NightshadeLegree

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  1. We definitely need more 'cat stuck up a tree' type missions.

    Gravity/ would be a useful powerset for that. Flight of course. Fire... not so much...
  2. NightshadeLegree

    Thank You

    Quote:
    Originally Posted by MajorPrankster View Post
    Even in a thread about positive vibes we still get whiny statements like this...
    Positive vibes? Then people need to stick to praising the devs and not making asides about those who dare to regard them as not infallible. Not you, specifically, but there's been some of that in this 'positive' thread.

    I like the game. I really do. I've spent more time on it than on any other MMO. Than on every other MMO combined. It's because I like the game (and by extension like the work the devs do on it) that I'll voice my concerns, and I'm sure that's true of all of the 'negative' posters of recent days.
  3. Malta.

    I levelled my Claws/SR scrapper from 45 to 50 almost exclusively on Malta - hitting 50 during the final mission of World Wide Red. I find them an absolute blast to fight - a genuinely challenging high level enemy group.

    *** Mild Going Rogue spoiler ***

    Gregory Vega is awesome. The idea of a lone non-powered agent taking on the Praetorian regime from the inside is just too cool. When he pulls his guns out and makes his comment about having taken down plenty of other costumed superhumans I was totally cheering him on - Go Primal Earth!

    After that I made a DP/Elec Blaster called Jane Parallax in respect to him, and of course the Elec will be slotted for maximum end drain, sapper style.
  4. NightshadeLegree

    Future of CoX..

    Quote:
    Originally Posted by Severe View Post
    every interview starts with " and their outdated engine and graphics"

    cox 2 or whatever they got planning will happen eventually and if you havent seen the subscriptions rate continuing to go down then itll be real ugly for a few of you and no this isnt a doom post.

    all games stop after some time. but a few here live this game like real life and thats not very healthy
    I don't think the MMO genre is old enough yet to be able to speculate on the lifespan of these games. Yes, games have closed, but they were failing. CoH is still lively, and there are several even older MMOs that are still alive and kicking. That, and when MMOs do get sequels their success tends to be mixed, to say the least.

    When I play the 1-20 game in Praetoria I often feel that I'm already playing 'CoH 2' since in so many ways it's a far more sophisticated experience. Sure, there's room for improvement still, but would we really want to swap out 7 years of content for a new game which would inevitably have less content and less depth but a somewhat improved engine?

    If there is a CoH 2 in the works then NCSoft/Paragon Studios would have to be VERY careful about how and when it was announced, because it would cast a very big question mark over the long term future and continued development of CoH 1, unless it was a completely separate project by a brand new development team... and given that this is already the dominant superhero MMO, do they really want to compete with themselves?
  5. Cool always.

    Soul Storm is the coolest power in the game (IMO) and that was what decided me on taking Ghost Widow as a patron, to give one example.

    I'd have probably gone that way anyway after 'O Wretched Man', though I was sorely tempted by Mako and his Throw Fish.

    Of course if a power is cool looking and powerful that's even better. Siphon Life looks great, sounds great and as a bonus it's incredibly useful.
  6. NightshadeLegree

    Future of CoX..

    Quote:
    Originally Posted by SlickRiptide View Post
    I'd count that [The Old Republic] as having been in the pipeline already, and planned from the start for a subscription. Have they announced a pricing plan?
    They haven't been specific, but they will be going down the P2P route, and I'd be quite surprised if they didn't at least launch on the standard $15/month model. EA's long term goal has been stated as retaining a couple of hundred thousand subscribers, for ten years...

    Quote:
    Originally Posted by SlickRiptide View Post
    That right there is a good enough reason for me to choose never to pay a subscription again for a MMORPG. Why rent when I can own?
    Snipped for space, but that's probably the best defence of the freemium model I've ever read. Sadly many titles seem to prefer to sell temp xp/loot/power boosts, which give no permanent benefit at all.
  7. NightshadeLegree

    I hate myself!

    Quote:
    Originally Posted by Blue_Mourning View Post
    I really should have said an "increasingly loud segment of the population".
    Everyone on the forums is loud. That's why they're here. Most every thread about I20 or incarnates or any other controversy degenerates into bickering between rival groups of people with 4 and 5 figure post counts. Two very small groups of people.

    I'll be the first to admit that the forums are not likely to be an accurate representation of the mood of the community, but that cuts both ways as well. The only people who will know whether this is worth it or not will be the devs when they datamine to find out who's doing what.

    I'd love to see those numbers. Not the numbers when it goes live, but the numbers in a year's time.
  8. NightshadeLegree

    I hate myself!

    Quote:
    Originally Posted by Blue_Mourning View Post
    I think my only point is that there's an increasing segment of the population that's acting as if the sky is falling and we haven't even gotten the bulk of the Incarnate powers released yet. Measured criticism is fine. Hysteria is grating.
    Agreed, but that cuts both ways. The Dev Defence Force (they know who they are) are at least as one sided in their defence of the new system as those who dislike it are in their criticisms.

    Also, when "an increasing segment of the population" is reacting this strongly, that's usually a sign that there's a genuine cause for concern.

    A lot of this comes back to development time. I'm pretty sure we were told that Going Rogue would see the start of the endgame system, but now it's been pushed back to I19, I20 and so on. If most of this had been released with GR I doubt we'd be seeing this reaction. As it is we're looking at 2012 for this to be 'finished', although endgame, by its nature and contrary to its name, is never really finished.
  9. NightshadeLegree

    I hate myself!

    Quote:
    Originally Posted by Blue_Mourning View Post
    Wait. You mean you're killing them for starting storylines and not finishing but don't want them to focus all their efforts on finishing a storyline they just introduced? In what way does that make sense?
    It's not whether they finish a stoyline, it's how they've chosen to do it.

    People wanted an endgame. Fair enough. An endgame entirely comprised of Raids is... to me it feels like Going Rogue didn't pull in the new subscribers they were hoping for so after almost 7 years of doing their own thing they've decided to follow the "How to MMO - the WoW way" handbook. I hope that isn't the case, because it would smack of behind-the-scenes desperation, but it looks like it.

    I wouldn't mind that so much, except CoH isn't exactly known for getting new content out quick, so if they focus on this enough to do it justice in the eyes of those who want an endgame then expanding the rest of the game is going to go on the back burner.

    People put up with the last content drought because everyone knew they were working on Going Rogue. What's going to be their excuse this time? Because let's face it, if I21 is also focusing on Raids, and it will be, then we're looking at the end of this year, at the earliest, before we see any return to 'normality', unless this is the new normal, in which case I fear for the future of this game.
  10. Quote:
    Originally Posted by _Klaw_ View Post
    Actually I wouldn't mind a TF/SF at level 35 that gives access to it as a reward Like an ITF prequel.
    I can't believe I'm saying this, given my general dislike of TFs, but... /signed. That's actually quite a cool idea. Not as a replacement for the existing arcs, but as an alternative. Choice is always good.

    I ran the heroside Midnighter arc a week or so ago. It's not bad, but there's an awful lot of runaround (typical for blueside, but surprising given it's relatively new content.) The redside arc is better, but it can be pretty hard going, depending on your AT and level range.
  11. NightshadeLegree

    Future of CoX..

    Quote:
    Originally Posted by SlickRiptide View Post
    I also think that you've not only seen the end of MMO's with the budget of a major motion picture. You've also seen the end of subscription-only MMO's. There might still be a couple in the pipeline (I still haven't heard a revenue model for The Secret World) but I think any new game is going to be either freemium or a hybrid from the beginning.
    Star Wars: The Old Republic would beg to differ.

    (Now if that doesn't do very very well then I agree, future mega-budget P2Ps will become an endangered species.)

    I don't think the freemium market has settled down yet, and I think when it does we'll see some casualties. 3 years ago or so when I was exploring MMOs for the first time there were very few quality full 3D world freemium titles. That's no longer the case, and I doubt that there's enough microtransaction money to keep them all in the black.
  12. NightshadeLegree

    I hate myself!

    Quote:
    Originally Posted by ClawsandEffect View Post
    Really, you have about 4 or 5 options in regards to dealing with the Incarnate content.

    1) Dive into it and play what is offered as you see fit.
    No, because if I wanted to run repetitive Raids for concept-breaking loot I'd be playing WoW.

    Quote:
    2) Completely ignore it and keep doing the things you've been enjoying so far.
    I like to enjoy new stuff as well. Ignoring incarnates means ignoring most of I19, most of I20 and who knows how much thereafter. I've been through the I14/I15/I16 content famine. I'm not eager to experience another.

    Quote:
    3) Play a little bit of it and continue doing other stuff as well.
    Why bother? Occassional raiding results in slow progress toward the rewards, and the rewards are, for the first time in this game, the central reason to do this stuff.

    Quote:
    4) Take a break or quit altogether because you don't like it.
    I've done so before, I'll do so again. That's why I have 18 months of vet badges on a 30 month old account. Upcoming issues should make me want to renew, not quit. This one isn't doing that.

    Quote:
    5) Come to the forums and complain bitterly to anyone who will listen that the devs are wasting their time and ruining the game, because they decided to focus on something you don't personally like.
    Yeah. If you want to read uncritical praise 24/7 stick to reading Golden Girl's posts.

    The sad thing is, something I've come to realise during this latest round of discussion of the incarnate system, is I'm now looking at CoH the way I look at WoW. I enjoy levelling in WoW, but I've never touched their endgame raiding and never will. The game doesn't start at the level cap, for me, the game ends at the level cap. Same here, now.
  13. NightshadeLegree

    I hate myself!

    Quote:
    Originally Posted by ClawsandEffect View Post
    So, you're just paying for the end game and getting all the stuff that existed before it for free now?

    You're paying for access to the game. That's all. You're not paying for end game content. You're not paying for badges. You're not paying for PvP, Task Forces, IOs or any other one thing the game has to offer. You're paying for the whole package. Even the parts you are not interested in.

    You're not suddenly losing something because the end game exists, everything you spent your time doing before is still exactly where it's always been.
    My MMO subscriptions are justified by two things - a) is the game good? Yes it is, and b) does the game add new stuff, for 'free', that interests me? To which the answer, right now, is no.

    It's not the first time, and no doubt won't be the last, but Incarnates have now eaten up 2 issues in a row (I19 and I20) and I can't imagine that it won't be a sizeable part of I21 and I22 at least.

    You talk about time spent on PVP, or VEATS. That doesn't apply here - because neither of those got more than one issue of dev time. Hell, City of Villains only got I6 and I7 before the focus shifted back heroside. Yet now we're on two issues and counting of big team content that focuses on a single entirely linear storyline...

    If I wanted that I'd pay for a single player game. Once.
  14. NightshadeLegree

    I hate myself!

    Quote:
    Originally Posted by MajorPrankster View Post
    Bringing all of this angst and over analyzing into a video game is just waste of personal energy, IMO, and very detrimental to ones happiness.
    Yes, and so is paying a monthly subscription while the devs lavish all their time and attention on an endgame you won't/can't play.

    That's the problem with the "if you don't like it, just don't play it" argument - you're suggesting that people either turn a blind eye to the amount of dev time that the endgame is going to consume over the next half a year or more while continuing to pay for it, or quit. P2Ps should aim to have something for everyone on a reasonably regular basis, because issues aren't 'free' - they're paid for by our monthly subs. We're already being microtransacted for 90% of all new costume pieces, so is it really too much to ask for something that isn't endgame/team related in I20? Or to be concerned at the prospect of I21 being more raids? How about I22?

    WoW's updates, other than the major paid for expansions, are all-endgame, all-the-time, but anyone who plays WoW knows that going in. That's never been the CoH model, and the prospect of multiple issues dedicated to more giant incarnate raids is one that's not going to go down well with some of the playerbase. Nor will they shut up about it, unless, like PVP, the argument dies down because the people who cared the most just said to hell with it and quit eventually.

    I winced every time post-I14 I saw a bunch of patch notes with another huge list of AE changes/fixes/nerfs as god knows how much dev time was wasted trying to make that disaster viable. I hope the same doesn't happen with the Raid system, but sometimes I fear it will.
  15. Thinking back to posts I made a year or more ago when we had no idea of what was coming...

    I wanted new zones, with new story arcs and new enemies to fight. Send us to the Rikti Homeworld, the heart of Oranbega, a revamped Shadow Shard, the long discussed Moon Base. Send us to Egypt to explore the secrets of the Black Blood of the Earth, or into the Devouring Earth ravaged wilderness of Praetorian Earth. or the resurgent Reich of the 5th Column.

    And balance it around IOs, not SOs. You want grind - then get purpled out. If the zone is based on existing enemy groups then give them new 50+ enemy types to match. Take all the clever, evil mechanics that have been lavished on the Praetorian mobs and ramp that up to 11, so that the uber 50s who run regular content at +4/x8 might actually have a fight on their hands now and again.

    And make our power increases subtle and mostly defined by behind the scenes mechanics. I've got two 50s - an ex-New Orleans narcotics detective and her thug henchmen, and an english aristocrat who fights crime because of vague government connections and because it's fun. Neither of them want to be demi-gods. Neither of them would be the same characters if they were demi-gods.

    That's what I wanted for 50+ content.
  16. NightshadeLegree

    I hate myself!

    "Be careful what you wish for. You might just get it."

    I've made no secret of my dislike of the idea of Endgame Raiding, but it's early days yet. It will certainly be interesting when the Raids hit the live servers to see how often they are run, by whom, and most importantly, for how long.

    /Shrug. I spent a month in Praetoria last year and loved it. Then I had to take an extended break from the game and am only just starting to play around with the Tip system, and I love that too. I can live with an issue or two that's of little or no interest to me.

    I21 and I22 are likely to be stronger indications of whether or not we're entering the era of 'City of Raiding' or not, because really I20 is an experiment in introducing a style of playing the game that's new to CoH, though well known in other MMOs. I'm willing to wait and see how it turns out.

    However: I think the 'choice' argument is close to being lost. Going Rogue was great in that respect, but... RWZ, Cimerora, all of the post-50 content - all co-op, that is to say heroic stuff that villains can join in on. I suppose that's a development decision, and you only have to look at what's being said about the I20 TF and SF to see that right now heroic content is getting the lion's share of development resources.
  17. Quote:
    Originally Posted by Willowpaw View Post
    Actually, that would be Warshades, not Peacebringers. And both of my Warshades were able to easily blast through the Vahz in those early levels. If I remember right, the zombies would normally be faceplanted long before they could schlep into barfing range.
    Strange. Sunstorm must really have it in for my lowbie Peacebringer, because he keeps sending him after Vahzilok (one reason why he's still a lowbie) The last time I ran a low level Warshade it was mostly Clockwork as I recall.

    Vahzilok are also nasty because they have a mean tendency to spawn in larger than normal groups. Sure, the zombies have laughable perception, but if there's even one Reaper or Mortificator it's very hard not to pull a lot of them.

    Quote:
    Also, if you have a science origin hero who does primarily lethal damage (like Broadsword, Katana, Dual Blades, or Assault Rifle, you should be able to rip through the Vahz just as fast as a Warshade.)
    I'm cursed by concept then. I usually pick science origin for innately powered heroes, whereas gun users are natural or tech, and melee weapon users are usually natural or magic.

    Quote:
    Originally Posted by Verene View Post
    I still have nightmares about killing Sea Witch on my archery/ta corr. Redside is definitely more fun though. Hard to say any early content is hard anymore after a few Petoria mishes where the three ghoul mob i was fighting on my level 6 dom suddenly became a dozen.
    Sea Witch is definitely one of the hardest EBs in the first half of the Redside game, though to be fair Frostfire is no pushover and heroes encounter him even sooner. Praetoria is just all around hard. I enjoy the challenge, but I'm very leery of pushing up the diff in Prae, or even switching on bosses, which I usually do red or blue by level 10.
  18. Quote:
    Originally Posted by reiella View Post
    Except they appear red-side too, just not getting locked to appear in the 1-5 range if you picked the wrong origin.
    Yes, Science origin heroes (and Peacebringers) don't realise what they're letting themselves in for.

    Come to think of it... are there any actual redside arcs about the Vahz? I've fought them on the streets of Cap Au Diable of course, but I don't recall any actual missions involving them. I think there's one from... The Radio, I think, but that's about it. Nothing in Mercy or Oakes, certainly.
  19. I think a hero vs villain mindset would be difficult to instill in a game where many (most?) play both sides. Far easier to create that kind of tribal loyalty in MMOs where people generally stick to one side, and one or two characters.

    Sigh. I still remember the vague sense of disapointment the first time I did a Mayhem mission and my team of villains zoned into an instanced version of Atlas Park. I genuinely thought we were going to the real zone, which would have been awesome...

    ...except it wouldn't. I was new to MMOs back then, and didn't realise that if it had been the real AP our team of level 7 villains would likely have been instantly ganked by a passing 50, because that's how world PVP tends to work in practise, and why it'll never work in this game.
  20. Quote:
    Originally Posted by CactusBrawler View Post
    Fricking Scrapyarders for one thing and more ambushes.

    And ambushes of Scrapyarders.

    Yeah red side is harder than blue.
    I think of Sharkhead as a kind of trial by ordeal that Masterminds must go through before they reach level 26, get their final pet and become godly.

    Quote:
    And Paragon Police Glue Guns! Hate those!
    It was the glue guns that did for me in that tip mission. /Regen is an interesting set, but it's really dependant on click powers, and when your recharge gets floored... well... not good.

    All that said, I will agree with Memphis Bill about the Vahzilok. Those guys are murderous for the level range they appear in, worse than just about anything redside, or goldside for that matter, which is saying something.
  21. Now that side switching has been in place for a while I'm wondering what the consensus is on the age old question of whether Redside is harder than Blueside, seeing as we can now run hero ATs through villain content and vice versa.

    Personally I've always felt Redside was, generally, harder than Blueside - more EBs, and some very tough enemy groups like Arachnos, Longbow, and the PPD. Seeing my would-be vigilante lvl 21 scrapper taking a wholly unexpected beating from PPD SWAT has done nothing to change that view.

    (Of course that might be more to do with the decidely challenging design of the Tip mission I was running. The devs surely do love their ambushes, don't they?)

    So what's your experience been?
  22. NightshadeLegree

    Future of CoX..

    Quote:
    Originally Posted by slainsteel View Post
    People 'will' get tired of running the same content over and over again and getting tons of characters to 50 and Alpha'ed out. You need mid-game content to encourage people to 'play' the lower levels; you need PvP for people to have something to do 'after' 50 and Alphas. The age is building, CoH hasn't been at it's glory days of 200k+ subscribers or anywhere even close in a very long time. Even though profitable, that is all it is, profitable. A million dollars a month isn't really much to keep a team of really good developers interested for long, when there are other games they can join where the growth potential and existing income is so much more.
    COH survived and prospered for almost 7 years with no endgame to speak of. I'd attribute a lot of the long term success of the game to the fact it's an altoholic's dream - sure, it's the same content, but it plays out very differently with different ATs or even just different power sets.

    I think the game has a bright future ahead of it. We've now seen two newer, shinier MMOs enter the superhero genre and neither of them has really made a dent in COH's title as THE superhero MMO. If Paragon Studios/NCSoft weren't confident that COH had a future they wouldn't have released a major expansion last year, nor would they be embarking on adding endgame content now. They'd be talking about going F2P or the dread subject of server merges would be coming up. Neither of which is happening.

    Okay, that's me being positive. Now for some DOOOM!

    The main thing that worries me about the whole Incarnate thing is the possibility that the powers that be have decided 'if you can't beat 'em, join 'em' and that the best way to retain players, or gain them, is to become more reward focused. The Incarnate Raid Grind is, so far, shaping up to be rather WoW-lite, and the prospect of seeing a greater focus on that style of gameplay (i.e. the majority of new content being high level/incarnate/group based) at the expense of the rest of the game... well... I hope not.

    I'd hate, absolutely hate, for COH to become a game where it can be said "The game starts at 50." It never has been, and for a lot of people that's one of its great strengths.
  23. Quote:
    Originally Posted by Hercules View Post
    1. An idea from GW - lists of top performers for task forces.
    I suppose so. No strong opinion either way, but I'm not sure the devs would want to be seen to be 'encouraging' speed runs.

    Quote:
    2. Sound. Voices.
    Too much work for too little return, and having played voiced MMOs I'm quite happy that CoH isn't. Apart from anything else speech in battles is mostly just cues for "Here comes my big attack - DUCK!"

    More importantly it would draw massive attention to the fact that the game has no facial animation.

    Besides, I know what the better written characters 'sound' like, and if they did go for voice acting I'm certain some of them would sound... wrong.

    Quote:
    3. Ability to skip cutscenes in TFs.
    If this skips cutscenes for the entire group then absolutely /unsigned. You may have seen those scenes a million times, but I might not have. Half the time the only way I have even the slightest idea what's going on in a TF is through the cutscenes, and I don't want that taken away from me by someone trying to shave 30 seconds off his speedrun time.
  24. NightshadeLegree

    Your Top 5

    1. New Redside Zone for levels 15-25. At the moment there's no overlap in that range and I'd like an alternative to the second half of Cap and first half of Sharkhead that isn't a PVP zone.

    2. Speaking of PVP... I do it rarely if ever, but yeah. I'd be tempted to just roll it back to pre-I13 and call it done, at least as a short term 'fix.'

    3. Revamp the issue 0 blueside content. It's really showing its age.

    4. Rebuild Paragon City. Tear down those War Walls!

    5. And implement EvilGeko's solo/small team Incarnate Path - http://boards.cityofheroes.com/showthread.php?t=254375 - or something very like it.
  25. Quote:
    Originally Posted by Aett_Thorn View Post
    Pssstt...Peacebringers also get combat flight.
    Eh?

    *runs off to look up the wiki*

    Cool. Yeah, my PB is only level 7. He would be higher, but Vahzilok zombies keep beating him up. Anyway, that's good to know, and something to definitely look forward to (I love hover blasting.)