New Dawn

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  1. Without either a taunt or an aura i'd generally say no.
  2. For the sake of someone replying i have a trick arrow defender, it is defensive set it can be useful and work well in the right teams i am certain, i think it should have more use in RV out of all the PvP zones, in other PvP zones you become a bit of a target because villains wont like you for how much you nerf their toons whilst they are fighting your team mates.
    Certain effects do work better on a controller because they are control type like ice arrow, the extra hold might be nice and poison gas arrow having sleeps in it to lower dps might be better too.
    I have a mind controller and tbh that on its own is great so its easy to take just what maybe useful to you from trick archery that you can use between control effects. The action times of the bow and arrow between controls i see as its main downfall but its how you play it that counts.
  3. I keep asking myself why isnt the endurance cost of tough and weave scaleable to the base level of resistance and defense respectively that you gain from it, making it at least low endurance costing for blasters.

    The lower the def and res which are scaleable to the AT the lower the end cost which would be fairer.
  4. 2 end in TI + 2 end on foc acc is less end costing than 1 end in TI + 3 end in Foc acc

    When you exemp down to zones you will have no Foc Acc so lower overall like you say if i read what you wrote right.
  5. [ QUOTE ]
    The third enhancement in FA brings it down 0,04 EPS (from 0,34 to 0,30 EPS).
    The third enhancement in TI brings it down 0,05 EPS (from 0,23 to 0,18 EPS).

    [/ QUOTE ]

    You either wrote it wrong or looked at it wrong what you should of wrote was:

    The third enhancement in FA brings it down 0,04 EPS (from 0,34 to 0,30 EPS).
    The second enhancement in TI brings it down 0,05 EPS (from 0,23 to 0,18 EPS).

    so it only means moving your 3rd enhancement to TI to have a second enhancement. I look to have my toggles to be below my base end recovery rate and stamina. So whilst i am not fighting i am not draining end, when i start fighting i start to use alot of end but its the attack chain that has an even higher eps and i try to bring that down as much reasonably feasible in which case i have 1 endurance reduction in each attack.

    @brimmy i aint ever seen punch disorient either it could of been a late effect from jab, if you went jab, brawl and then punch the jab may of dropped an npc's armour (i dont know what they actually have) and made them susceptible to disorient from the duration of it. I know with an unstoppable crash you may find someone slapped a hold on you 5 seconds before you crashed and once you crash you are held.
    Air superiority is great for -fly there isnt enough damage or range for me which is why i like hurl (like? i mean love).
  6. [ QUOTE ]
    Yes, good plan, after all you get Rage earlier.

    [/ QUOTE ]

    Its a fair enough good point that i didnt see, seeing as i havent really pvped that much in warburg. Usually it was with people interfering with my badge hunting plans.

    My tank does do pve and pvp at times (Recluses Victory on test mainly now) but i cant go all out slotting for pvp although having the slots would be nice but my priorities are a little different much more pve.

    i personally wonder if the accuracy buff in rage is scaleable to how many accuracy (slots) buffs you have anyway but ive always used it for damage purposes.

    Note to Private: rather than 3 end reduxes on foc acc it may be better taking the 3rd and putting it on temp invulnerability to get overall lower end usage. (A type of observation i think ive got from one of unthings tips before.)
  7. LOL i'm just finding it funny the amount of people who cant see it's a joke.
  8. There will be players who just have hide and not hide and stealth so it still would be worth having though and with stalkers and some brutes having higher defense at times through their lvl32 powers its still a worthy consideration.
  9. Did Rooks put ya upto that build?
  10. [ QUOTE ]
    [ QUOTE ]
    [...] Also about foc acc + rage = why any tohit buffs in invincible or rage? The tohit buffs in invincible do very little and 2 accs in all attacks will be slight overkill with rage running and foc acc running imo [...]

    [/ QUOTE ]
    There's only a ToHit Buff in Invincibility because it's a HO . As for FA and Rage, I just don't like going *whiff* *whiff* with my attacks, and from what I tried out in RV on Test, that's pretty much all I ever did to the villains there (could have been Eluding Stalkers, though... not sure) .

    [/ QUOTE ]

    There is only so much defense anyone can have and only so much accuracy and to hit that anyone can need to make the one with defense less effective. I am on test all the time these days and I dont miss, i pity the stalkers who dont get away.

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    Have taunt recharging faster with 2 recharges and keep 2 taunts as its about right.

    [/ QUOTE ]
    Good idea, actually. Especially since villains can just break LOS out Super Speed out of range and break Taunt that way .

    [/ QUOTE ]

    My concern is with PVE on that one gathering any splintered groups or pulling of mates over their heads for any reason and keeping AV's comfortably taunted as high a level as i can face them.

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    [...] Footstomp, against one target in pvp, is such an end draining waste for the damage you give but against many targets its gold. Its a great way to gain attention in pve changing an acc for a recharge maybe better pve as you are hitting all targets with it more thereby cutting all targets down sooner plus knocking them up more lowering their dps.

    [/ QUOTE ]
    Yeah, only one target use I can see in PvP would be to drop a nearby Stalker out of hide before they pull off their AS (if I by accident happen to see one there - FA only reveals one layer of stealth, from what I understand).

    [/ QUOTE ]

    Once some are in a certain range of me i see them so yeah it appears too its basically cos i'm typing something to someone i get AS'd. I basically dont stand still otherwise. The highest AS i have had in RV so far was about 1000pts he had build up and popped a couple of rages i believe, hardly a threat at all.
  11. Private its actually quite a nice build.

    Foc acc + rage = no acc in taunt needed (i am perma rage in pvp) but i may have to have 1 acc myself. My taunt is going to 6 slots instead of 5 now. Also about foc acc + rage = why any tohit buffs in invincible or rage? The tohit buffs in invincible do very little and 2 accs in all attacks will be slight overkill with rage running and foc acc running imo but 2 acc in knockout blow is priceless so keep that.

    Have taunt recharging faster with 2 recharges and keep 2 taunts as its about right.

    When it comes to getting toggles back fast its the unyielding you want back asap because without that you will have no armours if held. 2 taunts in invincible will probably do more for teams in pve than a recharge and a tohit buff but I have to say though overall i like what you have done.

    Footstomp, against one target in pvp, is such an end draining waste for the damage you give but against many targets its gold. Its a great way to gain attention in pve changing an acc for a recharge maybe better pve as you are hitting all targets with it more thereby cutting all targets down sooner plus knocking them up more lowering their dps.

    Jab is the one power due to its recharge you could be using more than the others it has the highest end consumption rate when auto'd so 1 acc 1 end would be how i will always have it. i have invincible+foc acc+rage for additional accuracy which is more than enough.
  12. New Dawn

    My tanky build

    Before i say anything are you planning on soloing mostly and when if you do, do you want to start team tanking from? The power choices and the level you have chosen with them make you more of a tough scrapper than a tanker until lvl 24. People will be expecting you to tank so it maybe a good idea to tell them you'd be hitting air, gauntleting nothing and not helping the team at all against certain enemy types so they can play a bit more on the back heal. Also if you are first one in, the run in faceplant maneuver could be what you can expect to have without dull pain, which is always 6 slotted asap with me, and you get extra lifepoints. Your gonna want temp invulnerability atleast 3 slotted for res at 12 and same for unyielding too. Endurance wise you'd be the grandad of the team a couple of moves and resting. Axe is probably the most endurance hungry powerset a tanker can have.

    More than 3 of anything is a waste and more than 1 of something can be too so i suggest you look at the figures.

    This is the minimum amount of slotting id have on the invuln and fitness side of things now although in reality there is about 4 more its just to show my idea of a bare minimum.

    Resist Physical Damage==> DmgRes DmgRes DmgRes
    Temp Invulnerability==> DmgRes DmgRes DmgRes EndRdx
    Dull Pain==> Rechg Rechg Rechg Heal Heal Heal
    Resist Elements==> DmgRes DmgRes DmgRes
    Unyielding==> DmgRes DmgRes DmgRes EndRdx
    Resist Energies==> DmgRes DmgRes DmgRes
    Hurdle==> Jump
    Health==> Heal Heal Heal
    Invincibility==> Taunt DefBuf DefBuf DefBuf
    Stamina==> EndMod EndMod EndMod
    Tough Hide==> DefBuf
    Unstoppable==> Rechg Rechg Rechg EndMod DmgRes
  13. I also happen to think that sonic, trick archery, dark defenders should be good there its just there is so few about of some of those powersets. On the villain side add poison and thermal. All other sets are still good and very useful in different ways as it is a pvp zone after all. They are, in the -res department, just not as good or better than rad afaik of the top of my head. My money is on sonic as being king for -res. Dropping the AV resistance is the key i think.
  14. i'm amazed some people cant see that this is actually your idea of a wind up rooks. Some people i dunno^^
  15. New Dawn

    "The Gang"

    i am playing isolde with you right now! i am @dawnie
  16. On my superstrength i have everything i need within the set so getting energy pool was fine for me and i wont change that. With my fire secondary tanker ill be taking the fire epic without question as it has tools i lack. You've given yourself 2 choices and out of them i would want to take the earth but i may have to go ice depending on how many epic powers i see myself being able to afford to take. Ice if i can only afford one slot for the hold and earth if i can afford to take 2 slots to get a hold atleast but i would want 3 as stalagmites would be nice.
  17. I hadnt even thought about stamina or had endurance issues and then suddenly i was able to pick conserve energy. Human form builds id say yeah get it, but i tri-form and find it works great. I have no doubts ill be able to have a pure peacebringer at 50.
  18. New Dawn

    respecing char

    I am totally with unthing and docholiday plus id have taunt at lvl 10! to tank the early cavern trial and positron id have hover in there (toggle on toggle off at herdpoints) and use the flyby taunt to get them to the herdpoints.

    Ive spent alot of time as my firetanker in the bloody bay pvp zones haste and consume timed well can see you through the mu guardians, the great thing about that zone is the lack of knockbacks which is ideal for getting to acrobatics with.

    Best tanker = best aggro magnet first then tough guy then damage dealer imo.
  19. As far as i can tell this is a post telling people what your build is like, whether you want advice or anything. "People go by feel" i accept that, i do that, plus i try to look at the right figures and perhaps then i have a not do right figure wise build but good for me one. I dont feel you have quite honestly paid attention to the figures or looked far into things atm.

    Attacks generally 1 acc, 1 end 3 dam and 1 rechg (more so on on long rechg attacks to get your dps up.)

    follow up i think is an absolute must, its recharge = its duration, with recharges you can stack it but you barely squeeze attacks in and depending on your attack chain it could lower your dps.

    Invulnerability as a tanker i think tough hide is worth a mere 1 slot, as a scrapper i'd question even needing it at all.

    hurdle i wouldnt 3 slot at all especially as you have taken combat jump and superjump hell swift is better with those 2 taken imo but id prioritise slots elsewhere.

    1st end redux does more than the 2nd and the 3rd end redux does less than the 2nd so sometimes its worth looking at other toggles to add a 2nd end redux and discount more endurance overall.
  20. [ QUOTE ]
    That is the way of the blaster, A true blaster doesn't mind some debt.

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    The best ever blaster i have ever seen in action had just one debt badge at 41. The guy knew how to act and when. He must of been is some good teams though.
  21. The trial isnt actually hard, the hard part is getting people to work together especially if you are fighting through. I actually hate this trial for getting people to actually cooperate and work together properly, some people you have to explain things to more than once. A stealther with tp will save you all that and you could get it done in under 15 mins. If you fight through its much better with a tanker that tanks it, aura and taunt.

    Fortunately for me all 7 of my heroes now have the badge so ill just say good luck!
  22. Sappers can be very comfortably beaten by any tanker, all you need is one decent hold/disorient power thats slotted well for accuracy and hold/disorients and perhaps a recharge for perma hold/disorient so you can even just take your time. Ice patch is okay but a bit risky especially if they are hovering.
    Well anyay if you dont have a decent disorient or disorientating attack chain or holds in your secondary there are holds in the epic pool. My invuln has conserve energy and focused accuracy simply because she has everything she needs in the superstrength set, conserve energy for rage drops, and focused accuracy is actually to save on accuracy slots i have 1 accuracy in every attack instead of 2.
  23. Little Miss "D" for English aka me had to read it all carefully but it all makes perfect sense.
  24. [ QUOTE ]
    I'm sure we were told that under the new def rules that a +5 boss would be treated as an even conning boss, accuracy-wise, not an even conning minion. If this is true, /SR is about to become the god of all scrappers.

    [/ QUOTE ]

    until the +5 boss one hits you, it will be far from being the god of all scrappers but it should be fairer and us super reflexes should have some seemably god-like moments to enjoy. I know the thought of standing amongst +4s and firing off aid self like i do so easily in an even mob sounds great but when i get hit i am gonna still have something to seriously worry about.
  25. [ QUOTE ]
    What about every single good empathy player who doesn't have AP?

    [/ QUOTE ]

    should have it for pvp! range slotted ftw too seeing as you can pretty easily allow for them.

    I actually got absorb pain at 49 pre ED as it was easy enough to live without it especially amongst good teams nevermind the fact many peoples toons were tougher then but since exemping post ED into pvp zones like bloody bay, i have found it to be an omg i need it power because some people can be that much squishier than before not to mention stalkers. Fort and clearmind are for me the main powers of an empath set as once someone has been fortified you hardly have to heal them and clearmind gives people the chance to save themselves. Despite all that anyway even in pve a good empath would know when and when not to use it unlike me who has spammed it once when facing infernal until i had almost 0 hp just to worry people