New Dawn

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  1. New Dawn

    Shield/ ??

    I usually think up somit I like the idea of in a comic book and then go from there.

    I went Shield/Mace, if I was a brute it'll be Dark/Shield and on a scrapper Broadsword/Shield or for coolness MA/Shield.
  2. A Grandville PvP zone would be cool, one that is not for newcomers, that pve players or badgers have a need to go into. One that means you need to prepare with a super build. Kill or be killed. You guys could be in the place that future pvpers want to progress to. Meanwhile non hardcore players have zones where they wont be simply farmed and can get into it.

    I must admit suppression works for me cos I like it toe to toe.
  3. [ QUOTE ]
    [ QUOTE ]
    Build was confused with skill too much. I think most PvPers wouldn't entertain some characters in PvP although in team PvP there is potential for success of most builds from the result of what the rest of the team can do.


    [/ QUOTE ]


    I have to disagree with this. There's plenty of PvP'ers who use power sets that were deemed to be poor performers and still killed everything in sight.

    TG's AR/Dev blaster comes to mind.

    [/ QUOTE ]

    I said most, not all and I doubt that killed everything in sight or is PvP that easy?
  4. [ QUOTE ]
    If players want to PvP then they will do and shouldn't need enticing. If they start to PvP and they're always getting killed so quit soon after, moaning that xyz is overpowered or saying they only lost because they haven't got IO's without contemplating it's because they aren't very good at PvP (even though they can solo an AV) and demanding things get changed so they can get a kill will result in negative posts from the guys who have worked hard to get where they are.

    [/ QUOTE ]

    Not every PvPer will give a newcomer the same experience and some concepts turn out to be a characters with a squash racquet whilst someone else has an AK47 no matter what they did. I could of played the insp game in PvP but I never "really" did but even if everyone loaded up on the right insps the proportional difference remained the same. Different characters had different levels of burst, then people added movement, some peoples builds were more pvp than pve and then some either played kiss chase or ganked the lone wanderer in a pvp zone. I come across more opportunist PvPers than anything else who wait for the player to be say low on hp fighting Statesman but have to say that's playing as intended so I don't mind it. I just can't get the team fighting Statesman to turn on the heroes and mash em up (cos that's what I want to do).

    Build was confused with skill too much. I think most PvPers wouldn't entertain some characters in PvP although in team PvP there is potential for success of most builds from the result of what the rest of the team can do.

    It'll take me no more than 15 mins to min/max some pvp characters, 5 mins to learn how to pvp with it and I'd be "a pvper". I can't say that for most other sets. I could then go out and persistently beat someone up over and over again the same way but then that would offer me nothing as there is nothing to learn and if its persistently quick, nothing for them as there is normally no fun in it.

    Even on a test server an 8 man team of PvPers will see a lone person, 1/4 health amongst npcs testing something in particular as it is a test server and the 8 man team of PvPers will test their ganking skills. Only there is no skill really is there.

    Personally I think that the dual build system addressed 80% of the problem so a revertion back in some aspects could happen.
  5. Grant cover is what you really want.
  6. Overall I like the thinking behind it. Perhaps I will PvP more when I am in a team of people that fancy it.

    I never found it balanced and somethings have to be done to balance it. Its not finished in changing yet. Somethings are better data mined live and afterwards you might find that somethings that you miss may get reverted back because of a newer and better change.

    Ultimately the Devs have a goal with creating a game and the game may have to go to dark places to achieve it.

    New zones and arena settings for the people who liked it how it was, is a great idea. I just wouldn't put anything like badges in it. As all the old ones have badges in them designed to have humble bite sized pve players wonder in them and get a taste of pvp that isn't so one sided, a new zone would be better.
  7. Re-built your base yet?

    I upgraded the plots. I now have salvage racks for invention storage for any character to take from. One character in each sg is now a walking base salvage item storage. I don't know what to do with them really. One day I'll find out...

    Made a Captain America Clone yet?

    I seen them. I am waiting for them to bump into each other and complain about someone having the same look as them.

    Converted your salvage to brainstorms yet?

    Brainstorms! Right that's got to be done.

    Lost a crafted item behind a base wall yet?

    No.

    Petitioned a Captain America Clone yet?

    The GMs tend to find them around about level 10. I do warn people so that they can do what they will.

    Converted your brainstorms to salvage yet?

    No.

    Earnt a merit yet?

    I have well over 200 merits so far. I wasn't even pushing myself really but I do not value them highly as it feels like "not a lot" for a lot when it comes to arcs.

    Done a boring TF just for the merits yet?

    Yes but I did think I needed the badge on that character. I never usually do a tf unless I really need the badge really. It'll take a theme team to make me repeat something as I much rather people who want the badges badly to be in my spot.

    Done a dual build yet?

    One team build, one solo/offendery/ghost build is the way to go before you decide on PvP imo.

    Done a respec yet?

    Nah I am tight with them.

    Realised you should have done the dual build after the respec yet?

    Nope. Why what happens?


    Decide to not play a character just for the day job yet?

    Nope. I have no clue to what day jobs my characters are doing yet but some have to shamelessly come from the hospital cos its their day job.
  8. Organize a costume contest or turn up to one.
  9. New Dawn

    Shield Police

    When you get in, bare in mind that I am always grumpy, I never have any fun and always say the wrong things to people, get passed all that and we'd get along fine.
  10. New Dawn

    Shield Police

    Someone do somit with the base pls!!

    I went in made over 100k prestige already and we get "a box".

    Positron got done, no one to put hp back and much, much suicidal-ness. My mezz protection wasn't perma exemped. I gonna have to get hasten or +recharge bonus it but anyway, back to positron even if it was only one person who shows up for it on time then I felt it had to be done and we got anyone, "anyone that replied" as opposed anyone standing in uniform not replying. Its 55 merits so people doing it again but in a full theme team in future is not an impossibility.

    I have shield charge
  11. One with the shield is up about 1/3rd of the time. I think I see where Castle is going with the set now and yes its better with other shielders/certain buffs and pants individually, unless you powerpool dip well imo.

    Grant cover is the key to everything to me now..."the must have".
  12. New Dawn

    Shield Police

    So everyone knows, Tarja Stormhammer is mine (around other shields I don't even think like a tanker) but anyways I haven't just been leveling I have been content eating some. Any TFs, Trials and that I should be able to get.
  13. This type of thing:

    If I said to someone, don't push the red button and they did, because they wanted to know why and then jeapardized everything for everyone else them idiot is something I'd use to describe them.

    Sometimes I'd want people to act now and ask questions later.

    But if someone didn't know and was always too busy having fun before to think about it then experience has to come sometime as it did for everyone and so I don't think they're idiots.

    We all have n00b moments.
  14. New Dawn

    Hami o's

    Could there be control powers in the game that a) don't do damage or b) do laughable damage?

    I would Acc/Mez knockout blow but I got 3 Dam/Mez's in it.
  15. I do realize Dead, but it's a public forum and it was to get through not only what -20% Def means but the idea that with different sets -5% def would mean more to one set than another.

    Being caught out of position isn't always going to get people in trouble and maybe fairly soft a crash but without finding a fair cross the board debuff % in terms of -regen, -def, -res and with the rage crash supposedly being like exhaustion then my idea was conceptually a fair answer, whether people are caught out of position or not, isn't down to the set but down to the player.

    With the revertion to build up then alot needs to happen to the other attacks in SS. We aren't talking fast action times as in Stone Melee or a decent potential Total Damage mainly from all the AoEs over time. I do think that DPA adjustments would have Rage in mind not putting it above other sets cos really the DPS of SS isn't out of whack with other sets. With each set they excel in terms of one thing though.
  16. [ QUOTE ]
    While we are off topic. What do people have against herding? It doesn't matter how simple or elaborate i explain it there's always someone that has to stand in sight or the troller who has to cage them before they gather. Should i even bother?

    [/ QUOTE ]

    I'd be happy to watch you play rather than assume anything. Herdpoint's are made for several reasons, if they're overly distant from where the spawn was then that's not good and sometimes with clear range and line of sight of others then its ok just to run in and do one spawn. Herd time + fight time doesn't want to be too excessive.

    More often than not members of a team compromise themselves and sometimes even you, the tanker, heavily and they tend to base things on a some bloke down the pub said mentality, no real maths involved, no knowledge of what the team is made up of, what debuffs are available, what aoe blasts are available and how many they can hit or how well they can stack.

    On a mission with blues and greens I still proved that enemies are fought faster herded than split up. AoE attacks do X damage * 16 in Y time. Spread them out and then it could be X damage * 8 in Y time. Hit singularly then its likely to be 2 to 4 X damage * 1 in 1/2 Y time.

    I much rather tank on my terms. There is no game content I fear. I merely fear the people I am doing it with. I have seen all sorts of bloopers. People may have their tanks, who have done the content, but you have to be real and say that the team is different therefore things will be different.
  17. Well brutes don't have to get hit by everything I guess. I have seen to few that care to.
  18. Killer Queen:

    She keeps Moet et Chandon
    In a pretty cabinet
    'Let them eat cake' she says
    Just like Marie Antoinette...

    Not your cake obviously, Happy Birthday!
  19. Each of those numbers has a different impact. I did compare each element and thought about who'd be using what insps. -10% def wouldn't equal -10% resistance and on different tankers it'll have a different impact. If 1% def is = 2% res then lets wonder what -20% def actually is.
  20. [ QUOTE ]
    It's rather a shame you can't Add Note to your own character, really. But yes, a message saying whether you're on Build 1 or Build 2 (or a nice name) would be a good idea. Maybe there is one, I haven't checked.

    [/ QUOTE ]

    Email your character.
  21. Dual blades is an AoE monster and tight groups of normally intimidating numbers can get demolished fast if all goes well. Solo the tighter the group of mobs the more likely you'd kill them all before they kill you and you regen off them.
  22. [ QUOTE ]
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    My point is, the rage crash doesn't effect all powersets equally.

    [/ QUOTE ]
    That is basicly with any power, be it buff, attack or sortlike. Each set it different, each set got pro and con's. Even the end-crash is way easier to compensate by fire, EA or ice then for inv or stone.

    [ QUOTE ]
    Should Fiery Aura, to some peoples minds: lack a decent tier 9 partly for its not giving much of a toot for a rage crash in comparison to the rest?

    The effects of being caught out of position:

    Your damage is kaput anyway but being able to control is now also limited.


    [/ QUOTE ]
    If you choose to be the main tank, it comes with responsibilities. If you know you will have no dmg, you shouldnt use it at all, unless you have no-dmg aura along with taunt (afaik all powers remain working with taunt, so i dont believe it is a issue at all btw).

    [/ QUOTE ]

    Just because an attack doesn't do damage, it doesn't mean I won't use it. Attacks can come with more than one component. If I need to slap a hold on with knockout blow then I would to serve as a hold till rage crash ends. If I am out of position I may not be able to use a melee control like knockout blow. I may require footstomp to gauntlet an area should I be caught out of position and need timely attention of passing enemies despite the rage crash.

    [ QUOTE ]
    Each set has problems. Take ice melee and it is survival and [censored] damage (well, used to be). Give it to a fiery aura tanker and it becomes a damage tank.

    [/ QUOTE ]

    The icepatch prevents wander which is useful in terms of survivability to all manner of things. Ice Melee is more damaging now despite the fact that Firetanks are very good with icepatch and burn. The idea that the Ice set should of stayed as it was because Fiery Aura benefited too much didn't stay. The needs of the many and all that. No set should suffer because of one set that it can be combined with. Burn Patch could be made to melt the Ice Patch or cause kb protection to the enemy to emulate ice patch meltdown but that's an idea saved for a thread that's about that and not Rage.

    [ QUOTE ]
    People still say Granite should become a clicky, they think the penalties are not 'strong' enough. I already showed how rage is way stronger then any other BU power, it has to have a strong penalty to compensate.

    [/ QUOTE ]

    With recharge debuffs any 'perma' granite Tanker is going to suffer in terms of DPS. Its going to effect Build ups recharge timer. Your damage over time is slowed allowing end recovery and with a stonetank one should be comfortably resisting end drain so the end crash is no big deal in the same circumstances as other tanks. You'd be as immobile as a mountain anyway so loss of a travel power for 10 secs is meaningless. Your being out of position is only bad for taunt control and recovery and by travel powers freezing, the prevention of movement is not an issue for you. the -def when you have resists to def debuffs and granite mode is also meaningless really. Rage and the rage crash to a perma granite is like Burn on Icepatch to a firetank. You've shown me that you have 2 tanks, 1 perma granite and 1 firetank. If you had the others then maybe the 20% -def will seem unfair. In an AV fight it can be life and death. Amongst shivans it's blatantly unhelpful.

    [ QUOTE ]
    Be happy they at least removed the 10sec no attack at all, that was 10 times worse then it currently is.

    [/ QUOTE ]

    They still wanted to remove the -Def for something, for a reason, but it wasn't good for everyone in terms of fun should it be exchanged for no end recovery for 15 seconds. Peoples toggles may drop. So now we are possibly in a position for ideas to have the -Def needing to be removed for something else. My suggestion wouldn't even effect your stone just like it does more good than bad for it and still has a crash that doesn't really effect it.

    [ QUOTE ]
    lets turn it around, what would u suggest the rage crash would be?

    [/ QUOTE ]

    Turn what around? I have already suggested a change in the rage crash. It should emulate exhaustion. I can breathe, I can talk, I can stand but I can't run at 1000 miles an hour or hurt a fly. I am supposed to be almost out of breath.
  23. Rage affects tanks and brutes so all have to be considered.

    Pre Tier 9:

    -Def is alright for Invulns when the damage taken is Lethal or Smash. They have low energy resistance. Energy and -def is pain

    -Def isn't always alright for Ice or Stone but despite the fact that they resist a lot of it, defense can come to "0" and and with no energy resistance - ouch. Willpower is in a similar boat as they have less hp. +HP is +Regen so Willpower needs additional regen to make up for a lack in +hp and +heal.

    -Def is alright for Dark if they can control. They heal soon and often enough. Dark being dark has low energy resistance like Invulns but with less hp have to heal more often at the cost of endurance that is more than others. With the Rage crash more -end any changes won't help these.

    SR and EA, no +HP and no self heal. EA doesn't see an eventual end problem. Both should hate neg energy and energy with -def. EA has to end drain fast to survive.

    Fiery Aura is probably the only set that when swamped by energy damage and -def it really couldn't give a toot. Energy resists is 2/3rds higher than Darks Armours, it'll heal well relying on no targets and not consume much end in the process, in fact it has a power to put the sodding thing back so the rage crash isn't as bad unless there is end drain in the mix.

    Some sets resist end drain more than others.

    My point is, the rage crash doesn't effect all powersets equally.

    Should Fiery Aura, to some peoples minds: lack a decent tier 9 partly for its not giving much of a toot for a rage crash in comparison to the rest?

    The effects of being caught out of position:

    Your damage is kaput anyway but being able to control is now also limited.

    Your subject to the wrong attack types because the enemies went ranged on you.

    Your defense is low because you can't up it without anything in range anyway.

    Your incapable of using any powers that require a target in melee ie consume.

    That person you wanted to keep control of, double stack rage + fiery embrace on in PvP maybe able to get away pretty nicely.

    If you are caught in position then everyone's survivability is still where it would be. You should have the idea of when you are going to be too tired to move. It fits with the paltry damage and the idea of being exhausted.

    Once everyone has their tier 9s then being caught out of position is going to be detrimental to Dark Armour "mainly" and yes that's strikes things as unfair but they can have 35ft of stealth from CoD meaning that until they get within 9ft of most anything in PvE it's barely an issue. At 9ft enemies go all melee.
  24. Your whole build should constitute to how you slot.