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Posts
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Joined
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I will never understand boys and their fascination with guns
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Quote:I will never take Aid Self on ANY character especially a Blaster. I'm sure many of other Blasters get great mileage out of PB but it just doesn't do anything for me and I am sad to see it go once I decide to respec it out possibly.It will also increase the stun duration from Dreadful Wail and Total Focus, and don't forget how nice it is with Aid other. Lots of uses for a blaster.
I know it increases stun durations, but in truth that doesn't really help me because things are dead long before I even have to worry about the first stun wearing off. Unless I am fighting a Master Illusionist I don't really worry about stuns because I keep bosses pretty much a nonfactor for the duration of the fight.
I wish PB still effected KB then it would be the crown jewel of Energy Manipulation outside of Total Focus, but at this point I am really on the fence about keeping it since it doesn't really help me in my build other than movement increase.
Before I deleted my Fire/Energy I selected PB because I didn't have anything else she could select that would be useful and even then it was a complete waste for me.
Maybe one of these days I will decide to make a Blaster that can use PB for something useful. -
I have been seeing a lot of question threads lately related to how people are finding Kheldians, especially Peacebringers frustrating and confusing.
What exactly is causing you to be confused or frustrated to the point where you delete the character?
The reason I ask is because I have never found them frustrating or confusing and it would be nice to know why people feel that way about them. I come across people in game that I assume are new to the game and don't really know about Kheldians but they always say they haev heard how they are this or that way and I end up having to explain things that counteract what they've been told.
So I ask, what causes those of you who have deleted Kheldians to do so? Is it because they are not straight forward like a Blaster, Controller, Scrapper, Tanker, etc? Is it because you are overthinking the character too much rather than just playing with them and finding your niche? Is it because you are not finding them fun and the power boring?
Please enlighten me. -
For the most part I am finding the power absolutely useless but with my high global recharge I can keep it up with very little down time so I was thinking it could be used for increasing my Hover speed otherwise I will end up respecing out of it.
My SG leader was saying something about using Power Boost then Conserve Power, then Nova to have less downtime after using it, but I can't tell if that is doing anything or not because I always use a blue right after using Nova, Blizzard, etc on Blasters. -
Quote:What inherent danger are you speaking of? Stygian Circle makes use of dead bodies and dead bodies are not a danger. Dark Extraction also uses dead bodies as well. Eclipse uses live enemies, and I am sure that when the power was created the devs assumed that a person would have Inky Aspect because Inky makes using Eclipse risk-free unless you are fighting groups that have a boss in them. Again minimal risk involved. Before I deleted my Warshades I never had an problems using my powers and the only risk I ever found was if my health was low after I killed all the baddies and didn't have any insps to replenish with, otherwise it was easy sailing. I personally find Warshades to be one of the easiest character types to level up once you get to Inky Aspect.Overall I think PB's and WS's should be more closely alligned, with PB's being 35-40% of a Warshades total power but constantly, with Warshades being allowed the higher peaks due to the inherant danger in casting their powers. The other differences would be that Warshades have controls as mitigation but PB's have the heals.
Because Warshades have the ability to cap so easily I think it would be fairer to increase Peacebringer damage in human form leaving form damage the same and increase the base resistance by 10% across all types.
Also lowering the recharge time of Photon Seekers to the same timer as Trip Mine woud be perfect for me because they are essentially a PBAoE mini-nuke since te pet AI is absolutely horrible with them. I would be happy if they changed them from pets to functioning just like Trip Mines that float but not seek. -
Quote:I'm still not following what you are trying to do.here's one of the binds I am trying to use
/bind numpad1 "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 1$$powexectoggleon sprint$$camdist 25$$bind lshift+lbutton powexecname shadow step"
I also have binds set up to drop to human form and trigger eclipse, stygian circle or mire, along with binding shadow step. they are all doing the same thing, creating the teleport targeting circle
From the looks of the text above that bind should turn off a form, change to tray 1 and then set the camera at 25 before bringing up the teleport location circle.
Is that the bind you are having problems with? -
Quote:Hasten is useful in every build regardless of if you need it. How can you not have a need for a power that gives you 70% recharge that stacks with Quickness meaning you can have access to your attacks more often?rofl. good one.
The problem with going SS is you need to take flurry or hasten. flurry sucks. Hasten is great but I don't have a need for it on my claws/SR, so why even dip into that pool?
Ask yourself this, "Why do all the SR builds include Dodge and Lucky? There must be a reason.
This is like someone taking jumpkick to get to SJ. Sure it may look funny. and ya its an attack, but really?!! I cringe every time I see someone waste a powerpick that could actually be helpful in buffing defense and having a spot to put really nifty IOs
I understand here you are coming from, but I just don't understand how it can be viewed as a problem.
In reference to your last question multiple people have already given you the reason why most people take Dodge and Lucky. Noone has said that they are required powers, but a lot take them and the reasons why people take them have been listed here in multiple threads.
Defense Debuff Resistance............answered again. -
Quote:Tell me what exactly you are trying to do so I can see if I acn help you. I came into this in the middle so I didn't read the older posts.darn, no luck
tried every combination of shift, lshift, lclick, lbutton, with quotes, without extra quotes, moving the teleport command around within the larger bind string. and I still get the targeting circle and an extra teleport at the end unless I hit <esc> or let it expire.
oh well, guess I will just have to get used to it. not game breaking or anything, just frustrating because I know there has to be a way to get it to work.
may try saving a bind file and calling it instead of building the key bind into the larger bind. didn't think it should make any difference but worth trying
thanks for trying to help everyone -
Quote:No, I wasn't saying you needed extra quotes I was just saying that a set of quotes is needed for a bind.I will give it a try with extra quotes within the quotes then and see what happens.
and yep, I have the bind set to numpad1 because, in general, it's working. but does show how easy it is to have a typo in a long bind string :-)
thanks for the help all, will post back if I get it working correctly -
Quote:Brutes aren't compared to Tanks. Brutes do not have the same resistance cap of a Tank and there damage is more along the lines of a Scrapper so most people consider Brutes the Scrappers of CoV. True there are no Mastermind or Soldiers of Arachnos, hence why I said "for the most part" at the end of my statement, but it still doesn't explain why a person would only stay on CoV if they started on CoH (not saying you did that).there is no hero side masterminds or hero side soldiers of arachnos, also the inheret abilitys can make all the difference, for example a brute and a tank, they are pretty much the oposite of each other as far as powers, brutes have offense as thier primary and defence as thier secondary, tanks have defence and then offence, and stalkers have thier hide ability..... and i'm not interested in the other 2 >_>;
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The only reason people do that is because CJ is a prerequisite to SJ and it gives a little bit of defense. CJ/SJ is not necessary in SR to hit the cap. My /SR is capped using only powers in SR and the bonuses of IO. There are numerous ways to cap defense in /SR and if you wanted to take Hasten and SS that would be fine it just means you could be able to add one more slot to SS and then add the Blessing set to add some ranged defense.
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You can use any travel power you want. It doesn't matter because the travel powers take Blessing which is a movement set.
I normally don't say this, but in all seriousness you could use the search function or even look through guides for the plethora of Claws/SR guides that exist. -
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Quote:It's "numpad1" by the way.thank you for the replies, 37 and Obsidian. are the quotes needed, or even possible within a longer string of binds? the full bind is something like:
/bind numpd1 "powexectoggleoff black dwarf$$powexectoggleoff dark nova$$gototray 1$$powexectoggleon sprint$$camdist 25$$bind lshift+lbutton powexecname shadow step"
assuming that "s have to be in pairs, would (can) the end of that bind be: $$camdist 25$$bind lshift+lbutton "powexecname shadow step""
Quotes are needed for binds regardless of the lenght of the bind. -
Quote:I typically don't slot my characters with anything before level 22. Once I hit level 22 I use level 25 common IOs until level 37 and then I slot them with level 40 sets and only level 40. I am kind of anal when comes to mismatched levels so I go for the consistency of 40s.Thanks for the advice. I hit 38 last night and built out both my Tri-Form and Human Form builds with level 40 IO's. I usually wait until around then as the 40 IO's are roughly +3 SO's in strength.
And you're right about Eclipse. As soon as I got it I jumped into a spawn of Fifth Column to try it out. Hitting the resistance cap was very very nice.
I've only managed two 50's over the years, and I stopped playing both of them almost as soon as they hit 50. I can easily see me not doing this with my Warshade. He's the only character I've played thus far that I'm truly interested in maxing out with sets. It's going to take a while to do so for both builds, but hey, Paragon City isn't going anywhere.
Quote:i wish i was a squiddie =[ but the best i have is a lvl 30 defender =[ -tear- i don't even really like hero side at all anymore i've gotten so used to being a villian >_> so my defender never gets leveled coz non of the builds interest me except for the WS =3
Content is the only thing different in my eyes when it comes to the two games. -
What lot are you talking about? I know plenty of people that take SD to act as a mule or specifically for the defense debuff resistance. 13% is a lot especially if you fight groups like Praetorian Clockwork, Ninjas, Sky Raiders, etc who all debuff defense resistance fast.
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Quote:The main reason you take them is not because of the resistance. Personally I think the scaling resistance is crap because if I am going to get hit then it will take health from me regardless. The reason you take the passives is for teh defense debuff resistance which with all of the powers, toggles included gets you to 97% defense resistance and 68% without.Why though?
IIRC the max amount of resist you get from em all is 30%, which is nothin to turn your nose up at of course but i dont plan on spending that much time with with the majority of my health bar gone...And the second i pop a green the resists might as well not exist.
It dosnt seem worth it IMO but im lookin for others opinions to help me decide.
The other reason I took them is because I have 2 Luck of Gamblers in them to give me the +regen for my Scrapper, but that only matters if you plan on using IO sets eventually. -
Kinetic Combat is the set you want if you are looking for typed defense for your Scrapper. That set provides smashng and lethal defense with 4 slots so you would could use your remaining 2 slots for Pounding Slugfest which gives 8% regen with 2 slots.
4 slots of Kinetic Combat is 3.75% smashing and lethal defense and 1.88% melee.
Changing your slotting in Gambler's Cut, Soaring Dragon, and Divine Avalanche to include the following and you will see your regen increase to 653% and your smashing defense 29.1% and lethal 44.1%. I also changed your slotting in Fast Healing and Rise to the Challenge to get your to 653%. You could go even higher than that, but it would require some other tinkering. -
Quote:Eclipse is love. Aside from Blizzard it is my 2nd favorite power on the game. When I had my Warshades I would just pop a luck, tp into a group and fire off Eclipse for capped resistance. You can choose to use the toggles or not, I kept the first toggle but dropped the 2nd and 3rd because they weren't needed, but it makes capping a lot easier. Eclipse can be made perma very easily so once you have it set up so its perma you will be running around like a Tank minus taunt.I'm looking forward to Eclipse at 38 to see how it affects things. Probably around that time is when I will start slotting some sets too. I'm just using regular SO's at the moment.
If you have the money you might want to sell your SOs and switch to level 30, 35 or 40 common IOs which can take you all the way to 50 and beyond. Once you save up some inf then you can invest in the proper sets to finalize your build the way you want it and see increased effectiveness. -
Quote:I think you are misunderstanding me. I am not flying, I am using Combat Flight also known as Hover. My character spends about 70% hovering and 30% on the ground which are the moments I am using Solar Flare. I wouldn't call human form Peacebringers melee oriented because you only have two attacks that are melee, Radiant Strike and Incandescent Strike. Solar Flare could be considered your third, but its PBAoE and requires you to be on the ground.So I feared. Flying is not an option to me, everytime I do it I feel that I am wearing fook me boots
. I just cannot stand the idea of flying around and fighting with melee oriented attacks. Also skill that burns out my all endurance is not an option to me because it leaves your toon too vulnerable. I guess I am pretty much still banging my head to wall with pure human PB and there is no solution unless there will be developmental intervention to skills
. I stick with my dual form build, it is playable but wont shine when compared to other AT's. Nova damage is ok and sometimes I feel that I can outdamage poor playing blasters but I guess it is just an illusion of grandeur.
I have max slotted Nova and Dwarf for set bonuses. Going to finish those and probably then switch back to Warshade which seems to have lot of more potential than PB.
Dawn Strike doesn't leave your character vulnerable. All you do is use it and then click on a blue and you have your endurance back. Again a very small issue and easy to overcome. I'm sorry you are struggling with your character, I am sure you will figure something out, but the issues you have I have I have never had with my Peacebringer who has been human only since level 1.
To address your original question, I think you are making knockback a larger isssue than it really is. I can go days without ever being knocked back so I don't understand why it is such as issue for you!
If dual-forming works for you then stick with it. Nova damage is not bad, its just limited because you are using the same 4 attacks over and over and that is not good in my opinion. There is nothing saying you have to have a human only Peacebringer to be effective, I just think that human only completely blows formed builds out of the water, but that is just my personal opinion. -
Quote:If you hate Blasters that do not have AoE you are picking the wrong primary. Ice is a single target based Blaster with a cone and 2 rain powers. If you plan on using Static Discharge you are looking at waiting until level 41 meaning you are going to rely on Frost Breath and Ice Storm to be your AoEs until your 2nd cone. Ice Storm is going ot make enemies flee and even though ice powers come with a built-in slow effect they will still attempt to run. If you want AoE you would be better off going with Radiation or Fire than Ice.After looking a little more, I'm thinking ice/elec/elec looks good. I plan to take frost breath, ice storm, and static discharge too, I can't stand blasters with no AoE. My other question is do I really need 4 holds? I don't solo much if that matters.
You do not NEED 4 holds, but Ice is unique in a way that it can be Controller-like because of its ability to have three two holds with the primary, 1 with the Elec secondary and another with the Elec epic. Whether you solo or not is not imporant, I never solo but I love having all my holds because I can lock down 2 bosses at a time while I wipe out everything else and then come back and keep stacking holds while I defeat the bosses. -
Quote:Why's that? I don't know any Tankers that lose sleep over an alpha attack. The only people that worry about those are Blaster, Controller, or Defenders.Each his own indeed.
Although I might recommend finding new tank friends.
Quote:The fact that you are looking at the issue from the point of view of an Ill/Kin makes a big difference. The overall playstyle will be quite different than other combos.in the first place, but in truth I still don't think I would ever slot the proc because the damage is not that impressive to me.
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I actually plan on respecing out of Frost Breath and will probably take Ice Storm again to pair with Blizzard (my favorite 1-2 combo). I don't find the damage all that great based on the recharge, but thats just me because I am not really a fan of cone powers except for Night Fall in the Dark Blast set.
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Quote:Different benefits for different teams. In my case the lack of any downtime far outweights the little damage benefit.When I'm teaming, there is usually a tank on the team. In that case, the added damage actually provides more benefit than the minimally shorter recharge. PA becomes more of a damage power than anything else if you have a good tank. (Of course, a good tank will know to let PA take the alpha in difficult situations, too.)
Some Tanks aren't effected by alpha's so thats not really an issue. Most of the team the alpha misses my Tank when I am on her so those aren't really an issue for anyone playing a Scrapper or Tank.
Quote:Well with ED your Acc or Dam won't be that big of an improvement either, though.
Currently my "proc'd" PA does:
Dam 91.3
Acc 94.9
Rech 91.2
End 21.45
Swapping out for the dam/rech purple will net you higher numbers but due to our evil mistress, it really won't make that huge of a difference. As I said in another post the proc won't make or break you. It's neat, not necessary. But I'd also not describe it as a waste. Being someone that teams, that extra 5 percent or so of damage I could eek out won't change my contribution one bit. It's great that PA does damage but for me they are merely a distraction-control meat shield. Personally, I had the two purples sitting in storage and I wanted the 4% recovery. And while I can't do 95% damage I can do something that I normally can't: buff my PA. Neat, but not necessary.
To each his/her own I guess -
I love my Ice/Elec/Elec Blaster. I don't call her a Blapper because I think that sounds stupid. Anyways. Ice/Elec/Elec works great as a Blaster or Controller because of the number of controlling powers at your disposal. You will do excellent damage whether at range or in melee. Elec Manip has the best damage potential of any of the Blaster secondaries so you won't be lacking damage wise in the melee part of your build.
You should never skip Ice Blast, Bolt, Bitter Ice Blast, Blizzard, Aim, or Freeze Ray out of the primary. Powers that are debatable are Ice Storm, Frost Breath, and Bitter Freeze Ray. I personally like BFR even though it has a long animation, but I skipped Ice Storm and would have skipped Frost Breath but I wanted the bonuses from Positron's Blast.
You shouldn't skip Charged Brawl, Havoc Punch, Shocking Grasp, Power Sink, Build Up, or Thunderstrike in my opinion. I also took Lighting Clap because it allows for a nice IO set with good bonuses and its good mitigation. Some people skip Thunderstrike because of the long animation and that it does less damage than Total Focus, but I don't care about animation times and the damage is excellent to me.
I like Elec Mastery because of Shocking Bolt which if taken would be your 4th hold in a build with lots of damage. I don't like Static Discharge because cone powers aren't my flavor or tea even though I took FB, but you might like it. Surge of Power is wonderful, it like Force of Nature, but with a much nicer animation.
I slotted my build for lots of recharge so that I could keep Blizzard up as much as possibl as well as Power Sink and Surge of Power. Ice naturally recharges fast with with more recharge you will be that much dangerous.
By far the best Blaster pairing available and one of my favorite characters.
In case you need ideas here is my exact build as it is right now. If you have Mids you can load it and play around with the sets, but I use ONLY level 40s in all my characters so the numbers may be lower than if you use level 50s in your characters. The only difference is that I haven't gotten the 2nd Luck of the Gambler, but that will come soon enough after a couple more TFs.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Frost Spark: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(15), Decim-Acc/Dmg/Rchg:40(27)
Level 1: Electric Fence -- Empty(A)
Level 2: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(15), Decim-Acc/Dmg/Rchg:40(25)
Level 4: Frost Breath -- Posi-Acc/Dmg:40(A), Posi-Dmg/EndRdx:40(7), Posi-Dmg/Rchg:40(7), Posi-Dmg/Rng:40(17), Posi-Acc/Dmg/EndRdx:40(31)
Level 6: Charged Brawl -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(13), C'ngImp-Acc/Dmg/Rchg:40(13), C'ngImp-Acc/Dmg/EndRdx:40(19), C'ngImp-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(50)
Level 8: Freeze Ray -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(9), BasGaze-Rchg/Hold:30(9), BasGaze-Acc/EndRdx/Rchg/Hold:30(17)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(19), C'ngImp-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(50)
Level 12: Hover -- LkGmblr-Rchg+:40(A)
Level 14: Fly -- Frbd-Stlth:40(A)
Level 16: Swift -- Flight-I:40(A)
Level 18: Health -- Numna-Regen/Rcvry+:40(A)
Level 20: Stamina -- P'Shift-End%:40(A), P'Shift-EndMod:40(21), P'Shift-EndMod/Rchg:40(21)
Level 22: Bitter Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(23), Decim-Acc/EndRdx/Rchg:40(25), Decim-Acc/Dmg/Rchg:40(27)
Level 24: Build Up -- GSFC-ToHit:40(A), GSFC-ToHit/Rchg:40(40), GSFC-ToHit/Rchg/EndRdx:40(43), GSFC-Rchg/EndRdx:40(45), GSFC-ToHit/EndRdx:40(45)
Level 26: Aim -- GSFC-ToHit:40(A), GSFC-ToHit/Rchg:40(40), GSFC-ToHit/Rchg/EndRdx:40(43), GSFC-Rchg/EndRdx:40(43), GSFC-ToHit/EndRdx:40(45)
Level 28: Thunder Strike -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(29), Oblit-Dmg/Rchg:40(29), Oblit-Acc/Dmg/Rchg:40(34), Oblit-Acc/Dmg/EndRdx/Rchg:40(37)
Level 30: Hasten -- RechRdx-I:40(A), RechRdx-I:40(37), RechRdx-I:40(37)
Level 32: Blizzard -- Dmg-I:40(A), Dmg-I:40(33), Dmg-I:40(33), RechRdx-I:40(33), RechRdx-I:40(34), RechRdx-I:40(34)
Level 35: Power Sink -- Efficacy-EndMod:40(A), Efficacy-EndMod/Rchg:40(36), Efficacy-EndMod/Acc/Rchg:40(36), Efficacy-EndMod/Acc:40(36), Efficacy-EndMod/EndRdx:40(48)
Level 38: Shocking Grasp -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/EndRdx:40(39), C'ngImp-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(50)
Level 41: Shocking Bolt -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42)
Level 44: Bitter Freeze Ray -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46), BasGaze-Rchg/Hold:30(46), BasGaze-Acc/EndRdx/Rchg/Hold:30(46)
Level 47: Surge of Power -- RechRdx-I:40(A), RechRdx-I:40(48), RechRdx-I:40(48)
Level 49: Maneuvers -- LkGmblr-Rchg+:40(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 3.75% Defense(Ranged)
- 6.75% Max End
- 82.5% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 15% FlySpeed
- 135.5 HP (11.2%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 14.9%
- MezResist(Stun) 2.2%
- 15% (0.25 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 15% RunSpeed