Nos482

Mentor
  • Posts

    737
  • Joined

  1. Quote:
    Originally Posted by Dark One View Post
    It appears as if Alphas is also taking place in the same universe as Eureka and W13.
    Well, it would explain why Jinks (or however his name is spelled) can detect lies.
    Quote:
    Originally Posted by Lord_Nightblade View Post
    Stupid Trekkies, crashing Civil War reenactments and pretending to be time travelers.
    Somehow I expected her to zap that guy with the Tesla...
  2. Quote:
    Originally Posted by Forefinger_ View Post
    They should have just called that movie "The Ultimates"
    Well, I like Thor´s Ultimate Look.

    C´mon admit it, these glowing, electric disc are badass, way better than the dull metal plates... and a cape, while looking great in the comics, is stupid. Just watch The Incredibles for an explanation. Humorous? Yes, but true.

    And btw, the ultimate Hulk is way more realistic. A raging beast with nearly unlimited strenght... and he doesn´t leave a trail of dead bodies? Yeah, right! OK, the cannibalism is over the top, that makes no sense at all when the Hulk is meant to be Banners subconsciousness on a rampage... the man´s a vegan after all.
    Quote:
    Originally Posted by Nericus View Post
    Should THOR have been transformed into Donald Blake?
    YES. But the reference was pretty funny.
  3. A tech backpack... kinda like THIS.
    Would probably go great with the Beam Gun
  4. you know there´s this saying about pics and thousand words, well...
  5. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    In my opinion that´s the best one so far, I really like this look.
  6. Quote:
    Originally Posted by Matriarch View Post
    I made a few huge creepy male bunnies...
    Pics?
  7. IIRC their answer to that was along the line of "Once the blade is big enough... it´s just the smashing you should be worried about"
    t´s not as if the damage type would be chosen by the type of Titan Weapon you wield, otherwise can I please have my Big Burning Axe Of Acidic Darkness?
  8. Wouldn´t really keep me off
    Not that I would harras anyone in the first place.
  9. Where are the Thornified Rikti?

    Good question, also where are the Devoured Rikti and Rikti Ghosts?
  10. Quote:
    Originally Posted by Blue Rabbit View Post
    You created that and have the gall to call what the Devs did ugly?
    See, that happens when you only read the last post.
    Thorny McThorn is mine the other pic is from Amanita and it´s an improvement as it hides the tights and stil keeps the new pattern.
    And to answer your question; I never said they were ugly, just inappropriate for the CoT.
  11. Quote:
    Originally Posted by Captain_Photon View Post
    You say that like that isn't the best kind of Hitler.
    Nope, the best one's as he's right now... Dead!

  12. Code:
    {
    CostumeFilePrefix male
    Scale 3.931
    BoneScale -0.5424
    ShoulderScale -0.3666
    ChestScale -0.339
    WaistScale -0.3645
    HipScale 0.2288
    LegScale 0.02
    HeadScales  -0.38,  0,  -1
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  -1
    CraniumScales  -0.32,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  -1
    SkinColor  123,  90,  49
    NumParts 28
    CostumePart ""
    {
    	Geometry V_MALE_PANTS.GEO/GEO_Hips_Skirt
    	Texture1 pants
    	Texture2 !Hips_V_Pattern_Vines_01
    	DisplayName P4139188627
    	RegionName "Lower Body"
    	BodySetName Kilts
    	Color1  31,  31,  31
    	Color2  97,  85,  60
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Jackets
    	Texture1 skin_bare
    	Texture2 !CHEST_Tribal
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  38,  26,  0
    	Color2  0,  0,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Masked
    	Texture1 V_Mask_Skull_02
    	Texture2 None
    	DisplayName P687117166
    	RegionName Head
    	BodySetName Hoods
    	Color1  0,  0,  0
    	Color2  0,  0,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tied
    	Texture1 Skin_Tied_01a
    	Texture2 Skin_Tied_01b
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  31,  31,  31
    	Color2  0,  0,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_BOOT.GEO/GEO_LlegR_Warrior_01
    	Texture1 !Boot_V_Warrior_03
    	Texture2 !Boot_V_Warrior_02_Mask
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName Kilts
    	Color1  31,  31,  31
    	Color2  38,  26,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  88,  68,  57
    	Color2  0,  0,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry hood_03
    	Texture1 Hood
    	Texture2 None
    	DisplayName P1729794585
    	RegionName Head
    	BodySetName Hoods
    	Color1  88,  68,  57
    	Color2  0,  0,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName Hoods
    	Color1  88,  68,  57
    	Color2  0,  0,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Top
    	Texture1 Base
    	Texture2 !Emblem_V_Circle_Of_Thorns_01
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  0,  31,  0
    	Color2  255,  253,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Organic_01
    	Texture1 Organic_01
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  88,  68,  57
    	Color2  0,  0,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx WEAPONS/Custom_DualBlades/Male_DualBladeRight_Dagger02.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P190075622
    	RegionName Weapons
    	BodySetName Weapons
    	Color1  115,  115,  115
    	Color2  38,  26,  0
    	Color3  88,  68,  57
    	Color4  0,  0,  102
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName Hoods
    	Color1  0,  0,  0
    	Color2  0,  0,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx Auras/Male/SlowBurn/SlowBurn_Eyes.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3636920680
    	RegionName Special
    	BodySetName ToxicVapor
    	Color1  149,  255,  0
    	Color2  0,  0,  102
    	Color3  88,  68,  57
    	Color4  0,  0,  102
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_SKIRT.GEO/GEO_Skirt_Kilt_02
    	Texture1 !Skirt_V_Battle_Kilt_01
    	Texture2 !Skirt_V_Battle_Kilt_01_Mask
    	DisplayName P3678544962
    	RegionName "Lower Body"
    	BodySetName Kilts
    	Color1  38,  26,  0
    	Color2  38,  26,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry N_Male_Steampunk_01.geo/GEO_N_Top_Vest_Clsc_Steampunk_02
    	Texture1 !X_N_Male_Top_Clsc_Steampunk_01
    	Texture2 None
    	DisplayName P828551227
    	RegionName "Upper Body"
    	BodySetName "Sleeveless Jackets"
    	Color1  38,  26,  0
    	Color2  88,  68,  57
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx WEAPONS/Custom_DualBlades/Male_DualBladeLeft_Dagger02.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3009512827
    	RegionName Weapons
    	BodySetName Weapons
    	Color1  115,  115,  115
    	Color2  38,  26,  0
    	Color3  88,  68,  57
    	Color4  0,  0,  102
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName Kilts
    	Color1  88,  68,  57
    	Color2  0,  0,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
    Now swap the hood for the new one and the kilt for this
    (in matching colors of course) and he shouldn´t look to bad for a robeless Guardian.
  13. Better make 'em an actual costume piece instead of a pattern... and for the eyes itself please the bioluminescence-glow effect.
  14. Quote:
    Originally Posted by Steelclaw View Post
    * Ghost Widow: For the last time, the summoning is COMBAT RELATED ONLY! I am NOT going to help you reproduce Stantz's dream sequence from Ghostbusters!
    Dammit, there goes the one reason why I would summon her
    Quote:
    * Luminary: 404 Error Hero Not Found. Just kidding! Here I am...
    I could actually see this happen... please Devs, use this line.
  15. please with David and Jay singing... as those two are responsible for them stupid sexy mages.
  16. Nos482

    New thread test

    Ah thanks, that explains everything
  17. Nos482

    New thread test

    Hmm, for some reason I fail to understand this game´s rules and goals...
  18. Quote:
    Originally Posted by Crim_the_Cold View Post
    even "/e facepalm" Twilight Vamps
    It´s not that I want to sparkle... Dark Armor just fits for a Vampire -.-
  19. better only for hoods, 'cause on helmets it would still leave a horrible gap... and a stump where the neck ends.
    But for Hoods that´s a great idea.
  20. Quote:
    Originally Posted by Schismatrix View Post
    You can create hand models that appear to have separate fingers, but they're still just mittens with no independent articulation unless you modify the character skeletons to have separate "bones" for each finger to be animated.
    I could happily live with this option. And it would still need a massive amount of work, even if it´s just skin and tights, 'cause the Devs had to wrap the patterns around it in a whole new way to not cause any lapses.
  21. There are both in the trailer.
    The orange ones are Shivans and the blue jelly is praet DE.
  22. Quote:
    Originally Posted by Dechs Kaison View Post
    a·troc·i·ty/əˈträsitē/Noun

    1. An extremely wicked or cruel act: "war atrocities".
    2. A highly unpleasant or distasteful object: "the house was a split-level atrocity"
    3. Really Awesome Metal Band \m/\m/
  23. Gratz... and have fun with the next 48.