Not_Epsilon

Mentor
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  1. Quote:
    Originally Posted by black_barrier View Post
    WAIT WAIT WAIT

    you're in disruption?
    srsly?
    oh god.
    I expected something more amusing; barrier you disappoint me
  2. Who rez'd this dinosaur of a thread?

    At this point, yes people still use AE. Most of them are STILL farmers, the last nerf, custom critter, xp etc. hurt the RP community more, and still the farmers are the prevailing community. Farmers using custom critters were pretty much doing it wrong even in the begginings of the AE buzz.

    Is this feature a failure for its intended purpose?

    I would say yes, there are NOT a signifigant percentage of the RP community using it, is it a complete failure? No. Plain and simple, although I beleive it is a failure for its intended purpose, it is not without hope or fixing.


    Is this feature an economic failure?

    Quite simply, as it stands now, yes it is. Ouro receives more use then this does, simply becuase of its ability to allow people to get places relatively fast. Cimerora is incomplete, and is said to be in the works and up for expansion, and it receives large amounts more play then AE; which took up more time, and therefore money. Simply stated, it is, by most comparisons, a failure.


    Stating that something is a failure is nothing really. It is a state which is easily changes and is constantly adapting to the time. Something can go from failure to success in the drop of a hat. Getting insulted over the truth of something being a failure is pretty stupid.

    PvP is most likely one of the largest failures in this game, and, shoot me, its my favorite part. The devs have, prolly put more time into pvp zones, rules and revamps etc, then any other currently existing minority, and only to see the pvp community shrink in response to their changes.
  3. Quote:
    Originally Posted by Supermax View Post
    I agree that you probably wouldn't use HP much. I know I don't use bonesmasher almost at all on my EM/regen. But if it was a guaranteed placate (unlike the actual placate power, which is broken and useless if you've already attacked the target with anything except AS)....I might use it more.
    I cried a little reading this
  4. Not_Epsilon

    ranged melee

    I thought I was the worst person on the forums, therefore I take my title from soul.

    ITS MINE, AND ITS GUARDED BY YETI'S AND CRACK ADDICTED LEMURS, NOW LEAVE IT ALONE

    eparanoia<<<
  5. Quote:
    Originally Posted by Sneaky_Prophet View Post
    I am reapplying for both Silit and myself (he can deal with it) to be Arena PVP reps. Thats right. Arena PVP. Basically we will just run the ladder to be on Freedom and have PVPEC titles while doing so, and probably help out with other stuff too because we are helpful.
    Is this where I bring up blasphomy? Or do I wait for a bit?
  6. Quote:
    Originally Posted by mintmiki View Post
    i've seen bee's knees ingame before. I don't remember the global
    Wasn't me I swear.
  7. Not_Epsilon

    Hide Rage

    Pointless thread is pointless?

    (PLing my post count somewhat)
  8. Not_Epsilon

    Critique Pls.

    I have 20+ Blessing KB ios, market pvp hoarding is awesome, so thats not a problem.
  9. Quote:
    Originally Posted by EnD_Reitanna View Post
    FC Police was fun and more serious than FC...or was it?
    Who are you and why are you talking leik u no us?
  10. The build is fine.

    But in most pvp scenarios, it just won't be viable enough to stick. Even with the survivability, you are going to be running you're end into the ground without the help of the plentiful therms and elec toons.

    You REALLY want to avoid Total Focus if you want to try to zone pvp, Shout + TF is a big "AS ME PLZ" Sticker. With the current build, I would suggest dropping it for conserve power, seeing as how it looks like you sorely need the end help.

    The build will run you for a good 3.5-4.5 bil.

    Switch Shriek and scream slottings, shriek is used most, so it deserves the most procs.

    The build is horrible in this aspect. Screech is insanely useful, not having power boost in this build is comparable to not having it on a earth/energy dom. However redundant you think it is, a near-6 second stun coming from a blaster, is in most cases, 3-500 bonus points before most can react. Drop assualt, get man. slot a karma in it, drop veng, get PB.

    Also, a thing, Power Boost is a pvp utility of life, it boosts many things besides mez's, it boosts run speed, which in zones, is nearly invaluable. It boosts ToHit, and using only tactics, its comparable to having a kismet slotted every time you hit it.
  11. Not_Epsilon

    Critique Pls.

    Quote:
    Originally Posted by Rent_ View Post
    A couple of things i'll mention after a quick look, only small things that won't matter much really but i guess you'll be the judge of that.


    1) Swap the recharge Adjusted Targeting for To-hit buff/end in tactics
    Bah, yes I have that in my live build. Updated.

    Quote:
    Originally Posted by Rent_ View Post
    2) Take a slot off hasten and CP, the 8 and 10 seconds difference isn't that important. Stick one slot on Acro for end redux and the other on Hoarfrost for a steadfast KB IO.
    I actually have slots to spare, the slot on acro and HF are easy enough to get without giving up 11 seconds of recharge on hasten, and through that about, if My math is correct, 19 seconds on CP.


    Quote:
    Originally Posted by Rent_ View Post
    4) Swap one of the rech IO's on BR for end redux. It's still perma with hasten down and 13 end every 30 secs is lame.
    Advice taken

    Quote:
    Originally Posted by Rent_ View Post
    3) Swap the blessing KB IO on CJ for kismet (100 mill saving)

    I would also personally drop Flash for Snow and forget about the cheap purp bonuses and add those slots onto health for more HP and recovery but that, like a lot of other things is personal preference.
    Kismet makes a small difference. I have actually tested it particularly and with PB running, which is something I beleive I am alone in doing, my tohit gets ground off harshly by DR. I beleive with this current build, subbing a kismet in where I have the steadfast in FA, the difference in tohit against a friend was arguably 1.3% higher. Keeping in mind that PB boosts tactic's tohit value by the total worth of 5.6 tohit and the fact that I am keeping around 1.66 global acc.

    Flash Freeze is occasionally useful coming out of hiber, the placate proc firing is a bonus. Either way, my use of either power is limited in the first place.

    Quote:
    Originally Posted by Musey View Post
    Your attacks dont have enough accuracy. Your 2nd attack should have more range than the 1st one assuming you are hitting moving targets. Dont use hold procs when you have a stun.
    The main reason for the hold proc is for fighting blasters. I lead with PB + Stun in the most cases, as If I use PB+Shriek+Screech they land at the same time. Only exceptions being blasters, which I try to emphisis damage. In which case using my stun in MOST cases isn't very useful as defiance defeats it almost entirely. Hold procs are there to provide some modicrum of disruption in those times.

    I normally prioritize enemies by those running towards me, not away so the 1st is the one I have the most range in.

    My first attack has 66% acc, second and third have 113% acc, adding tactics and the oft up PB, most of my attacks are ranging at 155% Chance to Hit PvE wise, If Acc is a problem in a fight, I often enough have the ability to chain PB+BU+Aim+PB for about 45 seconds of high tohit. From my experience in zones with this build, I consistently roll high 60-mid 70s against retsu and elude.

    Is more particularly needed or is it more of a waste at this point?

    Quote:
    Originally Posted by TrueDarkLord View Post
    No Total Focus?!? why not!!! its such an epic power!!!
    Counter-Intuitive to a sonic/'s style of play. 3.3 second animation kills off alot of damage when you see the -res that gets factored in. Also Melee tends to be a place I avoid, hence the extreme slotting for + range in my attacks.
  12. Not_Epsilon

    Critique Pls.

    Critique meh
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Level 50 Magic Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Energy Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    ------------
    Level 1: Shriek
    (A) Apocalypse - Damage
    (3) Apocalypse - Damage/Recharge
    (3) Apocalypse - Chance of Damage(Negative)
    (5) Gladiator's Javelin - Chance of Damage(Toxic)
    (36) HamiO:Centriole Exposure
    (36) HamiO:Centriole Exposure


    Level 1: Power Thrust
    (A) Kinetic Crash - Damage/Knockback
    (15) Kinetic Crash - Accuracy/Knockback
    (17) Kinetic Crash - Recharge/Knockback
    (17) Kinetic Crash - Recharge/Endurance
    (23) Kinetic Crash - Accuracy/Damage/Knockback
    (31) Kinetic Crash - Damage/Endurance/Knockback


    Level 2: Scream
    (A) Devastation - Accuracy/Damage
    (5) Devastation - Chance of Hold
    (7) Devastation - Damage/Recharge
    (7) Devastation - Accuracy/Damage/Recharge
    (9) HamiO:Centriole Exposure
    (15) Gladiator's Javelin - Chance of Damage(Toxic)


    Level 4: Build Up
    (A) Adjusted Targeting - To Hit Buff/Recharge
    (27) Adjusted Targeting - To Hit Buff
    (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    (29) Adjusted Targeting - Endurance/Recharge
    (29) Adjusted Targeting - Recharge


    Level 6: Hurdle
    (A) Jumping IO


    Level 8: Shout
    (A) Devastation - Accuracy/Damage
    (9) Devastation - Damage/Recharge
    (11) Devastation - Damage/Endurance
    (11) Devastation - Accuracy/Damage/Recharge
    (23) HamiO:Centriole Exposure


    Level 10: Hasten
    (A) Recharge Reduction IO
    (13) Recharge Reduction IO
    (13) Recharge Reduction IO


    Level 12: Amplify
    (A) Adjusted Targeting - To Hit Buff
    (19) Adjusted Targeting - To Hit Buff/Recharge
    (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    (21) Adjusted Targeting - Endurance/Recharge
    (21) Adjusted Targeting - Recharge


    Level 14: Health
    (A) Miracle - +Recovery
    (37) Miracle - Heal/Endurance
    (50) Miracle - Heal


    Level 16: Maneuvers
    (A) Karma - Knockback Protection
    (25) Luck of the Gambler - Recharge Speed
    (25) Luck of the Gambler - Defense/Recharge
    (34) Luck of the Gambler - Defense/Endurance
    (50) Luck of the Gambler - Defense/Endurance/Recharge


    Level 18: Super Jump
    (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    (46) Endurance Reduction IO


    Level 20: Super Speed
    (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


    Level 22: Tactics
    (A) Adjusted Targeting - To Hit Buff
    (33) Adjusted Targeting - To Hit Buff/Recharge
    (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    (33) Adjusted Targeting - Endurance/Recharge
    (34) Adjusted Targeting - To Hit Buff/Endurance


    Level 24: Combat Jumping
    (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    (31) Luck of the Gambler - Recharge Speed
    (37) Karma - Knockback Protection


    Level 26: Screech
    (A) Absolute Amazement - Stun
    (31) Absolute Amazement - Chance for ToHit Debuff
    (37) Absolute Amazement - Stun/Recharge
    (40) Absolute Amazement - Accuracy/Stun/Recharge
    (43) Absolute Amazement - Endurance/Stun


    Level 28: Acrobatics
    (A) Knockback Distance IO


    Level 30: Power Boost
    (A) Recharge Reduction IO


    Level 32: Stamina
    (A) Performance Shifter - EndMod
    (34) Performance Shifter - EndMod/Recharge
    (36) Performance Shifter - EndMod/Accuracy/Recharge
    (39) Performance Shifter - Chance for +End
    (40) Performance Shifter - EndMod/Accuracy


    Level 35: Boost Range
    (A) Recharge Reduction IO
    (43) Endurance Reduction IO


    Level 38: Conserve Power
    (A) Recharge Reduction IO
    (39) Recharge Reduction IO
    (39) Recharge Reduction IO


    Level 41: Flash Freeze
    (A) Fortunata Hypnosis - Sleep
    (42) Fortunata Hypnosis - Sleep/Recharge
    (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    (42) Fortunata Hypnosis - Chance for Placate
    (43) Fortunata Hypnosis - Accuracy/Recharge


    Level 44: Frozen Armor
    (A) Red Fortune - Defense/Endurance
    (45) Red Fortune - Defense/Recharge
    (45) Karma - Knockback Protection
    (45) Steadfast Protection - Knockback Protection
    (46) Red Fortune - Defense/Endurance/Recharge
    (46) Red Fortune - Defense


    Level 47: Hoarfrost
    (A) Miracle - Endurance/Recharge
    (48) Miracle - Heal/Recharge
    (48) Miracle - Heal/Endurance/Recharge
    (48) Doctored Wounds - Heal/Recharge


    Level 49: Hibernate
    (A) Recharge Reduction IO
    (50) Recharge Reduction IO


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Defiance



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |1F46C64333EDFBFCCB97F77B93342DDE3BAB09F1F4945062F 335A3D1289D01F5CC7|
    |AA86854ADB2080B21FAE55269CDB0AB66455F776CAB5C3AED 7946F976D6DF5BDF75|
    |5DA7EEE90BB659AFEE958A866DB9BB35C3B31C3BB964EF987 5D3F6747FA0AD3A4E4|
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    |-------------------------------------------------------------------|
  13. Quote:
    Originally Posted by macskull View Post
    The fiteklub police was srs bsns.
    Are you a fiteklub police ? And are you srs bsns?
  14. Quote:
    Originally Posted by RoboBug View Post
    i'll take that as a yes and move on.
    Are you a yes? and are you moving on?
  15. Quote:
    Originally Posted by RoboBug View Post
    is this a joke like the fiteclub police?
    Are you a joke like the fiteclub police?
  16. Not_Epsilon

    pvp io drops

    Dear Greystar guy, I don't know you what so ever.

    Killing 2-3 people, every 5 min, over the course of an hour is 24-36 chances an hour. This is, over my normal PvP period, 96 - 144. I average 1 drop at this rate once per session.
  17. Quote:
    Originally Posted by Big_Daddy_Vio View Post
    I've been eyeing up a couple of toons to transfer to Freedom for some PVP goodness, but before I do, I'd like some input. I'm considering a Sonic/Dark Corruptor, and an Ice/Cold Corruptor. Are these competetive in PVP? And how are Psychic Blast/Energy Manipulation blasters faring?
    Sonic/Dark, no experience with the corr, but a friend of mine has really nice dark/sonic 'fender. End issues are prolly going to be a given.

    Ice/Cold. [Summon. Frost Elf D]

    Psy/EMs are borked. . . . . .
  18. Quote:
    Originally Posted by ConFlict View Post
    Why are you?
    Why Am I Not?
  19. Not_Epsilon

    need bane advice

    Quote:
    Originally Posted by Supermax View Post
    Sorry mac, but I think you're wrong. I tested widow's Slash vs bane's shatter a while ago, and they were very close....I think Slash may even be slightly stronger. And I've been playing my widow a lot lately, using both slash from hide and SA. SA is without any doubt stronger. I think if you do SA to placate to shatter, it would maybe do more because of SA's -20% res, but I don't have placate so I haven't tested it.
    Slash > Shatter Crit, I tink


    Via Red Tomax:
    Unenhanced Values

    Shatter Crit
    141
    94
    4*5.56

    Total: 257
    ________________
    Slash Crit:
    56
    56
    148
    4*5.56

    Total: 282
  20. Quote:
    Originally Posted by Not_Epsilon View Post
    Ah but you answered the question yourself
    Quote:
    Originally Posted by _Pine_ View Post
    But you said you would say why it was worthless. :0
    Don't over think it.

    Besides you only gave me the origin of the word, not WHY the color is called what it is.

    That or TL;DR is srs bznz
  21. Quote:
    Originally Posted by ConFlict View Post
    Why is this all ****?
    Why isn't it?
  22. Quote:
    Originally Posted by RoboBug View Post
    what is all this ****?
    What isn't all this ****?
  23. Quote:
    Originally Posted by Kifflom View Post
    A lot of veteran players have returned to CoH for the holidays, and we're going to breathe some life into the arena pvp scene. There aren't many groups on the ladder just yet, but I've talked to some professional PvErs like Nurse Cathy and LYNCHMOB- about getting their teams together.

    Current Ladder (updated weekly)

    1) CBBATLH(AHBD) [8-0 record!]
    2) Blacklisted
    3) Meltdown
    4) After School Special
    5) Veritas
    6) V.A.G
    7) Get in the Van
    8) All Expenses Paid
    9)
    10)
    11)
    12)
    13)
    14)
    15)
    16) Conviction
    ...
    ...
    ...
    35)Sally
    36)Epsilon


    NOTE: Normally Conviction would be 9th, but since they have forfeited a total of SEVEN official matches in favor of running spike/evade practices in a game where both these skills are completely irrelevant, they've earned the 16th spot on the ladder.

    Good luck to all teams on the ladder!
    Fine I updated it myself, evil people in this thread are evil :c
  24. Can I just be seperate at leik # 36 pls? I am a team of one, however I lose to non-existant players on team Who is in place 35.
  25. Quote:
    Originally Posted by _Pine_ View Post
    http://en.wikipedia.org/wiki/Blue

    Now awaiting reason for bounty being worthless
    Ah but you answered the question yourself