Novella

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  1. I can make you a build if you'd like. I know a couple people tha are actually playing the pairs you'd like to make.
  2. Right I haven't taken it, but that doesn't mean I haven't used it. Back in the day before I knew about all the powers for my characters I used to load them to the test server every 5 levels and play around with powers that I hadn't used and Power Push and Explosive Blast were twosuch powers.

    If you want to have more control where you knock the target back then I will agree that Power Push is better for that, but I personally don't worry about where they land because once they land they will be defeated by myself or team members too fast to even care about such a thing. If he solos (something I do not do) then that's another story all together.
  3. Quote:
    Originally Posted by Black_Marrow View Post
    Power Push is a good power, that is, if you like living. As a single target knockback it can help keep targets on the ground and away from you, and remember this: When they're off their feet, they can't attack. Power Push is almost a must-take for you, considering your secondary set is electric manipulation. You wont need Power Push until around level 30, but you'll like having it, especially once you start target juggling and keeping everyone knocked over.

    EDIT: Just fixed my signature so the link to my energy blaster guide functions.
    Energy Torrent also provides knockdown which basically makes Power Push pointless. Also once he has Shocking Grasp it will hold anything outside of an AV or boss in one application thus making Power Push useless again.

    I've survived just fine through two Energy Blast Blasters and haven't taken Power Push ever. Explosive Blast is a much more useful power than Power Push in my opinion.
  4. I find Lightning Field to be a complete waste of a power, but as the other poster mentioned if you plan on draining endurance then Short Circuit is a power you should take.
  5. Quote:
    Originally Posted by Gilia View Post
    I would drop Sniper Shot, not Aim. You'll need Aim sooner or later, and unless you put the "Sting of the Manticore" in Sniper Shot, it's not a very good power.
    Extreme Measures is every bit as good as Sting of the Manticore and cheaper to obtain.

    Sniper Shot is far more useful than Power Push. Going into a fight you can stand back use Build Up and Aim and then Snipe the boss since they will be out of range and get knocked back.
  6. Quote:
    Originally Posted by Calrissian View Post
    I've been playing for a little over a month. I've leveled my first character up to level 25 and am curious if there's anything I should be aware of as I'm making my way along. The last few times out, the difficulty is definitely climbing up, and I'm starting to feel my lack of defense more, as well as starting to have to be much more aware of my endurance levels.

    Here's my current build (approximately, I'm doing this from memory)

    Primary: Energy
    Power Bolt
    Power Blast
    Energy Torrent
    Power Burst
    Sniper Blast
    Aim
    Power Push

    Secondary: Electrical
    Electric Fence
    Charged Brawl
    Lightning Field
    Havoc Punch
    Lightning Clap

    Power Pool 1: Flight
    Hover
    Flight

    Any thoughts or advice about powers I should focus on instead? I'm curious about Stamina. In terms of play style, I've been trying to work from a distance given my low defense, but have tried to choose some good close in powers to couple with a knockback or stun. Still, I haven't tried any teaming yet, so I feel like I'm on the early part of the learning curve for both the game and the character. I'm also trying to level this one out in the regular world rather than using the AE, in case that matters.

    Thanks for any advice.
    The following is my recommendation based on playing experience with a Energy Blast and Electrical Manipulation.

    First thing I would do is drop Power Push because it's pretty useless. The power is a form of mitigation and nothing more, but with your primary and secondary your best mitigation is damage.

    Drop Lightning Field because it's pointless to have and the endurance cost is ridiculous.

    As others have mentioned you need to pick up the Fitness pool and I would recommend getting Hasten from the Speed pool so that you can have Power Sink up as much as possible once you slot it for recharge.

    Of all the Blaster secondaries, Electrical Manipulation does the most overall damage because Charged Brawl, Havoc Punch, Thunderstrike, and Shocking Grasp all do silly damage.

    You are definitely on the right track for sure. In place of Power Push you should get Explosive Blast because that is another area of effect power that you can use along with Energy Torrent to give yourself more area of effect goodness. You won't be able to take it until level 26 so in the mean time fill its space with something like Hasten or better yet Build Up since you already have Aim.

    Hope this helps, if you have any question feel free to ask me anything, and welcome to City of Heroes
  7. Quote:
    Originally Posted by The_JJ View Post
    Every time I play my Night Widow or Fortunata a little bit of wee comes out.
    Summed up perfectly. I also fixed it for you.
  8. Quote:
    Originally Posted by Socorro View Post
    I've never personally seen the Devs admit this was a bug, but I've heard many other players state things similiar to the above, sometimes alluding to this or that dev (and we know how hearsay is ). Ultimately, whether it was a bug or not, the fact that the Devs have purposefully chosen not to correct it means it isn't now. It's now a feature *shrug*

    Cheers...
    Gotta admit, its one helluva feature.
  9. Quote:
    Originally Posted by PrincessDarkstar View Post
    The only kind of powers we are missing are shields and debuffs but if we got shields then people would expect us to all take that power (And I hate casting shields), and the debuffs would probably end up being useless (Like whatever it is in the tanker pyre mastery pool).

    So I am perfectly happy without any additional power choices.
    Question.

    Why would we need more shields when we Kheldian's already have three toggle shields in the powerset? That wouldn't make more sense to take more shields when we already have them thus make it even more possible to cap resistance without buffs, etc.
  10. Quote:
    Originally Posted by AlienOne View Post
    I just bummed that there are no color tinting options for Khelds when everyone else gets it... :/

    "The One"
    WHAT? Are you serious?
  11. I disagree.

    I have been soloing Cyst's since my 20s and I know other Peacebringers (human-only) that I have been able to do the same. I cannot say the same about Warshades though. I wasn't able to solo one with a Warshade (human-only) until my late late 30s even though I am sure there are some Warshades that have been able to solo them just fine.

    I've never seen a Cyst before level 10 personally so I can't speak about low levels Cysts and teams. On (2) Warshades and a Peacebringer I didn't start seeing Cysts until in the teens and early 20s and since I don't solo they were never much of an issue, but as stories on here have shown, not everyone has the same experience.
  12. Guess it sucked to be a Night Widow at that moment.

    I still LOVE having capped defense.
  13. I am not saying that all people are whiners or complainers or saying they are overexaggerating. I simple asked because I was curious and have always been curious about why people make sure a big deal about them. As a vet you are correct in in your assumption that I have heard or read about people having tough times with them, but until now I just ignored them and kept quite. It wasn't until the other night when someone did not want to invite me on a ITF that I didn't take issue with it. After a second they sent me a tell apologizing saying they misread my global and would like to have me, but I told them I had not done the contact to get into Cimerora because at that moment I thought that I didn't until I checked the next day and noticed I had already finished Daedelus.

    When you described your team I said what I said because you also mentioned that people were not having fun so I said if they were not having fun then why would they stick around for 8 teamwipes and keep going? They obviously weren't to bothered by it. I also said what I said because your example was very extreme to me and I have never head of anything like it in all the years I have played this game. I just brought up factors that I would have liked to know if you wanted a better answer for your question.

    Just last night we ran a Statesman TF and I used my Peacebringer. During our TF we encountered 3 Cysts. The first two were in the Thorn Tree where you take out the vines, and the other was in Grandville just ahead of where the AVs are waiting for you. Each time we just charged ahead and I don't think a person gave them a single thought. I started attacking one them in the Tree and nearly had ti down before our spines Scrapper came over and used Ripper for the finishing blow. Point of my story is that there are plenty of people out there non-Kheldian or Kheldian who don't give them a second thought because they aren't that big a deal, but in my experience it seems like people are just overly sensitive to them in my opinion. I know that is not how you feel, but that is my opinion.

    You are right, people don't say anything about other bosses. The only reason I think people say anything about Cysts is because they stick out lke a sore thumb.

    If they are an admitted bug by the devs then my mistake, I wasn't aware they were a bug. I understand they house the essence of Nictus, but I had a view completely different than yours. I looked at it as though they appeared randomly looking for bodies to force themselves on, its not like Nictus have manners and are going to ask like a Peacebringer would.

    You have said your opinion and I have read it so I guess we can leave it at that.
  14. Quote:
    Originally Posted by Effy_On_Malibu View Post
    Boost the scaling resistance for Widows with Foresight.

    Boost Regen and Recov

    Boost Damage to meet scrappers
    If all these changes pertain to Widow's I think they would be horribly overpowered if the were implemented.
  15. Quote:
    Originally Posted by Socorro View Post
    Fair enough. What exactly does amuse you about these scenarios? You begin your post with... . What exactly was it that gave you a good laugh?
    I got a good laugh at some of the example a person was giving for why people hate Cyst/Kheldians.

    Quote:
    So I'm not supposed to care whatsoever when a group of players are NOT having fun, and it's due to my character. Sorry, I play on a machine, but I'm human, and I care.
    Well if you guys team wiped 8 full times then I think that thought can be tossed out of the door because most people would not stick around for that type of abuse unless they weren't having some kind of fun. It has nothing to do with being human or caring. A person's character will never prevent me from having fun on this game.

    Quote:
    I've had my share of negative comments, but most players are civil and don't say anything directly, but the little innuendos are not hard to pick up on, and I've read the boards, where people feel more free to speak their true feelings. And the fact is lots of players would rather have any other AT besides a Kheld on their team. When I log on my Tanker, I get one random invite after another. On my PB, not so much, even though I've IOd her and developed a very effective playstyle. I often have to start my own teams or ask to join an existing one...
    I get a consistent stream of invites on my Peacebringer because I have run so many TFs with her people know how deadly she is under pretty much any circumstance. I have yet to run her in an ITF or Statesman, but that will happen soon. If people feel that other ATs are better than Kheldians you can't really change that, but I also wouldn't let it deter you (which it doesn't appear you have).

    I think there are a lot of powerlevel babies or noobs on CoH now and they do not know that other ATs can be effective and not everything needs to be a Tank or Fire/Kin to be effective. Just my opinion, but its what I believe.


    Quote:
    So why is this? It's an old story. Khelds are not more powerful than other ATs (they used to considered a bit weaker), yet they bring in special foes that, in the right circumstances, can make a mission extremely difficult.
    I have never considered Kheldian's to be weaker than any other AT. I personally feel like Kheldians are one of the more powerful ATs. I know my Peacebringer is an absolute nightmare against +2/+3 bosses that con purple to her due to all the mitigation available to her. What they lack in sheer might they more than make up for with aspects in their powers which aids in making fights easier. They may bring in certain foes, but I personally don't think Cyst's or Voids turn fights bad, I think bad tactics make fights go bad. In my experience I normally call out the Cyst and then take it on solo even if there are others around it. As long as I have the agro of the Cyst and the other enemies that allows my teammates to come in after and bring some pain. I understand everyones situations may vary, but in my 4+ years of experience I haven't really seen a bad situation involving Cysts or Voids. This includes back when Voids could one shot Kheldians.

    Quote:
    What boss-level foe to you consider worse?
    Dark Ring Mistress, Master Illusionist, Honored Brutes, Tac Ops Commanders.

    I love fighting DRMs, and Honored Brutes on my Peacebringer, but Master Illusionists and Tac Ops Commanders just flat out suck. For basically any boss I don't have to worry about being mezzed, but for MIs and TOC's I actually have to use Light Form or a Breakfree which annoys me, but it necessary because Tac Ops just hit so darn hard and MI's are just lethal by nature.

    Honored Brutes hit like AVs in he times I have ventured out to the Path of Rage to dance with them.


    Quote:
    So what do you think of that the scenario I described when in my high 20s? I've read about Statemen (and other) TFs that were abandoned because of a badly placed Cysts near the AVs. These characters were well above level 10.
    I'm not saying that there are not situations were Cysts can't make something harder, I am just saying that Cysts themselves are not hard. I can imagine a Statesman TF being abandoned if the placement were bad, i.e. when you fight the 4 AVs, but other than that I can't think of an instance in he STF where i woudl cause it to be abandoned.

    As for your example in your 20s I would like to know what your team was made up of and what were you fighting exactly. If they were EBs or even 1 AV I don't see how that caused difficultly if you had a healer and a Tank. The Tank could hold the AV along with the Healer healing them and the other team members assuming you had a fullt team should have been able to take out a Cyst with little problem. However as I said I would need to know the exact situation because it could have been a situation where the Cyst may have made things bad.


    Quote:
    You haven't said so (and likely won't), but based on your language I can't help but conclude you must be thinking one of two things:
    1) We're exagerating; making these scenes seem much worse than they really were.
    2) We're incompetent; and you likely think you could've handled these scenarios without undue problem.
    I don't think anyone is exaggerating anything if they say they have been through it, nor do I think you or your team are incompotent. I do think there are some instances were some people make Cyst situations out to be more than they really are, but I am not saying you are one of those people.

    I don't know if I could have handled your situations better because I do not know what kind of people you have had with you, but I will say that I have put together some excellent teams that I feel could handle anything thrown at them because we clicked on that level. I am not judging you or your teams at all, its not like that.


    Quote:
    As for me, I just think you've been fortunate enough to have never been surprised by a badly-placed Cyst. Perhaps lots of Khelds players haven't, but the potential for such a scenario exists, and has happened enough times to make some people have great antipathy towards Cysts (and by association, to have some ill will towards Khelds).
    You could be right, but even under the worst examples I don't see how people can just hate Kheldians outright because of a couple random examples that happened to them. If it happened each and every time they teamed with a Kheldian then fine I could see that, but I just don't see that as being very likely.
  16. Quote:
    Originally Posted by Jibikao View Post
    Have you seen Dominator without Single Hold? I have played with two so far... T_T How do they even solo?
    That's just odd. I have been fortunate not to have played with people with odd or horrible builds on villain side. Hero side is a completely different matter completely.
  17. Quote:
    Originally Posted by Toony View Post
    I remember on my (now deleted) WS, I had gone into the sewers in dwarf form to help out some lowbie (unteamed with them). And instead I spawned a cyst that killed them all...
    That is hilarious. That would definitely be a nice way to welcome someone to City of Heroes.
  18. Quote:
    Originally Posted by justisaur View Post
    Don't fool yourself. I started my VEAT before AE, and I found 9 out of 10 other VEATs (that weren't 50) at the time didn't take any of the TT powers. I berated the majority of them, but eventually I gave it up as a lost cause.

    - Justisaur
    Quote:
    Originally Posted by Jibikao View Post
    I've seen quite a few VEAT without TT: Maneuver or Mind Link. I really want to say something to them but....

    Do they even know how good TT: Maneuver is??
    That's just so sad. I generally try not to tell people what they should or shouldn't take, but there are instances when I just can't help myself and I have to say something to them. There have been times when its been a so-called veteran.

    I have been fortunate to only have teamed with experienced players that have epics, but I am sure my day is coming with I will run into someone without it and I won't be able to bite my tongue.
  19. Quote:
    Originally Posted by Socorro View Post
    Hrmmphh...Glad we amuse you.
    Another persons frustration doesn't amuse me. I just simple want to understand the big deal and frustration people have with enemies that I and many other find rather easy to deal with.

    Quote:
    I could feel the irrititation directed at me cuz I was the Kheld that caused it to be there to begin with.
    Did anyone actually say they were irritated with you? Also if they did then screw them, its part of the game they need to learn to deal with. Why would you even begin to give it a second thought anyways?

    Quote:
    We finally did kill it and all it's babies, but I'm sure it's experiences like this that cause many to detest Cysts. Yes, there is lots of ways to handle them, and it's been a while since I've had any trouble with them, but there are few enemies in the game that can create such a difficult scenario as a Cysts, especially for lower level or relatively new players. I don't hate them because their so difficult anymore - they simply don't belong in regular missions (a Cyst in a swamp with a bunch of Hydra - those Nicti really take pains to ensure their houses are safe, eh ). Finally, un-fixed bugs shouldn't have to acceptable (well, unless you're microsoft - then there's no choice)

    I guess you've just been lucky to never have experienced anything like this, or maybe you just have Uber Skilzz compared to us
    I actually like the randomness of the Cyst appearances because it offers a change a pace. I've never found them difficult and I am sure others feel the same and I am not saying my skills are uber by any means. I just think there are far worse things in this game other than Cysts and yet they get so much negative attention or bring negative attention to Kheldians as if they make things harder whn they don't in my opinion.

    I understand the irritation to a degree, but I just don't think at any level after 10 do they present much of a problem especially for a Peacebringer.
  20. This was brought up on my server the other day and I got a good laugh from it. Why does it seem like people are so scared of Cysts? Not only are they easy to kill, easy exp/inf, they don't present much of a challenge when compared to most of the enemies/objects/bosses that you encounter during your journey from 1 to 50.

    I personally have never had trouble defeating them nor have they defeated me except in the instances that I forget about Quasar and they kill me which are few and far between.

    Some of the people in the JFA channel said it stems for peoples bad experiences, but I don't fully buy that.

    Some can someone please explain to my what the big deal is about these rather nonchallenging objects?
  21. Personally I would like to see Quantum Flight changed back to how it was. I know people used it as a ghosting power, so I can understand why they changed it, but I would rather have it back to that way without the endurance penalty.

    I wouldn't care if they made the phase wear off after 30 seconds but let the power stay on without penalty until you detoggled. Preferably I would rather the power have really high +def like Personal Force Field and leave the effect self component.

    I have never understood why travel powers are included in certan archetypes power selection only for them to have a penalty or a reason that they can't be used as a travel power.

    Also I would like to see Cosmic Balance completely revamped to be a bonus that remains as long as you are teamed rather than within a certain range.
  22. Quote:
    Originally Posted by Djeannie View Post
    I'd put the team buffs back up where they were in beta. It is discouraging that when I team with other SoAs that NONE of them take the Tactical Training line at all and that was the greatest strength that SoAs had in beta was stacking all of the +def +tohit +dmg buffs. Oh and I'd reduce the end costs that widows have to suffer through back to beta levels again too.
    Quote:
    Originally Posted by Djeannie View Post
    I sure hope that's the problem. Logged in to AE today to get some tickets for salvage and stuff. In 4 different groups and 9 different VEAT's I was the ONLY one with the TT:?? line at all. Totally disgusting.
    I am going to go out on a limb and say those people are powerleveled characters because anyone with half a mind would know that you don't skip those.

    If you're hanging out at AE then 101 times out of 100 that is the case when it comes to epics.
  23. Quote:
    Originally Posted by Jibikao View Post
    Night Widow - Swipe needs to be a tiny bit better. Its damage is lower than Poison Dart. I know it's faster but the base damage is way too low.

    Fortunata - Yeah, Total Domination is kinda meh. Actually TD is meh on anybody without Domination IMO. Fortunata is near perfect in her design. If I really want to nitpick, I would increase TK Blast's damage a bit because it's on 6s recharge. It does the same damage as Mind Blast which is at 4s.
    I never bother taking Swipe, I generally take Poison Dart, but lately I have been using Mental Blast over Poison Dart since conceptually Night Widow's do not use Poison Dart.

    I wouldn't mind Telekinetic Blast having higher damage, but if I had to choose I would rather Psychic Scream get a damage boost. I love the power, but I would love for it to have more damage to it.
  24. I was wondering what people would change if they could change one thing about the epic archetypes.

    I would like to see Total Domination dropped and replaced with Psychic Shockwave. I don' think I have ever seen an actual Fortunata use Total Domination so I have never understood why it was included. They don't use Shockwave either, but Shockwave fits better in my opinion.
  25. Yes. Superspeed, +Stealth IOs all stack with Mask Presence.