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Posts
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I don't care about Calvin Scott, but what I wanna see on Ouroboros is the Patron arcs.
I guess it might be hard to do or something, I dunno. I just sometimes wanna redo those arcs because they are about the most epic stuff red-side has to offer, and was surprised to see you can't flashback to them. I suppose it's because the Devs don't want a single toon to complete all four Patrons, but couldn't they still make it so that only your Patron of choice is flashbackable? I mean, they can do that with HEAT/VEAT and unlockable villain contacts already. -
Eh, B_Witched is pretty spot-on. If they actually cared about story content and exploration and all that fluffy stuff, they wouldn't stick in one building and level to 50 in the first place. They would either quit EVEN EARLIER or actually get out. To them, with or without AE, getting to 50 is all the game has to offer. The only difference is that now they'll cancel their subscriptions after one month, not two.
Pretend all you like, but these people aren't playing the same game we are. Show them the rest of the game, and all they see is boxes of text they will just click away without reading them and the same maps they saw in AE already. -
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1. Remove auto-SK. Not a perfect solution but it'll lower AE farms to the efficiency of any other farm in the game.
1.5. Enforce level limits on arcs, as with Task Forces. I'm on the fence about this since it's rather harsh, but it would basically end farming as we know it.
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That's actually one of the more reasonable suggestions I heard.
The AE's purpose is, among other things, to offer an altenative to Dev content, but the truth is it allows a LOT more freedoms. We aren't exactly talking about alternatives if they aren't equal. When any level 1 toon can join level 54 boss farms, there simply is no alternative, reward-wise, in the dev content. There will be an outrage, but applying Dev content rules to AE should not be unreasonable.
I don't exactly agree with giving AE the same limitations as Task Forces, but why not the same limitations as contacts? No auto-SK, and the leader must be in the appropriate level range. At least then the AE farms would be about equal to the other non-AE farms. -
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For me, currently the ITF is the pinnacle of TFs in the same way the Faultline arcs hold the title of best zone content for story and gameplay in the game.
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Agreed as to both. Can you imagine how often Posi would be run if it were shortened to 4 well designed missions?
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I think if it got an overhaul it would get a lot more play.
However, I'd rather see work put in to the STF, LGTF and the i15TF. I work hard on my characters, and I like to play them at their prime at level 50, and have teammates at their prime, not auto exempted down to level 10 or 20 when everyone is crap.
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[/ QUOTE ]I'd rather the work go into the Posi TF first, so new players don't join their first TF and say "What the [censored] is this [censored]? Screw TFs!"
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Sorry about bringing the discussion back to this, but I'm forced to agree. My first TF was a Posi TF, and after a while it got so tedious I simply dropped out and wondered why people love those damn TFs so much. Months later I ended up in an ITF, and now I'm hooked on them.
It makes sense that all the hugely epic stuff shows up as end-game content, but how'd you ever know that if your first time with TFs is utterly horrible? From the looks of it, only the Quarterfield TF manages to be more bland and tedious. -
I heard Going Rogue has a feature where your avatar gets progressively stronger for conquering foes in battle. It's totally revolutionary.
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Gotta aggree, I too hate Defeat-Alls. I just made too many bad experiences with them. There's always that one stray enemy or that one mob hidden in a nook or cranny that takes me like ten minutes to find. I hate the Dev content using Defeat Alls for that reason, and it's also the reason I'll never play AE contant using Defeat All as mission goal or write such arcs.
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I doubt that this will apply to the MA.
This and the Rikti Weekend just seem too close in proximity to be merely coincidental. I think the devs are trying to lure the "AE babies" into the rest of the game. Just dump all the in-game events into one month and people will flock there for the ONCE IN A LIFETIME CHANCE to witness huge invasions and get double the XP.
Or so I hope. Waving candy in front of their faces would help the AE babies more than slapping their wrists. -
Everyone I would ever bother sending an in-game email to I have other means to contact. By now, I just mark every email I get as spam without looking at it and move on. Chances are, I marked legitimate players sending me emails for whatever reason as spammers, but I guess some innocents always get caught in the crossfire.
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Really, if people stick to the AE from 1 to 50 because you can get from 1 to 50 quick there, could we keep them in the game either way? If CoX is just a game of getting increasingly bigger numbers to you, then, outside of AE, CoX simply isn't the game for you.
What always perplexes me, though, is that CoX seems to be one of the MMOs where you can get to max level relatively quickly just by casual play, which is almost ironic given how most of the content is in the 1-45 range, anyway.
Even the newbies that don't know any better are obviously in it for a numbers game, or they would've dropped after what? Level 2? Close the AE, and we'd be back to the other farms.
I like the story and story arcs of CoX, and I have yet to experience them all, and for that reason I have also yet to try story arcs in the AE at all. If it weren't for the unique setting and a plot decent enough to keep me interested, I'd be outta here because then CoX would just any other MMO to me. "AE babies" won't care for the world outside of AE, because if they did, they would stop doing missions whose entire plot is "kill stfuf[sic]".
But I'm starting to repeat myself. AE just gives incentive for those interested in the numbers to play the game. If you really care about all the other stuff, I'm sure you would eventually leave the AE building and explore the rest of the game. -
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Most of these posts are kind of hypocritical.
Your mostly upset that players are now making the game easy on themselves by leveling up quickly in AE.
It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.
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Now that's some pretty warped logic right there...
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Sign me up for warped logic then, because I kind of agree with him.
When I see folks who have no clue what they're doing on my team, I don't sigh, I just enjoy the extra challenge. YMMV.
No team wipes because of one, two or even seven players out of eight ; the only one responsible for your own death is yourself, and using newbies as a scapegoat won't change that fact.
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And I disagree with you (oh no!).
One or two, or even three "AE babies" are probably not enough to cause constant team wipes, or any team wipes at all, but if there's more present and they mess up, having only four, for the lack of a better term, competent players around in a mission scaled for a team of eight, the odds are against you. When it IS my fault I face-plant, I can deal with it, but when it's others that can be blamed, I get rather annoyed.
And yeah, once I do get annoyed at others, I'll quit the team ASAP. Luckily, you'll notice you're on such a team on the first mission of any TF, anyway, so the harm still stay minimal.
All that aside, I'd rather play with people that are as "good" at the game as I. If I want challenge, I'll set my missions to Challenge Level 5 or something, not get someone whose purpose it is to cripple me. -
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So they pay $30 a month, you pay $15 a month but you want the same benefits as them?
Wow, talk about entitlement issues.
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so u actually agree that if you pay more money you should be able to do things that the devs disagree with and frown upon? that paying more money should allow you to bypass game rules?
interesting.....
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Ignoring the fact you can easily bypass the game rules by having friends in the game, or that previously you asked for everyone to be able to transfer money to other toons with maximum convenience, yeah, if someone pays more money, more options tend to open up for them.
This is not an issue concerning people with two accounts, anyway, because, like said before, even single-account people do it plenty times. People with two accounts simply can do it alone. This isn't a privilege or above-the-law thing for double-account people until it becomes completely impossible for people with just one account to do.
Besides, I have yet to see someone who pays twice the money just to be able to transfer inf between toons. If anything, it's an added benefit, not the reason. -
You know, with all the people saying AE killed the game, I always wonder why they don't team up with each other or form SGs or put each other on their friends lists or ANYTHING.
As far as farming with AE is concerned: Eh. It's firmly established that there will always be farmers, and even nerfing the AE or the rest of the game won't ever change it. I'm no farmer, and I honestly don't care either way. Just fix the exploits, like the now-deceased Meow Farms or now the Hami Farms, and that "Risk vs Reward Ratio" business will be back to normal. -
Rikti Invasions are a blessing and a curse.
I do like them, in theory. When lots of players gather to fight an army of aliens, it does feel epic.
But then I want to take a break from fighting of Rikti, and in my latest story arc it turns that JUST NOW I have to hunt like five million Carnies or something, and you only get to drop missions once every three days. And especially on blue-side hunting missions are somewhat frequent even in story arcs. Not being able to do that stuff reliably on a weekend, it's something I think everyone can live with, but having it go for a week, not only does the event grow old fast, it also cripples everyone who plays differently.
So yeah, a weekend is long enough to have fun but short enough not to annoy you to no end. -
So I hit 50 blue-side and made a Kheldian a while ago, and there's one thing that keeps bothering me:
When a human bonds with a Kheldian or Nictus, does their skin colour change, or are masks just a trend among Peacebringers and Warshades?
It just keeps bothering me because there's hints towards both sides of the argument.
For starters, there's not much point to a mask when it shows all your facial features (yeah, yeah, I know, even glasses work for Superman), and the identities of lots of Peacebringers and Warshades, or at least the signature ones, are more or less public knowledge, anyway. Plus, why would the Awakened Unit of the PPD hide their identities? They're not an undercover unit, after all, so why would they wear masks when the other PPD officers don't?
On the other hand, Sunstorm's and Moonfire's costumes' colours match with their mask/skin colour, and I just kinda doubt they stand around half-naked in public. Then there's also Romulus, the one in the present, that doesn't wear a mask/has normal skin colour.
It's a pretty minor detail, I suppose, but it's been bugging me ever since I made my Peacebringer because I have no idea whether she should have normal-coloured or light blue skin.