kinda, sorta) understand not throwing him in jail immedaitely after he helped you to liberate the planet.

    But you don't appoint that same guy to his old leadership position. That's just flat-out stupid. Why is he entitled not just to his freedom, but to great wealth and power, when the helpless families of all the citizens he caused to die are still out in the rubble wailing?

    It's the redemption theme that made me ill throughout the Jedi storylines. The councilor-tastrophe was perhaps the worst example, though not necessarily the most disturbing, when you really think about it: the concept that fallen Jedi can always be redeemed, no matter what atrocities they commit -- that fallen Jedi who are redeemed are simply whisked off to Tython to undergo mystic rehab instead of standing trial for their crimes, that (implicitly) only other Jedi are qualified to judge, redeem, and subsequently to detox their fallen brethren, that anything Jedi do while under the influence of the Dark Side is forgivable -- well let's just say that if I were a Republic citizen, I'd have a serious problem with that.

    Redemption is a central theme of the movies, but at least Anakin had the good sense to die after he redeemed himself by chucking the Emperor down that reactor chute. If Luke'd just showed up with a healthy Vader afterwards, at the Ewok camp, can you imagine the response? "Wait, no guys, put away your weapons. It's cool; Dad is totally sorry for slaughtering innocents over the last two decades. And he'll buy your next round of drinks!"

    Anyway, the point is that redemption is good, but the way the game constantly throws redemption in your face, constantly forces you to associate no-strings-attached-redemption with goodness and light, and by extension forces you to associate any kind of urge to punish with petty revenge -- all of that made the whole redemption theme look preposterous. And that's really a shame.
  18. Quote:
    Originally Posted by VoodooCompany View Post
    fixed


    The only thing that ever bothered me about the outfiit were the shorts. Very diaperish to me.
    Yeah, I think the problem is that the whole thing is just too short. The waistline is too high, or the bust line is too low, or both. FWIW, the fashion rule, as I understand it, is that a very short-skirted dress should have sleeves (or a very low-cut dress should have a long skirt).

    So whether you wanna say that the outfit emphasizes Carter's shoulders or elongates the shorts, I think those complaints are basically about the same thing.

    If you look at the pic of Megan Fox, you see that the line of the belt on her outfit is lower than her belly button. (Incidentally, the lower edge of the belt traces a more classically reminiscent, cuirass-like line below the abdomen.) Carter is a more attractive woman than Fox, though; if you put Carter in the same outfit (sans the updated headband, which I think is unflattering to Fox), then zowie.
  19. Quote:
    Originally Posted by Aurora_Girl View Post
    Is it bad that I've never considered Linda Carter as WW all that attractive? She's kind of mannish.
    The outfit is unflattering; it emphasizes her shoulders. If you take the outfit out of the equation though, and just concentrate on her silhouette? Dayumn.

    That's a woman.
  20. Quote:
    Originally Posted by RevolverMike View Post
    unfortunately he is very serious.
    I figured it was serious (delusional) talk, but I wanted to give him the benefit of the doubt. He might've been joking.

    Still, that's off-topic. This is a good thread with good info.
  21. Quote:
    Originally Posted by Another_Fan View Post
    The problem with relying on lucks to cover you is that you still need break frees.
    Yeah, it's not my favored approach. I know there are several outspoken advocates for that playstyle though.

    I still think the IO system as it exists today tends to encourage a range-biased playstyle and build strategy. That may change with I-24. Some of those new Resistance IOs are pretty sexy, for instance.
  22. Quote:
    Originally Posted by Ultimus View Post
    Actually I calculate everything in my head. Just looking at the list and going through all the IO's I could calculate what the new best would be

    I never use mids, its gift of mine.
    Not sure if srs.
  23. Quote:
    Originally Posted by dubbleup22 View Post
    Well look how many IO's are gonna be 1bill inf. + after this goes live xD
    I can't dispute that there will be IOs that are priced over 1 billion after I-24 goes live, but it's worth noting that prices don't exist in a vacuum. AFAIK, there's nothing particular to I-24 that will drastically increase the money supply, so if these new sets are priced sky-high, the natural conclusion is that prices for other things will fall to compensate.
  24. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Admittedly Devices has a stronger weakness than most but there will be cases where a Blaster can't use their sustain for all secondaries except Energy.
    It'd be almost the equivalent of telling SR Stalkers -- and only SR Stalkers -- that their entire secondary should shut off in escort situations. Stalkers as a whole AT lose Hide; they don't lose all of their defenses in escort missions.

    Arcana makes a good point. The escort thing will have to be addressed for Devices Blasters. This issue also neatly encapsulates why I hope that Drain Psyche will be retooled in I-24.
  25. Quote:
    Originally Posted by Hopeling View Post
    The duration is 30 seconds, IIRC, and at 3 PPM, I'm calculating a proc chance of ~40% in an 8s-recharge t2 blast (under i24 rules, assuming normal-ish slotting). Higher than that, for the Superior version. Thank you for your good luck wishes, but I doubt they will be needed
    Good info, thanks. I haven't kept up on all the new news, so apologies if this is a dumb question -- but do we have the other particulars of the proc? Is it mez protection of a certain magnitude? If so, what's the magnitude?