I've taken the liberty of doing a couple changes to your build as follows:
Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg:45(A)
, C'ngImp-Dmg/EndRdx:45(46)
, C'ngImp-Dmg/Rchg:45(48)
, C'ngImp-Acc/Dmg/Rchg:45(48)
, C'ngImp-Acc/Dmg/EndRdx:45(48)
, C'ngImp-Dmg/EndRdx/Rchg:45(50)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:45(A)
, RedFtn-Def/Rchg:45(43)
, RedFtn-EndRdx/Rchg:45(45)
, RedFtn-Def/EndRdx/Rchg:45(46)
, RedFtn-Def:45(46)
Level 2: Spine Burst -- M'Strk-Acc/Dmg:45(A)
, M'Strk-Dmg/EndRdx:45(3)
, M'Strk-Dmg/Rchg:45(40)
, M'Strk-Acc/EndRdx:45(40)
, M'Strk-Acc/Dmg/EndRdx:45(40)
, M'Strk-Dmg/EndRdx/Rchg:45(43)
Level 4: Focused Senses -- RedFtn-Def/EndRdx:45(A)
, RedFtn-Def/Rchg:45(5)
, RedFtn-EndRdx/Rchg:45(5)
, RedFtn-Def/EndRdx/Rchg:45(7)
, RedFtn-Def:45(17)
, RedFtn-EndRdx:40(39)
Level 6: Swift -- Run-I:45(A)
, Run-I:45(7)
Level 8: Impale -- Thundr-Acc/Dmg:45(A)
, Thundr-Dmg/EndRdx:45(9)
, Thundr-Dmg/Rchg:45(9)
, Thundr-Acc/Dmg/Rchg:45(15)
, Thundr-Acc/Dmg/EndRdx:45(15)
, Thundr-Dmg/EndRdx/Rchg:45(17)
Level 10: Practiced Brawler -- RechRdx-I:45(A)
, RechRdx-I:45(11)
, EndRdx-I:45(11)
Level 12: Build Up -- RechRdx-I:45(A)
, RechRdx-I:45(13)
, RechRdx-I:45(13)
Level 14: Health -- Numna-Regen/Rcvry+:50(A)
Level 16: Aid Other -- Heal-I:45(A)
Level 18: Quills -- M'Strk-Acc/Dmg:45(A)
, M'Strk-Dmg/EndRdx:45(19)
, M'Strk-Dmg/Rchg:45(19)
, M'Strk-Acc/EndRdx:45(23)
, M'Strk-Acc/Dmg/EndRdx:45(37)
, M'Strk-Dmg/EndRdx/Rchg:45(37)
Level 20: Stamina -- EndMod-I:45(A)
, EndMod-I:45(21)
, EndMod-I:45(21)
Level 22: Quickness -- Run-I:45(A)
Level 24: Aid Self -- IntRdx-I:45(A)
, IntRdx-I:45(25)
, Mrcl-Heal/Rchg:40(25)
, Heal-I:45(31)
, Mrcl-Heal/EndRdx/Rchg:40(31)
, RechRdx-I:45(34)
Level 26: Ripper -- M'Strk-Acc/Dmg:45(A)
, M'Strk-Dmg/EndRdx:45(27)
, M'Strk-Dmg/Rchg:45(27)
, M'Strk-Acc/EndRdx:45(29)
, M'Strk-Acc/Dmg/EndRdx:45(29)
, M'Strk-Dmg/EndRdx/Rchg:45(31)
Level 28: Kick -- Acc-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
, S'fstPrt-ResDam/EndRdx:30(43)
, EndRdx-I:50(45)
Level 32: Throw Spines -- Det'tn-Acc/Dmg:45(A)
, Det'tn-Dmg/EndRdx:45(33)
, Det'tn-Dmg/Rchg:45(33)
, Det'tn-Dmg/Rng:45(33)
, Det'tn-Acc/Dmg/EndRdx:45(34)
, Det'tn-Dmg/EndRdx/Rng:45(34)
Level 35: Evasion -- RedFtn-Def/EndRdx:45(A)
, RedFtn-Def/Rchg:45(36)
, RedFtn-EndRdx/Rchg:45(36)
, RedFtn-Def/EndRdx/Rchg:45(36)
, RedFtn-Def:45(37)
Level 38: Elude -- RechRdx-I:45(A)
, RechRdx-I:45(39)
, RechRdx-I:45(39)
Level 41: Weave -- GftotA-Run+:40(A)
, GftotA-Def:40(42)
, GftotA-Def/EndRdx:40(42)
, GftotA-Def/EndRdx/Rchg:40(42)
Level 44: Lucky -- GftotA-Run+:40(A)
, GftotA-Def:40(45)
Level 47: Agile -- GftotA-Def:40(A)
, GftotA-Run+:40(50)
Level 49: Dodge -- GftotA-Run+:40(A)
, GftotA-Def:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:45(A)
, Run-I:45(3)
, Run-I:50(23)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+5,5% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+8,63% Defense(Melee)[*]+8% Defense(Ranged)[*]+10,5% Defense(AoE)[*]+1,8% Max Endurance[*]+14% Enhancement(Accuracy)[*]+20% Enhancement(RechargeTime)[*]+4% FlySpeed[*]+13,6 (1,13%) HitPoints[*]+4% JumpSpeed[*]+MezResist(Immobilize) (Mag 8,8%)[*]+MezResist(Sleep) (Mag 6,6%)[*]+MezResist(Stun) (Mag 4,95%)[*]+14% Recovery[*]+9,12% Resistance(Fire)[*]+6,62% Resistance(Cold)[*]+1,88% Resistance(Energy)[*]+1,88% Resistance(Toxic)[*]+2,5% Resistance(Psionic)[*]+34% RunSpeed[*]+1% Debt Protection[/list]
------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Lunge)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list]
[u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list]
[u]Multi Strike[u]
(Spine Burst)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list]
[u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list]
[u]Thunderstrike[u]
(Impale)<ul type="square">[*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[*] +2,5% Defense(Ranged)[/list]
[u]Multi Strike[u]
(Quills)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list]
[u]Miracle[u]
(Aid Self)<ul type="square">[*] +2,5% Recovery[/list]
[u]Multi Strike[u]
(Ripper)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list]
[u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +1,5% Recovery[*]
+3% Def(All)[/list]
[u]Detonation[u]
(Throw Spines)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +1,88% Resistance(Energy)[*] +1% Debt Protection[*] +1,88% Defense(AoE)[*] +1,88% Resistance(Toxic)[/list]
[u]Red Fortune[u]
(Evasion)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list]
[u]Gift of the Ancients[u]
(Weave)<ul type="square">[*] +2% Recovery[*] +2,5% Resistance(Fire)[*] +1,8% Max Max Endurance[*]
+7,5% RunSpeed[/list]
[u]Gift of the Ancients[u]
(Lucky)<ul type="square">[*] +2% Recovery[*]
+7,5% RunSpeed[/list]
[u]Gift of the Ancients[u]
(Agile)<ul type="square">[*] +2% Recovery[*]
+7,5% RunSpeed[/list]
[u]Gift of the Ancients[u]
(Dodge)<ul type="square">[*] +2% Recovery[*]
+7,5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
That Gift of the Ancients you had alone in Focused senses, I've changed it for the last Red Fortune so you get 2.5% more ranged def. I also removed the endrdx from weave and added a Steadfast Protecion res/end in Tough to alleviate the endurance from Tough a bit since your Gift of the ancients in Weave already had some end rdx plus another endrdx in Tough.
On paper, your endurance seemed all right so I removed Conserve Power and put 2 Gift of the Ancients in Lucky for extra recovery.
I put Health instead of Hurdle, maybe you don't have enough inf for a Numina Unique, but you might have a lucky drop so you can equip it, in the meantime, some more regen by just equipping a heal IO is always handy and better than Hurdle.
I removed a runspeed from quickness and put it to sprint. My reasoning is that you can turn sprint on and off for example inside a cave map (mines or council...) where you can turn sprint off and avoid that extra speed which may be uncomfortable.
With your current defenses, you might not need Elude that often, so if you get a few lucky drops of Luck of the Gambler (specially the 7.5% rchg) you can equip them there or maybe leave 1 rchg and 2xGift of the Ancients for extra recovery.
I never had a spines, but on paper this build looks good, worth giving it a try on test server imho
Edit: Actually disregard the bit about Gift of the Ancients in Elude. If you go for Gift of the Ancients in Lucky, another Gift of the Ancients will be over the 5 times bonus cap, so no point in using it on Elude.